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Games => Star Citizen => Topic started by: dsmart on December 20, 2017, 10:28:51 AM

Title: Squadron 42 Dev Progress Watch
Post by: dsmart on December 20, 2017, 10:28:51 AM
ROTFLMAO!! I TOTALLY CALLED IT. The SQ42 teaser is up on IGN. One look, and ANY Star Citizen fan can tell it's all FAKE!

They added dialog in post-process, animated the fps view etc. OMG! This is hilarious. I don't even. wow.


The last time we saw Squadron 42, was in yet another horrid looking sequence back in Oct 2015.




Quote
Gary Whitta:

Chris thanks for joining us and seriously, congratulations on this tremendously successful funding effort, but I guess really now this is just the beginning of the actual difficult part which is building the game, when are we actually gonna see this thing?

Chris Roberts:

Ehh, well the… the… the FULL FINAL GAME will be approximately TWO YEARS from now but ahm, one of the advantages and I think the same is true on David’s Elite if… if you BACK IT EARLY, you know, besides being part of the COMMUNITY and the DISCUSSION, ah, and… and having your voice heard and seeing sort of what’s happening in the background so, you know I… we’re going to ah… you know, instead… we don’t have a PUBLISHER but you know what, we’re gonna TREAT OUR BACKERS the same way we would a PUBLISHER so when we get to a MILESTONE we’re gonna give them a SHOW AND TELL and all the STUFF and personally I’d rather do that to them than a publisher because I’m showing it to a hundred thousand people that really care about this and get EXCITED by it and so that’s kinda cool, but the other thing that you’ll be able to do is PLAY, ah, sort of the EARLY BUILDS and the way I’m… the way I’m sort of STRUCTURING is I’m trying to, ah… test out components of this overall bigger UNIVERSE along the way so I don’t just drop everything all at once so in TWELVE MONTHS TIME you’ll be able to play the SINGLE PLAYER… ah I mean sorry, sorry… the MULTIPLAYER DOGFIGHTING ALPHA which won’t be the full PERSISTENT UNIVERSE and it won’t be the single player game, but it WILL BE basically all the ships that you’ve PLEDGED FOR, think of it more like WORLD OF TANKS… and we’re gonna use that to ah… BALANCE THE COMBAT, uhm… you know, FINE TUNE it with the help of the community, and ah… try and see you know, exactly STRESS TEST how many people we can get in an instance at any one time and then, ah, you know… about SIX TO TEN MONTHS after that we’ll do a sort of BETA of the SINGLE PLAYER CAMPAIGN which is SQUADRON 42 and then finally the FULL PERSISTENT UNIVERSE BETA to sort of ah, you know… gonna be about TWENTY MONTHS OR SO AFTER NOW and the LIVE RELEASE SHOULD BE ABOUT TWENTY FOUR MONTHS… but of course you know, there… it… there may be plus or minus a month here… well not minus… plus a month or so, on that… on the bigger thing at the end… but I’m PRETTY CONFIDENT about the DOGFIGHTING ALPHA IN TWELVE MONTHS
Title: Re: Squadron 42
Post by: dsmart on December 20, 2017, 10:43:04 AM
Oh, the new site is also live. God this is just so painful. Notice how it's a pledge now? Oh, and separate product.

https://robertsspaceindustries.com/pledge/Packages/Squadron-42-Standalone-Pledge

https://robertsspaceindustries.com/squadron42

(https://i.imgur.com/4Qk7wFg.jpg)

(https://i.imgur.com/P8oRIO5.jpg)
Title: Re: Squadron 42
Post by: the_wolfmann on December 20, 2017, 10:52:25 AM
:lol:, is that all or are there going to be more shitshow trailers coming?
Title: Re: Squadron 42
Post by: dsmart on December 20, 2017, 11:29:54 AM
There's more coming during the holiday stream apparently.
Title: Re: Squadron 42
Post by: Motto on December 20, 2017, 11:30:04 AM
Hoho now there, in the pledge purchase, Arena Commander and Star Marine are included. So that's a pretty good deal I'd say!

But, how about this?

PRIVACY POLICY: We adjusted the PP to reflect the decision of the European Court of Justice regarding Safe Harbor, the fact that RSI has moved and added some services providers.
Title: Re: Squadron 42
Post by: DemonInvestor on December 20, 2017, 12:04:31 PM
Is it just me, or isn't the whole cam-shaking when normally walking utter and complete bullshit?
I mean they even had such shit with your in-helmet hud, which doesn't make a fucking sense to me.
Title: Re: Squadron 42
Post by: justme on December 20, 2017, 02:30:33 PM
enlist to the monthly squadron 42 newsletter.
yeah.  :cripes:
Title: Re: Squadron 42
Post by: dsmart on December 20, 2017, 02:33:50 PM
Hoho now there, in the pledge purchase, Arena Commander and Star Marine are included. So that's a pretty good deal I'd say!

But, how about this?

PRIVACY POLICY: We adjusted the PP to reflect the decision of the European Court of Justice regarding Safe Harbor, the fact that RSI has moved and added some services providers.

(https://i.imgur.com/QaTnkGq.jpg)

OK, this new Squadron 42 site is pretty interesting. Now it shows that it includes Arena Commander and Star Marine. Both of which are modules in Star Citizen.

In Feb this year, I had written a blog (http://dereksmart.com/forums/reply/5222) that SQ42 is probably going to end up being just another game mode within the game's launcher, much like Arena Commander, Star Marine, Persistent Universe etc. I wonder.  :shrug:

Title: Re: Squadron 42
Post by: Greggy_D on December 20, 2017, 02:36:58 PM
They're going to claim SQ42, Star Marine, and Arena Commander are all "modules" of the single game known as Star Citizen.  Prepping for the defense of the Crytek suit which indicates they are building more than one game.
Title: Re: Squadron 42
Post by: Motto on December 20, 2017, 02:40:54 PM
Nothing on the "RSI has moved"? Can't it be linked to the mass layoffs? And still no news from the Australian government about CIG not paying taxes? Haven't they caught up yet?
Title: Re: Squadron 42
Post by: dsmart on December 20, 2017, 02:55:51 PM
They're going to claim SQ42, Star Marine, and Arena Commander are all "modules" of the single game known as Star Citizen.  Prepping for the defense of the Crytek suit which indicates they are building more than one game.

It will be a weak and laughable defense, seeing as 1) they are selling it separately 2) they have gone on the record calling them separate games

Title: Re: Squadron 42
Post by: dsmart on December 20, 2017, 03:23:09 PM
Right. So hang on to your hat Felicia, it's been confirmed by several sources that today's SQ42 teaser, is in FACT a pre-rendered cut scene. So that's that.

I will have more scoops tomorrow, ahead of the 2 hr live stream that starts at 2PM ET. It's hilarious. All of it. God, I can't wait. I'm just dying to just blurt it all out. :)

The way CryEngine works for cinematics, is the way engines like COD, BF etc work. So don't take the "pre-rendered" too literally. The scene is rendered in the engine, but a cutscene, it takes away control from the player to move the narrative fwd

Also, according to a sauce, this is from the game itself, but will be in first person, as opposed to this cinematic cut they showed today, which doesn't show the player character's HUD etc
Title: Re: Squadron 42
Post by: Motto on December 20, 2017, 03:52:41 PM
We're dying even harder for you to spill your guts  :f5:
Title: Re: Squadron 42
Post by: StanTheMan on December 20, 2017, 04:03:41 PM
Right. So hang on to your hat Felicia, it's been confirmed by several sources that today's SQ42 teaser, is in FACT a pre-rendered cut scene. So that's that.

I will have more scoops tomorrow, ahead of the 2 hr live stream that starts at 2PM ET. It's hilarious. All of it. God, I can't wait. I'm just dying to just blurt it all out. :)

This should help keep it in for a bit longer

(http://3.bp.blogspot.com/-qg_n7KG_Ans/T24mcGfQEmI/AAAAAAAAAHI/rHO15ci3DxQ/s1600/WP_000023.jpg)
Title: Re: Squadron 42
Post by: AncoGaming on December 20, 2017, 07:20:00 PM
I don't know, man... I really liked the trailer. Made me happy, in fact. Gonna be a good game, believe me.
Title: Re: Squadron 42
Post by: McDrake on December 21, 2017, 01:38:51 AM
Well, i like them all (?).
Well made, cool design, nice music, etc...
They know how to make this kind of stuff.
Thats why i like to see this IN A GAME... like SQ42.

But as long as the rest of the game (95%) is not working, it just shows the dreams and hopes of the backers and CR.
Unfortunately....

Title: Re: Squadron 42
Post by: N0mad on December 21, 2017, 02:14:11 AM
On this hallowed day of the unveiling of the Squadron 42 I have composed a short Citizen's prayer for our Lord Chris #Notacult:

Our Chris who art in LA,
Hallowed be thy game.
Thy game will come.
It will be done
on Daymar as it is in Yelin.
Give us this day our daily pledge,
and give us our Cutlasses,
as we troll all those on Disqus against us,
and lead us not into refunds,
but deliver us from Goons.
For mine is the Caterpillar,
the Galdius and Hornet,
Fidelity Fidelity.

Spacemen


Perhaps we also need some carols to celebrate the imminent live release of the baby Jesus 3.0?

 
Title: Re: Squadron 42
Post by: StanTheMan on December 21, 2017, 04:41:34 AM
I don't know, man... I really liked the trailer. Made me happy, in fact. Gonna be a good game, believe me.

Baaaaaaa ! 
Title: Re: Squadron 42
Post by: dsmart on December 21, 2017, 05:35:11 AM
I don't know, man... I really liked the trailer. Made me happy, in fact. Gonna be a good game, believe me.

I agree.  :cripes:

Title: Re: Squadron 42
Post by: Noztra on December 21, 2017, 06:22:00 AM
I agree.  :cripes:

Boats. :)

I tell you, its gonna be the new thing in SC. You will be able to sail on the surface water on planets. :P

(https://i.pinimg.com/originals/82/96/83/829683f50b8b2e7545845bfc6f92eb95.jpg)
Title: Re: Squadron 42
Post by: helimoth on December 21, 2017, 07:33:51 AM
(https://i.gyazo.com/c3473eac5a70818a7ae1b7c428109dff.png)  :ughh:
Title: Re: Squadron 42
Post by: Greggy_D on December 21, 2017, 12:33:57 PM
The livestream is pushed to tomorrow, December 22nd.   :lol:

"Technical difficulties"  Well, no shit.
Title: Re: Squadron 42
Post by: Greggy_D on December 21, 2017, 12:51:22 PM
Shillizens are not happy.

"Why not delay it until next December?"   :lesnick: :sandance:

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/holiday-atv-special-rescheduled (https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/holiday-atv-special-rescheduled)
Title: Re: Squadron 42
Post by: dsmart on December 21, 2017, 12:52:56 PM
My scoop this morning totally had NOTHING to do with it.  :laugh:

(https://pbs.twimg.com/media/DRmEVpCWAAEX_60.jpg)

Meanwhile, over on Spectrum

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/holiday-atv-special-rescheduled

If those clowns (the execs that is) paid attention to me in other areas, except where it ruins their stupid surprises or attempts at milking whales, we'd probably have a GAME by now. This excerpt is from my article (http://dereksmart.com/forums/reply/6129/) this morning. So we have to wait and see what they show tomorrow.

(https://pbs.twimg.com/media/DRmKnCzVAAAfNIP.jpg)
Title: Re: Squadron 42
Post by: justme on December 21, 2017, 01:04:31 PM
Internal Name of the Nova:
CryTank  :woop:
Title: Re: Squadron 42
Post by: randomness on December 21, 2017, 01:11:02 PM
Oh man...

I was reading Spectrum (I'm on the spectrum guise!)  and the people there EATING each other over the delay.  It's either
"I TOOK THE DAY OFF FOR THIS!!!!"
or
"Stop complaining  you entitled brats. They shouldn't stream anything for the likes of you!! :argh:"
or my favorite:
"You took a day off from work to watch a livestream? What a virgin  :smuggo:"

Boy , it sure is a good thing they made IGN hype this thing  up with that teaser trailer ,huh ? I wonder what IGN thinks about all this?  "YOU LIED TO ME IGN! THIS IS WHY NOBODY AGREES WITH YOUR REVIEWS!! :argh:

At the rate we're going, between the land sales, the tank sales, the "actual gameplay, norly" teaser trailer and this 30 minute postponing , do we really need Skadden? CIG seem to be doing a good enough job digging themselves deeper.

EDIT: MVP of the thread there posts the burning question :
Quote
I'm more concerned now then ever. If they can't produce a video on time how can they produce a game on time?

EDIT 2:

BREAKING NEWS !!! (am i doing this rite?)

A citizen has gone full circle. We have now fully embraced doublethink (https://en.wikipedia.org/wiki/Doublethink):



To me, Squadron 42 should stay in development as any other main-stream publisher's AAA title out there.  (http://"https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/i-d-like-squadron-42-to-stay-a-black-box-project")

Title: Re: Squadron 42
Post by: Motto on December 21, 2017, 01:31:50 PM
You know in advance when you are doing your liveshow. So, at least two days in advance everything is checked, tested, done 'n busted and ready to go. If you have to cancel 40 minutes before going live, that's just a very clear and big sign of how ready you not were for the thing you were bragging about. If those WKCF still can't/won't see that CIG has nothing to show for, they deserve to buy more tank JPEGs. This just screams how fucked Chris is at the moment.

The best part is that Derek probably will drop another bomb one hour before the livestream that they can't correct. "Due to unforseen Tweets circumstances, the livestream has been pushed back until after Christmas". LOL. That'll turn out into a mass for Chris.
Title: Re: Squadron 42
Post by: dsmart on December 21, 2017, 01:36:06 PM
(https://i.imgur.com/2kYWChj.gif)
Title: Re: Squadron 42
Post by: randomness on December 21, 2017, 01:46:38 PM
Oh wait, now I realize why they cancelled.

They forgot to add "powered by CryEngine"  before the "gameplay" cinematic
Title: Re: Squadron 42
Post by: dsmart on December 21, 2017, 02:05:36 PM
Yeah, he's totally getting banned. (https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/holiday-atv-special-rescheduled/808094)
Title: Re: Squadron 42
Post by: N0mad on December 21, 2017, 02:20:44 PM
Seems like a royal fuck up. It's not like they created any hype about it or anything, oh wait.

