Gary Whitta:
Chris thanks for joining us and seriously, congratulations on this tremendously successful funding effort, but I guess really now this is just the beginning of the actual difficult part which is building the game, when are we actually gonna see this thing?
Chris Roberts:
Ehh, well the… the… the FULL FINAL GAME will be approximately TWO YEARS from now but ahm, one of the advantages and I think the same is true on David’s Elite if… if you BACK IT EARLY, you know, besides being part of the COMMUNITY and the DISCUSSION, ah, and… and having your voice heard and seeing sort of what’s happening in the background so, you know I… we’re going to ah… you know, instead… we don’t have a PUBLISHER but you know what, we’re gonna TREAT OUR BACKERS the same way we would a PUBLISHER so when we get to a MILESTONE we’re gonna give them a SHOW AND TELL and all the STUFF and personally I’d rather do that to them than a publisher because I’m showing it to a hundred thousand people that really care about this and get EXCITED by it and so that’s kinda cool, but the other thing that you’ll be able to do is PLAY, ah, sort of the EARLY BUILDS and the way I’m… the way I’m sort of STRUCTURING is I’m trying to, ah… test out components of this overall bigger UNIVERSE along the way so I don’t just drop everything all at once so in TWELVE MONTHS TIME you’ll be able to play the SINGLE PLAYER… ah I mean sorry, sorry… the MULTIPLAYER DOGFIGHTING ALPHA which won’t be the full PERSISTENT UNIVERSE and it won’t be the single player game, but it WILL BE basically all the ships that you’ve PLEDGED FOR, think of it more like WORLD OF TANKS… and we’re gonna use that to ah… BALANCE THE COMBAT, uhm… you know, FINE TUNE it with the help of the community, and ah… try and see you know, exactly STRESS TEST how many people we can get in an instance at any one time and then, ah, you know… about SIX TO TEN MONTHS after that we’ll do a sort of BETA of the SINGLE PLAYER CAMPAIGN which is SQUADRON 42 and then finally the FULL PERSISTENT UNIVERSE BETA to sort of ah, you know… gonna be about TWENTY MONTHS OR SO AFTER NOW and the LIVE RELEASE SHOULD BE ABOUT TWENTY FOUR MONTHS… but of course you know, there… it… there may be plus or minus a month here… well not minus… plus a month or so, on that… on the bigger thing at the end… but I’m PRETTY CONFIDENT about the DOGFIGHTING ALPHA IN TWELVE MONTHS
Hoho now there, in thepledgepurchase, Arena Commander and Star Marine are included. So that's a pretty good deal I'd say!
But, how about this?
PRIVACY POLICY: We adjusted the PP to reflect the decision of the European Court of Justice regarding Safe Harbor, the fact that RSI has moved and added some services providers.
They're going to claim SQ42, Star Marine, and Arena Commander are all "modules" of the single game known as Star Citizen. Prepping for the defense of the Crytek suit which indicates they are building more than one game.
Right. So hang on to your hat Felicia, it's been confirmed by several sources that today's SQ42 teaser, is in FACT a pre-rendered cut scene. So that's that.
I will have more scoops tomorrow, ahead of the 2 hr live stream that starts at 2PM ET. It's hilarious. All of it. God, I can't wait. I'm just dying to just blurt it all out. :)
I don't know, man... I really liked the trailer. Made me happy, in fact. Gonna be a good game, believe me.
I don't know, man... I really liked the trailer. Made me happy, in fact. Gonna be a good game, believe me.
I agree. :cripes:
I'm more concerned now then ever. If they can't produce a video on time how can they produce a game on time?
You can't make such shit up. That's fucking hilarious."What will go wrong this time?" I asked myself before the livestream. I then couldn't believe my eyes when the news dropped. All of this is just too crazy!
Not nearly enough time spent in the mess. We had to walk through the mess and didn't even grab a tray and sit down for breakfast?
