After enduring Star Marine I have come to the conclusion that Star Marine is probably not worth looking at again for a long time. Anyone thinking it’s worth trying Star Citizen for this FPS module would be better off looking at something else. Anything, in fact. Anything would be better than what I have just experienced.
"Really it is all about constant iteration from launch. The whole idea is to be constantly updating. It isn’t like the old days where you had to have everything and the kitchen sink in at launch because you weren’t going to come back to it for awhile. We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale."
The Mittani: EXCLUSIVE INTERVIEW: STAR CITIZEN'S CHRIS ROBERTS (https://www.themittani.com/features/exclusive-interview-star-citizens-chris-roberts)Quote"Really it is all about constant iteration from launch. The whole idea is to be constantly updating. It isn’t like the old days where you had to have everything and the kitchen sink in at launch because you weren’t going to come back to it for awhile. We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale."
So this is why Star Citizen is stale now. Such a visionary! He got it right all along! :bahgawd:
"The comparisons to No Man's Sky are bullshit. Wanna know why they are bullshit? Because No Man's Sky hid everything before launch; and lied about a bunch of shit; and then came out and ended up being a bunch of shit.
Star Citizen is the most transparent development of anything I have ever seen. There is so much info..I mean one, you can go and play it right now; and you can see the exact state that it's currently in - 'cuz you can just go and play the alpha.
And the amount of information they put out on a weekly basis..they make videos, they stream, the developer blogs are like five fucking pages long a day.
There's no game in history that has been as transparent as with the development and where they're going with it, than Star Citizen has been.
They...you can play it; they show it all the time; they are completely open with their process.
So no, yeah, it might end coming out and being shit; and the people throwing thousands of dollars at it, well I think that's kind of foolish, but you know, it's your money, you do what you want with it.
But I refuse to allow it to be compared to No Man's Sky; it's a, it's a polar opposite situation..of that. It's a stupid comparison. We know exactly what Star Citizen is, right now at this very moment. We do; it's all out there.
"I am certainly concerned about No Man's Sky; obviously I'll give it a try, uhm, but it's extremely ambitious, and that's always a reason to doubt it. And then when you throw in the idea of procedural generation, like urrgh. I hear that word; I hear that word a lot, and whenever I hear it, I get a little bit worried because I've seen games that do the all procedural generation thing, and they're generally by no means as good as a game that has a properly designed level. Because the computer can never create a properly designed level anywhere near as well as an actual human being can. And when comes out to planets; I'm like oh well, I mean, er I dunno what's gonna be going on with that. I've definitely got my doubts; certainly. I hope it turns out good; I don't want it to fail.
*laughs*
Star Citizen, imaginary game, yeah. You threw money at a pipe dream. You know, maybe Star Citizen will come out at some point in some form, I'm sure it probably will, but. We will see some game, that has space ships in it. It will probably be...yeah, we turned it into a racing game guys, we took the racing component that's the entire game, just like, we're done. It is, it is super ambitious. It also has a lot of money, but it doesn't matter how much money you can throw at a game, you can still end up failing your goals.
They're [backers] throwing money at a dream; and I, I don't really know if Star Citizen actually turns out to be what they claimed it is, and what they promise it is; then it will be incredible no doubt; but..when? When is that gonna happen?
Predictably there is also a ship sale on as CIG encourage players to pump yet more cash into the game. Out advice is don’t whip out that wallet, they already have over 142 million to make this. If they can’t make it with that then there’s no hope for it.
The Star Citizen Exclusive Interview: Erin Roberts (http://wccftech.com/star-citizen-exclusive-interview-erin-roberts/)
Looks like the propaganda payments (to Red Bull and Wolf Larsen) must have cleared.
http://www.redbull.com/en/games/stories/1331846115570/star-citizen-infographic-red-bull-games (http://www.redbull.com/en/games/stories/1331846115570/star-citizen-infographic-red-bull-games)
"To visit all 77 current systems would take you more than two days"
Q: Do you think there’s a possibility that Star Citizen eventually shows up on consoles after all?
A: Right now, we’re very focused on delivering this on PC. But could it be on the consoles? Why not? We’ll look to see what makes the most sense in the future, and how exactly we can do that.
This was the first in a series of sweeps intended to reassert control over the Star Citizen narrative and minimize the ability for new potential backers to realize what a scam it is.
I'll give you three guesses as to who initiated this, and why.
When SC crashes, the article will be back online in no-time.
One of the backers who notified One Angry Gamer about the removal of the pieces explained that they were informed by CIG/RSI staff that the crowd-funds that were gathered for the game would not be used in any legal battles, either to protect the brand integrity of Star Citizen or to limit damaging material aimed at the project.
The backers of the game apparently expressed that they would “not tolerate” backer funds being used for CIG/RSI to fight legal battles on behalf of protecting Star Citizen.
Chris Roberts pleads for more money – Is Star Citizen now a money pit? (https://www.pcinvasion.com/chris-roberts-pleads-for-more-money)
“That’s one of the things I find very attractive about [the project]: I don’t feel the pressure to have this one release be absolutely perfect,” Roberts said. “I feel like it’s an ongoing relationship with the people, the community … . And as things get better, we can improve it. We can improve the stories and add more content. It’s an ongoing process."
NYT: Video Game Raised $148 Million From Fans. Now It’s Raising Issues (http://"https://www.nytimes.com/2017/05/10/technology/personaltech/video-game-raised-148-million-from-fans-now-its-raising-issues.html")
Apparently a series of articles coming; like the Kotaku-UK ones.
OldSchoolCmdr wrote a masterful post (http://"https://www.reddit.com/r/starcitizen/comments/6aek0o/video_game_raised_148_million_from_fans_now_its/dhegg0k/") about the citizens reaction to this article.
Mr. Roberts was inspired earlier this decade by the success of Minecraft, the hugely popular sandbox game from the Swedish game designer Markus Persson. Mr. Persson first released an alpha version of Minecraft in 2009 for a small sum, then used the proceeds to make adjustments and upgrades.
Just a heads up, links are not working, at least for me.
I read the NYT article and tbh, its more like a lukewarm enumeration of past events without really going into the concerns this game has brought up so far, which is sad. Interesting read nonethless, thanks for bringing this to attention.
Hopefully the coming articles will be a bit more scrutinizing.
OldSchoolCmdr's post though, is once again spot on. That guy is absolutely awesome and relentless! Plus he has such a good way with words it's just a pleasure to read his posts.
UPDATE: 06/28/17:
I ran through this with an attorney who deals with IP law, as well as another that works for a bank on software company acquisitions, loans etc. The main issue of contention and ambiguity are: does Coutts Bank now own Squadron 42 or Star Citizen, and is Star Citizen excluded from the security pledge?
As the bank isn't a publisher, the word "ownership" is tenuous in this regard. Fact is that, the bank has a "controlling interest" in Squadron 42 (which we assumed to be the "Game" defined in the charge), and in so doing, also has some interests in various aspects of Star Citizen. If this were a publisher, such an interest would give them the means to exercise various types of actions (e.g. design input, marketing, distribution etc) in exploiting the property. But the bank, while having this same insight, isn't likely to exercise it because, well, they are bankers, not publishers or game developers.
Instead, the bank has i) secured the aforementioned aspects, while giving to the studio, the rights to continue working on, and exploiting the product as they have been doing ii) excluded specific (the ambiguous part) aspects of Star Citizen.
For this to be a bit clearer, we have to take a close look at the these two definitions which appear on p22 - 23 of the PDF filing (29 page JPEG album (http://imgur.com/a/pbiVF)).
(https://imgur.com/feVMESr.jpg)
(https://imgur.com/I9Keq3C.jpg)QuoteCollateral means the Chargor's right, title and interest in and to (i) the property charged pursuant to Clauses 4.1 and 4.2 hereof and (ii) the property assigned pursuant to Clause 5 hereof; excluding in all cases the Excluded Collateral;
Excluded Collateral means (i) the assets that have been charged pursuant to the Nat West Security Agreement; and (ii) all Intellectual Property Rights and all exploitation and distribution and other rights and all title, interest and materials with respect to the video game provisionally entitled "Star Citizen";
We also have to look at sections 4.2.2 and 4.2.5 on p7 of the PDF.
(https://imgur.com/LIrtokW.jpg)Quote4.2.2 the Game Assets and the Distribution Rights
4.2.5 all digital material and sound and visual material made or to be made incorporating or reproducing all or any part of the Game; and
The ambiguity (to those who don't know software development, or that Squadron 42 is built from Star Citizen code, engine, assets etc) is in whether or not Star Citizen is really excluded in toto from the "Collateral". It is, but only certain aspects (e.g. the name) of it. In Section 4.2.5 "digital material" is blanket coverage of everything digital, which includes source code. Since Squadron 42 uses engine code and other assets from Star Citizen, it stands to reason that those assets are also secured.
And this how all Star Citizen tech and assets came to be inadvertently secured in this Charge. Of course if they don't default on the loan, or go bust at some point in time, none of this matters because then there won't be any dispute as to how much of Star Citizen is contained in Squadron 42.
The fact that there could be a legal issue of how much of the code of Star Citizen Coutts have a charge and controlling interest on is no help for Backers wanting to ignore this loan and the issues surrounding it.
Not that you would think that to read the nonchalant cursory replies of most on the Star Citizen Reddit that demonstrate they don't care for facts and want thin reassurances from Liarmouth instead.
An extreme example would be to compare, say, House of the Dying Sun with Star Citizen. House of the Dying Sun is a pared-back, bare-bones space combat simulator reminiscent of the old X-Wing Vs. Tie Fighter games. It offers a modest selection of short, intense dogfighting missions and literally nothing else. Meanwhile the harried Star Citizen devs are modelling everything from office furniture to working toilets, and the space combat side of things, ostensibly the beating heart of the game, has kind of fallen by the wayside.
Guard Frequency » Guard Frequency Episode 174 | It’s not Rocket FinanceWell. Hm. That was a thing.
http://guardfrequency.com/174
The "Coutts loan" fun starts around 08:00
ps: Don't everyone chant "Derek Smart was right" all at once. Do pace yourselves.
Guard Frequency » Guard Frequency Episode 174 | It’s not Rocket FinanceWell. Hm. That was a thing.
http://guardfrequency.com/174
The "Coutts loan" fun starts around 08:00
ps: Don't everyone chant "Derek Smart was right" all at once. Do pace yourselves.
They don't seem very fond of Freyermuth, either.
Guard Frequency » Guard Frequency Episode 174 | It’s not Rocket FinanceWell. Hm. That was a thing.
http://guardfrequency.com/174
The "Coutts loan" fun starts around 08:00
ps: Don't everyone chant "Derek Smart was right" all at once. Do pace yourselves.
They don't seem very fond of Freyermuth, either.
Surely the thing to take away from this is - little to see here - potentially.
Star Citizen - Procedural Moons (http://dereksmart.com/forums/topic/star-citizen-musings/#post-5501) - My AnalysisInteresting stuff.
Star Citizen - Procedural Moons (http://dereksmart.com/forums/topic/star-citizen-musings/#post-5501) - My AnalysisInteresting stuff.
30fps has, until recently, been more or less the 'standard'. Even now it's considered the minimum you want to play at. Many gamers nowadays have been encouraging devs to shoot for 60fps, and the difference IS visible (at least to my eyes).
But 15-20fps? And presumably this is on a customized work machine, not Consumer #523526's machine which may or may not be running things in the background, have different hardware, etc, etc...
One day a gamer with vivid memories of playing Wing Commander back in the 1980s entered an antique store and picked up a cursed monkey paw. Whilst inspecting the curio, he absent-mindedly said to himself: “Man, those old Chris Roberts space shooters were great, but I wish he had unlimited time and money to make a game that could truly live up to his vision.” With a sinister creak, one of the fingers curled. The shop-keeper rang up the purchase, and to the aging nerd spoke two ominous words: “No refunds.”
Those German Shillizens over at GameStar have a 3.0 article that's about to publish. A guy on Reddit has a write-up about it (https://www.reddit.com/r/starcitizen/comments/6nau6m/gamestar_titelstory_summary/).
Like so many before it, this one also is coincidentally coming out just before Gamecom, even as 3.0 continues to remain a no-show.
I remember all the similar articles from them going back 2-3 years. Still no game.
Derek Smart criticises Gamestar title story on Twitter - "Hilarious Propaganda" (http://www.pcgames.de/Star-Citizen-Spiel-3481/News/Derek-Smart-Gamestar-Titelstory-Propaganda-Twitter-1233287/)
Source: PC Games
17.07.2017, 08:00 AM Star Citizen and Derek Smart: It is a love story for eternity. The self-proclaimed critic in chief of Chris Robert‘s gargantuan project has spoken up again after Gamestar’s title story about the space-MMOG and condescendingly called the article in the magazine "propaganda". Star Citizen troll Derek Smart just can’t stop: On Twitter the failed developer and harsh critic of Star Citizen boss Chris Roberts has labelled the latest Gamestar title story on the space MMOG a "propaganda piece". The article ‚is a hilarious reminder oft past years, when they pulled the same shtick". "Has anyone picked up on the fact that Gamestar was not allowed to play Squadron 42 [the single-player mode of Star Citizen with infamously delayed release dates, editor’s note]? Yeah, me too", Derek Smart adds with a dash of harsh sarcasm.
And in case you missed the key highlights from that propaganda, here's a summary. It's hilarious. https://t.co/83ioj9Cdy8 (https://t.co/83ioj9Cdy8)
— Derek Smart (@dsmart) July 15, 2017
Aside from the accusations of "propaganda" towards Gamestar and developer Cloud Imperium Games, Smart also makes fun of how Chris Robert‘s company publishes new information on the largest crowdfunding game in history: "Supporters on reddit are trying to decipher the German writings of a 154 million Dollar game they paid for."
Backers on Reddit are trying to decipher the German writings of a $154 million game they paid for. https://t.co/JtfMq8OQqZ (https://t.co/JtfMq8OQqZ)
— Derek Smart (@dsmart) July 14, 2017
PC Games has summarized all infos from the paywall-protected Gamestar title story for you for free: Among other things, there are first details on Star Citizen’s system requirements. Furthermore, it became known that the population in the MMOG universe will consist of 90% NPCs and that Gamestar’s editorial department itself thinks of Cloud Imperium Games‘ Star Citizen team as "megalomaniac perfectionists". Lastly, the developers one again reinforce their belief that no graphics-downgrade will be necessary for Star Citizen, thanks to PC exclusivity and thus no pressure from console limitations.
A Star Citizen release is still far out and there probably won’t be a Squadron 42 release date any time soon either. Currently, Chris Roberts and his colleagues are working on Star Citizen Alpha 3.0.
I talked to publishers about doing a fourth Elite game, but some things happened. Publishers were skeptical of space games in general because of the financial failure of Freelancer, an early 2000's game. It was delayed. It's a nice game, but in that period, they were just incredibly skeptical.
---
When we first greenlit Elite: Dangerous, there were no other major space games since Freelancer. Now, there are dozens. So, I think we've succeeded. We've brought the genre back to life. And we've proven there's quite a lot of demand for this sort of game. Yes, it's niche, but it's quite a big niche. And we've got Chris Roberts coming along now, and so many other games that look interesting. No Man's Sky, even.
The Space Game Packed with 160,000 star systems and a Cut-Throat, Capitalist Society (http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781)Er, meaning no disrespect, but it seems Mr. Braben completely forgot about Eve Online...QuoteI talked to publishers about doing a fourth Elite game, but some things happened. Publishers were skeptical of space games in general because of the financial failure of Freelancer, an early 2000's game. It was delayed. It's a nice game, but in that period, they were just incredibly skeptical.
---
When we first greenlit Elite: Dangerous, there were no other major space games since Freelancer. Now, there are dozens. So, I think we've succeeded. We've brought the genre back to life. And we've proven there's quite a lot of demand for this sort of game. Yes, it's niche, but it's quite a big niche. And we've got Chris Roberts coming along now, and so many other games that look interesting. No Man's Sky, even.
Eve isn't in the same class as those games though.It's a space game, or at least it pretends to be.
CR here.
Almost at $500K!!! Amazing.
On the Penny Arcade article - there is always going to be people that focus on the negative / try and pull you down. Its a fact of life. Its also an old article that doesn't reflect the excitement and enthusiasm shown by the majority of the press towards Star Citizen.
What's disappointing about the article is that there was no attempt to get in touch, nor did the person who wrote it see anything other than the Gamespot live feed. There was a reason why all the other articles were so effusive. I visited a large amount of the gaming press and sat down with them one on one and gave them a demo. Which is the thing that frustrates me. I'm the only "track record" developer that has actually shown a working prototype - everything else has been either trust me I'll make a good game, or here is some concept art. That's not a knock on anyone as I know Tim, Jordan, Brian personally and I know they will deliver. I just hoped that by working for a year and putting together something that impressed not just on a crowd funding level but also compared to other AAA games that the naysayers could see that my vision was more than just rhetoric.
I've built versions of the game Star Citizen promises to be multiple times and I'm uniquely positioned to know the risks and challenges in achieving Star Citizen. Its not going to be easy. I'm sure some things will not work out the way I intend, and there will be some things that I never envisioned that become awesome features. That is always the way of development. I've spent a year doing the research and prototyping. I have a plan on how to achieve what I've laid out. I wouldn't have gotten on stage at GDC Online if I didn't think I could build Star Citizen. It may take a little longer than 24 months to deliver all the features (as precision on development timelines is always tricky this far out), but whatever happens, you as the backers will get to see the dev team's progress, play early builds and have an insight into high end development like never before!
Back in Oct 2012, Penny Arcade wrote this article (https://web.archive.org/web/20131221025111/https://www.penny-arcade.com/report/article/chris-roberts-star-citizen-needs-your-money-to-get-more-money-and-promises-).
Chris responded on Kickstarter (https://www.kickstarter.com/projects/cig/star-citizen/comments?cursor=1633093#comment-1633092):
(http://imgur.com/0EaZQYO.jpg)QuoteCR here.
Almost at $500K!!! Amazing.
On the Penny Arcade article - there is always going to be people that focus on the negative / try and pull you down. Its a fact of life. Its also an old article that doesn't reflect the excitement and enthusiasm shown by the majority of the press towards Star Citizen.
What's disappointing about the article is that there was no attempt to get in touch, nor did the person who wrote it see anything other than the Gamespot live feed. There was a reason why all the other articles were so effusive. I visited a large amount of the gaming press and sat down with them one on one and gave them a demo. Which is the thing that frustrates me. I'm the only "track record" developer that has actually shown a working prototype - everything else has been either trust me I'll make a good game, or here is some concept art. That's not a knock on anyone as I know Tim, Jordan, Brian personally and I know they will deliver. I just hoped that by working for a year and putting together something that impressed not just on a crowd funding level but also compared to other AAA games that the naysayers could see that my vision was more than just rhetoric.
I've built versions of the game Star Citizen promises to be multiple times and I'm uniquely positioned to know the risks and challenges in achieving Star Citizen. Its not going to be easy. I'm sure some things will not work out the way I intend, and there will be some things that I never envisioned that become awesome features. That is always the way of development. I've spent a year doing the research and prototyping. I have a plan on how to achieve what I've laid out. I wouldn't have gotten on stage at GDC Online if I didn't think I could build Star Citizen. It may take a little longer than 24 months to deliver all the features (as precision on development timelines is always tricky this far out), but whatever happens, you as the backers will get to see the dev team's progress, play early builds and have an insight into high end development like never before!
CIG has made German media their dumping ground for Star Citizen propaganda because those guys will print anything.
This was back in 2016 when procgen planets were coming in 2.7
Star Citizen – New screenshots and details for version 2.7 unveiled (http://www.dsogaming.com/news/star-citizen-new-screenshots-and-details-for-version-2-7-unveiled/)
This is some crazy shit:
<list of ridiculous stuff>
At least they confirmed "seamless transition from space to planet".
LOL! Everyone's taking the piss now. Star Citizen is getting a player-driven economy thanks to kiosk (https://www.pcgamesn.com/star-citizen/star-citizen-3-0-update-trailer-economy-kiosk)Oh look, my eyeballs have rolled so far back I can inspect the current state of my brains.
We have to assume they will rustle something up for Gamescom just to keep fans happy. While these special event demonstrations are always impressive, there’s little change to the actual game and they simply fuel the hype machine.
CIG would then use Gamescom again to showcase the 3.0 update and possible future features, and if fans are lucky, some Squadron 42.
Chances of anything significant about Squadron 42 at Gamescom must be near nil at this point. Good luck to them on that though.
The delay even made it to MSN (http://www.msn.com/en-us/entertainment/gaming/star-citizen-30-won%E2%80%99t-hit-the-ptu-in-august/ar-AAp13rM?li=AAfq3b1&ocid=spartanntp)
Don't you just love the answer :lol:Yes, he totally owned that Shillizen with a masterful response :snoop:
Don't you just love the answer :lol:
The big question is, how many stupid Shitizens are going to think that that PC Gamer article actually is accurate?
Well there you have it. Even the PC Gamer article states that development started in 2012.
Success is far from guaranteed: Star Citizen does not have enough cash to deliver the game they promised backers. Even under very optimistic assumptions, they need around $55 million more to finish the job. CIG must keep the sales up or they will be insolvent. This explains why SC releases a constant stream of new, previously-unannounced ships – they are trying to drive new sales. If there are major operational inefficiencies inside any of the CIG studios, or marketing and sales costs exceed $68 million, or returns reach significant levels, or future sales drop off prior to release, this game cannot be delivered as promised!