Paul Younger over at PC Invasion has a good take on it:

https://www.pcinvasion.com/star-citizen-squadron-42-stream-delayed-24-hours
Title: Re: Squadron 42
Post by: ecg on December 21, 2017, 03:07:32 PM
Wow - the peons are in full on revolt  mode in Spectrum - quite amusing to read.

Wonder if the lawsuit could have had something to do with the delay?
Title: Re: Squadron 42
Post by: dsmart on December 21, 2017, 05:03:59 PM
Nah, the lawsuit has nothing to do with that. As I said on Twitter, it appears to be a combination of my scoop, as well as the fact that today's patch - which they were going to use - broke a bunch of things, and they couldn't fix it time.

Title: Re: Squadron 42
Post by: DemonInvestor on December 21, 2017, 06:39:29 PM
You can't make such shit up. That's fucking hilarious.
Title: Re: Squadron 42
Post by: Backer42 on December 22, 2017, 12:20:12 AM
That's a missed opportunity. Once the CIG stream cancellation was public, Derek should have scheduled an ad-hoc livestream with "Experts talk about the Star Citizen lawsuit" catching all the viewers with nothing to do.  :D
Title: Re: Squadron 42
Post by: nightfire on December 22, 2017, 03:15:44 AM
You can't make such shit up. That's fucking hilarious.
"What will go wrong this time?" I asked myself before the livestream. I then couldn't believe my eyes when the news dropped. All of this is just too crazy!
Title: Re: Squadron 42
Post by: Bubba on December 22, 2017, 07:11:39 AM
So, I wonder if they're still shooting the "Making Of" documentary. In the firesale, the footage recorded and the rights to broadcast them would be hilarious to have. You probably could make a pretty could documentary with them.

Of course, documentary footage by an internal, "all-access" team is something that I would think would be particularly interesting in discovery.
Title: Re: Squadron 42
Post by: Noztra on December 22, 2017, 04:51:33 PM
So just watched the vertical slide of S42 and tbh it was underwhelming to say at least.

*Decent graphics.
*Framerate was awefull.
*Everything looked super scripted.
*Music was good, but always on which was anyoing.
*Combat was terrible.
*Flight physics its a nightmare! No inertia or mass whatsoever. Anoys the hell out of me to see a ship flying 300m/s in one direction and then stop on a dime.
*Main character sounds bad!

But worst of all, it just looked SUPER boring!
Title: Re: Squadron 42
Post by: ecg on December 22, 2017, 05:49:43 PM
Just watched the Squadron 42 presentation...admit there were some cool moments. Nothing groundbreaking jumped out. Pretty boring and generic overall.
Pre-Alpha WIP, WTF?  This just  proves croberts  has been lying to backer's for years.
Title: Re: Squadron 42
Post by: dsmart on December 22, 2017, 06:34:53 PM
My 42-part thread on wot I thought of the stream

https://threadreaderapp.com/thread/944349736307392513.html

The demo itself

Title: Re: Squadron 42
Post by: krylite on December 22, 2017, 06:50:02 PM
Just saw it. What a heavily edited frankenstein patchwork of scripted cines interspersed with the mo-cap cutscenes. It could kind of look like a "mass effect"-like rpg game, except it's been done already by ME. The cryengine feel was apparent everywhere when walking. What a hastily clumsy edit in of the mobi-glass , and fadeout cuts suspiciously seeming to do more than just changing clothes. Maybe if it was released back in 2014-5 as a standalone for $20mil, it might have been considered ok among all the other crytek shooters out there. In terms of aesthetics, the hand cutter/welder laser tool looked decent and some of the mocap was good (of course been there, done that by every other genre now /w crytek by actually released games :rolleyes: ), but everything else had been pretty much done already ie. NMS, ME, Everspace, even ED. In no way a convincingly working "pre-alpha". Just a bunch of scenes and ports hastily stitched together. There's your $170 mill "so far". If a bugged release ever comes out someday, it'll be forgotten far faster than ME:A   :rip:
Title: Re: Squadron 42
Post by: helimoth on December 23, 2017, 02:39:51 AM
I want them to bring out that silly graphic they made before showing the timelines of those other games and the time they took to complete and then compare how S42 looks now compared to how those games looked. I guarantee none of them 6 years in looked like that shit show that was presented as S42 yesterday.
Title: Re: Squadron 42
Post by: N0mad on December 23, 2017, 02:50:56 AM
It was the most fedilicious and immersive walking, talking, going somewhere simulator I've ever seen.

I love the comments on sc/Reddit:

Quote
Not nearly enough time spent in the mess. We had to walk through the mess and didn't even grab a tray and sit down for breakfast?
Quote
I'm so stoked to walk down hallways for hours

Any actual criticism is downvoted into oblivion, as per usual over there.

To me it looked like yet another tech demo, where everything works as long as you do it all in the predetermined order. Just in case any of the shills need reminding of the difference between a Chris Roberts tech demo and an actual game, show them this:

Title: Re: Squadron 42
Post by: Noztra on December 23, 2017, 03:11:01 AM
And how can this still be "pre-alpha"? Shouldn't it be in alpha or beta by now?
Title: Re: Squadron 42
Post by: Motto on December 23, 2017, 03:22:53 AM
Clearly you know nothing about game development.
Title: Re: Squadron 42
Post by: DemonInvestor on December 23, 2017, 03:58:22 AM
Maybe i misunderstood them, but did they basically say, they don't look into the mechanical/gameplay side of ships, before the art is actually finished, after the gameplay trailer? Is that normal? I mean shouldn't you check if cramped places (Avenger bed etc.) work with your animations, collisions and whatnot, before finalizing the art around such things?

The trailer itself is good enough to stir the dream of a great singleplayer space shooter. Only if you take a step back and be a bit jaded you'll realize how much on rails it was and how the engine still didn't seem to be able to handle more than a handful of moivng ships at any given time. So if you want to believe, you're going to believe after that trailer.

Also, how far are we on the "tonk" memes yet?
Title: Re: Squadron 42
Post by: N0mad on December 23, 2017, 04:18:04 AM
SC is a case study in what happens if you concentrate on all the art & design for a game before working out how the gameplay is meant to work.
Title: Re: Squadron 42
Post by: randomness on December 23, 2017, 04:29:39 AM
So basically.....

Not even Squadron 42 escapes the horrible performance issues that have plagued this project. If anything they proved Clive whatever his name is, that yes, the FPS issues have no relation to the netcode and are simply connected to sheer AMMOUNT of stuff that is passed to your CPU. I have no idea how much this makes your GPU chug, but this is the perfect counter point to "fideliteh" and why actual , responsible game developers enforce polycounts and limit assets in all their scenes.

The fact that this is all ignored because they actually showed SOMETHING proves once and for all what Derek and the rest already know. That despite this being expected to be the BEST GAME EVAR, the fanboys can and will infinitely  regress their standards as is appropriate. "Why do you NEED 60 fps? It's perfectly playable at 20"

There was this moment during the stream when the most attractive thing on screen was the Cutting torch's lighting. Everyone was amazed by a laser cutter's sparks. And that perfectly shows that people will just be dazzled by the pretty lights and forget that a single player game is running at 20 fps.
And yeah, HOLY MOLY!
They showed a SINGLE PLAYER game, running on a machine of THEIR CHOICE,(so they could've rented the HAL 9000 for this )  and was PRE-RECORDED to boot, and they STILL couldn't pull a stable minimum of 30 FPS. MY god...........
That moment when the ship flies out of the Idris in space and the game just goes "HUUuuuurughh!!" was jaw-dropping. The fact that they had do quickly switch to free view mode and point the camera backwards, to ease the loading of assets in the FOV was so cringy.

If ubisoft pulled this on their next Assasin's Creed people would laugh them off stage......

EDIT: However, the music was absolutely stunning. They need to give the composers and sound engineers a raise because it was absolutely amazing. Granted, it was sort of wasted on long stretches of doing nothing, but still. That orchestra that played when they were approaching the sandwiched together asteroids sold the moment more than all the "fideliteh" in the world will ever do. And hey, music doesn't slow down your PC at all. :smuggo:
Title: Re: Squadron 42
Post by: helimoth on December 23, 2017, 05:29:17 AM

EDIT: However, the music was absolutely stunning. They need to give the composers and sound engineers a raise because it was absolutely amazing. Granted, it was sort of wasted on long stretches of doing nothing, but still. That orchestra that played when they were approaching the sandwiched together asteroids sold the moment more than all the "fideliteh" in the world will ever do. And hey, music doesn't slow down your PC at all. :smuggo:

Probably was the one part croberts left the hell alone.
Title: Re: Squadron 42
Post by: randomness on December 23, 2017, 06:07:17 AM
Also, obligatory : "THEY SHOWED SQUADRON 42 GAMEPLAY ! WHERE IS YOUR GOD NOW DEREK!!!???"

Title: Re: Squadron 42
Post by: helimoth on December 23, 2017, 06:10:42 AM
they sure showed him. now nobody will be able to say that a first person shooter tech demo isn't achievable in 6 years for $174m
Title: Re: Squadron 42
Post by: dsmart on December 23, 2017, 06:13:34 AM
they sure showed him. now nobody will be able to say that a first person shooter tech demo isn't achievable in 6 years for $174m

 :laugh:
Title: Re: Squadron 42
Post by: StanTheMan on December 23, 2017, 06:35:15 AM
Clearly you know nothing about game development.

Perfect qualifications and experience to start his own streaming channel dedicated to kissing Croberts ring.

(https://pics.me.me/brown-nosers-every-workplace-has-them-sneaky-rodent-like-creatures-6421765.png)
Title: Re: Squadron 42
Post by: nightfire on December 23, 2017, 12:17:19 PM
Finally got to watch the SQ42 demo. Heck, if CIG can delay it for a day, so can I  :shrug:

I have to agree with a lot of the criticisms. Stutterfest and glitches aside, the pacing was drawn out and quite boring… I found myself using the right-arrow key a lot to make this bearable.

The aesthetics and design looked dated, conventional, and utterly uninspired. I remember being glued to the screen when first watching the COD:IW trailer, and the tech in the game was simply awesome (for example, I loved the Jackal takeoff from a town square in Geneva right into orbit and into space combat which was engaging as hell). In comparison, the SQ42 demo was tired and the dialog interface brought back memories of ME:A… not good ones.

All in all, this would certainly have raised eyebrows and been a contender if it had released in 2012. In 2017 however (not to speak of an actual release in 2018 or whatever), it comes across as an aged and outdated leftover from a past gaming era. In the meantime, it's been overtaken by other games left and right, and I don't see anything innovative in it at all. Virtually every feature and mechanic I noticed has already been shown elsewhere, and far better.

BTW: A thousand years from now, people still heat their meals in microwave ovens? What use is the vast, empty, utterly wasted space on the bridge, like an entire office floor with only a handful of desks? We still have space fighters do 1980s Top Gun aircraft carrier-style launches? I could go on and on… all of this is just so lame. The people saying that by the time this gets released, we'll be using Mobiglasses in real life – they do have a point.
Title: Re: Squadron 42
Post by: David-2 on December 23, 2017, 01:39:49 PM
I'm not really a game player - Pinball Construction Set (https://en.wikipedia.org/wiki/Pinball_Construction_Set) was more my thing, back in the day - but the guys here (https://www.reddit.com/r/starcitizen/comments/7lor4l/sq42_it_needs_more_praise_the_acting_is_superb/) seem to be thinking SQ42 is a movie.  Admittedly, that's the topic of the thread, but still: is the acting and facial expressions that key in a space shooter? 

I thought a space shooter was all about skill in flying and tactics and stuff like that with just enough "plot" to get you from one mission to the next.  Or am I completely out of date?

If it is that important - how much of the same stuff do you see from game to game?  I imagine it's like a Choose Your Own Adventure book (https://en.wikipedia.org/wiki/Choose_Your_Own_Adventure) - there's only a certain number of ways any scene can play out, and when you've seen them you've got no choice, when playing the game, but to see them again.  Right?  Or not?
Title: Re: Squadron 42
Post by: Backer42 on December 24, 2017, 01:38:16 AM
as
The aesthetics and design looked dated, conventional, and utterly uninspired. I remember being glued to the screen when first watching the COD:IW trailer, and the tech in the game was simply awesome (for example, I loved the Jackal takeoff from a town square in Geneva right into orbit and into space combat which was engaging as hell). In comparison, the SQ42 demo was tired and the dialog interface brought back memories of ME:A… not good ones.

All in all, this would certainly have raised eyebrows and been a contender if it had released in 2012. In 2017 however (not to speak of an actual release in 2018 or whatever), it comes across as an aged and outdated leftover from a past gaming era. In the meantime, it's been overtaken by other games left and right, and I don't see anything innovative in it at all. Virtually every feature and mechanic I noticed has already been shown elsewhere, and far better.

Around 2014-2015 was the time when CIG's render demos stopped to impress me. Visually they are behind what a PlayStation 4 can do with a modern engine.

Also there is not a single gameplay mechanic demonstrated, which would make it a proper PC game. Having clunky mouse controls alone doesn't qualify.

Squadron 42: "I AM A PC GAME" - No, you are a Xbox 360 Kinect game in 2018. You look like one, you stutter like one and you have simplified gameplay like one.
Title: Re: Squadron 42
Post by: helimoth on December 24, 2017, 06:18:39 AM
as
Around 2014-2015 was the time when CIG's render demos stopped to impress me. Visually they are behind what a PlayStation 4 can do with a modern engine.

By this point visually they are behind what an indie dev can do. The shitizens are keeping themselves willfully ignorant if they won't bother to look further than the end of their nose to see some of the great-looking games being developed that put SC/S42 to absolute shame in all aspects.