I'm so stoked to walk down hallways for hours
EDIT: However, the music was absolutely stunning. They need to give the composers and sound engineers a raise because it was absolutely amazing. Granted, it was sort of wasted on long stretches of doing nothing, but still. That orchestra that played when they were approaching the sandwiched together asteroids sold the moment more than all the "fideliteh" in the world will ever do. And hey, music doesn't slow down your PC at all. :smuggo:
they sure showed him. now nobody will be able to say that a first person shooter tech demo isn't achievable in 6 years for $174m
Clearly you know nothing about game development.
The aesthetics and design looked dated, conventional, and utterly uninspired. I remember being glued to the screen when first watching the COD:IW trailer, and the tech in the game was simply awesome (for example, I loved the Jackal takeoff from a town square in Geneva right into orbit and into space combat which was engaging as hell). In comparison, the SQ42 demo was tired and the dialog interface brought back memories of ME:A… not good ones.
All in all, this would certainly have raised eyebrows and been a contender if it had released in 2012. In 2017 however (not to speak of an actual release in 2018 or whatever), it comes across as an aged and outdated leftover from a past gaming era. In the meantime, it's been overtaken by other games left and right, and I don't see anything innovative in it at all. Virtually every feature and mechanic I noticed has already been shown elsewhere, and far better.
as
Around 2014-2015 was the time when CIG's render demos stopped to impress me. Visually they are behind what a PlayStation 4 can do with a modern engine.
Well, just look at this. All of it. Then ask yourself how those clowns are ever going to come close to this; let alone top it.
https://www.youtube.com/watch?time_continue=1882&v=ixzKvJeXrY4
www.youtube.com/watch?v=nF8IYKzfrUA
Thank you for the video link looks very nice.
Was catching up on my hardware review sites and saw this, person will eat his gpu on youtube if SQ42 is not the best game.
How knows they might be putting a ton into SQ42 to get some more money for the SC.
(https://s26.postimg.org/3u6flha8p/eat_my_gpu.jpg) (https://postimg.org/image/rl5t3lafp/)
www.youtube.com/watch?v=nF8IYKzfrUA
Thank you for the video link looks very nice.
Was catching up on my hardware review sites and saw this, person will eat his gpu on youtube if SQ42 is not the best game.
How knows they might be putting a ton into SQ42 to get some more money for the SC.
(https://s26.postimg.org/3u6flha8p/eat_my_gpu.jpg) (https://postimg.org/image/rl5t3lafp/)
"is there a deadline" <---- :lol: :lol: :lol: :lol:
Finally got to watch the SQ42 demo. Heck, if CIG can delay it for a day, so can I :shrug:
I have to agree with a lot of the criticisms. Stutterfest and glitches aside, the pacing was drawn out and quite boring… I found myself using the right-arrow key a lot to make this bearable.
The aesthetics and design looked dated, conventional, and utterly uninspired. I remember being glued to the screen when first watching the COD:IW trailer, and the tech in the game was simply awesome (for example, I loved the Jackal takeoff from a town square in Geneva right into orbit and into space combat which was engaging as hell). In comparison, the SQ42 demo was tired and the dialog interface brought back memories of ME:A… not good ones.
All in all, this would certainly have raised eyebrows and been a contender if it had released in 2012. In 2017 however (not to speak of an actual release in 2018 or whatever), it comes across as an aged and outdated leftover from a past gaming era. In the meantime, it's been overtaken by other games left and right, and I don't see anything innovative in it at all. Virtually every feature and mechanic I noticed has already been shown elsewhere, and far better.
BTW: A thousand years from now, people still heat their meals in microwave ovens? What use is the vast, empty, utterly wasted space on the bridge, like an entire office floor with only a handful of desks? We still have space fighters do 1980s Top Gun aircraft carrier-style launches? I could go on and on… all of this is just so lame. The people saying that by the time this gets released, we'll be using Mobiglasses in real life – they do have a point.