This guest blog/article is interesting, and he nailed all the important aspects. I
This guest blog/article is interesting, and he nailed all the important aspects. I
The article rests on the premise though that SC is indeed comparable with GTA V in payscale of its developers (are the people working on maybe THE premiere gaming-franchise in the world really paid the same as the devs in an upstart like CIG?). We also have to assume the numbers given for budget and marketing costs are true (even if they are originally stated by Rockstar we don't know how much they simplified or faked those numbers).
I wish when people write articles like this one they'd be really a bit more meticulous.
PC Gamer - August 2016: 'Star Citizen's ('totally faked though we didn't know it at the time of this puff piece') 3.0 planetary demo blows No Man's Sky's away! (http://www.pcgamer.com/star-citizen-30s-planetary-landing-blows-no-mans-sky-away/)
Consider some of the claims of last year's PC Gamer 3.0 write-up...
1) 3.0, which is comingtowards the end of this year("no sooner than 14+ months from now"), bringsthe first proper("possibly as much as 25% of the first of 100 promised") star system("s") in Star Citizen to life, and isa major("woefully meager") step towards making this universe feel likea gigantic backdrop("a slightly bigger tech demo still missing most of the initial game mechanics and features promised in 2012").
2) Within this system, there arefour big planets("the same unapproachable gas giant we've had since 2.0, with the 3 remaining big planets MIA"), a smaller planet, space stations and moons, where you can apparentlytrade, haul cargo or partake in piracy("carry one unit of cargo at a time to possibly sell once the developers figure out how not to have the box slam into the NPC merchant.")
3) The planet is fully rendered, Roberts tells me, with no skybox. The sunis in a fixed position, while the planet moves("just a bright light source for this fake demo though Roberts assurances me his will eventually have better solar flares than Braben has in Elite.")
4)They then travel to an asteroid field near a moon, where they quickly locate the vessel—but alsoa group of pirates("couple of pirate ships piloted by CIG employees concealed from my view so Chris can pretend this is spontaneous, AI driven action not local multiplayer larping.") After a quick and successful dogfight againsta few enemy ships("the hidden CIG employees"), the captain jumps out of the spacecraft and floats through the black until he boards the Starfarer. There are morepirates("hidden CIG employees") on-board, as well as the frozen corpses of the crew to push through.
5)Star Citizen still has a very long journey ahead, but the move to 3.0 ("hasn't even really started yet and will not for months as it is just a fiction we are being asked to give verisimilitude to as CIG kicks off their annual fundraising telethon") feels like a significant step closer to building an exciting, online sci-fi universe that people will want to spend time in.
Meanwhile, over there (https://www.reddit.com/r/starcitizen/comments/6usz6s/pc_gamer_star_citizen_blows_no_mans_sky_away_1/).
Well, here's one (http://massivelyop.com/2017/08/22/star-citizen-brought-part-of-3-0-to-gamescom/) that clearly is mistaken
I wouldn't know how to deal with a loss of say 20 or 30k.
I wish my wife and kids had cost only 30k :saddowns:
Sorry if I offend anyone here but unless you are well off and literally have money to burn a person who spends 20-30K on this project should just chop off his balls. It would guarantee that he would not pollute the gene pool and make himself eligible to women.
I was shocked when I realized I had spent $500 on that piece of shit. I have to believe that because of the amount they spent they MUST believe in the project, anything but full orthodoxy to the cult of Roberts would be kicking themselves in the ass hard. Sunken Cost. Seriously for 30K you could buy a used airplane and take flying lessons for real. Why would anyone with that kind of cash to burn waste it on some video game. It's mind boggling.
Could you imagine being a whale, having spent 30K on a video game, Roberts is in front of a Grand Jury, up for a possible indictment, You have to stand in front of a bunch of people and cop to the fact that you did this and Roberts took advantage of your gullible nature. It would be like admitting to masturbating in front of a bus of Nuns.
Sorry if I offend anyone here but unless you are well off and literally have money to burn a person who spends 20-30K on this project should just chop off his balls. It would guarantee that he would not pollute the gene pool and make himself eligible to women.
I was shocked when I realized I had spent $500 on that piece of shit. I have to believe that because of the amount they spent they MUST believe in the project, anything but full orthodoxy to the cult of Roberts would be kicking themselves in the ass hard. Sunken Cost. Seriously for 30K you could buy a used airplane and take flying lessons for real. Why would anyone with that kind of cash to burn waste it on some video game. It's mind boggling.
Could you imagine being a whale, having spent 30K on a video game, Roberts is in front of a Grand Jury, up for a possible indictment, You have to stand in front of a bunch of people and cop to the fact that you did this and Roberts took advantage of your gullible nature. It would be like admitting to masturbating in front of a bus of Nuns.
I'm impressed you spent $500. But as you say, this whole mindset is foreign to me. I'm Backer #20XX (I'm really not going to log in to check) for the price of $35. I think that was the second day of the campaign which feels like ancient history at this point. Never spent another dime on it since then because it seemed bizarre to me to pay for ships that didn't even exist for a game that you couldn't even play.
But here we are with, as you say, people tens of thousands in the hole. Mind boggling.
PC Gamers write-up (http://www.pcgamer.com/star-citizen-expressive-faces-space-fashion-and-boldly-going-beyond-30/) Star Citizen: expressive faces, space fashion, and boldly going beyond 3.0
It doesn't.PC Gamers write-up (http://www.pcgamer.com/star-citizen-expressive-faces-space-fashion-and-boldly-going-beyond-30/) Star Citizen: expressive faces, space fashion, and boldly going beyond 3.0
I'm not a gamer - I'm a long-time software developer interested in this ongoing trainwreck - but maybe a gamer will explain to me: What's the big deal to gamers about buying clothes for your avatar and choosing which clothes to wear in the morning and dressing your avatar before going out to select a ship? I don't get it. Are the kind of people who want to play space sims, space combat, space "careers" like cargo, mining, etc., or FPS-in-spacesuits whether on a station or boarding a ship the kind of people who want to dress up their dolls? I wouldn't have thought so, but this article makes it sound like a major feature, which I don't get.
I'm not a gamer - I'm a long-time software developer interested in this ongoing trainwreck - but maybe a gamer will explain to me: What's the big deal to gamers about buying clothes for your avatar and choosing which clothes to wear in the morning and dressing your avatar before going out to select a ship? I don't get it. Are the kind of people who want to play space sims, space combat, space "careers" like cargo, mining, etc., or FPS-in-spacesuits whether on a station or boarding a ship the kind of people who want to dress up their dolls? I wouldn't have thought so, but this article makes it sound like a major feature, which I don't get.
Is it possible to stealth hijack a ship so all the oxygen goes out?
CR: You mean decompress the ship? Yeah, it will definitely be possible. If you blow a door open, then all the atmosphere inside will go out
So everybody dies?
CR: Well they need a suit on, if they have a suit on they won't die. But if they don't have their helmet on, they better get one on very quickly. Depending on the scale of the ship you would probably be able to vent the ship from the pilot's seat. That won't be in 3.0, but in 3.0 you will be able to blow doors and atmosphere will go out of the ship.
And is player stealth going to be possible?
CR: Yeah we're definitely going to be modeling stealth in terms of if you're quiet you can also keep your signature low. Certain suits, light armor, they'll be much better than medium or heavy armor which would have bigger EM signatures and also worse for trying to keep quiet. So yeah, stealth is definitely part of our plan. It's not going to be fully in 3.0, but after 3.0.
How does the Reclaimer processing room work? Is there a minigame to salvage ships or is it automatic?
CR: No, we're gonna have actual gameplay. First of all if you see wreckage you need to go out there and separate the items. Like a gun attached to a blown up wing you'd have to detach the gun and recover it as an item you can sell. Then you can salvage the actual debris and turn that into the equivalent of iron ore and then you can go sell it.
How about docking? Is it still there?
Yes, we are planning on doing docking. I don't know if we showed on the Idris but there's a whole docking airlock and docking collar. Like if you have an Idris and you park at a space station, it's too big to park at an actual pad. So like an airplane at an airport, you have an air-bridge, we have a version of that.
What about the soundtrack? Will the soundtrack be released before SQ42 or after?
CR: We'll do a soundtrack for SQ42 on release of SQ42, but we're also seeing a lot of music in SC. We'll probably have several releases along the way with that.
Are you working to expand Star Marine?
CR: We're working on an additional Star Marine level that will involve planetary combat. So that will be fun. We're always working on FPS features. Our goal on the FPS side is that you can try out Star Marine in competitive matches but also so it works in the the PU is to have the FPS we're doing equivalent to even what a dedicated FPS does. But on a slower more tactical/realistic side. As in [?] all the way to ARMA or something, but it's not just straight Call of Duty. That's why we're having stamina, suit punctures, stealth.
Is Death of a Spaceman still accurate for today's plans?
CR: Still the same plans. We're gonna do that.
Can we still hire NPCs to help man our ships?
CR: Yes, there will be, not in 3.0, but we are planning that. Like we showed the Idris which had 12 players and it was 6 on each ship and it was nice and close. In Squadron we have 18/19 NPCs just on the ship manning it. I suspect for the bigger capital ships like the Idris and above, and even the smaller ones, you'll have an NPC crew as well as your friends playing with you. So yes, you will be able to hire NPCs.
Will there be Russian localization?
CR: I don't know. Honestly it's just too early to say. We're building in the ability to do localization, but in terms of plans right now, it's too early to say. It also depends how we do it. If we can get community helpers to do it, maybe we can localize in more languages.
Yes, we can help.
CR: Well that's great, we just need to put a system in place for it. We're still working in support. So not quite yet, but that's our goal.
I have to say, it must be great for him to just be able to say YES to everything as long as he caveats it with "not in 3.0". Not in 3.0 and definitely no idea when, but the concept exists in his head! Almost as good as being in the game.
Just so we don't lose it, and can refer to it later, I am posting [redacted] (Shillizens) write-up about their June 2017 studio visit (https://www.redacted.tv/erin-roberts-interview-foundry-42-uk-tour-star-citizen-alpha-3-0-beyond/). Read it. It's amazingly hilarious, now that we've seen what happened at GC2017.
A revenue stream for them will be selling UEC for the game once it’s live, some people will play a lot OR grind mission to earn credits
Just so we don't lose it, and can refer to it later, I am posting [redacted] (Shillizens) write-up about their June 2017 studio visit (https://www.redacted.tv/erin-roberts-interview-foundry-42-uk-tour-star-citizen-alpha-3-0-beyond/). Read it. It's amazingly hilarious, now that we've seen what happened at GC2017.
hmmQuoteA revenue stream for them will be selling UEC for the game once it’s live, some people will play a lot OR grind mission to earn credits
Aaah now i get it.
They are going to be able to pay for all these servers by selling UEC to players.
The fewer missions players complete the more likely they are to buy UEC from CIG.
This explains all the challenges they had trying to complete the mission in the Gamescon Demo.
You are meant to fail it and crash your buggy so you have to buy UEC instead of earn it.
But it's not :10bux: Pay-to-Win :10bux:
No, not at all. :laugh:
You might want to remove that tweet. The GST currently applies to all digital goods as of 1 July 2017. It's the GST on physical goods that has been delayed, and in that case this will apply from 1 July 2018.
The Australian goods and services tax (GST) applies to international sales of services and digital products provided to Australian consumers. This means overseas businesses will be required to pay GST on these sales from 1 July 2017. (https://www.ato.gov.au/Business/International-tax-for-business/GST-on-imported-services-and-digital-products/)
Technically, that is true. The article itself however is partly wrong. By still referring to it, you could be blamed for FUD and misleading backers etc. I wouldn't give them more ammo if it's not nessescary if I were you. But it's not wrong to tweet about it no. It's more of a "mweh" kinda feeling about it.
If they would correct the article, then it would be a good reference. It's no biggie, but still, it now has a ring to it if you know how to catch my drifiting thingy here so to speak of
BTW, as I just mentioned in the previous comment - I am a long time software developer. Compilers and dev tools, desktop apps back when desktop apps were the thing, major scalable backend services for e-commerce companies, etc.
So when I tell you that reading the transcript of CR explaining how far they've gotten with SC and what's being shown and what's coming was without a doubt the most transparent and poorly done and blatant session of all off-the-cuff excuse making/obfuscation/bullshitting/outright fabrication I've ever heard then I mean the most over all the hundreds if not thousands of such things I've listened to from junior and senior developers and program managers over 40 years. (And I've done it a few times myself over that period, though, better, I flatter myself.)
Also: Stuff. Stuff. Stuff. And more stuff.
The most crowd-funded game in history, and which dominated the news for so many years, isn't even a media footnote now.
The most crowd-funded game in history, and which dominated the news for so many years, isn't even a media footnote now.Nobody of the clickbait people want to touch it after the Escapist disaster.
I can guarantee that CIG are neither registered for nor paying Australian GST to anyone.
Wow, I wonder what people will make of this article which has popped up on GamaSutra:
Star Citizen Has a Huge Development Cost Problem (http://www.gamasutra.com/blogs/MattBrady/20170817/303892/Star_Citizen_Has_a_Huge_Development_Cost_Problem.php)
Wow, I wonder what people will make of this article which has popped up on GamaSutra:
Star Citizen Has a Huge Development Cost Problem (http://www.gamasutra.com/blogs/MattBrady/20170817/303892/Star_Citizen_Has_a_Huge_Development_Cost_Problem.php)
Star Citizen: A Close Look at the Cash (https://www.gamasutra.com/blogs/MattBrady/20170901/304964/Star_Citizen_A_Close_Look_at_the_Cash.php) - PT-II
I think it's like playing poker. Last bets before ya show em. If this collapses so does his entire life. No job, No career, who knows maybe no wife.They don't need a job anymore, thanks to "crowdfunding" the couple amassed quite a bit of wealth. They already sold the Star Citizen IP with all assets off to a bank for a loan, so the golden parachute is ready, too. Really, you don't have to pity the people at the top, they are more well than ever.
I think it's like playing poker. Last bets before ya show em. If this collapses so does his entire life. No job, No career, who knows maybe no wife. So he throws all his reserves at it trying to get 3.0out and that it will increase consumer confidence and save the operation through a reemergence in citizen spending. I have no doubt that the shift in the mood of the rank and file backers has hit Roberts interests hard. It seems as if his scope of work was predicated upon continued levels of backer funding. Somehow he seems befuddled as to why people are withholding support.
I don't understand it, He always said that the backers are effectively the publishers and you guys will tell me when to stop (scope creep). It looks like they are telling him pretty loud and clear. Yes the chart shows a bump in funding but we don't know if it's true, and we always expect a big bump in funding after conventions, plus he sold a new pixel dream bauble for sale.
So in short this is like Hitler's Battle of the Bulge, throw everything at it and try and save the project. So goes my theory. Once again, If Roberts had not unilaterally stripped the backers, his partners, of the financial transparency he had promised, everybody would know where things stand. Regardless of whether he was trying to conceal a weak financial position, or he was covering up something much worse, he undeniably had his motives for stripping backers rights and reneging on his end of the bargain. Too bad backers did not realize that this was not going to be the last deal Roberts would break with his backers.
Who knows, I would not mind seeing a poll to see why backers are slowing down with their pledges, is it the missed deliveries, his breaking trust by reversing his previous promises or something else? Time will tell.
I hope Derek does a tell all forensic investigation book called of the"Death of a Starman" doing a blow by blow on the rise and fall of the largest crowd funded game ever. Nobody could possibly do a better job telling the story than Derek.
New article on PCInvasion:
https://www.pcinvasion.com/star-citizen-3-0-bugs-continue-gamescom
They end the article with a nice bit of sarcasm -
"Star Citizen development continues to chug along and CIG is still pushing their ship sales to bring in the cash. Nothing changes. 3.0 is now expected in October but don’t hold your breath, it’s looking a little ropey at the moment. 3.0 for 2018 perhaps? We urge you to throw as much cash at this as possible. Clear your bank out and sell the house. They desperately need the money to make this a functional game because 158 million is not enough."
Complete with delusional comments:
"This is perfectly normal. Big testing events will always increase the bug list. This is good. It means 3.0 will be polished and stable. They are still on track time-wise, no one that knows how game development works did expected 3.0 before 2018 any way."
Wow, I wonder what people will make of this article which has popped up on GamaSutra:
Star Citizen Has a Huge Development Cost Problem (http://www.gamasutra.com/blogs/MattBrady/20170817/303892/Star_Citizen_Has_a_Huge_Development_Cost_Problem.php)
Star Citizen: A Close Look at the Cash (https://www.gamasutra.com/blogs/MattBrady/20170901/304964/Star_Citizen_A_Close_Look_at_the_Cash.php) - PT-II
It's very speculative, you only know the public crowd funded money and nothing else (and yes subscriptions and some other things are not reflected in that number). I find very likely CIG does have private investment in the back, it's rather logical if you look at Elite Dangerous, Dual Universe, Ashes of Creation and others all crowd funded yet most of their funds did come from investors.
One massive miss in your entire analogy is that companies can scale development, and unlike other companies where they have a set budget and once that runs out it falls into bankruptcy, CIG has one constant revenue generation from its ongoing crowdfund, so unlike other companies in said situation where mass layoffs lead to bankruptcy, CIG here can simply scale down the company to their income and continue development
So even if CIG runs out of money today, they can just adjust their operating costs to around 2 million a month, and the ongoing crowdfund would maintain their operations, this analysis (1) shows that steady income:
(1) https://docs.google.com/spreadsheets/d/1tMAP0fg-AKScI3S3VjrDW3OaLO4zgBA1RSYoQOQoNSI
Another flaw of yours is that CIG already admitted that there is a dependency on the money they keep crowd funding and they already made statements that if they weren't to get any more money, they would be able to finish SQ42 and the completion of Star Citizen would depend on the sales of the SP Campaign game, as well statements that they scale the number of people that work in CIG based on their monthly income. While they have cash reserves they do have one crowdfund and they will focus on that and only use the reserves if they don't crowdfund enough to cover their costs.
I have now read both parts of that article, which does indeed paint a very bleak picture, however the lone (as of right now) comment below Part 2 raises some points that I’m curious about. Instead of re-phrasing his points, I’ll just quote him here. I have not been following this debacle enough to know the answers, but I know that you have been.
you only know the public crowd funded money and nothing else (and yes subscriptions and some other things are not reflected in that number). I find very likely CIG does have private investment in the back,
One massive miss in your entire analogy is that companies can scale development, and unlike other companies where they have a set budget and once that runs out it falls into bankruptcy, CIG has one constant revenue generation from its ongoing crowdfund, so unlike other companies in said situation where mass layoffs lead to bankruptcy, CIG here can simply scale down the company to their income and continue development
So even if CIG runs out of money today, they can just adjust their operating costs to around 2 million a month, and the ongoing crowdfund would maintain their operations, this analysis (1) shows that steady income:
Another flaw of yours is that CIG already admitted that there is a dependency on the money they keep crowd funding and they already made statements that if they weren’t to get any more money, they would be able to finish SQ42 and the completion of Star Citizen would depend on the sales of the SP Campaign game, as well statements that they scale the number of people that work in CIG based on their monthly income. While they have cash reserves they do have one crowdfund and they will focus on that and only use the reserves if they don’t crowdfund enough to cover their costs.
The fact that Chris went on the record and said that if money stopped coming in, they could still finish Star Citizen from sales of SQ42, should be a huge Red flag for a lot of reasons. One of them being, after $160M, not only do they NOT have either game in any Beta state, but SQ42 hasn't been seen since Dec 2015. And to think that sales of a SPACE GAME which most of us believe will be disastrous if it ever gets released, is ever going to generate the $3M or so it takes to run all 5 studios, is hilarious AF. Not to mention that you can buy SQ for $45, and get SQ42 for an additional $15, for a total of $60 package. And to think they can sell SQ42 by itself for more than $29.99 to new buyers, especially since most of those who are entitled to it, already HAVE it, is the most hilarious thing ever.
"Long ago I stopped looking at this game the way I did when I worked for a publisher who gave me a fixed budget to make a retail game. I now look at our monthly fundraising and use that to set the amount of resources being used to develop this game. We keep a healthy cash reserve so that if funding stopped tomorrow we would still be able to deliver Star Citizen (not quite to the current level of ambition, but well above what was planned in Oct 2012)." Chris Roberts, Sept 2014 (https://robertsspaceindustries.com/comm-link/transmission/14184-Letter-From-The-Chairman) after raising $54M.
"First of all, we always have a decent amount of money in reserve, so if all support would collapse, we would not suddenly be incapacitated. We plan the scope of the development based on what arrives monthly by the people to support. I’m not worried, because even if no money came in, we would have sufficient funds to complete Squadron 42. The revenue from this could in-turn be used for the completion of Star Citizen." Chris Roberts, Jan 2017 (https://www.pcinvasion.com/squadron-42-fund-star-citizen-cash) after raising $141M
These are statements from the guy who raised $65M in Nov 2014 and which was all he said he needed to build the over scoped project. And after raising double that - even with the funding chart discrepancies - is talking about contingency plans if money stopped coming in. Because yeah, that's totally normally and not at all disturbing.
They end the article with a nice bit of sarcasm -
"Star Citizen development continues to chug along and CIG is still pushing their ship sales to bring in the cash. Nothing changes. 3.0 is now expected in October but don’t hold your breath, it’s looking a little ropey at the moment. 3.0 for 2018 perhaps? We urge you to throw as much cash at this as possible. Clear your bank out and sell the house. They desperately need the money to make this a functional game because 158 million is not enough."