Like you said (and I'm now repeating), if this latest S42 trailer was a 2014 trailer I'd be on board.. But for 2018? lolol no
Title: Re: Squadron 42
Post by: nightfire on December 24, 2017, 09:36:10 AM
With $174m, 6 years of development and 400 people, they could have made Grand Theft Spaceship V in the Los Stantos system
Title: Re: Squadron 42
Post by: dsmart on December 24, 2017, 03:57:32 PM
Well, just look at this. All of it. Then ask yourself how those clowns are ever going to come close to this; let alone top it.

https://www.youtube.com/watch?time_continue=1882&v=ixzKvJeXrY4
Title: Re: Squadron 42
Post by: helimoth on December 24, 2017, 04:40:47 PM
Well, just look at this. All of it. Then ask yourself how those clowns are ever going to come close to this; let alone top it.

https://www.youtube.com/watch?time_continue=1882&v=ixzKvJeXrY4

the shitizens would love for that to be S42 right now. the game they are hoping is going to change things and save CIG (and the whole sc project) is already a second-rate CoD;IW
Title: Re: Squadron 42
Post by: krylite on January 04, 2018, 05:33:25 PM
Yep, and here's another example, Jurassic World Evolution by Frontier using the same engine as Elite Dangerous. With the new game coming out this summer. Looks like it's on time with a well managed scope and dev schedule.

www.youtube.com/watch?v=nF8IYKzfrUA

With the tools developed for the 3d dinosaurs and flora, it's not a stretch where after the game is released ED could have atmospheric and worlds with vegetation and creatures sooner since they can cross task the devs to work on ED habitable worlds. Along with JWE's look,  ED devs are working on improving lighting quality and texture of planets and overall look with "Beyond" this year, where cig-arrets' use of cryengine will soon be outdated and irrelevant as a supposed shiny graphics advantage.
Title: Re: Squadron 42
Post by: jwh1701 on January 05, 2018, 03:44:17 PM
www.youtube.com/watch?v=nF8IYKzfrUA

Thank you for the video link looks very nice.

Was catching up on my hardware review sites and saw this, person will eat his gpu on youtube if SQ42 is not the best game.
How knows they might be putting a ton into SQ42 to get some more money for the SC.

(https://s26.postimg.org/3u6flha8p/eat_my_gpu.jpg) (https://postimg.org/image/rl5t3lafp/)
Title: Re: Squadron 42
Post by: dsmart on January 05, 2018, 03:52:03 PM
www.youtube.com/watch?v=nF8IYKzfrUA

Thank you for the video link looks very nice.

Was catching up on my hardware review sites and saw this, person will eat his gpu on youtube if SQ42 is not the best game.
How knows they might be putting a ton into SQ42 to get some more money for the SC.

(https://s26.postimg.org/3u6flha8p/eat_my_gpu.jpg) (https://postimg.org/image/rl5t3lafp/)

"is there a deadline" <----  :lol: :lol: :lol: :lol:
Title: Re: Squadron 42
Post by: Mehlan on January 19, 2018, 08:42:56 PM
Finally got to watch the SQ42 demo. Heck, if CIG can delay it for a day, so can I  :shrug:

I have to agree with a lot of the criticisms. Stutterfest and glitches aside, the pacing was drawn out and quite boring… I found myself using the right-arrow key a lot to make this bearable.

The aesthetics and design looked dated, conventional, and utterly uninspired. I remember being glued to the screen when first watching the COD:IW trailer, and the tech in the game was simply awesome (for example, I loved the Jackal takeoff from a town square in Geneva right into orbit and into space combat which was engaging as hell). In comparison, the SQ42 demo was tired and the dialog interface brought back memories of ME:A… not good ones.

All in all, this would certainly have raised eyebrows and been a contender if it had released in 2012. In 2017 however (not to speak of an actual release in 2018 or whatever), it comes across as an aged and outdated leftover from a past gaming era. In the meantime, it's been overtaken by other games left and right, and I don't see anything innovative in it at all. Virtually every feature and mechanic I noticed has already been shown elsewhere, and far better.

BTW: A thousand years from now, people still heat their meals in microwave ovens? What use is the vast, empty, utterly wasted space on the bridge, like an entire office floor with only a handful of desks? We still have space fighters do 1980s Top Gun aircraft carrier-style launches? I could go on and on… all of this is just so lame. The people saying that by the time this gets released, we'll be using Mobiglasses in real life – they do have a point.

  Go look at the 'december report' and look at the resources they diverted/dedicated just to produce that 'slice' to boot...
  and none of the shitizens blinking at the fact that they're a year behind on producing 'assets' (ie: ships) for SQ42.
 According to Chris, in late 2016 all the 'assets' would be done by EoY 2016...  Dec 2017 they're talking about 'whiteboxing' assets for Sq42.

 
Title: Re: Squadron 42
Post by: justme on January 20, 2018, 03:37:42 AM
it is a bit confusing...

they said, that we get a t-shirt, if 250k accounts enlist for the new squadron 42 newsletter,
what brings us every month a new email.

i think this could be hard, because:
(http://i67.tinypic.com/2v0z85i.jpg)

and still no newsletter for january :D

the number seems to be correct. it counts up, each email you put into it.
and many used all their alt-accounts, to raise it up :D
Title: Re: Squadron 42
Post by: dsmart on January 20, 2018, 06:54:48 AM
Yeah, getting to 250K is going to be a hard climb. I wonder what the 1.7m backers are thinking  :shrug:

I was personally looking forward to the SQ42 dev schedule that was promised during the Dec anniversary stream  :smuggo:
Title: Re: Squadron 42 Dev Progress Watch
Post by: StanTheMan on September 29, 2018, 04:06:11 AM
IMDB and SQ42

Does someone keep bumping up the details on IMDB to make it look like actors are doing ongoing work on SQ42 or it is about to be released next year, until it isnt and then the dates get revised ?

Oldman's Filmography on IMDB lists SQ42 as a 2019 venture.

it wasnt always like this was it ?

https://www.imdb.com/name/nm0000198/ (https://www.imdb.com/name/nm0000198/)
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on September 29, 2018, 05:13:39 AM
Nope. It used to be 2014 :emot-lol:
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on October 11, 2018, 01:24:50 PM
At CitizenCon 2018 we get a trailer - and nothing else


Also the newsletter (https://mailchi.mp/cloudimperiumgames/squadron-42-update-141161/) with more info is out
Title: Re: Squadron 42 Dev Progress Watch
Post by: mtn355 on October 17, 2018, 07:10:36 AM
A-haha,
2:55 fantasy renderings and ~ 0:02 of supposed gameplay footage,
which looks, err, underwhelming at least - and which was imho manufactured, too.
Title: Re: Squadron 42 Dev Progress Watch
Post by: David-2 on October 17, 2018, 08:44:23 AM
2:55 fantasy renderings

Not so much as that!  Those dramatic fade-to-black-then-fade-in cuts took at least 1/3 of that time ... So they probably generated only 2 minutes of fantasy renderings in total ...
Title: Re: Squadron 42 Dev Progress Watch
Post by: dexatron on October 17, 2018, 12:29:10 PM
They could use a professional cinematographer..
Title: Re: Squadron 42 Dev Progress Watch
Post by: StanTheMan on October 18, 2018, 04:40:05 AM
This ad is great because it has so many A list actors in it.

It will drum up some business.

Plenty more where that came from too.

How much more money can they get from existing Backers and how many new Backers are there to come into the fold ?

Chris didn't look like a man under pressure in those last two presentations but that's part of his make up.

He may well think he is in the clear and if it all comes crashing down so be it .. he has made his money and he will find an excuse.





Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on November 15, 2018, 06:06:52 AM
First look at Sandi as Pusher. It's as derivative as you would expect. Not sure if she was going for Camina Drummer or Naomi Nagata

(https://pbs.twimg.com/media/DsATTagVYAEhBsu.jpg)

Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on November 15, 2018, 09:13:17 AM
First look at Sandi as Pusher. It's as derivative as you would expect. Not sure if she was going for Camina Drummer or Naomi Nagata



The most important thing is they love this new dude over on reddit, my comment there yesterday is probably a record for me in down votes.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on November 15, 2018, 09:28:54 AM
The most important thing is they love this new dude over on reddit, my comment there yesterday is probably a record for me in down votes.

Message me the link. I'd like a good lol :emot-lol:
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on November 15, 2018, 03:47:12 PM
First look at Sandi as Pusher. It's as derivative as you would expect. Not sure if she was going for Camina Drummer or Naomi Nagata



Tried finding versions of both I could live with in space. this is a nice version of Camina

(https://images-cdn.9gag.com/photo/avOvAAq_460s.jpg)

As for the SC version of sandy I would space myself.

In ED all the females are terrible and sadly I have thought to myself, I will take all the female ED tourist missions and space them
so are unable to add to the gene pool. With the hope of having my type of female tourists on the ship.


Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on November 16, 2018, 04:48:25 AM

Tried finding versions of both I could live with in space. this is a nice version of Camina

They completely transformed her into a badass for The Expanse

(https://i0.wp.com/tvafterdark.com/wp-content/uploads/2018/05/The_Expanse_Roundtable_3x08_03.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on November 16, 2018, 08:01:52 AM
They completely transformed her into a badass for The Expanse


I really enjoyed the expanse, I really miss the lack of scifi. Each I re-watch just about all the old scifi shows that were so good.
Also enjoyed Dark matter but it was canceled, scyfy as gone all in on ghosts, paranormal etc. I do not mind strong willed females
but I love to see long hair and very feminine qualities.


Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on November 16, 2018, 08:22:28 AM
I liked The Expanse (it's coming back on Amazon Prime), Dark Matter (canceled) and Killjoys (last season 5 is coming next year), and The Orville.

Star Trek Discovery was drivel.

Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on November 16, 2018, 08:42:33 AM
I liked The Expanse (it's coming back on Amazon Prime), Dark Matter (canceled) and Killjoys (last season 5 is coming next year), and The Orville.

Star Trek Discovery was drivel.

I stayed with the killjoys to season 3,  I really enjoyed lost in space as well and I was so happy to see some new star trek I will stick with it.
My favorite past scifi, all stargate except universe, All star trek series with DS9 and Voyager at the top. Farscape, Babylon 5, even made through
red dwarf, Andromeda, took several tries to make through battle star galactica will never rewatch.
Title: Re: Squadron 42 Dev Progress Watch
Post by: StanTheMan on November 16, 2018, 08:45:01 AM
I really enjoyed the expanse, I really miss the lack of scifi. Each I re-watch just about all the old scifi shows that were so good.
Also enjoyed Dark matter but it was canceled, scyfy as gone all in on ghosts, paranormal etc. I do not mind strong willed females
but I love to see long hair and very feminine qualities.

Pervert !
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on November 16, 2018, 03:11:13 PM
Pervert !



You have an excellent ability to see peoples inner character lol, one of my favorite recurring dreams is being on my own island where I could just do research everyday. It's staffed by over 100 maids that sort of look and wear the same outfits as this one.

https://pm1.narvii.com/6576/b7f08c2fee25ca2b888e6bcc7cb66e60fc12b4ba_hq.jpg



Title: Re: Squadron 42 Dev Progress Watch
Post by: Motto on November 16, 2018, 03:31:25 PM
Wanting to be on an island with 100 cutout boards of females. Now that is perverted.
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on November 16, 2018, 06:17:35 PM
Wanting to be on an island with 100 cutout boards of females. Now that is perverted.


I'm going to be doing a space sim KS so I'm hoping everyone will contribute to fulfill my game / island dream.
These are a few I like and, my KS goals for the space sim will be slightly higher than the purchase
price for the island and then my extended ks goals will pay for the maids.

https://www.privateislandsonline.com/search?region=&diversion=&availability=sale&price_range=0%3A50000000&size_range=0%3A1000&q=&view%5B%5D=1&development%5Bdeveloped%5D=1&type%5Bprivate_island%5D=1&lifestyles%5Bislands_with_beaches%5D=1&lifestyles%5Blarge_acreage%5D=1&order=price_usd%3ADESC&order=price_usd%3ADESC&development%5Bdeveloped%5D=1&type%5Bprivate_island%5D=1
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on November 17, 2018, 05:47:12 AM
Hey who remembers last year when croberts claimed they had played all SQ42 missions?


Gamescom 2017 Interview
GameStarDE & Christopher Roberts
PART ONE

25 Aug 2017
https://www.gamestar.de/videos/star-citizen-chris-roberts-im-video-interview-wo-bleibt-die-singleplayer-kampagne-squadron-42,94222.html
https://www.twitch.tv/videos/169412267?t=47m32s




Q
How much longer will we have to wait [for Squadron 42] ?

CR
Well ya have to wait a little bit longer ah... I mean it's going, it's going really well aah, we're not showing it here at Gamescon, aah... because... I... for me I want to have it at a... certain level of uh... POLISH and um, so... we're working at get... getting it there but, ah, there's a lot of the STUFF that we actually we show in our uh, UPDATES on ATV and a lot of... some of the STUFF in three point zero is specific STUFF that is ah, ENABLING and being used for um, Squadron 42 and in fact some of the STUFF that we, ahm, you know, introduced like the PLANETARY TECH, ehm, we also put into Squadron Um Forty Two, so there are, there is, you know... case... is when you... go down on like a MOON or a PLANET and it's something like that, so...

... ahm, but no, it's going... it's going very well, it's just... a huge amount of uh... HIGH QUALITY AAH PERFORMANCE AAH... and motion capture aah... DATA aah... that we're bringing in and making sure that ahm... when the characters are moving around that they look really great and really fluid, going between like AI pathing like from one location to another... you know... merging into like... scenes that we shot with the characters so we're... we're really trying to... make you feel like you're part of the story and feel like you're hanging out with AI you know just running around and ehm...

... I think it's gunna be really great, uhm-I'm-uh-eh-did... it's... it's ahm... s'gunna be... worth... the wait lemme put it that way

Q
Is there one specific feature right now in the alpha 3.0 that you are especially proud of?