2:55 fantasy renderings
First look at Sandi as Pusher. It's as derivative as you would expect. Not sure if she was going for Camina Drummer or Naomi Nagata
The most important thing is they love this new dude over on reddit, my comment there yesterday is probably a record for me in down votes.
First look at Sandi as Pusher. It's as derivative as you would expect. Not sure if she was going for Camina Drummer or Naomi Nagata
Tried finding versions of both I could live with in space. this is a nice version of Camina
They completely transformed her into a badass for The Expanse
I liked The Expanse (it's coming back on Amazon Prime), Dark Matter (canceled) and Killjoys (last season 5 is coming next year), and The Orville.
Star Trek Discovery was drivel.
I really enjoyed the expanse, I really miss the lack of scifi. Each I re-watch just about all the old scifi shows that were so good.
Also enjoyed Dark matter but it was canceled, scyfy as gone all in on ghosts, paranormal etc. I do not mind strong willed females
but I love to see long hair and very feminine qualities.
Pervert !
Wanting to be on an island with 100 cutout boards of females. Now that is perverted.
Stop spreading FUD, you failed hack of a games developer. Both games are coming along nicely and I for one am happy keep on funding the progress with buying more pretty pictures and subscriber fees for Youtube video's. That's how we whales like to be milked!
Hey who remembers last year when croberts claimed they had played all SQ42 missions?
Gamescom 2017 Interview
GameStarDE & Christopher Robins
PART ONE
25 Aug 2017
https://www.twitch.tv/videos/169412267?t=47m32s
oh-oh. The SQ42 newsletter has been pushed back from 14th to 20th.
https://robertsspaceindustries.com/comm-link/citizens/16901-This-Week-In-Star-Citizen
I can't wait for the bad news that the dev schedule ain't happening either. If they don't release it today or the 22nd, it's not happening
No, the SQ42 newsletter is basicly ready, but it just needs a little more polishing :cool:So a couple of years away then?
2 weeks. 90 days tops!
Well remember back when I wrote an article (http://dereksmart.com/forums/reply/5276/) that sources told me the dev schedule went all the way to 2021 and that CIG were just lying to backers this whole time? And that SQ42 was nowhere near complete?
Then they changed the dev schedule again.
All of a sudden, Star Citizen dev schedule goes up to Q2/19 without even 25% completed.
And now the first time we see the SQ42 dev schedule (https://robertsspaceindustries.com/roadmap/board/2-Squadron-42), it goes to Q2/20 in Beta (which we know is going to slip anyway).
I have no reason to believe the $46M is for marketing of SQ42.
And now the first time we see the SQ42 dev schedule (https://robertsspaceindustries.com/roadmap/board/2-Squadron-42), it goes to Q2/20 in Beta (which we know is going to slip anyway).
It was a lot of work [because we are incompetent]to make sure every remaining task was broken down in detail and estimated to the best of our ability, and the same caveats will apply to the Squadron 42 roadmap as they do to the PU one,
LOL!! This is from 2016. It's what SQ42 has to beat in 2020. They're so screwed. :elot-lol:
LOL!! This is from 2016. It's what SQ42 has to beat in 2020. They're so screwed. :emot-lol:
It's a shame how the influence of CIG's shenanigans has fooled or confused many about trailer lies vs. gameplay reality. How hilarious COD-IW had already been there done that where now the industry doesn't even need to make fake gameplay or scripted engine trailers anymore, something that CR pioneered with cutscenes of actors then tried to market those show trailers long past the obsolete practice. CR has long run out of "groundbreaking innovation" claims in light of what other games have already done. SQ42 or SC will never be ground-breaking or innovative in anything in the games industry except some bs foip gaffs & embarassing console-edit engine script citizen-con shows and putting an infamous black mark on crowdfunding and game dev history after it all boils over.