Thanks for the mention Derek. Good to see some like minds on this. The frustrating thing is, I want Star Citizen to succeed, even though I'm not a backer. If it fails, the repercussions for game crowdfunding could be quite severe. I'd hate to see crowdfunding slow for games as a result of all of this. Seems like gamers have been burnt quite a few times lately from all sides. AAAs like Mass Effect Andromeda, to No Man's Sky to Star Citizen.Crowdfunding never was viable for video games and Star Citizen proved this.
Crowdfunding never was viable for video games and Star Citizen proved this.
People keep on pointing to NMS as an example, but that's not fair. NMS did deliver what they promised.
We're getting a little off-topic here, but...Crowdfunding never was viable for video games and Star Citizen proved this.
There is nothing wrong with crowdfunding for videogames. People keep on pointing to NMS as an example, but that's not fair. NMS did deliver what they promised. It was the backer community that went wild with speculation and created their own version(s) of the game. Hello Games didn't - and most likey couldn't have - correct those wild visions. Since then, they have continued to build and support the game. They even included some of the elements the backers went wild about in their visions. And how about Frontier's Elite Dangerous? Or look at Dual Universe right now.
You just have to handle and manage it well. Something Chris is unable to do.
HG, especially Sean Murray, kinda did over-inflate the hype train by claiming or implying features that weren't there was going to in the game, such as multiplayer, desert worlds, and planetary physics.
Thanks for the mention Derek. Good to see some like minds on this. The frustrating thing is, I want Star Citizen to succeed, even though I'm not a backer. If it fails, the repercussions for game crowdfunding could be quite severe. I'd hate to see crowdfunding slow for games as a result of all of this. Seems like gamers have been burnt quite a few times lately from all sides. AAAs like Mass Effect Andromeda, to No Man's Sky to Star Citizen.
The fact that Chris went on the record and said that if money stopped coming in, they could still finish Star Citizen from sales of SQ42, should be a huge Red flag for a lot of reasons. One of them being, after $160M, not only do they NOT have either game in any Beta state, but SQ42 hasn't been seen since Dec 2015. And to think that sales of a SPACE GAME which most of us believe will be disastrous if it ever gets released, is ever going to generate the $3M or so it takes to run all 5 studios, is hilarious AF. Not to mention that you can buy SQ for $45, and get SQ42 for an additional $15, for a total of $60 package. And to think they can sell SQ42 by itself for more than $29.99 to new buyers, especially since most of those who are entitled to it, already HAVE it, is the most hilarious thing ever.
"Long ago I stopped looking at this game the way I did when I worked for a publisher who gave me a fixed budget to make a retail game. I now look at our monthly fundraising and use that to set the amount of resources being used to develop this game. We keep a healthy cash reserve so that if funding stopped tomorrow we would still be able to deliver Star Citizen (not quite to the current level of ambition, but well above what was planned in Oct 2012)." Chris Roberts, Sept 2014 (https://robertsspaceindustries.com/comm-link/transmission/14184-Letter-From-The-Chairman) after raising $54M.
"First of all, we always have a decent amount of money in reserve, so if all support would collapse, we would not suddenly be incapacitated. We plan the scope of the development based on what arrives monthly by the people to support. I’m not worried, because even if no money came in, we would have sufficient funds to complete Squadron 42. The revenue from this could in-turn be used for the completion of Star Citizen." Chris Roberts, Jan 2017 (https://www.pcinvasion.com/squadron-42-fund-star-citizen-cash) after raising $141M
These are statements from the guy who raised $65M in Nov 2014 and which was all he said he needed to build the over scoped project. And after raising double that - even with the funding chart discrepancies - is talking about contingency plans if money stopped coming in. Because yeah, that's totally normally and not at all disturbing.
The goalposts continue to shift. It started with the "we have all the money we need to build this huge project in a few years." Now it's "we can cover dev costs with forward sales;" or even "we have investors and potentially other revenue sources and can scale back operations to lower the burn rate."
In Jan 2017, Chris Roberts made the following statements:
“First of all, we always have a decent amount of money in reserve, so if all support would collapse, we would not suddenly be incapacitated. We plan the scope of the development based on what arrives monthly by the people to support. I’m not worried, because even if no money came in, we would have sufficient funds to complete Squadron 42. The revenue from this could in-turn be used for the completion of Star Citizen.” – $141M raised.
In Aug 2016 (at GamesCom), Chris Roberts made the following statements:
“..so, it’s our big end of the year release. er so er yeah, so we’re gonna get it out the end of the year; hopefully not on December 19th but, er, like last year….but it is a big one, so, not making er, I got shot for making promises, but er, that’s our goal.” – $118M raised.
In Sept 2014, Chris Roberts made the following statements:
“Long ago I stopped looking at this game the way I did when I worked for a publisher who gave me a fixed budget to make a retail game. I now look at our monthly fundraising and use that to set the amount of resources being used to develop this game. We keep a healthy cash reserve so that if funding stopped tomorrow we would still be able to deliver Star Citizen (not quite to the current level of ambition, but well above what was planned in Oct 2012).” – $54M raised.
In Apr 2013, Chris Roberts made the following statements:
“In the old model as a developer I would have captured 20 cents on the dollar,” Roberts said. “Ultimately that means I can make the same game for a fifth of the revenue, a fifth of the sales, and I can be more profitable, and I can exist on lower unit sales. I think that’s good for gamers, because crowdfunding and digital distribution are enabling more nichey stuff to be viable. It’s also allowing gamers to have their voice heard, and have their influence earlier in the process. You don’t really have your input into how Call of Duty’s being made.” – $8.6M raised
In Oct 2012, Chris Roberts made the following statements:
“Really it is all about constant iteration from launch. The whole idea is to be constantly updating. It isn’t like the old days where you had to have everything and the kitchen sink in at launch because you weren’t going to come back to it for awhile. We’re already one year in – another two years puts us at 3 total which is ideal. Any more and things would begin to get stale.” – $2.5M raised.
I have to wonder about SQ 42 as well. A lot of the systems and mechanics necessary for SQ42 are still being perfected in the Alpha. Chris let his imagination get way ahead of him on this and completely lost touch with what it would actually take to fulfill his promises.
They end the article with a nice bit of sarcasm -
"Star Citizen development continues to chug along and CIG is still pushing their ship sales to bring in the cash. Nothing changes. 3.0 is now expected in October but don’t hold your breath, it’s looking a little ropey at the moment. 3.0 for 2018 perhaps? We urge you to throw as much cash at this as possible. Clear your bank out and sell the house. They desperately need the money to make this a functional game because 158 million is not enough."
I've seen a couple reddit threads questioning the constant stream of new ship development, but they haven't put it together yet. It defies all logic to continue to dedicate resources to develop new assets when the existing ones aren't complete. It defies logic to run so many sales and discounts years before release. These things defy logic, unless this is an ongoing attempt to stimulate sales and keep cash flowing in. So has Chris lost his mind, or are they running every play to keep this thing afloat?
But even if they can manage a release, will it be as promised? Will they be able to afford any significant ad buys to promote the release? Will the community be able to avoid implosion before release? Backer reactions after the latest Alpha delay and gamescomm demo were surprisingly negative. I think many are beginning to turn against them. for a crowdfunded project that relies heavily on it's backers for Word-of-mouth advertising, that would be disastrous.
Thanks for the mention Derek. Good to see some like minds on this. The frustrating thing is, I want Star Citizen to succeed, even though I'm not a backer. If it fails, the repercussions for game crowdfunding could be quite severe. I'd hate to see crowdfunding slow for games as a result of all of this. Seems like gamers have been burnt quite a few times lately from all sides. AAAs like Mass Effect Andromeda, to No Man's Sky to Star Citizen.Crowdfunding never was viable for video games and Star Citizen proved this.
Yep, so long as you keep handing Robert your cash he will continue dicking the dog and wasting your money. Backers cant figure this one out. All they see it We must continue to support the project until its complete. Round and round it goes.
These backers are almost begging to be abused. No I don't think it's right but I have given up on helping them, now I just want to ridicule them. They are like battered wives who keep going back for more, ya cant fix stupid.
Thanks for the mention Derek. Good to see some like minds on this. The frustrating thing is, I want Star Citizen to succeed, even though I'm not a backer. If it fails, the repercussions for game crowdfunding could be quite severe. I'd hate to see crowdfunding slow for games as a result of all of this. Seems like gamers have been burnt quite a few times lately from all sides. AAAs like Mass Effect Andromeda, to No Man's Sky to Star Citizen.Crowdfunding never was viable for video games and Star Citizen proved this.
So how do you explain all the crowd-funded games which have been funded, developed, and released? And there are MANY of them.
The only thing that Star Citizen proves is that throwing money at a problem rarely solves it. Also, don't give money to scam artists and snake oil salesmen.
So now they're stuck with two largely incomplete projects, without an engine or features to power them.
So how do you explain all the crowd-funded games which have been funded, developed, and released? And there are MANY of them.In the classic funding model, the revenue of the one or two successful video game projects recoup the cost of other 8 or 9 failed ones (including ones canceled behind closed doors). This works well especially for consumers. There are too many failed video game projects, where customers not only ate all financial risk through crowdfunding, but also ended up with no product (game) at all. Giving money risking a 80+ % failure rate with happy accidents here and there is not a viable strategy for consumers. They also see nothing of the revenue if a projects succeeds, so it never evens out for them.
Also at least in case of Star Citizen I would argue it didn't went according to Kickstarter rules where you will have to have working prototype to be able to use the platform.
This works for physical items but in case of games you can just create some pretty rendered stuff and do your pitch. Star Citizen still don't have working demo of a game, they don't still have a working platform where to build their game on, they are still figuring that out. After 6 years.
Well, that was a trip down a memory lane. I went to check the original Star Citizen Kickstarter page: https://www.kickstarter.com/projects/cig/star-citizen
"Risks and challenges
We are aiming for a AAA game experience. But depending on the funding levels reached, we may have to limit the experience for the initially released game version. Nonetheless, Chris Roberts and his teams have shown consistently that they are able to develop epic story-based games. Even with our very limited self-funding we have been able to do already a lot of work which is why we can show you not just concept art and a cinematic trailer, but an extensive demo of actual game play. So, we are confident that even with limited means we will be able to deliver an amazing experience."
So you could maybe think that if they could show "extensive demo of actual game play" back in October 2012, they would have something more to show after 5 years that they showed at Gamescom.
I just found this Outpost 2 article: Star Citizen: Chris Roberts’ SCAM (https://medium.com/outpost2/star-citizen-chris-roberts-scam-90f34a5627ab)
And this one at Based Gamer is almost a year old, which makes it a funny read: Star Citizen Isn't A Scam, It's Ambitious (https://basedgamer.com/article/215/Star-Citizen)
Oh, back in June 2014 Chris was already not happy about being accused of scamming (http://www.mcvuk.com/news/read/chris-roberts-frustrated-by-star-citizen-scam-accusations/0133497). He's come a long way since :D
Yeah. I particularly like how Shitizens seem to think that the word "scam" started with me.
So how do you explain all the crowd-funded games which have been funded, developed, and released? And there are MANY of them.In the classic funding model, the revenue of the one or two successful video game projects recoup the cost of other 8 or 9 failed ones (including ones canceled behind closed doors). This works well especially for consumers. There are too many failed video game projects, where customers not only ate all financial risk through crowdfunding, but also ended up with no product (game) at all. Giving money risking a 80+ % failure rate with happy accidents here and there is not a viable strategy for consumers. They also see nothing of the revenue if a projects succeeds, so it never evens out for them.
I enjoyed many games, which didn't recoup their development costs and still got finished and released, because some investor took the risk and recouped the cost with the another bestselling blockbuster, which made insane amounts of money instead. That's not possible with crowdfunding when the developer runs out of money and closes shop.
I'm a critic of video game crowdfunding now, because i learned my lesson. What MattBrady is afraid of already happened, at least in my case.
I bet Chris Roberts will be gratified to hear that you are willing to keep funding the game you want for however many more years are required. Most of us realize that with their broken mish mosh patched up game engine they probably won't ever get anywhere close to delivering anything remotely close to what he promised, at all. Given enough time and other people's money he might push out his minimally viable product (very minimal, more like an alpha ) and walk away from it, happy that he won't be up on charges.
In the end, regardless of what you think about crowdfunding, this game is badly broken, low on capital, and is losing consumer confidence. It all points to it's demise. Sure there are people who will keep sending in money till the doors are shuttered but they just prolong the end.
First of all I only have $60 into this, and won't be spending anymore I never spend more than $60 for any crowdfunded game.
Don't regret spending the money 1 bit, and currently have no worries at all. Ask me again in 3+ years how I feel.
Anyways, Kickstarter/crowdfund have been a great thing for PC gaming.You're now repeating the Chris Roberts spiel of "saving PC gaming". PC gaming is doing really fine without the need to be saved by Kickstarter.
Without the crowdfunded games, I fear we would be left with the massive amount of garbage that the AAA market (which is easily 95% of AAA gaming) has been shoveling out for more than a decade, where they put creativity and innovation into the trunk, or with the massive amount of indie games where 95% of them are garbage, and even then the good ones have a low production values.Sturgeon's Law applies everywhere. Especially to crowdfunding and early access projects, which have the same share of complete crap if and when finished at all. The difference is that in the classic funding model the consumer decides if he wants to spend money on a complete and finished game, while with crowdfunding they are playing lottery. It's simply not sensible in the current state and without strict regulation.
The Crowdfunding games give a way for developers to be more into the AA market, where they can make great games with creativity and innovation in the drivers seat and have a much higher production value than indie games.The AA market is doing extremely fine without crowdfunding. I bought dozens of great AA games in 2017 alone, not a single one being crowdfunded (some not even possible with crowdfunding). However single-player focused AA games don't sell much on PC, because there the buzz is all about multi-player on PC. That's a property of the platform's audience, not some flaw in the funding model.
Anyways, Kickstarter/crowdfund have been a great thing for PC gaming.You're now repeating the Chris Roberts spiel of "saving PC gaming". PC gaming is doing really fine without the need to be saved by Kickstarter.QuoteWithout the crowdfunded games, I fear we would be left with the massive amount of garbage that the AAA market (which is easily 95% of AAA gaming) has been shoveling out for more than a decade, where they put creativity and innovation into the trunk, or with the massive amount of indie games where 95% of them are garbage, and even then the good ones have a low production values.Sturgeon's Law applies everywhere. Especially to crowdfunding and early access projects, which have the same share of complete crap if and when finished at all. The difference is that in the classic funding model the consumer decides if he wants to spend money on a complete and finished game, while with crowdfunding they are playing lottery. It's simply not sensible in the current state and without strict regulation.
And don't get me wrong. "I just spent $60" doesn't change that. For once, only spending $60 on crowdfunding projects doesn't get them funded. The whales are needed to make the whole thing work. Second $60 can buy a lot of great completed games, so throwing that at some "maybe in five years" is an inferior choice. There is no video game drought, even if some people feel like that.QuoteThe Crowdfunding games give a way for developers to be more into the AA market, where they can make great games with creativity and innovation in the drivers seat and have a much higher production value than indie games.The AA market is doing extremely fine without crowdfunding. I bought dozens of great AA games in 2017 alone, not a single one being crowdfunded (some not even possible with crowdfunding). However single-player focused AA games don't sell much on PC, because there the buzz is all about multi-player on PC. That's a property of the platform's audience, not some flaw in the funding model.
"Star Citizen
A bit of an oddity this one, Star Citizen stands out on its own as one of, it not the most demanding game in existence. We’re sort of inclined to let it slide as it’s still 87 years from release, but fans have been able to pay for play it for a good few years now. Originally created in the Crytek engine, Star Citizen moved to Amazon’s Lumberyard spin-off, while Vulkan support is also important. Star Citizen looks gorgeous, ambitious and humongous, but it’s also capable of crippling a GTX 1080 Ti at 1440p."
10 Most Demanding PC Games in the World 2017 (http://www.game-debate.com/news/23571/10-most-demanding-pc-games-in-the-world-2017)Quote"Star Citizen
A bit of an oddity this one, Star Citizen stands out on its own as one of, it not the most demanding game in existence. We’re sort of inclined to let it slide as it’s still 87 years from release, but fans have been able to pay for play it for a good few years now. Originally created in the Crytek engine, Star Citizen moved to Amazon’s Lumberyard spin-off, while Vulkan support is also important. Star Citizen looks gorgeous, ambitious and humongous, but it’s also capable of crippling a GTX 1080 Ti at 1440p."
10 Most Demanding PC Games in the World 2017 (http://www.game-debate.com/news/23571/10-most-demanding-pc-games-in-the-world-2017)Quote"Star Citizen
A bit of an oddity this one, Star Citizen stands out on its own as one of, it not the most demanding game in existence. We’re sort of inclined to let it slide as it’s still 87 years from release, but fans have been able to pay for play it for a good few years now. Originally created in the Crytek engine, Star Citizen moved to Amazon’s Lumberyard spin-off, while Vulkan support is also important. Star Citizen looks gorgeous, ambitious and humongous, but it’s also capable of crippling a GTX 1080 Ti at 1440p."
I see magazines are following the time-honored tradition of conflating "demanding" with "ineptly coded and grievously unoptimized" when referring to performance.
PC Invasion: Ex-CIG Star Citizen employee tells Derek Smart where to go (https://www.pcinvasion.com/ex-star-citizen-employee-derek-smart)
why did you spend time out of your life trying to dox a 24 year old programmer who was one of the most junior members of a team
PC Invasion: Ex-CIG Star Citizen employee tells Derek Smart where to go (https://www.pcinvasion.com/ex-star-citizen-employee-derek-smart)
And Derek, did you go there? :D
PC Invasion: Ex-CIG Star Citizen employee tells Derek Smart where to go (https://www.pcinvasion.com/ex-star-citizen-employee-derek-smart)
I love his attempt at presenting himself as an innocent cute little sheep:Quotewhy did you spend time out of your life trying to dox a 24 year old programmer who was one of the most junior members of a team
To me, this sounds like:
„I was young, I had no other choice, and I needed the money! Besides, I was so wet behind the ears, I didn't accomplish anything substantial during my time at CIG anyway. I was too innocent and clueless to be invited to any corporate wrongdoing, so you’re wasting your time singling me out. Nothing to see here, please move on… pleeeease!"
Star Citizen Update "akin to early access launch" (http://www.eurogamer.net/articles/2017-08-29-star-citizen-would-be-the-worst-scam-in-the-world)
I would love to be Roman Abramovich hanging out in the south of France but I don't have that much cash.
Star Citizen Update "akin to early access launch" (http://www.eurogamer.net/articles/2017-08-29-star-citizen-would-be-the-worst-scam-in-the-world)
I like how he says the public schedule is the internal one. I guess 3.0 did come out in 2016.
3.1 will let you buy ships as well.
I mean I feel where the guy is coming from but he’s just such a rampaging tool about the whole thing it’s pretty much impossible to have any sympathy. Most games you can’t invest hundreds or thousands of dollars into the product before it launches so if it gets delayed people will be let down but not invested. So comparing it to other AAA companies makes no sense. When people are invested they’re going to want a high level of involvement or inclusion with that investment. Taking customer’s money to fund your development means you forgo the right to really complain or be exasperated by their response when you keep delaying things.
STAR CITIZEN’S CHRIS ROBERTS IS ‘FED UP’ WITH GIVING 3.0 RELEASE ESTIMATES (http://massivelyop.com/2017/09/11/star-citizens-chris-roberts-is-fed-up-with-giving-3-0-release-estimates/) - MassivelyOp
Tell them how it is, Chris! That old farts, trying to make a visionary such as yourself conform to conventionalisms like dates and goals! Just because they handed you a few tens of millions, they think they are entitled to anything! Preposterous!
Release when you feel like it, or hell, dont release at all! Thst’ll teach them some godamn manners
Right now it's a very not-for-profit enterprise where we plough the money back in.
Star Citizen 3.0 update "akin to Early Access" launch
"It would be the worst scam in the world." (http://www.eurogamer.net/articles/2017-08-29-star-citizen-would-be-the-worst-scam-in-the-world)
A Star Citizen Player has Just Successfully Received a $45,000 Refund (http://www.game-debate.com/news/23720/a-star-citizen-player-has-just-successfully-received-a-45-000-refund)
A Star Citizen Player has Just Successfully Received a $45,000 Refund (http://www.game-debate.com/news/23720/a-star-citizen-player-has-just-successfully-received-a-45-000-refund)
Star Citizen backer gets huge $45,000 refund (https://www.pcinvasion.com/star-citizen-backer-gets-45000-refund)
Children that were born when Star Citizen was first announced are now approaching Kindergarten:vince:
A Star Citizen Player has Just Successfully Received a $45,000 Refund (http://www.game-debate.com/news/23720/a-star-citizen-player-has-just-successfully-received-a-45-000-refund)
Star Citizen backer gets huge $45,000 refund (https://www.pcinvasion.com/star-citizen-backer-gets-45000-refund)
Tired of waiting, Star Citizen guild gets a $45,000 refund (https://arstechnica.com/gaming/2017/09/tired-of-waiting-star-citizen-guild-gets-a-45000-refund/)QuoteChildren that were born when Star Citizen was first announced are now approaching Kindergarten:vince:
Here comes PC Gamer
http://www.pcgamer.com/star-citizen-backers-obtain-a-45000-refund/
Honestly, I can't believe there would be whale backers who haven't looked into SC for quite some time now. If you're in it for 100 bucks, that's one, but if you're in for a couple of thousands, I'd assume you check in regularly.
CIG issue a press statement saying the refund wasn't accurate.
They didn't accuse him of lying. They said the individual got a refund for $330 and not $45k. They did not say the corporate card account was not refunded $45k.