CR
Well I... well I mean the planetary tech... so this is gunna be the first time that the community, ah, can go, and... and LAND on... in the case of Three Zero, mooooons, or in the case of this asteroid planetoid, they're FULLY REALISED, every inch of 'em you can move around and explore and you can cir-cum-nav-i-gate the entire conference (sic) of the moon if you wanted to, ah, and... ah.. it's ah.. you know... the amount of additional playable area that comes into the game now compared to what was in say two point six three, aah it's HUGE and how much the game is gunna OPEN UP cos we're introducing the planetary tech compared to what we were thinking we would have in the game... before...it uh... ah, you know... we sort of made the BREAKTHROUGH so to speak... uhhh... i-it's really exciting, there's a lot of gameplay that's gunna come out of it, it's one of the reasons why maybe things are taking a lot longer than... uhm... you know... SOME OF US... or you know... I'd like to... things move faster too... ah... would LIKE... ahh... but... once we've sort of opened up the potential of these planets we... because of the sort of DETAIL and the FIDELITY we're going for, we also need to make sure that there's... STUFF TO DO ON THE PLANETS

... and uh, you know... we are.. focused on STUFF, we're not just creating the planets but also creating, sort of... ah... SYSTEMS that will uh... allow the... whether it's... ah... you know... ECO SYSTEMS or uh... FLORA or FAUNA... aah... that... you know... MAKE IT ALIVE or THINGS TO DO ON IT or you need to sort of uh.. PROCEDURALLY YOU KNOW... create... little uh, OUTPOSTS or TOWNS or VILLAGES beyond the central landing zones, cos you know, the original version of STAR CITIZEN we were aiming to be a bit more like PRIVATEER or FREELANCER were we had indvidual sort of BEE SPOKE landing zones but you couldn't explore the planet, you would essentially be in ORBIT around the planet and you would have a LANDING and we would have a CINEMATIC that would transition you down and then you were, you know, essentially moving round a small limited FPS area were you could go to a SHOP and BUY THINGS and go to a BAR and TALK TO PEOPLE and get a MISSION...

...aahhh... you know... get your SHIP REPAIRED GO BACK TO SPACE so...

ahh, you know NOW we have WHOLE WORLDS OPENED UP TO YOU so the amount of ah, potential for exploration, long term in the game, and for players to do THINGS, for instance, you know, maybe... CREATE THEIR OWN LITTLE BASE or their own little SETTLEMENT on a moon or you know a planet that no one else has sort of gone to that particular area is... is... HUGE...

...so the gameplay potential is amazing, we're only just seeing the very very very beginnings of it in three point zero and I'm really excited, ahm, as we start to roll out more STUFF for three point one and beyond.

Q
Will there be anything on Friday, maybe a small teaser [of Squadron 42] ?

CR
Ah, no, no, not at Gamescon.

Q
What's the big part that is actually missing and preventing you from finishing Squadron 42? What's holding it back?

CR
Ah, well I mean the... the... the... the big part is kind of what I was talking about before which is sort of... aah... trying... we... we very much want to get the quality of the animation and how the AI move around to be the equivalent to what you see sort of in like pre-rendered cinematics... cos we spent all this time shooting with these amazing actors... we spent about A HUNDRED... just over a HUNDRED DAYS doing PERFORMANCE CAPTURE and that's a MASSIVE amount of time to shoot so, for instance, most big-event movies are $150 to $200 million, they usually don't shoot for more than a hundred days, so... they shoot maybe 80 days, 90 days, ahm... and ah... so... for the amount that we have there, we have all these great performances so it's a vast amount of performance data and animation and motion, ah... and STORY... ah, we really want to make sure it comes across so when you're playing the game and you're moving around in it you're... they're... talking to you, you know, OLD MAN who is played by MARK HAMILL or, ah, you know, the various other characters that you're, uh, playing, uh, the game... like alongside with...

... because you're in... you're basically inside this MOVIE as opposed to sort of... you know the WING COMMANDER 3 and the WING COMMANDER 4 was sort of... you... you... you were like the STUNTMAN flying the ship, you got on the back of the ship, you would see what MARK HAMILL did and you would say, "No! Go... sort of... take this choice or this choice!", and, well in this case it's YOU and you happen to be the LEAD STAR in the MOVIE...

... so getting that to be the fluidity that we want, uh, because it's a huge story, ah, and dialling that in, ahm... is... you know, has been taking a BIT LONGER than we ANTICIPATED...

Q
So what you're saying is the other parts, for example the missions and stuff like that, they are further along?

CR
Well yeah, no... no we have... we don't... we... we... well we... we've... you know we've still... we're still working on, uhm... say, the final like ASSETS AND STUFF but we've blocked out all the MISSIONS and chapter... what we call CHAPTERS... we have these CHAPTERS

...uh, that each one would sort of be the equivalent of... you know, several missions in ah, say a WING COMMANDER because they would be sort of... LINK...

Q
You can already play those missions from start to finish?

CR
Well so, so YES... we haven't BLOCKED what you... what you... what you would call sort of DESIGNER... somewhere between white and grey boxes and levels we're going to take to a more finished state but we're taking ah, certain ones... we're taking, so for instance we were talking about showing, ah, a sequence last year that was, ah, you know ONE SECTION of the story that we were gunna take to a finished level... and you know we're still basically doing that, we're in production on all of them... um... we, you know... we'll be showing some things at some point... ah, just it's not gunna be at Gamescon and I would hate to make promises because, ah, you know, last year I said, "well we're planning to show, uh, ah, uh... you know... a... a... piece of some Squadron 42 gameplay" and then we ended up not getting it to the point where we were happy with... but we didn't show it and everyone was very UPSET and ah, I felt kinda BAD because, one, we also showed some amazing stuff on the planetary tech... Homestead and all the sort of the next level of what the planetary tech was like and...

... that was actually like, in my mind, really great stuff, but... it was sort of... partly the HIGH of that was... was AFFECTED by the, uh... the fact that we didn't show Squadron 42. But no, you know I mean, I would say it's sort of the ANIMATIONS and the AI because we're going for a level of AI that you don't normally have so we want... ah... you know... when you're on, say... the ship you're serving on, at the beginning of the game it's the STANTON which is an IDRIS CORVETTE, you know all the crew have their full, you know... they have a SCHEDULE, they get up in the morning they EAT BREAKFAST, they go about their JOB, you know they go GET LUNCH, go back to their JOB...

... have CHIT-CHAT over DINNER, maybe UNWIND...

... then go back to SLEEP...

You know, there's a whole SCHEDULE and CYCLE and they're... so we... it's almost... like a level of sort of SIMS SIMULATION FOR THE AI, we're also using that... the planet's using that for the PERSISTENT UNIVERSE and uh... so just DIALING THAT IN WELL, ah, getting that WORKING, so that's the SUBSUMPTION SYSTEM which we're making GREAT PROGRESS ON so it's in three point zero... all the missions run on subsumption... now all in Squadron, everything runs in subsumption whereas before it wasn't, it was using sort of an older CryEngine system.

So just getting all that in, getting that all up to the level, and making sure that it's ah... you know... PERFORMING WELL and LOOKING GREAT... DIALED IN to look as great or better than anything else... which is what it's going to do... it's just taking some time unfortunately.

Q
What is the best way to experience Star Citizen? Are you going to play it on one monitor or two? With a gamepad? With keyboard & mouse? Is it for joystick? What is your personal preference?

CR
Ah. Aaaaahhhh. That's... ehm... kinda hard to qua... I mean we basically build the game and support the game for everything so... whether it's... joystick, ahm... you know, gamepad... ah, keyboard mouse... ah, and they all have sort of pros and cons it's sorta hard to say, I mean obviously for running around on foot and sort of the FPS stuff, um, keyboard mouse is probably the best

Ah, for flying I'd say that joystick, I mean I know there's some people that feel like the MOUSE FLY is too easy and it gives people an edge but... I... I mean, I'll just say that, like, when we do STUFF when we're trying to fly stuff around, so for instance we were, ah, you know... ah, in the PRESS we were sort of showing a preview of what we'll do on FRIDAY and I'm hoping people will like what we show... ah, so I don't really wanna spoil it, it's pretty cool, ah... but it would definitely have been better to have a joystick, ah, for the, ah, you know... so we had... a sort of mix of... of PR PEOPLE PLAYING and sort of, some were playing HOE TAS and some were playing MOUSE AND KEYBOARD... some of the things were easier to do with the KEYBOARD than they were with MOUSE... ahm, so for me, ah... I would say, ah...

...you know I HAVEN'T SET IT UP YET but ah... um... my... a nice little wide monitor, you know, the one that's kinda sort of... 4k across, one of the curved ones... ah, and then uhm... you know... I tend to sort of ah, switch between a HOE TAS and a mouse... a keyboard... a mouse keyboard for running around doing stuff, HOE TAS for the flight stuff.
Title: Re: Squadron 42 Dev Progress Watch
Post by: Motto on November 17, 2018, 06:00:50 AM
Stop spreading FUD, you failed hack of a games developer. Both games are coming along nicely and I for one am happy keep on funding the progress with buying more pretty pictures and subscriber fees for Youtube video's. That's how we whales like to be milked!
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on November 17, 2018, 06:03:08 AM
Stop spreading FUD, you failed hack of a games developer. Both games are coming along nicely and I for one am happy keep on funding the progress with buying more pretty pictures and subscriber fees for Youtube video's. That's how we whales like to be milked!

 :negativeman-55f:
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on November 17, 2018, 08:20:39 AM
Hey who remembers last year when croberts claimed they had played all SQ42 missions?


Gamescom 2017 Interview
GameStarDE & Christopher Robins
PART ONE

25 Aug 2017
https://www.twitch.tv/videos/169412267?t=47m32s




Checked my bookmarks but did not have this one the link is not working for me but would love to have it. It would make great fun for any new sq42 threads.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on November 17, 2018, 08:31:43 AM
They have since pulled the video. That's why we have the transcript.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on December 04, 2018, 05:37:59 PM
(https://i.imgur.com/RQXDDzi.jpg)
(https://i.imgur.com/CWsXxJd.png)
(https://i.imgur.com/1MhsZeq.png)
(https://i.imgur.com/is7gP4D.png)
(https://i.imgur.com/zNJQUmY.png)
(https://i.imgur.com/J1BcKmD.png)
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on December 14, 2018, 05:15:15 AM
oh-oh. The SQ42 newsletter has been pushed back from 14th to 20th.

https://robertsspaceindustries.com/comm-link/citizens/16901-This-Week-In-Star-Citizen

I can't wait for the bad news that the dev schedule ain't happening either. If they don't release it today or the 22nd, it's not happening
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on December 14, 2018, 07:41:07 AM
oh-oh. The SQ42 newsletter has been pushed back from 14th to 20th.

https://robertsspaceindustries.com/comm-link/citizens/16901-This-Week-In-Star-Citizen

I can't wait for the bad news that the dev schedule ain't happening either. If they don't release it today or the 22nd, it's not happening

One has to wonder why they would even need to push back a news letter? A letter can say anything you want as players or interested parties cannot really fact check Sq42 statements. If he had planned on dates etc I could see a delay but as we've seen ongoing supporters do not care about missed dates. I always suspect the worse but maybe Chris is just refactoring over and over just like everything else?
Title: Re: Squadron 42 Dev Progress Watch
Post by: Motto on December 14, 2018, 08:42:08 AM
No, the SQ42 newsletter is basicly ready, but it just needs a little more polishing  :cool:
Title: Re: Squadron 42 Dev Progress Watch
Post by: Judge_dolly_OG on December 14, 2018, 08:57:03 AM
No, the SQ42 newsletter is basicly ready, but it just needs a little more polishing  :cool:
So a couple of years away then?
Title: Re: Squadron 42 Dev Progress Watch
Post by: Motto on December 14, 2018, 09:07:52 AM
2 weeks. 90 days tops!
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on December 14, 2018, 01:09:12 PM
2 weeks. 90 days tops!

:emot-lol:  :emot-argh:
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on December 20, 2018, 02:33:21 PM
Well remember back when I wrote an article (http://dereksmart.com/forums/reply/5276/) that sources told me the dev schedule went all the way to 2021 and that CIG were just lying to backers this whole time? And that SQ42 was nowhere near complete?

Then they changed the dev schedule again.

All of a sudden, Star Citizen dev schedule goes up to Q2/19 without even 25% completed.

And now the first time we see the SQ42 dev schedule (https://robertsspaceindustries.com/roadmap/board/2-Squadron-42), it goes to Q2/20 in Beta (which we know is going to slip anyway).
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on December 20, 2018, 04:25:01 PM
Well remember back when I wrote an article (http://dereksmart.com/forums/reply/5276/) that sources told me the dev schedule went all the way to 2021 and that CIG were just lying to backers this whole time? And that SQ42 was nowhere near complete?

Then they changed the dev schedule again.

All of a sudden, Star Citizen dev schedule goes up to Q2/19 without even 25% completed.

And now the first time we see the SQ42 dev schedule (https://robertsspaceindustries.com/roadmap/board/2-Squadron-42), it goes to Q2/20 in Beta (which we know is going to slip anyway).

Per reddit your getting it right by throwing so many darts your bound to get something to stick /s.
You definitely called it but that 46mill I do not believe will get them through 2020.
Wonder how much the extra director is getting, it would be interesting to see
the 4 salaries and if any bonuses. My karma is getting hammered on reddit but it sure
is funny to see him going after more money. The bulk of posters are all for it on reddit but if they cannot see its been a scam for a longtime then this is nothing to them. But it does look like the ELE might have gotten a short reprieve unless he was brought in to help the 3 amigos check out.

Title: Re: Squadron 42 Dev Progress Watch
Post by: Zambayoshi on December 20, 2018, 04:38:33 PM
Since the $46 million was injected for S42 marketing and publishing only, won't the entire project fold within 3 years at their current burn rate?

This means that the projected windfall from S42 cannot be delayed beyond 2021 without causing the entire thing to implode (or downsizing and shelving SC dev entirely in an effort to get S42 out the door). This is your de facto publisher breathing down their necks.

Also, where is the Calders' profit going to come from? Not from backers, because all that money goes to the game development. It would have to come from non-backer sales of S42. Even if the investor gets priority dividends via some shareholder agreement, S42 will have to sell 1 million copies to non-backers (depending on unit price) to break even. It could happen, if the marketing trumpets the big-name Hollywood actors and review copies aren't circulated before release...

I get the feeling that this investment decision is a big throw of the dice by Chris & friends.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on December 20, 2018, 04:59:26 PM
I have no reason to believe the $46M is for marketing of SQ42. It's 18 months to Beta. So maybe another 24 months to release. Why would they raise marketing money in May 2018?

As to what the investors are getting, we have no clue. They may have a deal whereby they get first dibs on sales of SQ42 upon release. I can't see any other circumstance where they will get any ROI.

