There's no way they can be writing that themselves. They would be too aware of the inherent contradiction in the structure of the dream: on the one side, hand-made content that's too small ; on the other procedurally-generated content that's anonymous. Now imagine a procgen world with generic procgen fights among procgen buildings. Isn't that a dream worth waiting for?
Someone in game design came up with the term "ant farming" to describe designs that are really cool to think about, but not to inhabit. You know, like "ultra-realistic WW2 conbined-arms sim". Yeah, sounds cool, but armies run on logistics, so you're looking at wwii trick simulator for most. Automate logistics and make only fighting roles playable? Alright, but the #1 killer in WWII was the machine gun, #2 was artillery, and most soldiers were packing rifles. So it turns out your soldier experience is largely sitting around and hoping you don't get shot.
So that's what's happening in this guy's post. He sees "potential" because nothing in the game is actual. If you implemented his dream, it'd wouldn't be fun. But as a dream, it's cool. Gang wars lasting months, with running battles on space bikes.