It really makes absolutely no sense, considering the supposed size of these development teams, how little progress they seem to make over the course of an entire week. Especially when they start going backwards. It's almost like whoever is putting out these progress reports is trying to tell us something. It's a cry for help!
It really makes absolutely no sense, considering the supposed size of these development teams, how little progress they seem to make over the course of an entire week. Especially when they start going backwards. It's almost like whoever is putting out these progress reports is trying to tell us something. It's a cry for help!
Now we know that everything in these 2016 slides were false.
https://imgur.com/gallery/MV2PM
It really makes absolutely no sense, considering the supposed size of these development teams, how little progress they seem to make over the course of an entire week. Especially when they start going backwards. It's almost like whoever is putting out these progress reports is trying to tell us something. It's a cry for help!
I've been conducting some analysis, and have found that if the differencial between subsequent progress reports is calculated, and the results then converted into Morse, the following message is revealed:
"HELP. SEND CODE"
Per the spectrum and reddit guys it was all true but they decided to redo all of it to make it better. I'm already asking them where is the wisdom in redoing sq42 for the 3rd time technically counting illfonics.
" Production at the moment doesn't feel comfortable sharing what we have -
..
It is not looking too good for scheduled release is it ?
The A.I focused features or mechanics such as Ship A.I and Companion A.I are still way behind. Without good A.I the gamepaly simply shouldn't be implemented. Might as well play the game like a David Cage project.
The A.I focused features or mechanics such as Ship A.I and Companion A.I are still way behind. Without good A.I the gamepaly simply shouldn't be implemented. Might as well play the game like a David Cage project.
My comment was in relation to Squadron 42, not Star Citizen.
My thoughts were they claimed they will share assets between the two games since sq42 has multiplayer that its possible the universe server responsible for the ai on both. Since everything they have claimed about AI has yet to show itself.
My thoughts were they claimed they will share assets between the two games since sq42 has multiplayer that its possible the universe server responsible for the ai on both. Since everything they have claimed about AI has yet to show itself.
There is no "universe server" - and there never will be. The AI is built into each game just like the graphics, flight model etc. Both games share the same tech, aside from the fact that SQ42 doesn't have multiplayer, and they nerfed co-op back in 2014.
I missed the coop being nerfed,
as for the universe server and its grand claims I think it was a another lie to hype the game.
But I do enjoy bring it up on reddit whenever possible.
The universe server was supposed to be used to plot how the unseen NPC's go about their daily routine. Counting how many pirates pillage how many items from areas etc. The game servers would then use that information to populate areas with PC's in for gameplay purposes.
The universe server was supposed to be used to plot how the unseen NPC's go about their daily routine. Counting how many pirates pillage how many items from areas etc. The game servers would then use that information to populate areas with PC's in for gameplay purposes.
This is just one quote of many from Chris about what the the universe server was supposed to do.
I had a hearty good lol about that back in 2017 when I wrote this article (http://dereksmart.com/forums/reply/5949/)
croberts 2012
https://robertsspaceindustries.com/comm-link/engineering/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing
dreamers
https://starcitizen.fandom.com/wiki/Instancing
Great overview and it will be great to see them hit the 1000 players per instance after release in 2020.
Lies. All of it. This has already been proven.
:emot-lol: They can't even sustain 50 players atm
https://www.pcinvasion.com/star-citizen-squadron-42-co-op-plans-slightly-changed/
From the Kickstarter pitch and stretch goals
One of many.
Whenever I need to go back and look at the KS goals to rile up the fan base they always give me a laugh. Thinking back at what he was going to provide with 6m and looking at what was accomplished with 246m is terrible to behold.
Whenever I need to go back and look at the KS goals to rile up the fan base they always give me a laugh. Thinking back at what he was going to provide with 6m and looking at what was accomplished with 246m is terrible to behold.
Someone tries to convince me, that Squadron 42 was never intended for early access for backers.
It's rubbish.I know it's rubbish, but a screenshot or video snippet of Croberts promising backers early access to Squadron 42 missions would be more helpful.