Then again, there's money laundering to consider.

The deal makes NO sense whatsoever.
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on December 20, 2018, 05:29:58 PM
I have no reason to believe the $46M is for marketing of SQ42.

Your absolutely right these guys are a bunch of absolute scammers, over 1k videos, all the citizen cons. There is no way the need that for marketing, when I read it I just laughed.
Title: Re: Squadron 42 Dev Progress Watch
Post by: StanTheMan on December 20, 2018, 05:50:33 PM


And now the first time we see the SQ42 dev schedule (https://robertsspaceindustries.com/roadmap/board/2-Squadron-42), it goes to Q2/20 in Beta (which we know is going to slip anyway).

Yes but to try and avoid that they are going to be playing this with alarming regularity down at SQ42 towers.


I love this from Croberts Chairman letter..


Quote
It was a lot of work [because we are incompetent]to make sure every remaining task was broken down in detail and estimated to the best of our ability, and the same caveats will apply to the Squadron 42 roadmap as they do to the PU one,

IOW, seven years into development,  after bumbling around in the dark , lying to you and spending all your money, it was a lot of work for us to come up with a project plan...

You couldn't make it up...

and it is going to "slip away, slip away"
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on December 23, 2018, 06:30:10 AM
..and so it begins!

(https://i.imgur.com/4J7aAlu.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: krylite on December 25, 2018, 03:30:12 AM
What a boondogle farce. The investor clearly doesn't care or is ignorant of how backers were fleeced over 5 years for this ponzi. Sure, maybe CIG v2 will come up with something resembling SQ42 in two to three years if they cut off a lot of scope creep. I hope it's finally over and done with by then where the "release" bombs harder than ME:A, and the backers can sweep their shame under their rugs and ED cleans up as it gets to spacelegs and atmospherics. Then the next chapter of CR follows dogged by lawsuits, an episode on "American Greed" , and books come out regaling how SC killed crowdfunding, etc.
Title: Re: Squadron 42 Dev Progress Watch
Post by: N0mad on December 25, 2018, 03:56:40 AM
Thinking about it, if Chris was prepared to put up all the SQ42 assets as collateral for a small loan from Coutts, then what has he given away to get actual money from an investor?

Owning 10%, with Chris still being the majority share holder, would mean that if it all goes south then the investors aren't going to be on the hook for any compensation from angry whales. Instead they will be the first ones out the door carrying anything of value away: which I can only imagine would be SQ42 art and assets (inc all the ships!) at this point.

The only certainty from all this is that as long as Chris remains in charge he'll continue to burn through cash with nothing to show.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on December 25, 2018, 06:28:16 AM
You don't give away any specific thing to get money from investors. They are investing in the entire company. Also, they may have even paid off the loan in 2018.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on December 31, 2018, 01:39:08 PM
LOL!! This is from 2016. It's what SQ42 has to beat in 2020. They're so screwed. :emot-lol:


Title: Re: Squadron 42 Dev Progress Watch
Post by: David-2 on December 31, 2018, 04:30:32 PM
LOL!! This is from 2016. It's what SQ42 has to beat in 2020. They're so screwed. :elot-lol:

That was very exciting.

One thing that I noticed about it right away:  All the soldier walking and running movement animations were totally in sync with the ground.  There was none of the totally ubiquitous sliding and gliding that I see in 100% of the SC captures.  And certainly none of the soldiers were doing the usual SC dance steps or moon walking.  Of all the things that "break immersion" when I'm watching SC captures, that's the most painfully obvious.

Now, I could be comparing apples and oranges:  a scripted COD trailer vs captured gameplay.  Does anyone know if the real COD animations work properly like this video shows?
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on January 01, 2019, 10:28:20 AM
That's not a scripted gameplay trailer. It was an actual play through. I have played the game, and it's exactly like that.
Title: Re: Squadron 42 Dev Progress Watch
Post by: krylite on January 08, 2019, 01:57:41 PM
LOL!! This is from 2016. It's what SQ42 has to beat in 2020. They're so screwed. :emot-lol:


It's a shame how the influence of CIG's shenanigans has fooled or confused many about trailer lies vs. gameplay reality. How hilarious COD-IW had already been there done that where now the industry doesn't even need to make fake gameplay or scripted engine trailers anymore, something that CR pioneered with cutscenes of actors then tried to market those show trailers long past the obsolete practice. CR has long run out of "groundbreaking innovation" claims in light of what other games have already done. SQ42 or SC will never be ground-breaking or innovative in anything in the games industry except some bs foip gaffs & embarassing console-edit engine script citizen-con shows and putting an infamous black mark on crowdfunding and game dev history after it all boils over.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on January 08, 2019, 05:56:53 PM
It's a shame how the influence of CIG's shenanigans has fooled or confused many about trailer lies vs. gameplay reality. How hilarious COD-IW had already been there done that where now the industry doesn't even need to make fake gameplay or scripted engine trailers anymore, something that CR pioneered with cutscenes of actors then tried to market those show trailers long past the obsolete practice. CR has long run out of "groundbreaking innovation" claims in light of what other games have already done. SQ42 or SC will never be ground-breaking or innovative in anything in the games industry except some bs foip gaffs & embarassing console-edit engine script citizen-con shows and putting an infamous black mark on crowdfunding and game dev history after it all boils over.

Just wait for 2020 when backers find out that everything they were shown about SQ42, were just trailers, and the game looks and plays nothing like the trailers. There will be blood. :emot-lol:
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on January 13, 2019, 10:08:20 AM
(https://i.imgur.com/oTRl234.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on January 19, 2019, 05:40:10 PM
(https://i.imgur.com/qs2IBtr.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: kaylani.larelli on January 21, 2019, 06:19:00 AM
It really makes absolutely no sense, considering the supposed size of these development teams, how little progress they seem to make over the course of an entire week. Especially when they start going backwards. It's almost like whoever is putting out these progress reports is trying to tell us something. It's a cry for help!
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on January 21, 2019, 06:21:25 AM
It really makes absolutely no sense, considering the supposed size of these development teams, how little progress they seem to make over the course of an entire week. Especially when they start going backwards. It's almost like whoever is putting out these progress reports is trying to tell us something. It's a cry for help!

Clearly we know nothing about game development.
Title: Re: Squadron 42 Dev Progress Watch
Post by: David-2 on January 21, 2019, 06:37:49 AM
It really makes absolutely no sense, considering the supposed size of these development teams, how little progress they seem to make over the course of an entire week. Especially when they start going backwards. It's almost like whoever is putting out these progress reports is trying to tell us something. It's a cry for help!

Well, some guy did manage to write and check in a particle lighting shader.  And it got code reviewed.  So there's that.

(It's their third try at it.  Maybe this one will be the one that CR accepts.  And then this guy can move on to something else.)
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on January 21, 2019, 09:04:10 AM
Now we know that everything in these 2016 slides were false.

(https://i.imgur.com/IPlRh1i.png)

https://imgur.com/gallery/MV2PM
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on January 21, 2019, 02:41:58 PM
Now we know that everything in these 2016 slides were false.

https://imgur.com/gallery/MV2PM

Per the spectrum and reddit guys it was all true but they decided to redo all of it to make it better. I'm already asking them where is the wisdom in redoing sq42 for the 3rd time technically counting illfonics.
Title: Re: Squadron 42 Dev Progress Watch
Post by: Caveat Emptor on January 21, 2019, 02:45:43 PM
It really makes absolutely no sense, considering the supposed size of these development teams, how little progress they seem to make over the course of an entire week. Especially when they start going backwards. It's almost like whoever is putting out these progress reports is trying to tell us something. It's a cry for help!

I've been conducting some analysis, and have found that if the differencial between subsequent progress reports is calculated, and the results then converted into Morse, the following message is revealed:

"HELP. SEND CODE"
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on January 22, 2019, 04:08:49 AM
I've been conducting some analysis, and have found that if the differencial between subsequent progress reports is calculated, and the results then converted into Morse, the following message is revealed:

"HELP. SEND CODE"

:emot-siren::emot-lol::emot-lol::emot-lol::emot-lol::emot-siren:
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on January 22, 2019, 04:11:24 AM
Per the spectrum and reddit guys it was all true but they decided to redo all of it to make it better. I'm already asking them where is the wisdom in redoing sq42 for the 3rd time technically counting illfonics.

Yeah, without 1) ANY supporting evidence 2) not even CI-G never - ever - saying anything of the sort

This had me rolling

"Totally correct, they realised that having a single player game with a nearly non-existent AI and a laughable flight model was not up to their exacting standards and redid the whole thing."

https://www.reddit.com/r/starcitizen/comments/aia1i8/remember_when_sq42_had_all_chapters_and_gameplay/eemh8m0
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on January 22, 2019, 04:35:08 AM
(https://i.imgur.com/IPlRh1i.png)

That slide is from CitizenCon Oct 2016

And that was barely a month after I wrote that SQ42 was indefinitely delayed. Then CI-G issued a press statement (https://www.pcgamer.com/roberts-space-industries-denies-squadron-42-delay-report/) to refute those statements.

"We're working on it. Production at the moment doesn't feel comfortable sharing what we have - I'm not going to surprise anyone by saying Squadron 42 isn't this year....The biggest issue we have with the Squadron roadmap, besides the fact that we gotta figure out some ways not to give things away, that's solvable...they're very reluctant to release something that might change." - Chris Roberts, Reverse The Verse, June 2018 (https://www.youtube.com/watch?v=AMPTD3Dr4gE&feature=youtu.be&t=3022)

Note that the above statement was shortly after they had received $46M in bailout funding which backers only found out about in Dec 2018 - two weeks after I broke the news.
Title: Re: Squadron 42 Dev Progress Watch
Post by: McDrake on January 25, 2019, 07:14:13 AM



" Production at the moment doesn't feel comfortable sharing what we have -
..


 I bet

:D

Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on January 26, 2019, 07:35:43 AM
(https://i.imgur.com/xcEYMCf.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: David-2 on January 27, 2019, 12:58:36 AM
Careful comparison of the "chapter progress" section (top left) of the newest roadmap to the one of exactly one month ago (http://www.dereksmart.com/forum/index.php?topic=124.msg11199#msg11199) shows that only one item has changed - Chapter 4's phase 4 has been pushed out from Q4 2019 to Q1 2020.

Imagine the precision estimating and planning that went into that adjustment!  Having carefully considered the entire S42 plan for 2019 they were able to confirm that absolutely everything was on track!  Except for some dependency somewhere that extended Chapter 4 phase 3 - so that phase 4 had to be pushed out a quarter - nevertheless, they were also able to confirm that notwithstanding that delay they'd be able to make up some time on certain other tasks and still complete Chapter 4 in Q2 2020 with everything else.

Amazing software engineering on display!  As a long time software developer myself (over 40 years and still going strong) I bow in awe at this demonstration of management prowess!   :wow:
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on February 09, 2019, 08:00:21 AM
(https://i.imgur.com/19wcMZc.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on February 18, 2019, 05:39:52 AM
(https://i.imgur.com/L17t3RS.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: StanTheMan on February 18, 2019, 04:46:49 PM
It is not looking too good for scheduled release is it ?
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on February 25, 2019, 11:46:33 AM
It is not looking too good for scheduled release is it ?

Stop spreading FUD. Everything looks fine to me.

(https://i.imgur.com/1XNId5k.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on March 02, 2019, 02:28:08 PM
(https://i.imgur.com/V58PuV6.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on March 09, 2019, 05:49:36 AM
(https://i.imgur.com/7Ob5mvT.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on March 17, 2019, 06:07:05 AM
(https://i.imgur.com/XLPjTCk.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on March 17, 2019, 06:25:40 PM
The A.I focused features or mechanics such as Ship A.I and Companion A.I are still way behind. Without good A.I the gamepaly simply shouldn't be implemented. Might as well play the game like a David Cage project.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on March 18, 2019, 05:02:21 AM
The A.I focused features or mechanics such as Ship A.I and Companion A.I are still way behind. Without good A.I the gamepaly simply shouldn't be implemented. Might as well play the game like a David Cage project.

That's because in all likelihood they're just going to use what's already in Star Citizen. This dev schedule implies that they will be making revisions, improvements etc - but they probably won't.
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on March 18, 2019, 07:58:37 AM
The A.I focused features or mechanics such as Ship A.I and Companion A.I are still way behind. Without good A.I the gamepaly simply shouldn't be implemented. Might as well play the game like a David Cage project.


Chris claimed they were building something called the Universe Server that would handle 20 million AI, all of the economy. I have yet to see this mentioned anywhere for a very longtime.
Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on March 18, 2019, 11:18:12 AM
My comment was in relation to Squadron 42, not Star Citizen.
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on March 18, 2019, 07:55:42 PM
My comment was in relation to Squadron 42, not Star Citizen.

My thoughts were they claimed they will share assets between the two games since sq42 has multiplayer that its possible the universe server responsible for the ai on both. Since everything they have claimed about AI has yet to show itself.
Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on March 19, 2019, 03:36:03 AM
My thoughts were they claimed they will share assets between the two games since sq42 has multiplayer that its possible the universe server responsible for the ai on both. Since everything they have claimed about AI has yet to show itself.

Aee you refering to A.I subsumption?
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on March 19, 2019, 05:33:01 AM
My thoughts were they claimed they will share assets between the two games since sq42 has multiplayer that its possible the universe server responsible for the ai on both. Since everything they have claimed about AI has yet to show itself.

There is no "universe server" - and there never will be. The AI is built into each game just like the graphics, flight model etc. Both games share the same tech, aside from the fact that SQ42 doesn't have multiplayer, and they nerfed co-op back in 2014.
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on March 19, 2019, 06:42:54 AM
There is no "universe server" - and there never will be. The AI is built into each game just like the graphics, flight model etc. Both games share the same tech, aside from the fact that SQ42 doesn't have multiplayer, and they nerfed co-op back in 2014.

