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Games => All Gaming Chatter => Topic started by: dexatron on August 15, 2018, 04:59:31 AM
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Hi Derek,
A quick question:
You are sitting on a highly sophisticated spaceflight game engine with true 3D mechanics, flight and combat systems. You have at the very least a competent MMO design as well. Can this engine be separated from its display layer to be used with UE/Unity/ Cry etc?
just curious...
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You mean the graphics engine. Yes - because it's a completely separate entity. In fact, both the space graphics engine and the planetary graphics engine, are different and separate. Just like AI, audio, physics, character animation, UI etc
If you look at the current work I've been doing, you will see that most of it has nothing to do with space graphics.
http://3000ad.com/ucce30-changelog/
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Hi Derek,
Super job! I've spent some time reading through your LOD website, it's impressive - I didn't know you were still in active development, it makes sense though. I'm looking forward to giving it a go.
Greg
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Hi Derek,
Super job! I've spent some time reading through your LOD website, it's impressive - I didn't know you were still in active development, it makes sense though. I'm looking forward to giving it a go.
Greg
Thanks. Yeah LOD is coming along slowly but surely. The port is a major nightmare, but I have no choice.
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Imagine how wonderful your life could be with the Star engine j/k :shocked: Having never done a full port, I can just imagine the pain it would cause, especially delta time, incompatible api's, plumbing...
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btw Derek, did you consider cryEngine for your game development? What did you end up choosing and are you liking it?
No matter how much I try, I just can't bring myself to use Unity in a productive way, its like there is a mental bock there for me. I'm still searching for a 3D engine that I really like.
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I was going through your trello cards, I really like what you are doing, I think it has big potential. Your core mechanics look especially well though out.
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btw Derek, did you consider cryEngine for your game development? What did you end up choosing and are you liking it?
No I didn't consider any third-party game engines. For all my games (besides LOD), I designed and built a game engine from scratch.
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I can understand that, the biggest plus being you don't have to warp your brains thought process to work with someone else's methodology, the biggest minus being its one hell of alot more work!
greg
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It depends on what you want to do. If the tech isn't there to build what you want, then you have to create it - if you can.
e.g. with LOD I started out wanting to update the legacy BC/UC engines which have been used in all (besides LOD, and LOD Tactics which used Unity) my games over the years. After a few months I realized that it was going to be more work than I was interested in doing, let alone had time for. I'm not young and foolish anymore. So I licensed various middleware, and built a custom engine (http://lodgame.com/13-12-02-state-of-play/) for LOD. Then this happened (http://lodgame.com/16-11-01-state-of-play/). And I'm still dealing with the fallout of that decision (http://lodgame.com/17-05-31-state-of-play/).
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The technology side is an easy answer, I'd put every future keystroke into Unreal Engine. The money side is way complex. With the investment in several platforms already made (hope you guys can claim R&D tax credits) I would finish the PC version and see how it does. If your commitment to Unreal is solid then there's your future however painful the transition will be (but it will pay off in spades). Man you are dealing with development challenges several magnitudes greater than myself, its very impressive, how do you hold it all together?
Great job, Greg