Imagine if you were a corporate card holder and bought your company a whole bunch of defective binders from an office supply company. You return them for a refund of $1000.
While you are at the store refunding them, you also get a refund for a stapler that doesn't work that you purchased personally, on your personal card for $12.
Then you tweet - hey I just got a refund for $1000 on my corporate card and the manager sees the tweet and checks his records. He then tweets out that the individual that tweeted only got a refund for $12, not $1000 alleged previously.
Doesn't make the original tweet less true.
Secondly, only original transaction records would be definitive proof and only one person has those. Other people can vouch, but who wants the death threats (from anonymous internetters) and threatened legal action (from CIG for tortious interference)that would result from doing so.
Not many people.
lol, so that happened. fake $45k refund :doh:
lol, so that happened. fake $45k refund :doh:
It's believed that the refund was real, CIG have diverted attention by only confirming the $330 personal refund the guy asked for, and said it went smoothly without issue, but not said anything about the $45k at all. You can clearly see the 4 valid purchase codes, so we know CIG is hiding something for a fact.
By the way, there is a screenshot that is going around in a chat that includes Derek, where one of the members stated they have a folder full of fake refunds.
By the way, there is a screenshot that is going around in a chat that includes Derek, where one of the members stated they have a folder full of fake refunds.
The guy that made it admitted it was a joke on the forums already
By the way, there is a screenshot that is going around in a chat that includes Derek, where one of the members stated they have a folder full of fake refunds.
The guy that made it admitted it was a joke on the forums already
ok, so not fake, taken out of context.
Was it these forums?
By the way, there is a screenshot that is going around in a chat that includes Derek, where one of the members stated they have a folder full of fake refunds.
The guy that made it admitted it was a joke on the forums already
ok, so not fake, taken out of context.
Was it these forums?
No it was the refunds subreddit
Chaos Mistress is the spokesperson and main author to The Chaos Rift Websites. Avid gamer and passionate about outdoors, adventures and living life.Is this a real name?
QuoteChaos Mistress is the spokesperson and main author to The Chaos Rift Websites. Avid gamer and passionate about outdoors, adventures and living life.Is this a real name?
Since last night we having been looking more closely at this. As a result, following our investigation, I have come to the conclusion that the $45K refund is FAKE, and was part of a carefully orchestrated effort by this person to create drama. We don't know why yet - nor do we care.
So I have banned him (Mogmentum) from the server.
As I did with that Deloria scammer prick (http://dereksmart.com/forums/reply/4905/), I am currently writing an expose article because this was an irresponsible thing to do.
And while it's good for laughs, regardless of the fact that Goons had nothing to do with it, we simply cannot encourage this sort of thing.
CIG is screwing up all on their own, and we don't need crap like this to muddy the waters when in fact genuine backers are trying to get their money out of the project. The fact that CIG is actually issuing refunds, even though they can really legally say no (as per the ToS), is enough good faith to not cause these sort of distractions.
Since last night we having been looking more closely at this. As a result, following our investigation, I have come to the conclusion that the $45K refund is FAKE, and was part of a carefully orchestrated effort by this person to create drama.The $330 refund by the same person isn't a fake though, since it was officially acknowledged by CIG… that’s still right, right?
The $330 refund by the same person isn't a fake though, since it was officially acknowledged by CIG… that’s still right, right?We will never know.
**ATTENTION**
I released this official statement on my Discord genpub channel moments ago.
If you are willing to be consistent, and give those guys something to be pissed about, you should tweet something like:This would cause a cult short circuit cascade like:
BREAKING: 45K Refund was faked. Full expose in my upcoming blog.
So, basically, handle it just like you would do with other CIG stuff. Man, they won't like that :laugh:
And of course, our dear old friend Joe Blobers is there as well. Man, that guy is going to shoot his brains out when CIG collapses.
And of course, our dear old friend Joe Blobers is there as well. Man, that guy is going to shoot his brains out when CIG collapses.
wouldn't surprise me if it turned out that blobers is on the CIG payroll in some "unofficial" capacity.
Star Citizen - The $45K Refund Debacle (http://dereksmart.com/forums/reply/5807/)
Star Citizen - The $45K Refund Debacle (http://dereksmart.com/forums/reply/5807/)
lol, Kastenbrust exposed himself as a liar here, something I think I was the only one to notice, even before he got caught on this $45k fake refund.
Star Citizen - The $45K Refund Debacle (http://dereksmart.com/forums/reply/5807/)
lol, Kastenbrust exposed himself as a liar here, something I think I was the only one to notice, even before he got caught on this $45k fake refund.
Is that so? Please explain.
His ISP could just use dynamic IP's, most ISP's in Europe do making it basically impossible to IP ban people...
For shits n' giggles I ran a forensic text analysis against the pages of text on all three profiles; Moeis, Serendipity and ConfusedMonkeh... There's an 87% certainty rating that all 3 are the same person. Good enough for security services to convict terrorists. :cop: Further investigation reveals a similar historical time-of-day posting pattern. Interestingly the software thinks the user is male but with strong feminine traits and isn't very masculine (no joke) :laugh:
Star Citizen - The $45K Refund Debacle (http://dereksmart.com/forums/reply/5807/)
lol, Kastenbrust exposed himself as a liar here, something I think I was the only one to notice, even before he got caught on this $45k fake refund.
Is that so? Please explain.
It was this post
His ISP could just use dynamic IP's, most ISP's in Europe do making it basically impossible to IP ban people...
For shits n' giggles I ran a forensic text analysis against the pages of text on all three profiles; Moeis, Serendipity and ConfusedMonkeh... There's an 87% certainty rating that all 3 are the same person. Good enough for security services to convict terrorists. :cop: Further investigation reveals a similar historical time-of-day posting pattern. Interestingly the software thinks the user is male but with strong feminine traits and isn't very masculine (no joke) :laugh:
Pay particular attention to "Similar historical time of day posting pattern" and then look at the time of day posting pattern between myself and Serendipty.
Star Citizen - The $45K Refund Debacle (http://dereksmart.com/forums/reply/5807/)
lol, Kastenbrust exposed himself as a liar here, something I think I was the only one to notice, even before he got caught on this $45k fake refund.
Is that so? Please explain.
It was this post
His ISP could just use dynamic IP's, most ISP's in Europe do making it basically impossible to IP ban people...
For shits n' giggles I ran a forensic text analysis against the pages of text on all three profiles; Moeis, Serendipity and ConfusedMonkeh... There's an 87% certainty rating that all 3 are the same person. Good enough for security services to convict terrorists. :cop: Further investigation reveals a similar historical time-of-day posting pattern. Interestingly the software thinks the user is male but with strong feminine traits and isn't very masculine (no joke) :laugh:
Pay particular attention to "Similar historical time of day posting pattern" and then look at the time of day posting pattern between myself and Serendipty.
Right. But he was smart and talented enough to pull off an elaborate hoax that fooled a lot of people - including media. So that means he does in fact have some talent.
What's unclear is what the motivation was for using those talents to pull off a hoax of this magnitude.
e.g. hackers are some very talented people; getting caught doesn't make them any less talented.
Well, he also made boneheaded mistakes. I don't know if smart would be a good term to use, he has the skills to doctor up screenshots, though one of his screenshots was the first clue it was fake, and a video. he left way to many crumbs that only made his hoax last all of a day. Did it even last 24 hours?
And of course, our dear old friend Joe Blobers is there as well. Man, that guy is going to shoot his brains out when CIG collapses.
wouldn't surprise me if it turned out that blobers is on the CIG payroll in some "unofficial" capacity.
Well, he also made boneheaded mistakes. I don't know if smart would be a good term to use, he has the skills to doctor up screenshots, though one of his screenshots was the first clue it was fake, and a video. he left way to many crumbs that only made his hoax last all of a day. Did it even last 24 hours?
Of course it lasted more than 24hrs. Until I posted my article, nobody had ANY proof either way whether or not it was fake or not. They ONLY had a statement from CIG saying it was fabricated.
And if you actually looked at the shots and video, there were NO mistakes in them. None. So if you have any proof of this, and there's something that some of us missed, please post it.
Star Citizen - The $45K Refund Debacle (http://dereksmart.com/forums/reply/5807/)
Star Citizen - The $45K Refund Debacle (http://dereksmart.com/forums/reply/5807/)
Star Citizen - The $45K Refund Debacle (http://dereksmart.com/forums/reply/5807/)
These blog links doesn't work with Tapatalk.
Star Citizen - The $45K Refund Debacle (http://dereksmart.com/forums/reply/5807/)
These blog links doesn't work with Tapatalk.
http://dereksmart.com/forums/reply/5807/
Star Citizen - The $45K Refund Debacle (http://dereksmart.com/forums/reply/5807/)
:perfect:
Your best blog so far.
But for someone to go to the trouble to concoct such a story represents the kind of lengths Star Citizen’s haters will go to in order to discredit the team at CIG. That there is an entire community on Reddit dedicated to helping people pull as much money as they can out of the project as quickly as possible should come as no surprise. That it is filled with hateful imagery depicting members of the Star Citizen team is, frankly, disgusting. So, to, is Reddit’s abdication of any responsibility to police the communities that it hosts, but I digress.
Charlie can u point me to ONE such "hateful imagery depicting members of the Star Citizen team" in that refund sub Reddit? ktnx
This is precisely how wars start. Instead of linking to the clowns over on the official sub-Reddit, you have to jab those in opposing group
That they REGULARLY attack & harrass other backers, especially those expressing dissent, goes against the CIG narrative, right?
If they weren't doing that in the game's official sub-Reddit, and with impunity, there would be NO need for a separate refund sub-Reddit
What's next? Blaming "haters" instead of CIG, for the impending collapse of the project, and a total loss of $160m in gamer money?
That they are actively engaged in scamming gamers, isn't news. But the one time they're in the clear, it's a CIG slanted headline
Thing is, we're gamers. We don't forget. And we hold onto shit forever - and a day. We will remember.
It's akin to us calling the guys on official Reddit, "haters", when in fact not all are. Most of those guys just WANT the game they PAID for
There is a fine line between being honest & being unbiased. I wrote an article saying @DavidSwofford was right. I didn't have to, but I did
While you guys were busy writing words about something you have NO evidence of, other than CIG statements, we were doing the WORK
Derek, you know how to reach me. I'm eager, as always, to hear from you.
Some how you have replaced the key word in the subredit from "help" with "hate".
Charlie - I have, with the help of Derek and my financial advisor received a $11,000 refund, your comments in the article are not correct.
Hey CIG how's about a quick media release comment on my $11,000 refund? - I would welcome you to try and deny that.
QuoteCombat Theory posted:I would like to say both, but as for keeping it honest, we will just say legit refund.
If he goes all out on Twitter just after CIGs attempt to debunk the last one... He either has some serious brass balls or he's legit. Or both.
(https://twitter.com/CrushBoss/status/908496746602311680)
I had lunch with David Swafford (hence the tweet) dressed in my best Goonrathi t-shirt attire (Dark side of the Goon) and listened to all the lies. After the [REDACTED] interviews were finished (I was doing the sound work) I asked about the network code.
A single developer was called into the board room where Lando, Swafford, and myself had been recording. We were asked to turn off all recording devices as the newly arrived developer tried to explain with smoke, mirrors and a white board about network tech they A) Did not have and B) had not coded.
After the session had concluded I promptly flew home to Australia and applied for a refund, which I received 2-3 weeks later.
C.I.G literally saw my refund as a direct Goon attack and held out for quite some time in giving me my refund. This transaction was also discussed with CliffordAKAMiku and CIG representatives; legally I don't know where they stand here as this was a private transaction. In the end, after guidance from Derek, it took 2 Letters written directly to Ortwin Freyermuth (C.I.G Legal) by my Financial and Legal advisers before they gave up the cash.
-End-
So, Relay did an interview with Faceware here (https://relay.sc/article/an-interview-with-faceware)
It took them about 2 months to get that face shit into the game. What have CIG been doing for the other 14 months then?
So, Relay did an interview with Faceware here (https://relay.sc/article/an-interview-with-faceware)
It took them about 2 months to get that face shit into the game. What have CIG been doing for the other 14 months then?
Edit: it's not intended to say negative things in the comments. Mine got deleted and I immediately got banned :wtchris:
And I only said that it was too bad that SC would never see the light of day.
I'm guessing they will remove that whole article as soon as CIG crashes :cop:
Update: never mind, Relay is a fansite :doh:
Guinness generally puts effort in verifying world records.
https://www.engadget.com/2014/10/01/star-citizen-earns-guinness-world-record-for-crowdfunding-effort/
https://en.wikipedia.org/wiki/Star_Citizen#Funding_Milestones
Would they be able to verify the funding tracker?
Yes. But that would require CIG provide access to their books, as well as the data for the funding tracker. Neither of which they are going to do.Then I think Guinness should remove the entry from their records.
C.S: The communities surrounding Star Citizen are kinda in a war. There are people who feel connected to the game and they support it with thousands of dollars. There are also people who try to actively sabotage the project. Today, we wanna take a look how it could get so far. – The situation surrounding the game almost feels like a holy war.
M.G: Yes, this is how I perceive it as well. On the one hand, you have the supporters of the game, the convinced supporters. They aren’t naive, they aren’t entangled. Everybody can check the progress the project has made in the last couple of years. CIG is to a great extent transparent about the process. So, Chris Roberts just doesn’t disappear for six months and then returns, there is a steady stream of updates. These updates also discuss what problems they currently have. – Supporters of the game believe in the project and its vision. This is faith. – Regardless of the progress, they have shown over the time, there is still no proof that it can be done for sure. They have done technological progress, some of it really impressive and something you should have respect for but they also say that there is still a lot of work left to do and who knows, maybe they will hit a problem which they cannot solve.
C.S: I understand this point of view. It is really enjoyable to see how a project comes along. How it makes progress. – I think the more problematic position is that there are people who try to actively sabotage the project. – Also, people shouldn’t care how other people spend their money, it’s none of their business. I wouldn’t spend thousands of dollars in this way, but hey, not my business. – Why do you think is there this big counterreaction? Is it the big numbers? It is a big target and it is becoming bigger.
M.G: Maybe, it is really this «holy war»-thing. If somebody is so invested into something, it may cause them to react in this way. There is definitely a group of people defending things about the project that are completely indefensible because this group has most of the time no proof for their statements, that’s why it is just «faith». This is where you can say it is just greenness. On the other hand are the people who can easily attack these positions because the other side can simply not proof it. – Star Citizen gets a lot of «esoteric» support. The support of the fans is real. I have experienced it myself at various fan events. – I think that most people get upset about people who say that they are just following Chris Roberts blindly, however, I think that the supporters can differentiate between what Chris Roberts says and what can be done, what is currently in-game and what is still a long time away. I have talked to people who have spent thousands of dollars and to people who just bought the starter package for 30$ and all of them say that they think it is a project worthwhile supporting.
C.S: We already have seen other crowdfunded projects selling goals for thousands of dollars on their campaign page. We have experienced the rise and slight descent of Kick Starter in the gaming sector. It is not unusual for projects to have extremely expensive packages, but no other game draw this much attention to their funding model. Why is Star Citizen so controversial in this regard? Is there another component challenging it?
M.G: I think it is mainly the size of the project because we have seen other large games drawing the same sort of attention e.g. World of Warcraft. WoW was played by many players and there were always people saying that it just has «stupid quests», «stupid story», «only about loot» and «you have to pay a monthly fee for that» resulting in «are you stupid?» but yet there are many people who say that WoW was the best MMO they ever played, the best time of their life and they don’t regret it. So Star Citizen isn’t the first polarizing gaming project, we have already seen some in the past. – Star Citizen has drawn a lot of attention just by having numbers like 160$ million in funding. They have done also a lot of things correctly e.g. marketing and addressing the right audience. – The current culture of dialogue on the internet is predestined and kinda known for this sort of controversy.
C.S: Do you think that Star Citizen is damaging crowdfunding or doesn’t it matter at all?
M.G: I think that Star Citizen is already in its own category, so currently it doesn’t really matter how successful or unsuccessful right now is. There are positive examples in crowdfunding. There are negative examples in crowdfunding. He states that it is more important how the games in the middle-range (a couple of millions of dollars of funding) perform. However, he is certain that if Star Citizen would completely crash that nobody would invest more money into it. - People are sceptical about the game because of its delays, there is from time to time drama surrounding it (stuff leaving, Chris married to Sandi and so on). He points out that they are open with their development process, but you never really know what is happening internally right now, so this causes some uncertainties.
C.S: but most of the time you haven’t paid beforehand for the project.
M.G: correct. This is the big difference. - This is how these polarizing groups arise. On the one hand, there are many people focusing only on the negative things about the project (refunds, they have heard something about Chris Roberts which they don’t like, somebody leaving the team and so on). On the other hand, there are many people focusing on the positive news (milestone hit, technical problem solved, new ship announced etc.). He also thinks that it is inevitable for a project of this size to only have positive news. This is what is causing this polarization.
C.S: and as you already said, there is almost no evidence for statements made by both parties. - Thanks for watching.
"With backers continuing to plough cash into Star Citizen despite slow progress, Intel will have spotted a captive audience with a lot of expendable income so why not use it to help shift what will likely be expensive SSDs for the consumer market."
But I still don't get how this one works? When you buy that SSD, you get a copy of SC? Or can you buy that SSD with a discount thru CIG? Or when you buy that SSD and give your CIG accountnumber, you get a discount or does CIG get a couple of dimes?
Besides that, SSD's are supposed to be used with high disc access. I'd guess that a game like Scam Shitizen reads/writes the HDD pretty heavily so using a SSD would be stupid to begin with. So, what's in it for Intel? Do they actually believer CIG has a potential of 1.8m backers that will buy that SSD?
Makes you wonder exactly what he "played". Just like GamesCon 2016.
What is this magical mystery build that only seems to function in CIG Fantasyland?
Don't be too sure about that...Makes you wonder exactly what he "played". Just like GamesCon 2016.
What is this magical mystery build that only seems to function in CIG Fantasyland?
Yeah, it's likely that it's all the same "staged" bullshit. They set it up, then hand over the controls. I don't believe that these writers would just blatantly lie like that.
A CIG representative has since informed us that while they can't give us an exact date on 3.0's arrival, they "certainly hope it’s soon."
Now Derek, what have you done? (http://www.escapistmagazine.com/news/view/171005-Open-Letter-to-The-Escapist-Community)
Oeh, I so much do not want or need to have that SSD.
Optane costs a fortune per gigabyte. It doesn’t work well with laptops. It doesn’t work with desktops older than 2016. It doesn’t work on non-Intel systems. It’s not a magic bullet for performance. It’s superfluous on an SSD-only system. So what’s the purpose of an Optane cache drive?
There’s just one reason: to pressure you into upgrading your motherboard and processor to Intel’s latest. And in that regard, it fails miserably. There’s no reason to buy it unless you’re looking to get your feet wet with a cutting edge technology.
Right now, only commercial users should purchase Optane. The cache drive is a waste of time. However, it’s worth noting that Intel will bundle 16 GB sticks of Optane along with certain 200-series motherboards. So if you’re in the market for a new high-end motherboard, it might be worth a look. Everyone else interested in Optane, however, should wait until Micron releases QuantX. Not only will competition cause Intel’s ruinous per-gigabyte prices to fall, Micron’s product isn’t a first-generation design.
10 Reasons Why Intel’s Bleeding-Edge Optane Drive Is a Rip-Off (http://www.makeuseof.com/tag/reason...-drive-rip-off/)
So basically, it's a useless piece of trash that no one should invest in. Just like SC!10 Reasons Why Intel’s Bleeding-Edge Optane Drive Is a Rip-Off (http://www.makeuseof.com/tag/reason...-drive-rip-off/)
Strange... the article is gone?
Edit: Looks like the URL was truncated in the middle: http://www.makeuseof.com/tag/reasons-why-intel-optane-drive-rip-off/ (http://www.makeuseof.com/tag/reasons-why-intel-optane-drive-rip-off/)
PC Invasion have an article on CitizenCon (https://www.pcinvasion.com/star-citizen-citizencon-2017-report). Good article, balanced and critical, well done that guy - he's going to get a lot of shit from the backers in the comments.
Even though gaming isn't the ideal workload for the Optane SSD 900P to show off its performance, Intel is marketing the 900P to gaming enthusiasts. They're bundling a code for the game Star Citizen with the 900P, and including a new in-game spaceship variant as an exclusive item for Optane SSD customers. Intel has partnered with Star Citizen developer Roberts Space Industries (RSI) to hold a launch event for the 900P at CitizenCon 2017 today, which they are streaming live on Twitch and YouTube. Attendees will have the chance to playtest the Intel-exclusive Sabre Raven ship, but it is still undergoing final QA and will not be immediately available to Optane SSD 900P customers. The web page for redeeming the Star Citizen game code had not gone live as of the time of writing, so I was unable to attempt any testing with the game. (ed: I remember when AMD was offering a Star Citizen bundle in 2014 as well. The game still hasn't shipped.)
At the media briefing for the 900P, an RSI representative said they are exploring ways to optimize the Star Citizen experience on Optane SSDs, but not many specifics were provided. One approach under consideration is using less compression for some game assets, freeing up CPU time but relying on high storage performance. It didn't sound like this work was close to release. In the game's current state, RSI claims they've seen load times improve by 20-25%, but they didn't specify what other storage device they were comparing against.
Even though gaming isn't the ideal workload for the Optane SSD 900P to show off its performance, Intel is marketing the 900P to gaming enthusiasts."Gaming enthusiasts" are usually stupid underage people with a big parent's wallet to spent money from.