I missed the coop being nerfed, as for the universe server and its grand claims I think it was a another lie to hype the game.
But I do enjoy bring it up on reddit whenever possible.
Title: Re: Squadron 42 Dev Progress Watch
Post by: Slapmeandcallmegurl on March 19, 2019, 08:40:15 AM
The universe server was supposed to be used to plot how the unseen NPC's go about their daily routine. Counting how many pirates pillage how many items from areas etc. The game servers would then use that information to populate areas with PC's in for gameplay purposes.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on March 19, 2019, 08:42:35 AM
I missed the coop being nerfed,

https://www.pcinvasion.com/star-citizen-squadron-42-co-op-plans-slightly-changed/

From the Kickstarter pitch and stretch goals

(http://i.imgur.com/P5G3zN7.jpg)

From the initial Kickstarter pitch video @ 3:35


"You have exactly that Wing Commander experience with the added bonus of some multiplayer and your friends being able to sort of co-op play with you as wingmen when you fly your missions."

croberts 2012 @ 2:28


croberts 2015 (also about private servers)


Quote
as for the universe server and its grand claims I think it was a another lie to hype the game.
But I do enjoy bring it up on reddit whenever possible.

One of many.
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on March 19, 2019, 08:47:09 AM
The universe server was supposed to be used to plot how the unseen NPC's go about their daily routine. Counting how many pirates pillage how many items from areas etc. The game servers would then use that information to populate areas with PC's in for gameplay purposes.

This is just one quote of many from Chris about what the the universe server was supposed to do.


We actually have a full Universe simulation that runs… we actually don't need it to run on any particular bank of servers. It just actually runs on one server, and it simulates about 20 million AI agents. It simulates the AI agents in a very sort of high-level manner. Ok, you've got a mission, you're going to go from here to here, so it's not simulating it on the fidelity level that you would do when you're actually connected to the game and flying around and doing combat maneuvers or flying from point to point, it's simulating it more in the – here's the jobs, here's the missions, here's the market demand, here's the things that are happening – ok, you've taken a mission to take these goods from planet A to planet B, so you've now taken that job off the market. Now you're going to go from planet A to planet B, so that's just a line trace, that trip's going to take, say, whatever it would be, a day of game time, and then along the way there's a chance that you could fight or run into some pirates, and if they do we resolve that combat. If you're not there, kind of more like a dice roll, but if you are there, in the area, this all gets sort of created, spawned in where you are – you will see the result, the actual combat will end up getting spawned in, and you'll see it play out, and the result of it will be fed back to the Universe server simulation. So the Universe simulation keeps track of all the NPC's. It's the one that's dealing with the goods and the markets, the economy nodes, so on various planets there'll be things that produce, things that consume, so there's sort of a very high-level meta AI that's running on the economy simulation. And from that high-level simulation we can track the sort of movement, the populations, the progress of AI, in a sort of much higher-level, abstracted way, and of course since that doesn't need to be real time, like you flying around, we can time slice it, which is why we can simulate so many agents. So, we're not having to do 20 million agents at 30fps at all, so you can update every single agent maybe every 5 minutes, or every 10 minutes, and that's how you can manage so many of them. In the time scale the Universe happens, it doesn't need to be the same sort of fidelity that we do on the game server, which is, that's the one where, in Arena Commander now, if you connect and dogfight with someone, the game server is what's sort of running you and the other clients running, and it's worrying about simulating where the bullets are, and all the ins and outs of the high fidelity flight and the combat. So, essentially the NPC population is mostly simulated. I think that, on some level, we don't necessarily simulate every individual person on a planet, so like a planet would say, okay, here's your general population, and that general population where missions have to happen could spawn certain number of bounty-hunters, or a certain number of traders or haulers or cargo folks. And then they will take their missions and then that particular ship… we sort of simulate the ships, and the missions that are happening on an individual basis, and then when you're on the planet, there'll be a setup of here's the population going up and down, is it things going well on the planet, then if so, more people are arriving there, population's getting bigger, it's expanding, if things aren't doing so well, it'd be the [opposite] one.

But it's a pretty decent, high-level simulation, and that information is then fed to the system servers and the game servers, and that will help determine, when you're flying around, whether or not you will encounter NPC's or not, and whether those NPC's are fighting each other, in conflict, or what's happening. So, one of the cool things is, we'll have a living breathing world happening, irrelevant of how many actual players are playing. So, there could be only one person playing in the Star Citizen Universe – I mean I hope to god not – but if there was, there would still be a living, breathing Universe, people going about their daily lives, trading, being Pirates, being bounty hunters, being miners, all of that sort of stuff. So I think when that all comes online and comes together, I think it'll be very cool. We currently have the Universe Simulation happening on a server, and we have an interface where there's the communication of kind of what you would, this is the kind of thing you would see if you're in this area, and that's all in progress so…
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on March 19, 2019, 08:47:26 AM
The universe server was supposed to be used to plot how the unseen NPC's go about their daily routine. Counting how many pirates pillage how many items from areas etc. The game servers would then use that information to populate areas with PC's in for gameplay purposes.

I had a hearty good lol about that back in 2017 when I wrote this article (http://dereksmart.com/forums/reply/5949/)

croberts 2012

https://robertsspaceindustries.com/comm-link/engineering/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing

dreamers

https://starcitizen.fandom.com/wiki/Instancing
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on March 19, 2019, 08:48:18 AM
This is just one quote of many from Chris about what the the universe server was supposed to do.

Lies. All of it. This has already been proven.
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on March 19, 2019, 08:54:33 AM
I had a hearty good lol about that back in 2017 when I wrote this article (http://dereksmart.com/forums/reply/5949/)

croberts 2012

https://robertsspaceindustries.com/comm-link/engineering/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing

dreamers

https://starcitizen.fandom.com/wiki/Instancing

Great overview and it will be great to see them hit the 1000 players per instance after release in 2020.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on March 19, 2019, 09:57:31 AM
Great overview and it will be great to see them hit the 1000 players per instance after release in 2020.

:emot-lol: They can't even sustain 50 players atm
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on March 19, 2019, 11:08:01 AM
Lies. All of it. This has already been proven.

That is very upsetting if true since I bought all the green special editoons this week.
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on March 19, 2019, 11:09:41 AM
:emot-lol: They can't even sustain 50 players atm


Montoya believes it so it's the gospel, just wish he wouod tell me how many actually work on ships.
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on March 19, 2019, 12:53:23 PM
https://www.pcinvasion.com/star-citizen-squadron-42-co-op-plans-slightly-changed/

From the Kickstarter pitch and stretch goals

One of many.

Whenever I need to go back and look at the KS goals to rile up the fan base they always give me a laugh. Thinking back at what he was going to provide with 6m and looking at what was accomplished with 246m is terrible to behold.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on March 19, 2019, 04:09:49 PM
Whenever I need to go back and look at the KS goals to rile up the fan base they always give me a laugh. Thinking back at what he was going to provide with 6m and looking at what was accomplished with 246m is terrible to behold.

Well, there's only so much fidelity you can add with $6m. So.  :emot-colbert:
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on March 26, 2019, 05:26:38 AM
(https://i.imgur.com/jhUafZ3.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: krylite on March 27, 2019, 07:22:28 AM
Whenever I need to go back and look at the KS goals to rile up the fan base they always give me a laugh. Thinking back at what he was going to provide with 6m and looking at what was accomplished with 246m is terrible to behold.

Yeah, looking at recent ptu-3.5.+ videos by "squidlove" , it's apparent the SC levels are not much more than a walking demo like some of those throwaway $1 walking shows previously sold on Steam.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on March 28, 2019, 11:34:09 AM
They released an out-of-band SQ42 dev update newsletter last night. It's hilarious.

https://mailchi.mp/cloudimperiumgames/squadron-42-update-141477
Title: Re: Squadron 42 Dev Progress Watch
Post by: Backer42 on April 09, 2019, 12:51:45 PM
Someone tries to convince me, that Squadron 42 was never intended for early access for backers.

But I'm convinced that was the case and the Kickstarter page suggests, that backers get exclusive access to Star Citizen as a whole (which was one singleplayer/multiplayer game back then, before CIG got sued for making two games).

I'm also pretty sure, that Squadron 42 beta for backers was on the schedule at one point and I would have never backed it, if "pay and wait unlimited years without anything in hand" would've been the proposal. Can someone point me to the evidence, if any is left?
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on April 09, 2019, 12:53:28 PM
Someone tries to convince me, that Squadron 42 was never intended for early access for backers.

It's rubbish. Ask them to cite their sources.
Title: Re: Squadron 42 Dev Progress Watch
Post by: Backer42 on April 09, 2019, 12:58:33 PM
It's rubbish.
I know it's rubbish, but a screenshot or video snippet of Croberts promising backers early access to Squadron 42 missions would be more helpful.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on April 09, 2019, 03:10:52 PM
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on April 09, 2019, 03:15:47 PM
I know it's rubbish, but a screenshot or video snippet of Croberts promising backers early access to Squadron 42 missions would be more helpful.

Why do you even need that? Why not just defer to the KS pitch?

https://www.kickstarter.com/projects/cig/star-citizen/description

"For the people who pledge for their spaceship in the Star Citizen universe, you’ll be part of a select club that has exclusive access to early gameplay and behind the scenes development updates."

And SQ42 was just another game mode like Star Marine, Arena Commander etc

Quote
Squadron 42 - A Wing Commander style single player mode, playable OFFLINE if you want
Playable offline or online, co-op with friends, you sign up for a tour of duty with the UEE fleet, manning the front lines, protecting settlements from Vanduul warbands.
Title: Re: Squadron 42 Dev Progress Watch
Post by: Backer42 on April 09, 2019, 10:21:29 PM
Why do you even need that? Why not just defer to the KS pitch?
They are already reinterpreting the KS pitch, where "Open Galaxy" turns into "MMO" and where we pretend two games were planned right from the start. Also people are referring to 2014 and 2015 events as if they happened in 2012.

There is nothing you can do about this kind of revisionism and I'm not going to put in the effort to dig up old shit to prove someone wrong on the Internet. In the day and age where you can retroactively edit old YouTube videos without reuploading them, that's rather pointless.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on April 10, 2019, 07:52:23 AM
True, but you said this:

"I know it's rubbish, but a screenshot or video snippet of Croberts promising backers early access to Squadron 42 missions would be more helpful."

How is that more or less helpful than using the actual project's initial goal which has the same irrefutable information/evidence?
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on April 14, 2019, 04:18:44 AM
Yeah, this is totally coming out in Q2 2020

(https://i.imgur.com/nT05Tt7.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on April 16, 2019, 04:41:58 PM
Well at least they're being honest *chuckle*.
Title: Re: Squadron 42 Dev Progress Watch
Post by: Judge_dolly_OG on April 16, 2019, 10:18:39 PM
Yeah, this is totally coming out in Q2 2020

(https://i.imgur.com/nT05Tt7.jpg)

Silly Derek. You just don't understand game development.

Once x is done it will be so much quicker to do y.
Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on April 17, 2019, 03:18:02 AM
"Once x is done it will be so much easier to do y". Until CRoberts says "I don't like that. Start from a!"
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on April 17, 2019, 08:13:10 AM
So we're getting SQ42 updates on Tuesdays now?

https://mailchi.mp/cloudimperiumgames/squadron-42-update-141529
Title: Re: Squadron 42 Dev Progress Watch
Post by: McDrake on April 18, 2019, 02:42:34 AM
"Once x is done it will be so much easier to do y". Until CRoberts says "I don't like that. Start from a!"
You know nothing about making a game. He'll not start with a "a". He would start with a "A" or "à" or "æ"! That's how it's done!


Gesendet von meinem H8314 mit Tapatalk

Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on April 18, 2019, 03:37:31 AM
You know nothing about making a game. He'll not start with a "a". He would start with a "A" or "à" or "æ"! That's how it's done!


Don't forget about the JPEGs. Gotta find a way to pay for that reset. Hey I know a good idea!! A turtle!! Let's sell pets!!
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on May 04, 2019, 07:08:17 AM
(https://i.imgur.com/RlsYadz.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: Judge_dolly_OG on May 04, 2019, 11:46:44 PM
(https://i.imgur.com/RlsYadz.jpg)

I want to make an animation of that box showing all the deadlines slipping to the right, what are they going to do when they run out of room?
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on June 13, 2019, 09:43:32 AM
(https://i.imgur.com/jwbsPYe.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on June 13, 2019, 04:30:48 PM
A critical core component to SQ42's gameplay is not doing too well. That would be A.I. CIG can't seem to get a leg up on it.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on June 13, 2019, 05:45:10 PM
A critical core component to SQ42's gameplay is not doing too well. That would be A.I. CIG can't seem to get a leg up on it.

And by the looks of it, they never will.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on June 15, 2019, 10:45:03 AM
(https://i.imgur.com/WyMQS3l.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on June 24, 2019, 04:28:48 PM
(https://i.imgur.com/YGZAVlA.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on June 25, 2019, 02:15:15 AM
Ship AI 3D pathfinding hasn't been improved again. Note to CIG; A.I is very important in regards to gameplay.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on July 02, 2019, 11:43:26 AM
Ship AI 3D pathfinding hasn't been improved again. Note to CIG; A.I is very important in regards to gameplay.

Clearly you know nothing about game development. :emot-lol:
Title: Re: Squadron 42 Dev Progress Watch
Post by: StanTheMan on July 05, 2019, 04:17:36 PM
Ship AI 3D pathfinding hasn't been improved again. Note to CIG; A.I is very important in regards to gameplay.

This is repolishing the same turd...
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on July 18, 2019, 06:15:22 AM
(https://i.imgur.com/rQllpcQ.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on August 10, 2019, 07:25:13 AM
(https://i.imgur.com/BcHug8x.jpg)

Oh yeah, this schedule is amazing.
Title: Re: Squadron 42 Dev Progress Watch
Post by: StanTheMan on August 14, 2019, 02:38:06 PM
Is there anything in here that suggests SQ42 will be released in Beta in time as per assurances to his latest investors etc ?
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on August 19, 2019, 02:37:38 PM
Is there anything in here that suggests SQ42 will be released in Beta in time as per assurances to his latest investors etc ?