I know it's rubbish, but a screenshot or video snippet of Croberts promising backers early access to Squadron 42 missions would be more helpful.
Squadron 42 - A Wing Commander style single player mode, playable OFFLINE if you want
Playable offline or online, co-op with friends, you sign up for a tour of duty with the UEE fleet, manning the front lines, protecting settlements from Vanduul warbands.
Why do you even need that? Why not just defer to the KS pitch?They are already reinterpreting the KS pitch, where "Open Galaxy" turns into "MMO" and where we pretend two games were planned right from the start. Also people are referring to 2014 and 2015 events as if they happened in 2012.
Yeah, this is totally coming out in Q2 2020
(https://i.imgur.com/nT05Tt7.jpg)
"Once x is done it will be so much easier to do y". Until CRoberts says "I don't like that. Start from a!"You know nothing about making a game. He'll not start with a "a". He would start with a "A" or "à" or "æ"! That's how it's done!
You know nothing about making a game. He'll not start with a "a". He would start with a "A" or "à" or "æ"! That's how it's done!
(https://i.imgur.com/RlsYadz.jpg)
A critical core component to SQ42's gameplay is not doing too well. That would be A.I. CIG can't seem to get a leg up on it.
Ship AI 3D pathfinding hasn't been improved again. Note to CIG; A.I is very important in regards to gameplay.
Ship AI 3D pathfinding hasn't been improved again. Note to CIG; A.I is very important in regards to gameplay.
Is there anything in here that suggests SQ42 will be released in Beta in time as per assurances to his latest investors etc ?
It seems like the majority of CIG's fans don't really even care about Squander 42, how it is supposed to sell AAAAA numbers to the general populace I have no idea.
I just don't see how S42 is going to be anywhere near the kind of high-fidelity masterpiece everyone thinks it is going to be on release. The Mo-Cap probably won't be. Now I'm no expert at all on Mo-Cap but listen to what Charlie Anson (an S42 actor) said during the filming for the MoCap stuff in Ealing studios (skip to 1:40) .
I just don't see how S42 is going to be anywhere near the kind of high-fidelity masterpiece everyone thinks it is going to be on release. The Mo-Cap probably won't be. Now I'm no expert at all on Mo-Cap but listen to what Charlie Anson (an S42 actor) said during the filming for the MoCap stuff in Ealing studios
Here is what CIG has accomplished in terms of building each Chapter over the last year:
- Chapter 2: Whitebox playable (2)
- Chapter 3: Whitebox playable (2)
- Chapter 10: Whitebox playable (2)
- Chapter 14: Whitebox narrative (1)
- Chapter 15: Whitebox playable (2)
- Chapter 16: Whitebox narrative (1)
- Chapter 17: Whitebox playable (2)
- Chapter 18: Whitebox narrative (1)
- Chapter 20: Whitebox narrative (1)
- Chapter 21: Whitebox playable (2)
- Chapter 22: Whitebox narrative (1)
- Chapter 24: Whitebox narrative (1)
- Chapter 27: Whitebox narrative (1)
Nothing has reached Greybox(3). I've still no idea what CIG mean by each category but I'm pretty sure "Whitebox playable" means that it still has a very long way to go before completion. No wonder Crytek want to delay their court case, I can't see any of this getting finished any time soon.
Here is what CIG has accomplished in terms of building each Chapter over the last year:
- Chapter 2: Whitebox playable (2)
- Chapter 3: Whitebox playable (2)
- Chapter 10: Whitebox playable (2)
- Chapter 14: Whitebox narrative (1)
- Chapter 15: Whitebox playable (2)
- Chapter 16: Whitebox narrative (1)
- Chapter 17: Whitebox playable (2)
- Chapter 18: Whitebox narrative (1)
- Chapter 20: Whitebox narrative (1)
- Chapter 21: Whitebox playable (2)
- Chapter 22: Whitebox narrative (1)
- Chapter 24: Whitebox narrative (1)
- Chapter 27: Whitebox narrative (1)
Nothing has reached Greybox(3). I've still no idea what CIG mean by each category but I'm pretty sure "Whitebox playable" means that it still has a very long way to go before completion. No wonder Crytek want to delay their court case, I can't see any of this getting finished any time soon.