Star Citizen Continues to Look Incredible and Impossible (https://motherboard.vice.com/en_us/article/43n3k3/star-citizen-cities-planets-citizencon)
The space sim Star Citizen isn't a finished game so much as it is a collection of promises and dreams held together by impressive tech demos and gameplay videos.
Star Citizen Continues to Look Incredible and Impossible (https://motherboard.vice.com/en_us/article/43n3k3/star-citizen-cities-planets-citizencon)QuoteThe space sim Star Citizen isn't a finished game so much as it is a collection of promises and dreams held together by impressive tech demos and gameplay videos.
Yeah, agreed.
This has to be the best description of the "game" in one sentence that I've heard in a while.
Star Citizen Continues to Look Incredible and Impossible (https://motherboard.vice.com/en_us/article/43n3k3/star-citizen-cities-planets-citizencon)QuoteThe space sim Star Citizen isn't a finished game so much as it is a collection of promises and dreams held together by impressive tech demos and gameplay videos.
Yeah, agreed.
This has to be the best description of the "game" in one sentence that I've heard in a while.
This is a fun read (http://www.pointandclickbait.com/2017/10/how-much-for-cigarettes/) :D
”So! Star Citizen’s huge — it’s an independent game being developed purely through crowdfunding...”
“Um — so there’s no publishers involved...”
”This is all through the brainchild of Chris Roberts who was one of the creators, uh — one of the creators THE Creator of Wing Commander, one of the most popular space sims that’s ever been, really...”
”Um — so Star Citizen itself is an epic first-person experience and you exist within a Universe that has hundreds of systems* with just as many planets**. And these planets can have cities on them***, they can have wildlife on them****, they can just be barren rocks, you can build outposts*****! You can explore! You can battle other NPCs!****** You can battle other players. You can be in a multiplayer ship. You can be in a single player ship. So basically it’s a sandbox universe. We give you the tools and it’s up to the players to basically play how they want.*******
******* If by “sandbox universe” you mean one with no planets, moons, wildlife, or outposts in a space sim with half-baked flight models, unkillable bugs, unstable servers and choke-prone networking, and a smattering of NPCs with non-functional A.I., then sure... Why not?
Nothing from our German friends? You know, the ones who played a brilliant 3.0 long before us mere mortals got this PTU release...
To rational people outside the world of Star Citizen, a line has been drawn already when you could buy virtual ships for $750 before they are implemented in the game. This is just another absurd level of microtransactions that make Star Wars Battlefront II look like baby time frolics.:laugh:
Which article was that exactly? I would think they now deserve some dirt rubbed in their faces continually as to destroy any credibility in this matter or any other. Too many of these media outlets are in Chris Roberts pocket. There can be no other reason to fabricate the "truth" like they did/do. We knew they were lying but I wonder how many spent based on the false hopes and expectations created by stories like this?Reporting on video games was never more than industry marketing in disguise. Some people calling themselves "game journalists" doesn't change that.
There was also someone from, I think, the states who was supposedly shown the 3.0 build and wrote an article where he was highly impressed with the space -> planet transition and so on with that nonsense. In his defense, I don't think he was shilling, I think he was just duped by the crobbers hype machine. It takes a certain amount of exposure to the SC reality sphere to see the gaps in the facade.
Of course, the gaps are pretty much gaping holes at this point.
Cynics may say that this land sale is a desperate cash grab from Cloud Imperium, who have been working on the crowd-funded game since 2011. That cynicism may be justified as Star Citizen has just reached US$172 million ($226.5 million) in funding.
Cloud Imperium, makers of Star Citizen released an update last week that lets players buy land claim licenses. For US$50 ($65.85) you can buy a 4km x 4km plot of land in the United Empire of Earth or, if you're feeling particularly extravagant, you can buy an 8km x 8km plot of land for US$100 ($134.64).
Re: Star Citizen Land Rush Nov 29, 2017, 18:47 HorrorScope
I got summ. Dad always said real estate is always a good investment and with the little land mass they have now, it's going to make bitcoins blush. Mark my words.
NicklePop
Excellent idea Chris.
I'm in baby!
Crowd funded > anything else
Sell me whatever .. make the best space game.
Joe is about to get killed because of all the work he still has to do, or shoot himself. But apparently he's still out there defending Chris. I'm awaiting the moment Joe doesn't show up in a comment thread when SC is mentioned.
Leonard French, a copyright attorney, is discussing the CryTek v CIG lawsuit in +2 hrs. The Usual Suspects are already in chat.
The usual, basically—although they’d better have an ace in the hole, because Crytek’s allegations look pretty foolproof at the moment.
This is well worth the read
CRYTEK V. STAR CITIZEN: A CLOSER LOOK (http://www.cgmagonline.com/2017/12/19/crytek-v-star-citizen-closer-look/)
If I read it correctly, he seems to have missed out sales of JPEGs = sales of the game .. whether or not it has been released.
CRoberts refers to it as released when he talks about continuous development etc...
I dont think a Jury would have too much difficulty saying hes selling a product and consumers are being ripped off ergo Crytek are being ripped off.
Bear in mind that in a Limited Liability Company any financial liabilities lie with the company rather than the owners. The simplest solution to make the lawsuit go away is to declare bankruptcy before the lawyers end up forcing you to anyway. I suppose the tell-tale sign of this occurring would be if the Roberts brothers and Ortwin were to start trying to cash out and/or move IP ownership around to try and protect at least some of the assets. Just a theory :)
CIG is now selling tanks for Star Citizen (https://www.pcinvasion.com/star-citizen-now-selling-tanks)
Nowhere in the Kickstarter or stretch goals were ground vehicles, let alone freaking tanks, ever mentioned.
CIG is now selling tanks for Star Citizen (https://www.pcinvasion.com/star-citizen-now-selling-tanks)
I think you'll have to buy something to shoot at too since there's actually nothing to attack to defend on the ground yet. You can defend your theoretical land claim beacon.
Chaptery two from Binky - Sunk Cost Galaxy - has gone online a few minutes ago.
Okay, fair disclosure: I've never met Chris Roberts, or (that I know of) anyone involved with SC. I've also never met Dean Hall, nor had any personal or business dealings with him.
Now, that DayZ bit: first off, as a mod, DayZ offered something playable and an experience found nowhere else. That's not true of SC, at least at the moment. People bought ArmA2 to play DayZ, and they did.
Second, the "shortcomings" have been mentioned before: ArmA (and OFP before it) has a huge map; without doubt more complex and populated than any "moon" SC has currently on offer. I personally like the pacing of longer times between highly lethal engagements. Sure, I also enjoy your face-shooter too, but they're very different things. It's like the violence of The Good the Bad and the Ugly vs. Black Hawk Down. Or hell, if you want a ton of death, take the Wild Bunch: in games where killing is the only meaningful action one person can do to another, the visceral impact of that action can vary depending on whether you spend 1 minute or 1 hour preparing for it.
Now, what about Dean Hall and BIS? My guess (and again, note my disclaimer above) is that he left when he figured out that there were a couple people ahead of him in line to get rich off of DayZ. But that doesn't mean that Marek and Ondrej == Chris and Erin. I mean, a modder for Bohemia Interactive went on an extended vacation to climb Mt. Everest, the proper way, from Nepal. I'll pause while you figure out how much that cost, and you can join me in imagining that BIS recognized what DayZ did for the company, gave DH a fat bonus, and tried to retain him. But at the end of the day, ArmA, the engine, and the development is run by other people, with other priorities, and as a middleware scripter, the only benefit he'd be getting by staying on would be that those issues in the past he used his scripting expertise to get around, now he'd maybe get someone who worked directly on the engine to fix, when the time was ripe.
So, yeah, BIS, in the business of doing military shooters and selling simulations to the military, now finds themselves with an unexpected hit on their hands, and the commitment to release it as a standalone, without a lead designer. They're not the kind of outfit that pays top koruna for some SH established game designer, nor could they compete in that market if they tried. But they've had a product that, while being disappointing in its current state (is it released now?), had a huge cultural impact, and has spawned a minor revolution in gaming.
That's completely different from the case of a washed-up FMV Cutscene director deciding he can produce and direct the BDSSE and taking over half a decade to deliver unplayable garbage.
Oh, and as an aside: I notice that the IMDB pages of the key players in this drama include every Star-Citizen-related Web Video produced. Do you think CIG is paying scale?
DayZ is a perfect example of unfinished work getting very popular and then stale, before getting actually finished and polished. Gamers moved on, because they were done with the mod, before it was beta.
This is the danger of staying to long in EA.
DayZ is a good example for a lot of things going wrong. But in the end like was said, Dean Hall seemingly was in a different positon. In one of his Streams for Stationeers he basically said he was only hired for 2 years - though there's propably going on a bit more in the background.
What i found always fascinating with those survival games is how they tackle the player behaviour. It's always interesting what's needed to get player cooperating, when there is no outside motivation. Games can fall because of bad incentives for certain behaviour and i personally doubt that someone who's baffled by crate droping ships, would be able to design a system that would in the end work out well.
DayZ is a good example for a lot of things going wrong. But in the end like was said, Dean Hall seemingly was in a different positon. In one of his Streams for Stationeers he basically said he was only hired for 2 years - though there's propably going on a bit more in the background.Well the point of my post wasn't discussing of what went wrong with DayZ.
Well the point of my post wasn't discussing of what went wrong with DayZ.
Let's look at the failed attempt on an Star Citizen MMO. Ever since Blizzard hit their goldmine with WoW almost everyone in the industry tried to repeat that success. Including Chris Roberts. These people didn't realize that it isn't 2004 anymore. A time predating social media, where people who got bored by their latest purchase had to drive to their local video game store to pick up their next game.
Nowadays gamers see something on YouTube or Twitch: "That looks fun, let's try it out" and with another visit to a digital storefront they are gone. It doesn't matter what exactly went wrong in your "ten year plan" for your space MMO: Most people wont stick for another decade to just your product. And that's the reason why you don't leave something for years in "Early Access": Because once it peaked in popularity, finishing and polishing it is just a waste of time.
How much crap will Roberts be able to see once the game is completed? Everything they needed has been purchased already.
Well the point of my post wasn't discussing of what went wrong with DayZ.
Let's look at the failed attempt on an Star Citizen MMO. Ever since Blizzard hit their goldmine with WoW almost everyone in the industry tried to repeat that success. Including Chris Roberts. These people didn't realize that it isn't 2004 anymore. A time predating social media, where people who got bored by their latest purchase had to drive to their local video game store to pick up their next game.
Nowadays gamers see something on YouTube or Twitch: "That looks fun, let's try it out" and with another visit to a digital storefront they are gone. It doesn't matter what exactly went wrong in your "ten year plan" for your space MMO: Most people wont stick for another decade to just your product. And that's the reason why you don't leave something for years in "Early Access": Because once it peaked in popularity, finishing and polishing it is just a waste of time.
You make an excellent point. There's definitely been a massive paradigm shift in the past decade with these (primarily indie) early access games being released for wide public consumption. Inside of that phenomenon, you have bizarre situations unfolding like you described, and I'll use Starbound as an example.And there is another issue with this model: Indie developers quickly jumped on the "community-driven development" train. Put some alpha into early access and then ask gamers what they want. Problem is: Gamers do not know what they actually want.
Having been born out of the popularity of Terraria (i.e. a sort of 2D Minecraft) Starbound brought a lot of neat, new ideas to the table (alongside many of other category contenders such as Crea, Darkout, Edge of Space, etc.) I put nearly a thousand hours into the game myself during its early access years, as did many others. Sadly, by the time the game went gold for initial release, the game's modding community and popularity had basically flatlined.
So, it wouldn't surprise me, that if CIG is even able to survive long enough to release a product that is far too little and far too late, the hype train will derail quicker than the right end of a classical bell curve, and nobody will even care enough to be surprised.I think Peak Star Citizen was already in 2015. Their supposed funding peak was in 2016. It's over already.
Eurogamer finally telling like it is. NOT! (http://www.eurogamer.net/articles/2018-01-02-star-citizen-alpha-3-0-lands-squadron-42-gameplay-revealed)
But alpha build 3.0 also brings a core feature set which makes Star Citizen more closely resemble an actual game than ever before.
Dinner with PC Invasion (https://www.pcinvasion.com/cig-holding-star-citizen-special-event-concierge-backers-charging)
If you backed more than $1000, you get to meet & greet Chris Roberts for another $350. God this is all so hilarious.
Missed this one just finished it, watched his previous video on Crytek/CIG lawsuit.
He is a lawyer and at the end says he would easily favor CIG in the lawsuit after reading the GLA.
Yes.
However...assuming the case isn't thrown out because Skadden sued the wrong shell company, to my inexperienced eye..
the GLA specifically forbids four of the five charges
the fifth depends on how the judge interprets "exclusively". Going with CIGs interpretation would create a hefty loophole in many a contract as many engine providers do like exclusivity to avoid diluting their technology.
I need to find time to watch that to see why he feels CIG is better placed.
Yes.
However...assuming the case isn't thrown out because Skadden sued the wrong shell company, to my inexperienced eye..
the GLA specifically forbids four of the five charges
the fifth depends on how the judge interprets "exclusively". Going with CIGs interpretation would create a hefty loophole in many a contract as many engine providers do like exclusivity to avoid diluting their technology.
I need to find time to watch that to see why he feels CIG is better placed.
I can't wait to see the look on these guys faces when this case carries on.
Wait for the judge's ruling on the MtD coming on Feb 9th. That's going to be the deciding factor.
I'm also reading the exclusivity clause as not meaning CIG has nessecarily to use said CryEngine. That doesn't render the whole contract void though.
That line alone isn't a defence against intellectual property infringement, nor having to pay certain fees - as they define what a relase means straight at the beginning.
Again i'm wondering about the RSI and CIG connection now.
A big company like Skadden normally shouldn't erroneously name a company to defend itself. I mean to unwashed masses like us the divide between CIG/RSI might be not pereceptible, but for a company that's working with original contracts... . Than again, and i might think to much in 4d Chess - a statement of RSI and CIG not being one and one not being part of a certain contract could come in pretty handy in certain cases. Especially when the defending site doesn't know you might want to make that a point.
It's complicated because they appear to be 17 different yet related companies all working on the same project and involving the same people, but with each having a different responsibility and area of focus. Amongst other companies, they might be equivalent to departments or divisions butt his way, Chris gets to file separate tax returns and gains the ability to swap funds between them as well as insulating himself from any fallout that may accrue.
I could see CryTek suing the "wrong" company but at the same time, I don't see the point in trying to hide which company they should be suing unless CIG think CryTek won't refile.
The "wrong company" defense is bullshit, and a non-starter. If you read the GLA, it actually names any/all subsidiaries of CIG as being party to the GLA.
When reading through the document links that you posted I noticed 16 listed companies. Is this normal for a game to have this many registered companies or is this another red flag?That's a sure red flag. You only need that much shell firms for money laundering, tax evasion and other shady stuff.
He states the GLA is a slam dunk for CIG.
The "wrong company" defense is bullshit, and a non-starter. If you read the GLA, it actually names any/all subsidiaries of CIG as being party to the GLA.
I missed that. What section is it?
That's a sure red flag. You only need that much shell firms for money laundering, tax evasion and other shady stuff.
Hello Kyrt,
Document 21 Filed 01/05/18 Page 1 of 4 Page ID #:234
https://drive.google.com/drive/folders/1mPjfXrjAf9RUq3_5cJgd-hF-I5XoCQta
Thanks...but isn't that just a list of "interested" parties? I don't think Beazley will have much to do with the GLA.
@Derek
You got any document showing that RSI is actually an "affiliate" as defined in the GLA ? I mean seemingly SQ42 isn't seen as an affiliate, but a third party.
And i don't think any lawyer would try to use such a defense, if they're actually one entity.
I mean you could totally be right here. But i don't think either of these law firms is employing bumbling idiots.
New Eurogamer article: Star Citizen, I am disappointed (http://www.eurogamer.net/articles/2018-01-09-star-citizen-alpha-3-impressions)
Really interesting comments so far - I don't think the cultists have noticed this article yet.
Thx for the link, interesting to see some media starting to question the CIG narrative.
Good to see a journalist has actually tried playing it :)
But as a picture-postcard-maker - as a demonstration of technology...
Thx for the link, interesting to see some media starting to question the CIG narrative.
Also nice to see someone (and at least Eurogamer is somewhat credible) point out that it's still just a tech demo (after 6 years).These clickbait sites always side with the winners. They hype up complete bullshit for years, then suddenly they always knew it was a turd.
These clickbait sites always side with the winners. They hype up complete bullshit for years, then suddenly they always knew it was a turd.
Thing that matters most is how many advertisement clicks it will generate, truth is completely irrelevant in this context.
It's good to see Star Citizen being treated as the big joke that we all know it to be. Hopefully the rest of the gaming industry will start to realise this as well.
Jan 18th Game Informer magazineYou know, in a bit of irony, the article "Ugly" section talks about the shut down of Marvel Heroes due to Gazillion Entertainment's collapse. For those who don't know what "Marvel Heroes" was, it was a MMO Diablo-clone with a Marvel-shaded coat of paint on it. Here's an article on how much how much that company screwed over it's employees when it all fell apart:
(https://i.imgur.com/fxRTWaM.jpg)
Tried to post this in another thread, but I think it doesn't like links, but tiny url seems to to work. A moderator at SC refunds Reddit posted this article.
It is a law researcher who works for a law firm point of view on this
https://tinyurl.com/y8373ott
If my legal action to review the UK video game tax breaks gets the go ahead by the courts next month then we could blow a massive hole in that budget because they will suddenly owe £10 million+ backdated tax break claims, with interest.
https://www.reddit.com/r/starcitizen_refunds/comments/7pse0k/cig_foundry_42_limited_has_filed_its_6_month/
but the same amount of money is disappearing into directors pockets ($2 million per director annually + salary (remuneration) + benefits)
Finally had time to watch the YouTuber Law video and read cgmagonline all these people on the surface paint a terrible picture for Crytek. Let's just say they are correct it seems so implausible to me that Crytek would have ever agreed to it. Unless they are incompetent at the highest levels which I have trouble believing.
It isnt a terrible picture.
Skadden are not involved in this if it were so open and closed.
Skadden have the GLA.
Hello StanTheMan,
I agree with you I just find very odd, reputation is not easy to get back and we have two guys putting it on the line via youtube. This includes all that are ringing alarms which I believe based on evidence have good reason for it. Myself also but in a much smaller way via the my own posts asking questions to SC Supporters. I only have one desire to see the financials and hope that it moves forward with great expediency.
So when all is said and done ... Skadden are here (being paid sure) but they are probably not here because this case is getting chucked out before it has started (they get a lot more $$$$$ as this progresses through the process, settlement or not)) The other side are throwing mud because they have little to lose at this stage.
Personally....I think CryTek have a fairly strong case to show that CIG are guilt.
HOWEVER....I am not convinced they will be able to show intent. Without that, they ha e to fall back on 10.7 for damages. Further, while I think they are guilty, there is a real question of interpretation with respect to what is one of the main charges...that CIG is using one license to develop two games.
Now, CryTek might have emails or other evidence to support their position.
I suspect they do. That would explain the tone I got from CIGs response...aggressive. Panicky. Desperate. OK....reading too much into it.
CryTek seem to have a strong case for four of the 5 charges. I'm just not sure they'll get much from the effort of doing all this.
I think that a lot of what CIG claims is window dressing. They know this is being tried in the court of public opinion and need to keep the whales onboard. Time will tell. When the fat lady sings we can all talk about it, until then everybody's opinions are worthless.
I do have to think that the only way CIG's reply could be true is if Ortwin sold Crytek on such a one sided contract that screwed Crytek badly. Is it possible that they relied on him solely in interpreting the contact and misled them as to its meaning? I doubt Crytek's lawyers would take the case if that were true.
I do have to think that the only way CIG's reply could be true is if Ortwin sold Crytek on such a one sided contract that screwed Crytek badly. Is it possible that they relied on him solely in interpreting the contact and misled them as to its meaning? I doubt Crytek's lawyers would take the case if that were true.
So it looks like if Crytek cannot provide evidence with communications between CIG and Crytek that shows that the contract has a different meaning than the "golden rule" the 3 points he mentions would most likely go in the favor of CIG.
Can a Judge dismiss dismiss some complaints of case while keeping others there? Or is it where if some things can be dismissed the whole complaint can be dissmissed? Or is it where if not everything can be dismissed than none of the case can be dismissed?
Robert Marks, a legal researcher for Bien Law, weighs in on the Crytek v CIG lawsuit.
Unlike those famous Youtube lawyers calling the PR laden bullshit that CIG responsed with a "slam dunk", this one is a more measured and unbiased take. Read it.
http://www.cgmagonline.com/2018/01/12/crytek-v-star-citizen-defense-lands/
suddenly lawyers who's very job is to disagree and argue opposite views are incompetent for not coming down on the 'right' side.
all we can say for sure is that clearly, an argument that is yet to be settled yet, and because crytek are spending money on this so you would expect they have some more firepower up there sleeve, i would be surprised if it got thrown out from just reading the very document that they are claiming has breached, especially after paying like $1000 an hour for legal advice.
The main criticism is that these YouTube lawyers came down on one side so soon. I don't think anyone will disagree with the more reasoned and measured approach from cgmagonline.
Sure, we wouldn't be so critical if the YT lawyers were siding with Crytek but right now they're feeding the hopes of (& pandering to) the toxic SC community.
Apparently today is the Crytek response day. This should be VERY interesting.
suddenly lawyers who's very job is to disagree and argue opposite views are incompetent for not coming down on the 'right' side.