 :emot-laffo: what does your heart tell you?
Title: Re: Squadron 42 Dev Progress Watch
Post by: Judge_dolly_OG on August 21, 2019, 06:48:58 AM
It seems like the majority of CIG's fans don't really even care about Squander 42, how it is supposed to sell AAAAA numbers to the general populace I have no idea.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on August 21, 2019, 07:03:40 AM
Stagnant

(https://i.imgur.com/x5g7uLc.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on August 21, 2019, 07:04:39 AM
It seems like the majority of CIG's fans don't really even care about Squander 42, how it is supposed to sell AAAAA numbers to the general populace I have no idea.

Reddit told me that it would sell more than Halo (5 million units) :emot-lol:
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on August 23, 2019, 01:25:24 PM
:emot-lol:

(https://i.imgur.com/EHyMExd.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on September 14, 2019, 11:30:21 AM
Negative progress. Things are looking good!

(https://i.imgur.com/dwjINVS.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on September 24, 2019, 01:22:23 PM
(https://i.imgur.com/q56X9My.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: helimoth on September 27, 2019, 01:07:49 AM
Q3 2020 Beta  :grin:
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on October 12, 2019, 11:57:45 AM
At least they're not pretending anymore

(https://external-preview.redd.it/8XJ6kddrvQwhbuWG6jNV_-f4XXDDVnhq7fBF5tfXYbg.jpg?width=960&crop=smart&auto=webp&s=4d104249dc01629c694d8faa1bb1e3e33aee48a2)
Title: Re: Squadron 42 Dev Progress Watch
Post by: helimoth on October 12, 2019, 02:31:45 PM
I just don't see how S42 is going to be anywhere near the kind of high-fidelity masterpiece everyone thinks it is going to be on release. The Mo-Cap probably won't be. Now I'm no expert at all on Mo-Cap but listen to what Charlie Anson (an S42 actor) said during the filming for the MoCap stuff in Ealing studios (skip to 1:40)
He says the last time he did Mo-Cap was 5 years ago and it has 'evolved' since then and I think the choice of the word 'evolved' is significant. Well 5 years after that video was posted is the 'best case scenario' (aka won't happen) release date for S42. If the trend of before of Mo-Cap 'evolving' in 5 years happens again and I don't see why it won't then it's safe to assume S42 is going to ship with very dated Mo-Cap.

On a bit of a tangent it was bothering me so much about who that Charlie Anson guy was (it doesn't say his name in the S42 video) but it does have his name on the S42 IMDB

https://www.imdb.com/title/tt5194726/fullcredits?ref_=tt_cl_sm#cast

That's when I realised where I had seen this guy before !
Here he is on Dragons Den (UK version of Shark Tank) pitching his idea for a cartoon drawing business. I checked google but sadly the business has closed.
Title: Re: Squadron 42 Dev Progress Watch
Post by: N0mad on October 13, 2019, 04:39:52 AM
I just don't see how S42 is going to be anywhere near the kind of high-fidelity masterpiece everyone thinks it is going to be on release. The Mo-Cap probably won't be. Now I'm no expert at all on Mo-Cap but listen to what Charlie Anson (an S42 actor) said during the filming for the MoCap stuff in Ealing studios (skip to 1:40) .

I'm not sure the slightly outdated mocap technology is their biggest concern. I suspect all the mocap data will have to be reduced in quality to fit into a video game animation system anyway so any advances in high def mocap recording that have been made since will be irrelevant.

Their biggest concern should be that their shiny StarEngine will be outdated technology if it ever reaches a release date: RTX ray tracing technology is making the CryEngine visuals seem irrelevant. And plenty of people are implementing server technology which can support 100s of players (Dual Universe / Infinity Battlescape etc).
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on November 26, 2019, 10:57:06 AM
Yes, this is totally coming out in Q3/20. Fer realz!

(https://i.imgur.com/jZQhLsJ.jpg)

Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on November 26, 2019, 06:13:58 PM
At least the ship 3d parhfinding AI V2 is done. Never thought that would be finished given the state of the A.i in the PU.
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on December 01, 2019, 12:47:10 PM
I just don't see how S42 is going to be anywhere near the kind of high-fidelity masterpiece everyone thinks it is going to be on release. The Mo-Cap probably won't be. Now I'm no expert at all on Mo-Cap but listen to what Charlie Anson (an S42 actor) said during the filming for the MoCap stuff in Ealing studios



One dream would be to see the total expenses on mocap.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on December 26, 2019, 10:19:31 AM
8 yrs + $300M+ later, they're still making video trailers. And at 30fps

Title: Re: Squadron 42 Dev Progress Watch
Post by: N0mad on December 27, 2019, 10:09:39 AM
They can sure do pretty trailers.

They really ought to just release Squadron 42 as a motion capture CGI film - Chris really just wants to make movies after all. I bet Netflix would give them a tidy sum.

Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on January 19, 2020, 04:37:40 AM
(https://i.imgur.com/SrWgVqT.jpg)

Know how to finish a record funding year? By a guarantee of a Q3 Beta release.

https://www.reddit.com/r/starcitizen/comments/eqh28a/star_citizen_roadmap_update_20200117/

The backers are all smiles and jive in this thread.
Title: Re: Squadron 42 Dev Progress Watch
Post by: N0mad on January 19, 2020, 04:52:36 AM
Here is what CIG has accomplished in terms of building each Chapter over the last year:

Nothing has reached Greybox(3). I've still no idea what CIG mean by each category but I'm pretty sure "Whitebox playable" means that it still has a very long way to go before completion. No wonder Crytek want to delay their court case, I can't see any of this getting finished any time soon.
Title: Re: Squadron 42 Dev Progress Watch
Post by: Judge_dolly_OG on January 20, 2020, 10:55:10 PM
Here is what CIG has accomplished in terms of building each Chapter over the last year:
  • Chapter 2: Whitebox playable (2)
  • Chapter 3: Whitebox playable (2)
  • Chapter 10: Whitebox playable (2)
  • Chapter 14: Whitebox narrative (1)
  • Chapter 15: Whitebox playable (2)
  • Chapter 16: Whitebox narrative (1)
  • Chapter 17: Whitebox playable (2)
  • Chapter 18: Whitebox narrative (1)
  • Chapter 20: Whitebox narrative (1)
  • Chapter 21: Whitebox playable (2)
  • Chapter 22: Whitebox narrative (1)
  • Chapter 24: Whitebox narrative (1)
  • Chapter 27: Whitebox narrative (1)

Nothing has reached Greybox(3). I've still no idea what CIG mean by each category but I'm pretty sure "Whitebox playable" means that it still has a very long way to go before completion. No wonder Crytek want to delay their court case, I can't see any of this getting finished any time soon.

There are cultists saying that the chapter progress is actually a lot further along and it just hasn't been updated. Yeah, right.

Or one little thing is holding up all the progress and once done everything will get signed off by crobbers. Yeah, right.

Although cig still thinks it is q3 2019, i can see why they might think that.

They are fucking around with tech debt up to their eyeballs with promises they can never keep. 2020 beta still good to go!
Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on January 20, 2020, 11:16:52 PM
Most likely the reason why Crytek are dismissing their lawsuit wothout prejudice. They know SQ42 won't release this year or worse yet, at all.
Title: Re: Squadron 42 Dev Progress Watch
Post by: StanTheMan on February 18, 2020, 09:04:52 PM
Here is what CIG has accomplished in terms of building each Chapter over the last year:
  • Chapter 2: Whitebox playable (2)
  • Chapter 3: Whitebox playable (2)
  • Chapter 10: Whitebox playable (2)
  • Chapter 14: Whitebox narrative (1)
  • Chapter 15: Whitebox playable (2)
  • Chapter 16: Whitebox narrative (1)
  • Chapter 17: Whitebox playable (2)
  • Chapter 18: Whitebox narrative (1)
  • Chapter 20: Whitebox narrative (1)
  • Chapter 21: Whitebox playable (2)
  • Chapter 22: Whitebox narrative (1)
  • Chapter 24: Whitebox narrative (1)
  • Chapter 27: Whitebox narrative (1)

Nothing has reached Greybox(3). I've still no idea what CIG mean by each category but I'm pretty sure "Whitebox playable" means that it still has a very long way to go before completion. No wonder Crytek want to delay their court case, I can't see any of this getting finished any time soon.

SQ42 is only Dirt Box playable.
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on February 19, 2020, 08:34:16 PM
SQ42 is only Dirt Box playable.

LOL I have a screen shot from 2016 I think when Chris showed they were in whitebox or better, I will try and find it.
Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on March 15, 2020, 06:25:44 PM
In this episode, SaltEMike shares his and other backers thoughts on the latest outpouring of info on Squadron 42. Suffice it to say, getting little fed up with CiGs piss poor communication and lack of direct answers to old and pertinent questions.


I'd also like to add that in different thread, I discussed what the impact of the corona virus could do to the global economy and more specifically what it could do to CIG. Or more specifically, tor the backers.

To my knowledge, SaltEMike is now CV19s first affected backer. He lost his job and his retirement, he's not infected.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on April 01, 2020, 11:58:29 AM
In this episode, SaltEMike shares his and other backers thoughts on the latest outpouring of info on Squadron 42. Suffice it to say, getting little fed up with CiGs piss poor communication and lack of direct answers to old and pertinent questions.

Wait! They were actually expecting a finished product before they died? LOL
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on April 15, 2020, 11:30:11 AM
In case you guys didn't notice, apparently they're no longer doing a roadmap for SQ42. Because reasons.

The last one was on Ma 6th, 2020

(https://i.imgur.com/E84CNv6.jpg)

Then on Mar 13th, they announced this

(https://i.imgur.com/O4TTI8e.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: Judge_dolly_OG on April 15, 2020, 01:18:19 PM
In case you guys didn't notice, apparently they're no longer doing a roadmap for SQ42. Because reasons.

The last one was on Ma 6th, 2020

(https://i.imgur.com/E84CNv6.jpg)

Then on Mar 13th, they announced this

(https://i.imgur.com/O4TTI8e.jpg)

They are still totally going to hit beta, Q3 2020 though right?! 😂😂😂

It took them years to get that roadmap and it didn't last very long, I wonder how long it will take them to get the new roadmap out? I'm guessing after Q3 2020 lol.
Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on April 15, 2020, 07:22:26 PM
Totally Q3 2020 beta release! Last I checked while watching SaltEMike he stated that only 40% of total art had been completed. So there's that, the missions, the A.I, the flight model, optimisations, core tech, network rework, the remaining ships, Vulkan integration, etc.
I mean, they'll totally make it! It's not like Covid-19 will do any harm to them financially.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on April 16, 2020, 08:34:00 AM
Totally Q3 2020 beta release! Last I checked while watching SaltEMike he stated that only 40% of total art had been completed. So there's that, the missions, the A.I, the flight model, optimisations, core tech, network rework, the remaining ships, Vulkan integration, etc.
I mean, they'll totally make it! It's not like Covid-19 will do any harm to them financially.

Well clearly you know nothing about game development.  :emot-allears:
Title: Re: Squadron 42 Dev Progress Watch
Post by: Judge_dolly_OG on June 24, 2020, 02:57:38 PM
There is finally a dev response acknowledging the lack of S42 video. Typical CIG bullshit.

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/sq42-update-video/

I doubt they will get the video out before the beta date that they haven't yet admitted is going to be delayed. They always go quiet when they have bad news that thru aren't sure how to break, maybe it will contain that. Or it might just be more sandworms 😂😂😂
Title: Re: Squadron 42 Dev Progress Watch
Post by: N0mad on June 24, 2020, 03:52:23 PM
There is finally a dev response acknowledging the lack of S42 video. Typical CIG bullshit.

Almost like they've done no work at all on SQ42 and are rushing to create a flashy commercial to convince the whales that it's all coming along nicely.
Title: Re: Squadron 42 Dev Progress Watch
Post by: Judge_dolly_OG on June 25, 2020, 12:10:58 AM
Almost like they've done no work at all on SQ42 and are rushing to create a flashy commercial to convince the whales that it's all coming along nicely.

Can't show a gameplay video if you have no gameplay lol.

I wonder if the video will make it before the target they had set for internal beta? I think that is Q3 this year, and hasn't yet been announced as delayed. (SPOILER: It will be delayed :D)
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on June 30, 2020, 08:07:39 AM
I am pretty sure they have a playable build, but if it plays like ass and looks like shit, why would they show it?
Title: Re: Squadron 42 Dev Progress Watch
Post by: DemonInvestor on July 01, 2020, 12:08:14 AM
I am pretty sure they have a playable build, but if it plays like ass and looks like shit, why would they show it?

Well without any real pro/contra - one should always remember that Sony & Gearbox had two funny years because of a false advertisment lawsuit levelled against them.
And though i guess it was thrown out somewhere along the line, CIG might want to show more realistic trailers at some point to pre-empt any claim of misleading video demos and stop showing completly unrealistic stuff nearing completion of what they deem an acceptable release candidate.
So who knows, i think.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on July 01, 2020, 02:24:14 PM
Well, don't look now, but SQ42 missed its Q2/02 Beta release date. Which isn't entirely surprising when you consider that it missed every single alpha milestone since 2019.

(https://robertsspaceindustries.com/media/lgr7d3jotopbdr/source/1_Sq42_Roadmap_Image_1.jpg)

Meanwhile, back at the ranch

https://www.reddit.com/r/starcitizen/comments/hioz2o/tomorrow_is_the_day_sq42_will_was_supposed_to_hit/
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on July 02, 2020, 07:02:56 AM
Main sc reddit is doing some good memes lately:

https://www.reddit.com/r/starcitizen/comments/hjsc47/knew_this_was_meme_material_as_soon_as_i_saw_it/


(https://i.postimg.cc/1n4gSs9Z/awaken-with-jp.jpg) (https://postimg.cc/1n4gSs9Z)
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on July 02, 2020, 08:48:38 AM
The latest dev newsletter is a hoot

(https://cdn.discordapp.com/attachments/157643206631227393/728272466023153824/sq42.jpg)
Title: Re: Squadron 42 Dev Progress Watch
Post by: DemonInvestor on July 03, 2020, 02:43:36 AM
The latest dev newsletter is a hoot

Honestly... i'm reading that and it to me it's a strange mix of flip-flopping between techno babble and marketing babble with a wad of bad structuring.
Then there are some gems. Praising 'redoing' art and kitbashing possibilities. Explaining terms never really referenced before (compund usable), while not explaining terms that are used and not understandable to anyone who doesn't know the actual code base (LookComponent).
So it comes often across as someone wanting to write something with either nothing really having happenend or the inability to communicate to "normal" people.
Title: Re: Squadron 42 Dev Progress Watch
Post by: N0mad on July 03, 2020, 03:27:12 AM
I guess CIG think that a long and technical description of the alleged SQ42 progress will make up for an actual gameplay trailer.