SQ42 is only Dirt Box playable.
In this episode, SaltEMike shares his and other backers thoughts on the latest outpouring of info on Squadron 42. Suffice it to say, getting little fed up with CiGs piss poor communication and lack of direct answers to old and pertinent questions.
In case you guys didn't notice, apparently they're no longer doing a roadmap for SQ42. Because reasons.
The last one was on Ma 6th, 2020
(https://i.imgur.com/E84CNv6.jpg)
Then on Mar 13th, they announced this
(https://i.imgur.com/O4TTI8e.jpg)
Totally Q3 2020 beta release! Last I checked while watching SaltEMike he stated that only 40% of total art had been completed. So there's that, the missions, the A.I, the flight model, optimisations, core tech, network rework, the remaining ships, Vulkan integration, etc.
I mean, they'll totally make it! It's not like Covid-19 will do any harm to them financially.
There is finally a dev response acknowledging the lack of S42 video. Typical CIG bullshit.
Almost like they've done no work at all on SQ42 and are rushing to create a flashy commercial to convince the whales that it's all coming along nicely.
I am pretty sure they have a playable build, but if it plays like ass and looks like shit, why would they show it?
The latest dev newsletter is a hoot
I guess CIG think that a long and technical description of the alleged SQ42 progress will make up for an actual gameplay trailer.
It seems as though any progress on anything SC related has ground to a halt - what is going on at CIG?
Progress!! We now have a progress roadmap for the dev roadmap
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/squadron-42-roadmap-update
https://www.reddit.com/r/starcitizen/comments/hzscsg/squadron_42_roadmap_update/
I'm not sure I've ever seen SC Reddit this angry with CIG before. And this isn't the only post on the issue.
Dev time must've went into developing the roadmap to the roadmap for this shitshow to happen.
I spoke too soon: you were quite right. There's a roadmap to the roadmap update: https://robertsspaceindustries.com/comm-link/transmission/17727-Star-Citizen-Squadron-42-Roadmap-Update
It's looking good for open and transparent roadmap development!
Oh, and the irony of trying to persuade the fanbase that all is well by giving them a roadmap Jpeg. I have no doubt it will work.
You don't even? Aren't you the odd one.
Also my quote was in relation to the lack of progress being made on 3.11. Considering how long 3.10 was stuck in evocati, PTU theen another PTU the backers are gonna ve apoplectic on this.
The oddest thing is that people are seemingly happy with that post.
Not all of them though. There are some real gems at the water cooler.
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-squadron-42-roadmap-update-1
No, especially liked that one: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-squadron-42-roadmap-update-1/3324613
But overall it felt like again a lot more positive than the initial reception about their new progress tracking do-hickey.
And ones like this
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-squadron-42-roadmap-update-1/3325475
Remembe the Coutts loan that has both the Squadron 42 IP and Foundry 42 studio as collateral? Guess what? It hasn't been paid. According to Company House it's still outstanding.
https://beta.companieshouse.gov.uk/company/08815227/charges/W3FsufjDb8gTRZZqoCvnEAJKzSk
Lolz
The amount of interest they must have paid on that. More backer money on the dumpster fire.
Sq42 update, when you can babble of these many techno words they must be competent.
9 yrs of stale
By the time this roadmap is released Bethesda would've released a teaser or trailer for Starfield. Not to mention Elite Dangerous has a new dev diary coming out early next month. Squander 42 or Shart Citizen are being left in the dust at this point.
Everything they have done is being done by someone else better
There is even a bigger scam running somewhere?