The main criticism is that these YouTube lawyers came down on one side so soon. I don't think anyone will disagree with the more reasoned and measured approach from cgmagonline.
Sure, we wouldn't be so critical if the YT lawyers were siding with Crytek but right now they're feeding the hopes of (& pandering to) the toxic SC community.
Apparently today is the Crytek response day. This should be VERY interesting.
So, comprehensive reading wasn't your thing? Like, at all?
Well I read it and feel disappointed, it wasn't any kind of "nuclear" bomb that Derek alluded predicting, imo it was more like a firecracker.
If you only read a firecracker, you may need some glasses. The only thing that you can get from the response is that CIG is completely, utterly and totally fucked. Any other conclusion only means that you haven't read it correctly.
I disagree, and there is nothing there that puts it as CIG being totally F'd, imo. I know you guys will disagree because you guys seem to latch onto anything and everything that might be negative and then over exaggerate it. I have no love for this project and only got into this whole thing to see the drama unfold, and I want to see Crytek win this, but I don't go for the automatic exaggerations of anything negative that you guys seem to do, I try to keep things as objective as I can.
This is all i am going to say, cause I can already see things heating up here and bordering on attacks, and I do not want to get into that kind of crap.
In fact I'm just going to leave this place, cause I am finding this place to being very toxic towards anybody that doesn't share the same exact views as others, basically an echo chamber here.
I just finished reading it and I was surprised at how well they responded and it was easy for me to follow.
I not sure if I'm slightly biased due to being upset with CIG, but the response was incredible.
When I got to page 28 I was shocked at the evidence presented against Freyermuth.
After reading it I only wish we had a hidden camera at the CIG meeting to hear them discuss it.
I am just disappointed that they opted not to include the Ortwin waiver, but hinted that they would present it if needed by the court. Skadden has a strategy, so they're hanging that one over Ortwin's head for now.
French admitted has was wrong last week, I don't know why dense Star Citizen fanboys kept referring to his previous statements. He said he hadn't read the entire case, only a handful of documents on the livestream, and he could be wrong based on those facts, which he was.
Well apparently Leonard French already recanted his previous flawed opinions.
https://twitter.com/UnsafestSpace/status/954463514793578496
LOL!! he really did rage quit and deleted his account. wth?
I honestly don't know what he was expecting to find here :shrug:
He brought back some fond memories of Serenstupidity though...
Well apparently Leonard French already recanted his previous flawed opinions.
https://twitter.com/UnsafestSpace/status/954463514793578496
IMO Skadden wouldnt be peppering their complaint with intent if they didn't think it had long legs.
All good fun though isnt it. ?
I remember how long the Glider v Blizzard case took re WoW and that didnt have anything like as much potential for twists and turns as this showdown.
LOL!! he really did rage quit and deleted his account. wth?Ahhh... And here I was about to accuse him of being another Serenstupidity alt. :saddowns: But one thing was clear, both were cut from the same Shitizen-brand cloth of denial; "Facts be damned, CRoberts is infallible." :laugh:
If you only read a firecracker, you may need some glasses. The only thing that you can get from the response is that CIG is completely, utterly and totally fucked. Any other conclusion only means that you haven't read it correctly.
CryTek countered many of the points CIG raised...to a degree.
But, end of the day, this is still coming down to how a judge is going to interpret certain key phrases and what they mean under law.
CIGs MtD was never going to succeed but that doesn't mean they won't win.
33:00 Completely still disagrees with Crytek, says cig can use any engine to make the game.
35:20 still says crytek is not interpreting 2.4 correctly
51:12 states cytek claims can be blown out of water depending on interpretation of the license statement above 1. / 1.1
1:01 says crytek made a 24 page gla that is ambiguous, lots of mistakes have been made
1:08 new term "hammer and nail case" to try and push the one game narrative
1:09 Crytek admits they do not know if CIG is using their tech
1:20 thinks judge will take this to discovery, and the lawsuit is a lot of petty stuff, says the gla is terrible
Exhibit 2 defines a standalone game.
S42 seems to qualify...unless you want to argue that a standalone game that is marketed and sold as a standalone game that doesn't require Star Citizen to run somehow coiunts as using the Star Citizen client.
Part of discovery. Two days to switch engine is not a plausible statement...but it could be just marketing PR. But two days isn't enough time to test and modify and replace code and assets. LY and SE both started from similar bases, but both teams were boasting about how they'd rewritten 65% or more of each engine....that's gotta be hugely divergent, especially with certain fundamental aspects changed. Then again, there are some people who have reported decompiling the code and who report some CryEngine code still present. But it doesn't only matter if the code is or is not present now - but WHEN it was switched.
Has anyone noticed that while everybody is talking about this lawsuit nobody is talking about the failed state of the game?
That's what this is all supposed to be about. There is NO GAME.
CIGs MtD was never going to succeed but that doesn't mean they won't win.CIG/RSI/Ortwin already lost, when they got sued by CT. A win would have been settling out of court, without the public taking notice.
But it is, at the end of the day, a non compete clause. Even using LumberYard doesn't mean CIG is "in the business of" promoting or developing an engine.
Has anyone noticed that while everybody is talking about this lawsuit nobody is talking about the failed state of the game?
That's what this is all supposed to be about. There is NO GAME.
Regardless of the outcome of this lawsuit the fact remains that this is a money pit that has sucked up over 170 million dollars and has no end in sight. Admittedly should Crytek succeed it could hasten the demise of this sham masquerading as a game development.
Just create a kickstarter fund to buy Chris Roberts a Hot Dog cart and perhaps we will see him manage a business that matches his skill set.
Has anyone noticed that while everybody is talking about this lawsuit nobody is talking about the failed state of the game?Because it's dead, Jim. We're just waiting for Skadden to push it into its grave and pile on the dirt afterward.
That's what this is all supposed to be about. There is NO GAME.
Regardless of the outcome of this lawsuit the fact remains that this is a money pit that has sucked up over 170 million dollars and has no end in sight. Admittedly should Crytek succeed it could hasten the demise of this sham masquerading as a game development.
Just create a kickstarter fund to buy Chris Roberts a Hot Dog cart and perhaps we will see him manage a business that matches his skill set.
CIG/RSI/Ortwin already lost, when they got sued by CT. A win would have been settling out of court, without the public taking notice.
If Amazon cancels their AWS (to bar CIG/RSI/CR from using LY), they are never going to find another engine vendor willing to contract them.
doesn't look promotional to me
Are CIG "in the business" of promoting, developing, marketing, etc another engine?
No.
Are CIG "in the business" of promoting, developing, marketing, etc another engine?
No.
then explain there wtf they are doing in that lumberyard commercial ?
2.4 prevents CIG from being "in the business" of performing those actions. It's a non compete clause. CIG could not take the knowledge it gained from working on CryEngine and use that knowledge to produce its own engine.
But - so long as it isn't "in the business" - there is nothing there that really says CIG can't perform those actions so long as it isn't in the business.
It will be interesting to see if Skadden can make its interpretation stick.
I disagree that's just a non-compete clause; as does Skadden. Now we wait for the judge to decide.
(https://pbs.twimg.com/media/DTDv5KtWAAAf6mS.jpg)
2.4 prevents CIG from being "in the business" of performing those actions. It's a non compete clause. CIG could not take the knowledge it gained from working on CryEngine and use that knowledge to produce its own engine.
But - so long as it isn't "in the business" - there is nothing there that really says CIG can't perform those actions so long as it isn't in the business.
Yeah, 2.4 is really interesting, and it's been dismissed by the SC community (& YT Lawyers) as a non-compete clause. Which it is. BUT the key for me is the OR between selling OR licensing. So the question is: are CIG in the business of developing, supporting, OR promoting a competing game engine? Clearly the answer is yes to some if not all these points. At the very least they are now promoting LY.
I'm sure that there's enough ambiguity in the GLA to necessitate a court appearance. This won't be going away any time soon.
Curiously, SC Reddit seem to have completely ignored the Skadden response.
Because it's dead, Jim. We're just waiting for Skadden to push it into its grave and pile on the dirt afterward.
But naturally it isn't CIGs primary business, it could be counted as a side activity, therefore not falling under a non-competition clause - which the clause its written might encompass.
So to make it clear, i'm not saying it is business, but it might be business.
They are promoting LumberYard.
They are not "in the business" of promoting an engine.
Just because I bake a loaf of bread does not make me a professional baker. I would not be "in the business" of baking therefore any agreement that requires me to be a professional baker would not be actionable.
In case you haven't seen the latest Star Citizen trailer, which isn't even reflective of the game, read this.
https://www.pcinvasion.com/star-citizen-gets-new-website-and-trailer
after a 30k-backer asked for a refund, because he told he was lied by concierge-support
after a 30k-backer asked for a refund, because he told he was lied by concierge-support
If you missed the latest big news that Star Citizen is no longer an MMO, here is my latest
http://dereksmart.com/forums/reply/6239/
If you missed the latest big news that Star Citizen is no longer an MMO, here is my latest
http://dereksmart.com/forums/reply/6239/
FYI. The guy on the left is Andre Peschke who did the podcast I wrote about a few days ago
http://www.dereksmart.com/forum/index.php?topic=118.msg7693#msg7693
FYI. The guy on the left is Andre Peschke who did the podcast I wrote about a few days ago
http://www.dereksmart.com/forum/index.php?topic=118.msg7693#msg7693
SEC charges Theranos CEO with 'massive fraud'
(http://thehill.com/policy/healthcare/378394-sec-charges-theranos-ceo-with-massive-fraud)
You could quite literally replace Elizabeth Holmes with Chris Roberts, Theranos with CIG/RSI, and the drug with Star Citizen - and it would still work.
Yeah but that's on the SEC side. The on-going investigate lawsuits, as well as those that are sure to come now, will cost them big time.
"I asked Tony Zurovec, persistent universe game director for Star Citizen, about what level of protection players would receive. “UEE space will be routinely patrolled by security forces,” he says, “and just as they would respond to violence they'll react to the illegal extraction of resources from another player's property. However, security forces are limited, so unless a player is able to communicate such an infringement upon their rights to the authorities the odds of the transgressor being caught are remote."
What Star Citizen can learn from the Second Life players who break into houses and have sex (https://www.pcgamesn.com/star-citizen/star-citizen-land-claim-virtual-property-law)
Ho Lee Cow! Please read. :emote-lol:
Reddit has a thread on the video, not one person has picked up on the resolution change.
https://www.reddit.com/r/starcitizen/comments/85zbct/star_citizen_31_ptu_wave_one_is_here_performance/
So the physics are still a bit broken then :emot-laugh:
https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-1-0-initial-ptu-733018-patch-
OK, so other than some bug fixes, character customisation and some new ships what content have they actually added for gameplay? (and I don't count character creation as gameplay for a space sim)
Played Star Citizen 3.1.0 this past weekend.
My opinion remains the same.
It's FUBAR.
Patch notes show LOTS of check boxes in pre-existing issues with 0 material additions in terms of the features.
Performance & crashes are no better than 3.0.
https://starcitizentracker.github.io/
Reddit has a thread on the video, not one person has picked up on the resolution change.
https://www.reddit.com/r/starcitizen/comments/85zbct/star_citizen_31_ptu_wave_one_is_here_performance/
Does it matter? If the optimisations they've added work, that's a good thing.
And quite frankly, I'd expect some degree of improvement.
But that video still seems a little jerky to me, and they pushed a lot back to 3.2 in order to put in bug fixes and optimizations that really should have been in 3.0.
However..it is still too early to determine if there is any degree of FPS improvement. I can't help but recall all the tricks used by streamers in 3.0 to fudge their numbers.
I am a software developer. I don't see how going from 2K to 1080p amounts to "optimizations they've added work".
Because 40fps at 1080p is still better than 6fps at any resolution. I can easily see optimizations getting rid of one cap but still leaving other issues. If CIGs optimizations were enough to...say...get rid of limitations introduced because of the poor network coding (or at least mitigate it), that could still leave performance issues due to graphical resolution which may still indicate a performance cap.
A lot of people were complaining about poor performance irrespective of resolution. If resolution is now a factor, that....to me...indicates an improvement in performance.
The most that can be said is that the performances can't be compared on a like to like basis. That's important...but ultimately, the only measure of import is whether the game plays well for most players. In 3.0...it didn't. I think we can expect some degree of improvement in 3.1but it is too early to judge how much of an improvement there is. As I said, for all that he claimed performance had improved, the video still appeared jerky in places...to me anyway.
Because 40fps at 1080p is still better than 6fps at any resolution.
I'm very much interested to see if they can deliver any performance. But for a valid test you cannot alter anything in your test bed and then claim a performance increase. My contention is that he new his baseline fps with 2k, and for some reason he changes it after the update and then claims fps improvements makes everything he said null and void.
The real question is what is he calling 2k maybe (1440p)?
I'm very much interested to see if they can deliver any performance. But for a valid test you cannot alter anything in your test bed and then claim a performance increase. My contention is that he new his baseline fps with 2k, and for some reason he changes it after the update and then claims fps improvements makes everything he said null and void.
The real question is what is he calling 2k maybe (1440p)?
I disagree.
The game was unplayable for many before and the resolution had minimal impact.
If the game is optimised to the extent that changing resolution makes it playable then that is an improvement.
Yes...you can't do a like for like comparison. But if whatever optimizations CIG has added are seen as making the game generally playable, then a like for like isn't necessary.
This isn't a scientific double blind test. An exact comparison isn't necessary, mandatory or even particularly useful.
All I need to know is....is the game "playable"? Yes....1080p is skewing the result in CIGs favour, but since the existing situation is that the game is often unplayable no matter what the resolution is, having the game be playable at 1080p is still an improvement.
Whether there is actually an improvement is unknown right now. But as I said, I believe we can expect some degree of improvement in performance. It could hardly get worse ;)
But the point I am trying to make is simple...
Would you consider 40FPS at 1080 an improvement over 6FPS at 2k?
Would you consider 40FPS at 1080 an improvement over 6FPS at 2k?
I would agree but my question why is it better, since variables changed
then we do not have sufficient data. I did not see anything in cig documentation
concerning 1080p.
Would 1080p yield better fps pre-patch and do we have the data?
Since we do not have his fps before the patch then I cannot determine if it was the patch
or resolution change.
Would you consider 40FPS at 1080 an improvement over 6FPS at 2k?
I would agree but my question why is it better, since variables changed
then we do not have sufficient data. I did not see anything in cig documentation
concerning 1080p.
Would 1080p yield better fps pre-patch and do we have the data?
Since we do not have his fps before the patch then I cannot determine if it was the patch
or resolution change.
#2 pushes a LOT more pixels than #1.
It is game in which most of its bottleneck is CPU - not GPU - bound. At least the last time I checked.
he performance in 3.0 remains abysmal. At any resolution. Of course if you play at LOWER resolution, you will get better performance. ergo. drop from 2K to 1080p. That's the way it is with ALL games.
A guy claiming to get bad performance in 3.0 when running at 2K, says he's getting better performance in 3.1 when running at 1080p. He never made ANY statements related to his 3.0 performance at 1080p.
As a graphics programmer - even if I never played 3.0 or 3.1, none of that would make any sense.
The ONLY way to determine if in fact 3.1 has any performance improvements, is to run the game at the same resolution as 3.0, with the same config settings, in the same server environment (heavy vs empty), and in the same location (planet, space etc).
We don't really have enough information from this one test to determine if performance really has changed or improved.
But we cannot discount the "test" simply because of resolution changes for the simple reason, resolution wasn't an important factor in 3.0 and if it is now, in 3.1....that IS an improvement.
Other way around, or am I missing something?
It is a game where much of the problem with performance was caused by the CPU trying to deal with a deluge on network trafgic, most of which was irrelevant.
If the performance is now at a point where the GPU affects performance in a meaningful manner, that tells me the bottleneck has moved. It indicates that whatever kludge they put into place to filter the network traffic is having SOME impact to the point that the CPU can deal with the traffic it is receiving.
If that is the case, that would be an improvement over 3.0.
I like how Boredgamer think that the video with Andy Serkins that shows off ray tracing are somehow gonna be how it will look in SC. He even mention that its not even CY but UE, but that doesn't matter. :P
And impressive that he thinks SC will be able to implement ray tracing into SC.
That's not true. That's just been an excuse harped by CIG and carried by Shitizens for the past TWO YEARS.
The game's performance is affected in many areas, and networking is only a part of that.
And unless we see the game profiled in one of their dev shows, there is NO empirical evidence to support the theory that networking is primarily the main bottleneck.
Whatever networking improvements they made - if any - would affect ALL resolutions. So the guy won't have had to drop down to 2K to play it because network improvements aren't specific to resolutions.
Ah....so it IS true.
Quite bluntly...it doesn't have to be. It does appear to be a bottleneck, it does appear to have a negative impact on performance and whether you blame that on overutilisation of the network, lack of suitable filtering on the server side, the client side CPU getting hammered by network traffic or wherever, fixing that issue...even via a temporary bandaid...is still an improvement.
Again, you appear to be arguing that the game has just one bottleneck affecting performance.
I don't believe that, nor do I think you do. Fixing the networking bottleneck could easily result in an improvement in performance by freeing up clientside CPU cycles, an improvement which can then be undone by maintaining an unrealistic resolution impacting the GPU which in turn can be fixed by reducing said resolution. Said improved performance will then continue until yet another bottleneck is hit...such as having several ships or players onscreen at one time.
None of this means the netcode hasn't been improved or that overall performance hasn't improved. Nor does it mean it will.
It's all largely irrelevant. What tweaks they made to the networking, is NOT resolution specific. So if it improves performance at 1080p, then it should do the same at 2K. But the performance between the two resolutions will NEVER be the same because it's more of a graphics issue, than it is a networking issue which determines that.
No I am not. In my previous post you just quoted me specifically saying that it's NOT one thing affecting performance.
Irrelevant. Again - we're arguing about performance differences between two DIFFERENT resolutions. Nothing else.
Look, you guys sound like the obverse of those dupes talking about what roles they're gonna play in this cig-verse that will never exist. Here's the point: Yes, frame rates have sucked, and yes, they have sucked for many reasons. No, nobody with any experience in the matter believes that one thing is the cause of it. Yes, most of us recognize that implementing their ever-growing feature set is only going to make things much worse. Yes, it is stupid to think that a few band-aids are gonna fix a problem that good games design around.
So, in the end, they could release a video shot on a mid-range PC at 40 fps, and it wouldn't change anything. They're still miles from delivery and they always will be. And the job of what's left of the avocados is to drum up support and excitement from the rest. Since they decided to release updates every three months, whether it's useful or not, they need to tout something.
And isn't 2k=1920x1080, just as 4k=3840x2160 and QHD is 2560x1440?
Look, you guys sound like the obverse of those dupes talking about what roles they're gonna play in this cig-verse that will never exist. Here's the point: Yes, frame rates have sucked, and yes, they have sucked for many reasons. No, nobody with any experience in the matter believes that one thing is the cause of it. Yes, most of us recognize that implementing their ever-growing feature set is only going to make things much worse. Yes, it is stupid to think that a few band-aids are gonna fix a problem that good games design around.
So, in the end, they could release a video shot on a mid-range PC at 40 fps, and it wouldn't change anything. They're still miles from delivery and they always will be. And the job of what's left of the avocados is to drum up support and excitement from the rest. Since they decided to release updates every three months, whether it's useful or not, they need to tout something.
I certainly agree with you, reason I pondered earlier what he was calling 2k? I was thinking he thought 1440p or something all those lines was 2k. He had to of dropped from some resolution other than what some would call 2k or 1080p since he clearly referenced it.
I took a screen shot of the performance video that day as I was waiting for him to correct the mistake. I will keep checking back in the video to see if he does. For all we know he may think 2k is 3840x2160, there is also a few threads today saying the reclaimer has substandard textures to other ships which is interesting. I have wondered if they will find performance by reducing the polygons and textures.
(https://s26.postimg.org/ykweqsdat/reddit_3.1_performnce_hype_is_real_Ervis_Vlora_youtube.jpg) (https://postimg.org/image/ykweqsdat/)
Oh you're gonna love this :emot-lol:
That's a very long introduction to part 3 where they will confirm that "Derek Smart was right".
I loved the bit where your name first got mentioned - you should have that as your ring tone.
Star Citizen - No End in Sight (Part 3)
Darn it, if that video is true about StarCitizen going to be released at the end of this year, then its another long wait for the collapse. When they release their broken mvp which won't last longer than ME:A and scamper away from the international clawbacks. Then maybe, finally in late 2019, the episode of "American Greed" showcasing this biggest backer ponzi ever will air on CNBC.
What does your heart tell you? And does 3.1 give you any indication that this game is ever getting completed, let alone end of this year?
I feel like the game will never be completed with all the promises and feature creep they made, but I don't know when the collapse of CIG is coming which I wished would be sooner. I'm ok with them releasing something they call "finished game" by the end of the year whatever garbage state is is, so the fallout and clawbacks can start. Of course I'd rather see a big wrecking implosion with fireworks with the incrimination of CR and crew as publicly revealed ponzi masterminds, rather than a quiet getaway in the night.
Built a pc for this game in 2014. Looks like ill need to build 2 more by the time this game launches
Seems you can't talk about scams these days, without Star Citizen popping up.