It seems as though any progress on anything SC related has ground to a halt - what is going on at CIG?
Title: Re: Squadron 42 Dev Progress Watch
Post by: Aya Reiko on July 03, 2020, 10:40:01 AM
I guess CIG think that a long and technical description of the alleged SQ42 progress will make up for an actual gameplay trailer.

It seems as though any progress on anything SC related has ground to a halt - what is going on at CIG?

Take your pick:
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on July 29, 2020, 01:31:06 PM
Progress!! We now have a progress roadmap for the dev roadmap

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/squadron-42-roadmap-update
Title: Re: Squadron 42 Dev Progress Watch
Post by: Judge_dolly_OG on July 30, 2020, 01:29:50 AM
Progress!! We now have a progress roadmap for the dev roadmap

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/squadron-42-roadmap-update

It's bonkers isn't it.

The backers on Reddit and Spectrum are not impressed, especially with the timing of it only appearing after the gaming press started picking up the story. They are still on target and in their internal beta though right? As they haven't mentioned any further delays. 0p3n dEvel0pMent!!!11
Title: Re: Squadron 42 Dev Progress Watch
Post by: N0mad on July 30, 2020, 01:54:20 AM
https://www.reddit.com/r/starcitizen/comments/hzscsg/squadron_42_roadmap_update/

I'm not sure I've ever seen SC Reddit this angry with CIG before. And this isn't the only post on the issue.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on July 30, 2020, 09:10:54 AM
https://www.reddit.com/r/starcitizen/comments/hzscsg/squadron_42_roadmap_update/

I'm not sure I've ever seen SC Reddit this angry with CIG before. And this isn't the only post on the issue.

Wait until they find out the true state of the project. They'll be crying buckets.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on August 19, 2020, 02:44:50 PM
Quote
Dev time must've went into developing the roadmap to the roadmap for this shitshow to happen.

I spoke too soon: you were quite right. There's a roadmap to the roadmap update:  https://robertsspaceindustries.com/comm-link/transmission/17727-Star-Citizen-Squadron-42-Roadmap-Update

It's looking good for open and transparent roadmap development!

Oh, and the irony of trying to persuade the fanbase that all is well by giving them a roadmap Jpeg. I have no doubt it will work.

I don't even...
Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on August 19, 2020, 11:00:51 PM
You don't even? Aren't you the odd one.

Also my quote was in relation to the lack of progress being made on 3.11. Considering how long 3.10 was stuck in evocati, PTU theen another PTU the backers are gonna ve apoplectic on this.
Title: Re: Squadron 42 Dev Progress Watch
Post by: DemonInvestor on August 20, 2020, 01:01:56 AM
The oddest thing is that people are seemingly happy with that post.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on August 20, 2020, 04:35:37 AM
You don't even? Aren't you the odd one.

Also my quote was in relation to the lack of progress being made on 3.11. Considering how long 3.10 was stuck in evocati, PTU theen another PTU the backers are gonna ve apoplectic on this.

I think the context is lost because I copied your post from another thread. I was being incredulous at the roadmap link, not your comment. Sorry for the confusion

https://twitter.com/dsmart/status/1296201127856349186
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on August 20, 2020, 04:36:29 AM
The oddest thing is that people are seemingly happy with that post.

Not all of them though. There are some real gems at the water cooler.

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-squadron-42-roadmap-update-1

Title: Re: Squadron 42 Dev Progress Watch
Post by: DemonInvestor on August 20, 2020, 07:28:39 AM
Not all of them though. There are some real gems at the water cooler.

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-squadron-42-roadmap-update-1

No, especially liked that one: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-squadron-42-roadmap-update-1/3324613
But overall it felt like again a lot more positive than the initial reception about their new progress tracking do-hickey.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on August 21, 2020, 05:21:03 AM
No, especially liked that one: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-squadron-42-roadmap-update-1/3324613
But overall it felt like again a lot more positive than the initial reception about their new progress tracking do-hickey.

And ones like this

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-squadron-42-roadmap-update-1/3325475
Title: Re: Squadron 42 Dev Progress Watch
Post by: DemonInvestor on August 21, 2020, 07:52:56 AM
And ones like this

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-squadron-42-roadmap-update-1/3325475

Almost sounds as if they're going circles again  :laugh:
Hm i really wonder if my former professor who was a lot into incentive system research and therefore principal agent theroy will in the future use star citizen and overall kickstarter instead of goold ol' plumpers (as agents) happily clanking on pipes and not actually producing stuff, because of the principals inability to check on the actual work done.
Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on August 26, 2020, 04:34:07 PM

One of these two idiots actually believes that SQ42 is much further along than CIG and the cult are touting. Beta is due when guys? October? Is that the time we'll see the new roadmap with all chapters still in greybox? Give me fucking break!
Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on August 28, 2020, 10:15:35 PM
Remembe the Coutts loan that has both the Squadron 42 IP and Foundry 42 studio as collateral? Guess what? It hasn't been paid. According to Company House it's still outstanding.

https://beta.companieshouse.gov.uk/company/08815227/charges/W3FsufjDb8gTRZZqoCvnEAJKzSk
Title: Re: Squadron 42 Dev Progress Watch
Post by: Judge_dolly_OG on August 29, 2020, 12:43:45 PM
Remembe the Coutts loan that has both the Squadron 42 IP and Foundry 42 studio as collateral? Guess what? It hasn't been paid. According to Company House it's still outstanding.

https://beta.companieshouse.gov.uk/company/08815227/charges/W3FsufjDb8gTRZZqoCvnEAJKzSk

Lolz

The amount of interest they must have paid on that. More backer money on the dumpster fire.
Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on August 29, 2020, 10:07:23 PM
Lolz

The amount of interest they must have paid on that. More backer money on the dumpster fire.

CIG needs to consider what they put up for collateral rather than the interest. Also why haven't they just paid it off with the best yesr so far in funding and the additional Calder money? Tax purposes? Piss off!
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on September 03, 2020, 06:10:01 AM
Hey, remember a few days ago in my Twitter thread (https://twitter.com/dsmart/status/1300543859307544580?s=20) where I mentioned that sources say SQ42 is still slated for 2021 (Q2 to be specific) and that the 2020 (from Dec 2018 investment bailout) was bs all along? Take a look at the latest SQ42 news letter.

Back in May 2017 when sources told me that internally SQ42 wasn’t coming out until 2021 (http://dereksmart.com/forums/reply/5276/) - at the earliest, some people thought it was hyperbole or bs.

According to the latest newsletter, they’re just now “beginning to look into” DX 11.1, Vulcan is haywire, they’ve been “researching” volumetric clouds etc. Oh, and they finally got around to adding the ability for the crash debugger to dump the player profile to find out why it’s locked, crashed or something.

(https://cdn.discordapp.com/attachments/157643206631227393/751061755165409361/2020.09.03-08_35_11.jpg)

Oh, back in March 2017, they told the media they would be moving to Vulcan and not supporting DX12.

But now they’re totally looking into DX 11.1

https://www.tomshardware.com/news/star-citizen-vulkan-api-support,33955.html
Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on September 03, 2020, 07:06:06 PM
They're only now looking into Directx 11.1? Crytek has moved Cryengine into Vulkan in a beta variant. Ben Parry just left so maybe this had something to do with his departure. He was a lead for graphics team after all.
Title: Re: Squadron 42 Dev Progress Watch
Post by: jwh1701 on October 08, 2020, 06:41:20 AM
Sq42 update, when you can babble off these many techno words they must be competent.


Engineering

Last month’s physics optimizations included improving the intersection routines for SDF baking and adding further culling to AABB tree traversal. The team added g-force calculation to all rigid entities and the ability to add the mass of rigids inside the grid host mass. They gave initial support to adaptive signed-distance-fields (SDF), added exterior shadow geometry (which enables boundary entities within the hosted zone in interior OCs), and now properly support all primitive physics types for interior grids. They also added external impulses to ‘pe_status_dynamics’ and created a grid without explicit geometry. Support was provided for multiple external accelerations too.

For the ongoing G12 renderer work, the team supported the optional execution of stages, added debug names to all constant buffers (and made it mandatory), and undertook custom material CB and layer-blend support. Legacy pipeline resets were removed from the begin/end render pass to the locations of the legacy Gen12 switch, which currently saves up to 2000 API calls.

Engineering merged the deferred and deferred-display-mapped pipelines, implemented the TSAA stage, and promoted the following stages to ‘stable:’ Tonemapping, DepthOfField, MotionBlur, Optics, Colorgrading, OpticsExposure. They removed save/load resource-binding code on the begin/end render pass, saving around 500 API calls per-frame. Parameterized common depth functions were also added so they don't access global constants, as was depth down-sampling.

Work on the atmosphere, clouds, and unified raymarcher continued in earnest, which led to cloud data that now properly interacts with the atmosphere segment it injects into (via corrected luminance integration and transmittance evaluation). The team added support for the injection of (existing) spherical clouds into the unified atmospheric raymarcher, now using uniformly distributed sample locations when integrating over hemispheres. This significantly improves LUT integration results, removes several artifacts, and converges much quicker.

A new atmospheric multi-scatter LUT was added that supports infinite scattering orders, while the current multi-scatter LUT was rebalanced due to excessive brightness. The team also refined soft-edge computation for spherical clouds to reduce aliasing and improved the visible sun-disc evaluation when computing sunlight. This evaluation is fully integrated into the wider atmospheric lighting system and impacts direct and indirect lighting. An imbalance of computed brightness between regular and injection passes was completed; now clouds appear with consistent brightness in both regular atmospheres and via unified raymarching. The team provided support for separate Rayleigh and Mie inscatter LUTs in the current atmospheric code path too, which fixes several false color artifacts. The new LUT parameterization better supports high atmospheres and, among other things, fixes the very prominent halo around the silhouette of a planet's dark side.

The team sped up and unified the optical depth pre-computations in the absorption layers of atmospheres. Among other things, this allows them to add an ozone layer to Earth-like planets, which will emphasize blue skies and enable correct shading during twilight. It also supports the physically plausible fine-tuning of atmospheres. They now use solar irradiance throughout the evaluation of atmospheric lighting to give a much-improved evaluation of sun radiance for points outside of planetary atmospheres. This enables twilight casting, atmospheric scattering, and allows the sun's angular radius to project objects onto a planet's penumbra region.

General system work involved several fixes to ISPC integration (a special compiler that generates highly optimized SSE code for heavy duty jobs running on CPUs). The team implemented support for static stationary zone groups and concave geometries as vis areas and fixed the method they find vis areas and portals by name.
Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on October 08, 2020, 06:47:11 AM
Sq42 update, when you can babble of these many techno words they must be competent.

Always cite the source (link) of submissions so that the context is clear.

SQ42:

https://mailchi.mp/cloudimperiumgames/squadron-42-update-143128

SC:

https://robertsspaceindustries.com/comm-link/transmission/17813-Star-Citizen-Monthly-Report-September-2020
Title: Re: Squadron 42 Dev Progress Watch
Post by: N0mad on October 10, 2020, 02:22:41 PM
So, the long awaited SQ42 update is live. Is it me or are all the visuals in the clip at the start things we've already seen?

Title: Re: Squadron 42 Dev Progress Watch
Post by: dsmart on October 12, 2020, 06:18:20 AM
9 yrs of stale
Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on October 12, 2020, 03:35:45 PM
9 yrs of stale

The backlash isn't getting stale.
Title: Re: Squadron 42 Dev Progress Watch
Post by: Judge_dolly_OG on November 18, 2020, 03:22:02 PM
(https://i.redd.it/71wzzniv8uz51.jpg)

GET HYPED!

Looks like they are planning on releasing the long awaited roadmap for xmas. I am not really sure if they are talking about the fully completed roadmap or one of the stages on the way, I can't keep up with the bullshit anymore. I can't wait for the instructional video into "how it functions". Why the fuck would you need that? Is this gantt chart fidelity or something?

It will be really strange if they release it and it shows S42 releasing any time soon, as what would be the point of a roadmap at that point? If it shows it still being two years away, I wonder what the reaction will be? Given CIG's previous flights of fancy it will not make any target they actually set, will it be enough to get the backers hyped and spending there xmas money?

All I want for xmas is Lolz.
Title: Re: Squadron 42 Dev Progress Watch
Post by: wiser3754 on November 18, 2020, 03:33:23 PM
By the time this roadmap is released Bethesda would've released a teaser or trailer for Starfield. Not to mention Elite Dangerous has a new dev diary coming out early next month. Squander 42 or Shart Citizen are being left in the dust at this point.
Title: Re: Squadron 42 Dev Progress Watch
Post by: Judge_dolly_OG on November 18, 2020, 03:43:35 PM
By the time this roadmap is released Bethesda would've released a teaser or trailer for Starfield. Not to mention Elite Dangerous has a new dev diary coming out early next month. Squander 42 or Shart Citizen are being left in the dust at this point.

It is obsolete really now. Everything they have done is being done by someone else better, it is just the fantasies that remain, the 1000 player space battles, command and control decks for your advanced AI controlled fleet and all that jazz, and that ain't ever happening.

The only thing they are doing better than everyone else is macrotransactions (but not from the consumers point of view).
Title: Re: Squadron 42 Dev Progress Watch
Post by: Motto on November 19, 2020, 06:30:27 AM
Everything they have done is being done by someone else better

There is even a bigger scam running somewhere?
Title: Re: Squadron 42 Dev Progress Watch
Post by: DemonInvestor on November 19, 2020, 02:47:03 PM
There is even a bigger scam running somewhere?

Very likely.
CIG isn't really "big" if you think they're scamming/a fraud. Just take a look at Madoff, Elizabeth Holmes, Kim Woo-jung... Cases like with Wire Card or the Cum-Ex fraud. Or even such funny things as the LIBOR scandal. So i'd say it's more than just propable that currently someone, somewhere is quitely running something bigger - and most likely more clearly illegal than what CIG is doing.