Streamers are flogging crypto Ponzi schemes, and it seems that Twitch is powerless to stop them... (https://www.pcpowerplay.com.au/feature/the-euphoria-factor,489980)
Somehow there's one game they didn't care to mention… :grin:
I think he meant LoD :laugh:
Just kiddin' :wink:
Refunds aren't a consumer rightLOL I think we have passed the point of denial to full Stockholm, venture capitalist don't invest in charity for the luxury, when they cant get their money back they will make sure someone's life is ruined forever, not even Crobert can escape that. He is an outstanding idiot or a troll working for CIG.
LOL I think we have passed the point of denial to full Stockholm, venture capitalist don't invest in charity for the luxury, when they cant get their money back they will make sure someone's life is ruined forever, not even Crobert can escape that. He is an outstanding idiot or a troll working for CIG.
Not knowing jackshit about VC, you shouldn't talk about it.
1. There's a "academic" term for VCs who invest out of "charity" (angel investors).
2. VCs are more likely to accept failures than normals investors, as unproven business endeavours are simply more risky. - Rule of thumb 1 in 3 investments should work out and be big enough to cover the other 2 by miles.
But yes... investors might ruin someone who scammed them, or try it.
What is an 'Angel Investor'
Angel investors invest in small startups or entrepreneurs. Often, angel investors are among an entrepreneur's family and friends. The capital angel investors provide may be a one-time investment to help the business propel or an ongoing injection of money to support and carry the company through its difficult early stages.
Yeah, that's not what being an angel investor means. It has nothing to do with "charity".Angel investor = investors not primarily interested in financial gains and more or less always in early stages. Hence the quotation marks around charity, as it's, like you rightly identified, a more encompassing title. And in the end with everything charity we could start having a philosophical debate about the existance of altruism.
https://www.investopedia.com/terms/a/angelinvestor.asp
I still disagree. If angel investors were basically looking to give money away, they would give it to charity and take the tax write off|down.
SC funding has nothing to do with Angel Investors.
It is all about gamers spending money on JPEGS in the hope of getting a game at the end of it.
"They" use the term investor as a way of distancing themselves from the fact they (know they) have spent too much money on a game that hasn't been released.
They also imagine that the money they have spent is going to afford them an in game advantage not least because CRoberts has been telling them they will get special treatment by way of owning rare ships or benefit from rare features like LTI.
Even people indulging in the idea that their Star Citizen spending is "a hobby" are deluding themselves - particularly at this point.
You don't get people referring to pre ordering a AAA game as making an "investment" even though getting into an MMORPG early does indeed often confer some advantage.
Nor do people refer to buying extra pre order content such as Collectors edition in game items as an "investment".
That's true, but i wasn't arguing that investors of SC were angel investors. I was arguing that the whole idea of VC investors are especially aggressive if one of their investments goes bad, isn't necessarily true. Angel investors is just an example of groups of people who have a different outset - e.g. charity, which doesn't nessecitate that you don't get a say on what mones is used on - than money.
It all depends more on the perception of said investory why something failed and if they can regain some of their investment. And in that they don't differ all too much from other investors.
In their desperate, and probably final, attempt for cash, they've made complete fools of themselves. There is no justification for this move and everybody will see it for what is is, a pure cash grab that can only mean that all the money is gone. There is no other way to look at this. Even the types like Joe Blobers know it. Anyone that doesn't, has the brain of a paramecium. To be fair, several parameciums have stated that Star Citizen is a scam...
So Derek, one week left?
The comments in all of these articles are overwhelmingly calling SC a scam.
Well, it looks like Chris nailed it. The final nail in his own coffin that is. He's created so much negative attention to Star Citizen, there's no way he can pull off a stunt like this again.
It's cute that you think so. Wait for what comes next. This is nuthin' :cat2:
The trouble with downsizing / shutting a studio (if that's what is happening) is that once that is made public, however they try and spin it, it looks like they're running out of cash. Then things start spiralling out of control and they're finished.
I suspect they'll desperately try and maintain the fiction that everything is going fine right up to the point where Chris flies off on permanent holiday to Ecuador with the remaining cash.
I guess their biggest problem is trying to get their loans payed back fast before the Banks start asking difficult questions.
The trouble with downsizing / shutting a studio (if that's what is happening) is that once that is made public, however they try and spin it, it looks like they're running out of cash. Then things start spiralling out of control and they're finished.
I suspect they'll desperately try and maintain the fiction that everything is going fine right up to the point where Chris flies off on permanent holiday to Ecuador with the remaining cash.
I guess their biggest problem is trying to get their loans payed back fast before the Banks start asking difficult questions.
Oeh, I know, I know. Aren't they due to publish their numbers in the UK by July first? And there is no way to avoid that any longer, so they have to show the whole world that all the money is gone without anyhing but the current pre-alpha crap to show for? But including almost a million dollar per year per company for Chris. And for Sandi. And for Erin. And for Ortwin. Something like that?
The trouble with downsizing / shutting a studio (if that's what is happening) is that once that is made public, however they try and spin it, it looks like they're running out of cash. Then things start spiralling out of control and they're finished.
I suspect they'll desperately try and maintain the fiction that everything is going fine right up to the point where Chris flies off on permanent holiday to Ecuador with the remaining cash.
I guess their biggest problem is trying to get their loans payed back fast before the Banks start asking difficult questions.
Hold that thought. 2 weeks + 1
Oh wow! They made it into Variety
https://variety.com/2018/gaming/news/star-citizen-27000-pack-1202825654/
LOL And some more:
https://thenextweb.com/gaming/2018/05/31/heres-why-that-27k-star-citizen-pack-makes-perfect-sense/
Makes sense in a way .. Until the game is actually, finally released sometime around the heat death of the universe
Even on the formal Reddit your latest Tweets are discussed (https://www.reddit.com/r/starcitizen/comments/8nzmv4/accusation_of_unjust_enrichment_is_there_any/) :magical:
I take that as a sign that the universe is about to collapse?
Stickied comment: The person tweeting in these screenshots is completely and utterly banned, not just from here, but from Reddit as a whole. Posting his tweets is a way for him to subvert this ban. Whether or not OP knew this doesn't matter, and this thread is being removed.
I just replied to that with: Oh, so no meaningful discussion about actual concerns?
Probably will expedite the removal of the thread. Which is kinda too bad, considering captaindata1701 posted this:
All one has to do is look at the many issues rationally to see the problems.
Most open development - Change the TOS 6 times and goes back on promise to show where the money went.
17 Companies most are just shell companies
Instead of staying with main studio moves to at great expense LA.
Tons of nepotism, friends, wife, etc
2mill of backer funds tossed in the trash over the engine
Who know's how much backer money was tossed in the trash over the Illfonic disaster.
Insane cost of hiring top actors when the base game is no even remotely close the 6 mill kickstarter goals.
No developer ever has wasted more time making videos that say a lot but add up to nothing, every video is a monument to the ongoing waste of backer funds.
Flat out lied about the early development of SC all demos they were created by crytek.
They are talking about adding water soon, devs did not even know that the ships were underwater for the first year due to how the engine handles water.
They have changed how you buy ships to keep the cash coming in.
How many videos in end ship sales?
Spend 25k to get some free ships
Spend 1k so you can get a hat?
Just a few I can remember the list if you have been following the project is huge.
I like your list here - I refer to some of those early ones when I'm trying to explain why this is a ridiculous and fraudulent project even before you start to get into the vast technological ineptitude. I'm generally not like this, but there's something about this project where I can honestly say I will enjoy watching it burn down, and I'll enjoy the fact that the backers got taken for every penny. Normally I'd feel bad, but this one is too obvious and the backers too toxic. Watching it all burn will have a Joker smile on my face for months.
I don't care what happens to it, and I don't have any meaningful altruistic intents in my pursuit of accountability. Those fucking clowns who have been raging an Internet war of attrition, deserve to lose their money. And I have no doubt in my mind that someone (very likely to be Chris Roberts) is going to jail over this project. It's only a matter of time now.
I am not so sure.
Companies restructure all the time and Backers just need to be told what they want to hear.
If lots of offices close .. especially whilst other shit is going down, thats a different matter.
Last rumour I heard is that they are to close Frankfurt and one of their UK offices.Derek probably has a clearer picture on this, but I'm guessing it'll be about a week before all will be revealed or something.
Not sure how true that is though.
Would two out of five, including one of the "big 4", count as "lots"?
Last rumour I heard is that they are to close Frankfurt and one of their UK offices.
Not sure how true that is though.
Would two out of five, including one of the "big 4", count as "lots"?
It seems to be a theme now, if you're a Youtuber and you criticise Star Citizen then Montoya is here to re-educate you:
I really wonder if he believes what he is saying? Or could it be more sinister and hes's on the payroll and look his audience dead in the eye and lie about it.
LOL Already getting replies on his vid still defending away, he's at 169 videos totaling 7.09gb.
I really wonder if he believes what he is saying? Or could it be more sinister and hes's on the payroll and look his audience dead in the eye and lie about it. I wonder if Montoya and others delete their channels and content when SC fails?
He isn't pulling many punches...
LOL Already getting replies on his vid still defending away, he's at 169 videos totaling 7.09gb.
I really wonder if he believes what he is saying? Or could it be more sinister and hes's on the payroll and look his audience dead in the eye and lie about it. I wonder if Montoya and others delete their channels and content when SC fails?
He lies, deflects, brings on false equivalencies about everything. And when confronted with facts he automatically triggers with an ad hominem.
He's simply an awful human being.
Yes, all of that - and more. These are the guys I am going to be completely ripping to shreds in the coming months. Just wait. Two Weeks.One week?;)
BTW where is that Montoya from? I have understood he is from US but he has some foreign accent.
Ironically, both CIG AND Crytek will be at the event - should be interesting !Wait, aren't only entertainment industry professionals allowed attendance at E3? Since when is common folk and amateurs allowed on the venue?
It's as if everyone and their mothers knew the jig was up, and only the Shitizens are the only ones still in denial.
From the Venturebeat article: "I’m sure it will eventually involve cryptocurrency at some point."
Oh for crying out loud, now they're trolling CR with new feature creep ideas!
E3 youtube views and analysis 2018 (http://vizioneck.com/forum/index.php?topic=6396.0)
Not even the SC (#1168) fan boys showed up.
Latest Star Citizen controversy.
For several years, the project has been accused of blatantly copying designs from existing source material. This time it's from Eve Online.
http://massivelyop.com/2018/06/14/star-citizen-and-eve-online-players-unite-to-call-out-lookalike-concept-ship/
E3 youtube views and analysis 2018 (http://vizioneck.com/forum/index.php?topic=6396.0)
Not even the SC (#1168) fan boys showed up.
Latest Star Citizen controversy.
For several years, the project has been accused of blatantly copying designs from existing source material. This time it's from Eve Online.
http://massivelyop.com/2018/06/14/star-citizen-and-eve-online-players-unite-to-call-out-lookalike-concept-ship/
EVE Online and Star Citizen Fans Trade Barbs Over Spaceship Design (http://www.kotaku.co.uk/2018/06/16/eve-online-and-star-citizen-fans-trade-barbs-over-spaceship-design)
Eve Online and Star Citzen fans at war over £112 "copycat" spaceship (https://www.eurogamer.net/articles/2018-06-16-eve-online-and-star-citzen-fans-at-war-over-112-copycat-spaceship)
:emot-lol:
"TIL India launched a Mars mission sending a satellite to orbit the red planet for less than half of what SC backers raised."
(http://www.reddit.com/r/Eve/comments/8roedw/til_india_launched_a_mars_mission_sending_a/)
(from: https://forums.frontier.co.uk/showthread.php/396642-The-Star-Citizen-Thread-v8?p=6791193&viewfull=1#post6791193 )
I support this level of shitposting. You know you fucked up when it takes less money to orbit another planet than it does to launch a video game.
"TIL India launched a Mars mission sending a satellite to orbit the red planet for less than half of what SC backers raised."
15 Biggest Crowdfunding Scams and Failures of All Time (https://www.gobankingrates.com/making-money/business/biggest-crowdfunding-scams-failures/#16)
GamesBeat: Where are you now as far as how many people can be accommodated in the alpha? Is that going to change? Are you in the hundreds or thousands of players?
Just found this one:
https://www.rockpapershotgun.com/2018/07/02/star-citizen-adds-mining-in-latest-update/
Bottom line:
“Star Citizen is due to launch in full shortly before the heat death of the universe.”
:cool:
Just found this one:
https://www.rockpapershotgun.com/2018/07/02/star-citizen-adds-mining-in-latest-update/
Bottom line:
“Star Citizen is due to launch in full shortly before the heat death of the universe.”
:cool:
Yeah, just do it!
FORMER STAR CITIZEN DEV REFUTES FAKE GLASSDOOR REVIEW MADE BY TROLL ON HIS BEHALF (http://massivelyop.com/2018/07/05/former-star-citizen-dev-refutes-fake-glassdoor-review-made-by-troll-on-his-behalf)
LOL on the comments and looks like you get to have fun again there.
Montoya says we have star citizen derangement syndrome and its spreading.
I would say that ftr did not need to use profanity, SC is an easy enough target.
lol, good to see Montoya knows FTR has flipped posts about SC too. FTR even has a new ED video where he all but admits to having had fun with Beyond this past year while still whiny wailing and mouthing off to ED dev and players just because he got , it was mod banned initially by yt forcing him to re-edit it, lol ) His last video on ED which was sometime last year all but disses it compared to SC where in an even earlier video, he was certain SC was on track to "win" out over ED, lol. He also always cusses in his videos, his content is bs (grossly inaccurate about ED as always) and the idiot twat thinks no one can see or remember all the hypocritical entitled shit he's mouthed over the past about ED (and now SC because he has really no other useful or informed content). I hope his useless trashtalk channel truly dies someday.
btw, interesting post on SidMead's video. yep, doesn't make sense why they need more backing unless they had already wasted most of that 189 million due to mistakes or self-enrichment greed. A responsible financially audited company would have outed and closed the project as a mismanaged waste of grievous mistakes and incompetent management early on, but of course the whole CIG-arrets organization has grown to be an amazing ponzi that needs to be put in the coffin where it belongs sooner.
Great back story on FTR as I had not seen him popup in recommendations but I usually search for SC new vids. Just seeing him and how he speaks I would agree your assessment is spot on. I like sid's videos and how he presents his ideas from what I have watched.
I don't care, let them eat each other. We're just here for the lols :emot-lol:
Great back story on FTR as I had not seen him popup in recommendations but I usually search for SC new vids. Just seeing him and how he speaks I would agree your assessment is spot on. I like sid's videos and how he presents his ideas from what I have watched.
Good or Bad Taste? Considering the state of the game, but it went over well with backers.
https://www.reddit.com/r/starcitizen/comments/8y0ldb/ulfcig_tweeted_this_i_thought_it_was_worth/
FTR flipped because momentum had clearly shifted against CiG and SC with only paid shills and cultists defending it anymore while everyone else (who still cares) regard it as a joke, at best, or a scam, at worst.
He's only jumping on the bandwagon to protect his own ass (i.e. views) and nothing more.
Who cares? I don’t. I’m in only for the lols his content provides. Can’t wait for Montoya’s response, I got my popcorns ready.
Yup, same here.
Oh, his rebuttal to Montoya is up.
Meanwhile, over at TEST
https://testsquadron.com/threads/sidalpha-responds-to-montoya.13789/#post-261073
Even though Montoya's a SC shill, I'm having fun watching him trash FTR who gets so unhinged because he knows he doesn't even cut it as a relevant shillizen or anything yt streamer. (and does a childish rant on ED's recent responsible efforts on balancing credit overinflation in the game, desperately trying to play to the impatient ED player segment, where his earlier schtick was dissing ED in favor of SC)
As I have said before, most of the Shillizens will be the same shitty people when they turn and on the other side.
Joe is going to be a busy boy today.
THE LATEST REFUND DEBACLE
https://attackofthefanboy.com/news/star-citizen-backers-no-longer-able-to-get-refunds/
Attackofthefanboy has a ton of rabid anti-Derek posts which tells me that you doing a great job. If only I could incite the same with my trolling :(
What a dick! How can he blatantly lie over and over?
Montoya: "Truth of the matter is if that guy only spent $45 on the starter pack, he would not be so concerned. His issue was over-extending himself financially. $4500 is a lot of money to have tied up in a game for most people"
Can a disaster be averted?
Side related, but it shows how SC is increasingly obsolete (with their haphazard mismanaged focus on whaling-selling) , even in the area of a fpv walking game. Particular lol's in the commentary re: SC progress compared to NMS "fixed" or at least improved over a stable core, after two years. Updates all free for previous owners and now half-price sale for the game, so no sign of CIG-like p2w shenanigans.
Can Star Citizen be saved.
Enjoyed the review but still on the fence about it, just tired of massive space games that are light years wide and inch deep.
Nice long comprehensive view on the SC debacle. The guy makes some misinformed or fence-sitting mistakes. SC is a scam. It's long past any allowance for reputable motivations in the way CR & crew have run CIG to bilk brainwashed backers.
@1:05:25 Gee... I wonder who they are talking about... :emot-smuggo:
@1:05:25 Gee... I wonder who they are talking about... :emot-smuggo:
LOL!! This is great
Meet The Gamers Who Are Letting Their Partners Believe That Star Citizen Will Actually Come Out (http://www.pointandclickbait.com/2018/07/well-take-the-spruce-moose/)
LOL!! This is great
Meet The Gamers Who Are Letting Their Partners Believe That Star Citizen Will Actually Come Out (http://www.pointandclickbait.com/2018/07/well-take-the-spruce-moose/)
wow, hilarious, but sad and crazy it's been taken to that level affecting those close to whalers. It makes me feel like the ponzi should be exposed and blown up as soon as possible to spare these people, but at the same time it could be a rude awakening and personally devastating.
The fun starts at the 33 min mark
Latest Guard Frequency is up. The fun starts @ 14:30
https://guardfrequency.com/223
Its kinda bizarre how they say Chris has 'addressed the economy' when literally no one can even artiulate how the economy actually is supposed to work
Jesus, this interview
https://wccftech.com/inside-the-star-citizen-development-process-exclusive-interview/
From the interview "With a project like this, and you know Chris (Roberts) himself is a coder and he’s up every night poring through the code, the man is a machine."
You must be joking. He skillset is so outdated I doubt that he serves any useful function. People probably avoid him like a disease.
Adrian, the author, responded to one of my Tweets. My response was worthy of a multi-tweet thread
https://twitter.com/dsmart/status/1028991113020039168
Adrian, the author, responded to one of my Tweets. My response was worthy of a multi-tweet thread
https://twitter.com/dsmart/status/1028991113020039168
Well asking hard questions isn't nessecarily in the best interest for people already invested into a failing project. Especially true if there's no clear criminal case and recoverable assets. As speaking out would only reduce the chance for someone who already invested of getting anything of value back. Though such behaviour would mean he'd be already aware of the company inability to answer said hard questions, but hopes there's something recoverable (at least through new investments). And as far as i read psychological material there's this protective measure of people not wanting to find out that they really fucked up with some decisions.
So Derek you really shouldn't wonder about invested people not publically asking hard questions. Good answer of you, though.
He came backAdrian Ip is going to need a bulk shipment of aloe...
https://twitter.com/dsmart/status/1029338750298537985
He came back
https://twitter.com/dsmart/status/1029338750298537985
He came back
https://twitter.com/dsmart/status/1029338750298537985
He came back
https://twitter.com/dsmart/status/1029338750298537985
I don't really follow you on the going concern projections so far,
but i follow you on their inability to deliver what they promised. And that the changes of TOS and overal sales behaviour implicate problems. An analysis i'd be really interested in, is how many project leads they lost over time, while them not having finished their job. As those key positions indicate how likely they'll finish with the project. But i guess those an analysis would be hard to do.
An analysis i'd be really interested in, is how many projects leads they lost over time, while them not having finished their job. As those key positions indicate how likely they'll finish with the project. But i guess those an analysis would be hard to do.
I guess the boys at cgmagazine didn't get the news yet...
Jesus, this interview
https://wccftech.com/inside-the-star-citizen-development-process-exclusive-interview/
Oh boy, this is sure to enrage the citizenship
In case you missed his earlier rant from 2015
It seems EA think thousand player instances can be done using cloud servers. Interesting.
https://www.kotaku.com.au/2018/10/ea-has-over-1000-staff-working-on-cloud-gaming/
A simple example given was the battle royale genre. Games tend to have a maximum of 100 players due to the current constraints of consoles and gaming PCs, but relying on cloud computing could - in theory - overcome those technical restrictions to enable grander experiences. "Thousands of players could compete on a single map hundreds or thousands of kilometers wide, in a game session that could last for days, weeks, or years and with the progression and persistence of realistic seasons and campaigns," Moss said.
*MOVED* Note, I am no longer going to be moving off-topic posts. From now on, I will just delete them
Except, this has never been in dispute because that's how MMO games are designed from the ground up; hence the "massively" part. Big worlds, seamlessly stitched together to give the impression of scale isn't rocket science. Eve Online does it, though at a smaller scale and their game isn't real-time twitch based. ED does it just fine - and they use cloud tech to do it. LoD does it - though I use linked hardware servers instead of cloud instances.
Also, that wasn't the claim that Chris and Erin made. Their claim was "thousands of players on a single server". You do know the difference, right?
ps: You did notice the "in theory" part of that statement, right?
DaGaimez's latest YouTube video called "STAR CITIZEN - I WAS WRONG!"He should have titled it - Star Citizen - I'm A Schlong.
I don't know if I can post links, but in DaGaimez's latest YouTube video called "STAR CITIZEN - I WAS WRONG!", he informs us that CIG is going to have a "huge source of revenue" from the groundbreaking tech they've developed, which they can license to others. So listen up game developers! Get in on the ground floor and license that magic CIG tech!
I don't know if I can post links, but in DaGaimez's latest YouTube video called "STAR CITIZEN - I WAS WRONG!", he informs us that CIG is going to have a "huge source of revenue" from the groundbreaking tech they've developed, which they can license to others. So listen up game developers! Get in on the ground floor and license that magic CIG tech!
You forgot to post the link to the video.Thanks. Didn't know if my new account could post links. Here is the video to enjoy:
Thanks. Didn't know if my new account could post links. Here is the video to enjoy:
:emot-lol:
https://www.pcinvasion.com/star-citizen-free-week-next-friday/
"To celebrate seven years of farting around with a ton of money, Cloud Imperium Games is letting you play Star Citizen for free. Well, for a week, anyway. Starting November 23, you can download and play the game until November 30. The celebration coincides with the launch of Hurston, the game’s first planet, along with its city of Lorville.
Of course, Cloud Imperium doesn’t just want you to stand around your Hab making coffee. During the free week, every flyable ship in Star Citizen is yours to test for free in a 24-hour period with daily rotations. Each day showcases a different manufacturer, with its entire inventory available for a test run. There will be more than 80 ships to fly over the course of the week."
"Each day showcases a different manufacturer, with its entire inventory available for a test run."
(*) I actually have no idea if any game already does this: let 3rd parties provide vehicles or characters or even gameplay or anything like that. Please let me know!
Haven't exactly looked at it, but i think Second Life offers something like that. Though i also don't know if that counts as a game - again i never tried it.
People used to make, sell and use dildos in Second Life.
Not much chance of jpeg dildos in Star Citizen because they have more subtle ways of getting Backers to F^^k themselves.
People used to make, sell and use dildos in Second Life.
Not much chance of jpeg dildos in Star Citizen because they have more subtle ways of getting Backers to F^^k themselves.
The shills in the thread are having a collective meltdown because I showed up and pissed on their parade :)
https://massivelyop.com/2018/11/19/star-citizens-chris-roberts-no-one-is-attempting-to-do-what-we-are-doing/#comment-606876
From the thread by 'Oleg'-shill, "The’ve done all the hardest parts," lol, what a riot.
I find it hard believe that those few left who are still harping about proving Derek wrong are not cig shills or the last insane rich holdouts throwing their money away. CIG has been shown to be so underhanded they are not unlike fraudulent firms that shill every review site like bbb, ripoffreport, trustpilot, as they do on yt comments and elsewhere. While the majority of former backers know their formerly possible refunds are screwed now and try to silently sweep the shame of being a dupe under the rug. (others like FTR have their tantrums hoping their noise will somehow mask how idiotically duped & wrong they were (where they were also badmouthing on ED back then in favor of SC) )
From the thread by 'Oleg'-shill, "The’ve done all the hardest parts," lol, what a riot.
Extracting 200mil from idiots was the hard part, and they have excelled in that regard, they even managed to plug the refund hole without much of a storm.
Can't wait for the bullshit that will be the S42 roadmap, remember, they totally had all the missions done guys? Don't forget to multiply the timescale by at least three to get somewhere in the ballpark for a realistic timescale.
Extracting 200mil from idiots was the hard part, and they have excelled in that regard, they even managed to plug the refund hole without much of a storm.
With server meshing now the new Jesus tech that is going to make the dream game possible they may be able to drag it out for a few more years, if they can show a bit of progress along the way, meanwhile pushing most content back from patch to patch as usual.
Can't wait for the bullshit that will be the S42 roadmap, remember, they totally had all the missions done guys? Don't forget to multiply the timescale by at least three to get somewhere in the ballpark for a realistic timescale.
If you ever wondered why this is an absolute train-wreck, this should help you understand it. As one guy said, "It reads like parody, but it's not"
https://www.newsweek.com/star-citizen-ups-downs-funding-200-million-promise-kickstarter-335-1243114
If you ever wondered why this is an absolute train-wreck, this should help you understand it. As one guy said, "It reads like parody, but it's not"
https://www.newsweek.com/star-citizen-ups-downs-funding-200-million-promise-kickstarter-335-1243114
If you ever wondered why this is an absolute train-wreck, this should help you understand it. As one guy said, "It reads like parody, but it's not"
https://www.newsweek.com/star-citizen-ups-downs-funding-200-million-promise-kickstarter-335-1243114
…and [you should] have pride that you're running around with a 50-year-old character because you've managed to keep him alive long enough that he's gotten old. ... In Star Citizen, there’s no direct path to winning, and your character grows depending on how you develop them.
I think most people don't realize that this is already more than a game. Of course it's a game first, but it has the potential to revolutionize social interaction. Implementing FOIP is one of the smartest moves I've ever observed a company to make. Using the (for a MMO necessary) framework for interaction opens a new world. Combine this with VR and you have the next killer app.
What a farce of an article.
If you ever wondered why this is an absolute train-wreck, this should help you understand it. As one guy said, "It reads like parody, but it's not"Looking at the author's credentials (https://www.linkedin.com/in/chrisgroux/) there is absolutely nothing which qualifies him for reporting on video games. His whole professional life as a "writer" seems to center about producing monetized clickbait bullshit on social media.
https://www.newsweek.com/star-citizen-ups-downs-funding-200-million-promise-kickstarter-335-1243114
Winning with a pre-alpha build. That actually is an achievement :laugh:
https://guardfrequency.com/242/
fun starts @ 38:35
What I didn't get on this was why CIG can only do this once as he says circa 48 mins in.
If CRobers and the other shareholders gave away shares to raise cash to pay off the Coutts loan then Coutts longer have CIG assets as collateral and CIG simply have more shareholders.
What stops Chris doing it all again to raise some cash in the future ?
https://www.polygon.com/2018/12/20/18150456/star-citizen-squadron-42-single-player-release
https://massivelyop.com/2018/12/20/star-citizen-atv-squadron-42s-roadmap-and-projected-2020-beta-and-cloud-imperiums-46m-private-investment/
Clearly you don't understand game development.
https://www.polygon.com/2018/12/20/18150456/star-citizen-squadron-42-single-player-release"“This investment helps secure our independence,” Roberts says. "
https://massivelyop.com/2018/12/20/star-citizen-atv-squadron-42s-roadmap-and-projected-2020-beta-and-cloud-imperiums-46m-private-investment/
"“This investment helps secure our independence,” Roberts says. "Dey giz uz money to set fire too.
Does it? How?
Oo
So with publish financials and actual investor oversight, is there now any chance that anything resembling a "finished product" will be released? Bias aside, for the project itself, is this actually a good thing?
So with publish financials and actual investor oversight, is there now any chance that anything resembling a "finished product" will be released? Bias aside, for the project itself, is this actually a good thing?
A different view on Clod Impervious financials:
https://www.space4games.com/en/star-citizen-en/star-citzen-squadron-42-financials/id-2826/
"Malicious gossip has it that Roberts deliberately lied for marketing reasons. But would more than 360 employees at that time have carried plain lies with them, without any information having reached the public?"
This lot are shills...
When it suits their purpose they take CRoberts word as gospel and then the next they excuse his lies.
Yes right !
I don't think they're shills: I think they honestly believe the story they're spinning. There are plenty of people in totalitarian countries who believe the truth told to them by their chairman, president, or generalissimo.
But if those numbers are the best they can do in support of their glorious leader, then things really are bad. To have a chance at breaking even, the whale milk must flow at the same rate AND Squadron 42 must outsell Mass Effect 1 by a 2:1 ratio. But, if you look at Destiny's launch, all they need is half of those sales at full price through the CIG website. Of course, Destiny was the #1 new franchise launch of all time and they made the overwhelming amount of sales at retail in the first week. But hey, that just means CIG won't have a huge marketing budget to weigh them down.
Seriously, if the best "everything's fine" take they can come up with involves the company adding more personnel year over year to remedy core deficiencies, a PC-only release generating 3 million full-price retail sales, and a community that hasn't grown significantly in 5 years continuing to pay for development, and all this just to keep afloat, well even the die-hard supporters have to know the ship is sinking.
I never heard of "space4games.com". Doesn't CIG regularly create these kind of fake sites full of boilerplate just to shill for Star Citizen?
Let's check this with ICANN:Code: [Select]Domain Name: SPACE4GAMES.COM
Registry Domain ID: 2172563723_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.meshdigital.com
Registrar URL: http://www.meshdigital.com
Updated Date: 2018-09-10T13:57:30Z
Creation Date: 2017-10-10T13:46:11Z
Registry Expiry Date: 2019-10-10T13:46:11Z
Yep, created exactly at the date of CitizenCon 2017. Nobody "believes" anything here. It's just SEO fakery.
All you really need to know about said article, is that funneling money away wouldn't show on any financial reporting that easily. So the whole Spiel about it showing that all money got into development, is just bullshit. And the crazy part is, you don't need to be a financial or accounting genius to know that. Be it office supplies being given to workers or the misuse of company owned cars for private vacations - not observable in such statements. And it's even more true to something not nessecarily adhering to standards like any-GAAP or IFRS.
A different view on Clod Impervious financials:
https://www.space4games.com/en/star-citizen-en/star-citzen-squadron-42-financials/id-2826/
It's a shill site. Forget about ICANN, go here: https://www.patreon.com/space4games
ps: I relocated a bunch of posts because you put this in the wrong thread; and people kept responding to it. I tend to keep all shilling in its own thread :)
:emot-lol: Those Red Bull shills are at it again. This one is so cringe-worthy, it beggars belief.
:emot-lol: Those Red Bull shills are at it again. This one is so cringe-worthy, it beggars belief.
This [3D printed model] came with a card, it said this is from me and 2 of my 3 sons, the oldest son didn't help...
:emot-lol: Those Red Bull shills are at it again. This one is so cringe-worthy, it beggars belief.
Careful Derek, your jealousy is showing!No, it isn't.
Careful Derek, your jealousy is showing!
Any press interest recently for LOD?
Jealous of the attention, the funding, the fans queueing up to get into a convention for this 'broken mess' of a project, jealous of their ability to secure funding from investors and banking institutions, jealous of their ability to create something that hundreds of thousands of people are excited by, jealous of the thousands playing their game and having fun, jealous of streamers giving free advertising, jealous of the press taking an interest in what they've accomplished.
I mean, I'm fucking jealous of raking in thirty plus million dollars a year and I'm nowhere near the business of making video games.
Maybe I'm just a terrible person.
So... That’s pretty much same as being jealous of Bernie Madoff.
Please gents, don't feed the troll.
Since it has all the signs you really are not trolling, I will follow my own advice right after my final reply...
The only one looking stupid - and by stupid I mean really, really dumb - here, is you.
Slapme&c. does not really like or have confidence in Star Citizen and CIG.
Jealous of the attention, the funding, the fans queueing up to get into a convention for this 'broken mess' of a project, jealous of their ability to secure funding from investors and banking institutions, jealous of their ability to create something that hundreds of thousands of people are excited by, jealous of the thousands playing their game and having fun, jealous of streamers giving free advertising, jealous of the press taking an interest in what they've accomplished.
I mean, I'm fucking jealous of raking in thirty plus million dollars a year and I'm nowhere near the business of making video games.
Maybe I'm just a terrible person.
My effort post just got eaten by something called Cleantalk.
Testing: is this post coming through?
Edit: great, this short remark comes through but not my proper post :cry:
So... That’s pretty much same as being jealous of Bernie Madoff.
but I will say, I haven't had any predictions destroyed by CIGs progress and continuing survival.
I haven't played the alpha for about a year and I'm perfectly open to the possibility of a huge crash and burn for CIG. I don't believe the fanatics from either side are accurate with their predictions but I do like interacting with them.Good to hear we're both open to the possibility of a huge crash and burn for CIG. It will be both hilarious and sad.
I'm looking forward to playing the games when squadron is out and the PU has more content.
I'm just a middling kinda guy, entrenched in apathy.
Nope. Not my style. Plus, why would I be jealous of a project that I helped kick off right from the start. How does that work exactly? :emot-iiam:
If you're honest, you will agree that until they dragged me into this fiasco back in July 2015, I wasn't even paying ANY attention to the project - at all. I tend not to follow projects that I fund. I just wait to hear of they release or are dead. e.g. the recent ones I got my rewards for were SoTA and Bloom Labyrinth; both of which I posted about on Twitter when I was notified that my games were ready.
:emot-lol: Well there is a fine line between jealousy and envy
Wait! Is that because you have zero expectations? :emot-allears:
Good to hear we're both open to the possibility of a huge crash and burn for CIG. It will be both hilarious and sad.
I hope your enjoyment of SC will match how much you payed for it.
I'd say, if you're middle of the road, just let the fanatics be and watch the show. That's what I'm doing too.
I spend a volume hundred dollarpounds on a freelancer and an avenger. Then I made a voiceattack profile and shared it with the community. They demanded to give me some money for it, so now I'm easily concierge with other people's cash. That probably helps my apathetic standpoint. I do wonder how I'd be feeling if I'd spend thousands of my own cash...Sounds like you're getting creative fun out of this, good. Indeed a smooth voice!
Google 'voiceattack Anna', if you wish to know more. She's my little SC baby and I love her.
Did you include some links, used suspicious words etc. CleanTalk is pretty aggressive with that. You could also have just used the back button and resubmitted. :(I can sometimes get around it by using 'reply' in stead of 'quote'. But not always, just did so and got on the cleantalk page. Returned to the edit page, resubmitted, got a 'you already posted' message.
Sounds like you're getting creative fun out of this, good. Indeed a smooth voice!
Maybe I assumed you to be too negative after your remark that Derek was jealous. That itself was an assumption. Such things create tension in the forum. I'll try to avoid that and use these pages just as a source of info.
And now when you realise that do you think it was good decision to promise features which the game engine doesn’t support or aren’t designed to do and even beyond to features which require technology that doesn’t exist and you don’t have the required expertise to build (at least in reasonable time).
Anyway, no-one cares, sorry, I reckon it really did soften my reaction to delays from CIG though, and any other game development. Something tells me that making a game is, just a tiny bit, more complicated than creating logic for a VA profile.
Just a tiny bit.
It seemed to me at the time that you were using the success of SC to advertise your own product.
That first blog had about half it's content describing LOD.
They banned you shortly after for using their platform to promote your own product.
Yes I know you never posted on their forums, but that's irrelevant.
You were using what they had built for personal gain.
I think it would be hard for someone like yourself to not feel a little jealous of this success, especially
after pooh poohing the return of Chris and David, over at Frontier, on twitter. Must have hurt a little to watch them both go from strength to strength.
Hello darkness my old friend...
https://www.polygon.com/2019/1/28/18197892/star-citizen-50-player-battle-video-rexzilla
He's spending some money and doing a lot of work to make these battles look feasible with the current build.
He's spending some money and doing a lot of work to make these battles look feasible with the current build.
False.
Repeating their nonsense doesn't make it true
False.
Interstellar Citizens (http://www.dereksmart.com/2015/07/interstellar-citizens/) blog contained a contextual post about LoD and Elite Dangerous as a comparison to what SC was trying to achieve and why I stated they would fail. I was right. That aside from the fact that the point being made there was that you wouldn't ask a baker to opine on brain surgery; even though you don't need to be a cook to know that the food tastes like shit.
False.
There was nothing to "ban". They refunded me, thus closing my account. That's what happens with everyone who had their accounts closed.
Of course it's irrelevant when you fail to make the point. How convenient.
I can only :emot-lol: at that particular bit of nonsense. What exactly did they "build"? And how did I "gain"?
"someone like yourself"? You don't know anything about me. And there is no "success". Outside of your fanboi bubble, the project is widely regarded an abysmal FAILURE of epic proportions.
False
David and I go way back, and we even chat from time to time. Again, keep pulling straws and clutching your pearls; eventually - if you're lucky - something will stick.
Also, I didn't back ED because it wasn't his first attempt, and I didn't think he'd pull it off that time. Though he did end up scaling back promises - as I said would happen - he did end up releasing a hugely successful game. And he did it with about $11m (https://www.pcgamer.com/elite-dangerous-crowdfunding-covered-less-than-one-quarter-of-its-total-cost-creator-says/) (of which less than $2m came from crowd-funding). And that game is leap years ahead of anything a $225m train-wreck will ever produce.
If memory serves you said they were out of touch with gaming after being away for so long.
I guess you were horribly wrong on both counts. The pair of them have done ok with their new space games I reckon...
Well, it’s pretty undisputable that at least Chris is out of touch with gaming when you look the journey of SC and where they are now with over 200M spent.
Or he is just incompetent in managing projects. I suspect both.
Looks like the bumpiest roads are traversed now, time will tell how it all shakes down. I'm sure the ride will continue to be entertaining though, whatever happens
Don't feed the troll
**snipped** a slew of lies-ridden drivel
Well, it’s pretty undisputable that at least Chris is out of touch with gaming when you look the journey of SC and where they are now with over 200M spent.
Or he is just incompetent in managing projects. I suspect both.
I guess you were horribly wrong on both counts. The pair of them have done ok with their new space games I reckon...
Piner, now there's a name I haven't heard in a long time. His articles in I think 2014 were the first to put me on the track of this hilarity.The other forum linked me to this reaction thread: https://anonym.to/https://forums.starcitizenbase.com/topic/13428-ten-ton-hammer-criticizing-star-citizen/
http://www.tentonhammer.com/columns/star-citizen-s-2-500-ship-of-dreams
Love all of Chris Roberts games & so glad we made it to over 6 million, congratulations to all. I went a bit overboard on my c/c & got the following: The Man Come Fly With Me Aurora 300i Hornet Freelancer Cutlass Package Captured Vanduul Fighter Retaliator Heavy Bomber Drake Interplanetary Caterpillar MISC Starfarer Tanker Anvil Gladiator Bomber ORIGIN M50 Interceptor Idris Corvette Electro Skin Military Skin Exploration Skin False Colors Skin Hardback bound 42 page Book “Engineering Manual for Modders” Hardback bound 42 Page Book “Squadron 42 Manual” Total: $3415 Just wanted to say thanks to everyone who contributed, no matter how much, without you we wouldn't of made so much! Now.... what the hell am I going to do for the next 2 years, oh yes, get another job & pay of my c/c lolFirst visit: Oct 22, 2012
The whole project is dead. Only a few clowns wallowing in apathy remain now. They plan on going down with the ship apparently.
That's one of the novelties of Star Citizen: it's not a game nor a software project according to any convention, but new stuff comes out and a fair number of people are having fun with it.
Graphics are being produced at a hugely elevated cost, and somehow some people keep supporting that.
It's more of a status-quo than development towards a goal.
Don't feed the troll.OK then, I'll do something else.
Ha ha, nicely put. It's certainly fascinating to watch. It's going to be very interesting to see how Squadron is received when they finally release it.You sound like a moderate Citizen, not a white knight but someone with some idea of the various pros and cons of this pro- or con-scheme.
I haven't read the SA thread for quite some time but I always found it funny. The regulars in there certainly know where their funny bones are located! Paying for access to a forum just doesn't sit well with me though so thank you, but no thank you.MOMA is rather absent lately, unfortunately. I certainly hope his family is well!
Does MOMA still post there? I hope his family is dead :grin:
Could you define 'dead' for me please? Looks like five million plus in funding so far this year and a new update on it's way, Reddit busy, forums busy, development continues on Squadron...
Looks very much alive to me.
Playing the game would show some reasonably large differences between 4 years ago and now. A graph of development milestones might not be very impressive but the game experience has changed enormously in that time.
Still slow of course, but dead? Nah.
Don't feed the troll.
https://www.newsweek.com/star-citizen-create-universe-fans-35-release-date-1399686?fbclid=IwAR26BF-G2PFDQM1BE8lGNiBL6RecU8S8G6fOX_E49TFsvN1pYS2UCeoHBKc
Newsweek shilling.
Yeah, nothing suspicious about yet another Newsweek article, within a span of days. At all.
https://www.newsweek.com/star-citizen-director-chris-roberts-reveal-how-fix-anthem-1401588
Yeah that article is amazing. I have a short Twitter thread (https://twitter.com/dsmart/status/1123628749264756736) about it.
Forbes article has a bit of a different opinion to Newsweek lol.
https://www.forbes.com/sites/mattperez/2019/05/01/exclusive-the-saga-of-star-citizen-a-video-game-that-raised-300-millionbut-may-never-be-ready-to-play/#77e1f4215ac9
Did they not get the cheque?
When I read the article, most of it just seemed like a fine recap where most all the points were already covered by the blogs and this forum. I guess it's good that Forbes as a major national fiscal reporting magazine has finally covered this and opened the lid of the true story to the public. Fat chance CIG/CR&SG can intimidate them to retract it like they did with the earlier Kotaku(?) article five years ago.
Yeah, the Newsweek nonsense article of CR opining on Anthem is like much of today's biased mainstream news, a joke or entertainment. Fortunately, Forbes still deals with financial reporting and their implications factually, as they did of CIG. Another good sign time is finally running out for this ponzi fiasco mess.
Per the twitter comments, I'm leaning to where CR (SG too) may get some kind of charges, if not jail time in the end. The siphoning and waste of millions has been too outrageous. And looking forward to the hidden stashes and ill-gotten luxury crap marked for clawback exposed and detailed in the future "American Greed" episode.
ObsidianAnt, a huge Star Citizen and space combat fan, has a video up talking about the Forbes article by Mat tRyan Perez
Star Citizen fans are frantically hammering the unsub button. :emot-lol:
Hello. OK so i'm gonna give a 10000000 % personal opinion here: I'm working in the game industry as a Mocap Tech / Specialist in one of the biggest game company in the world (not to name it) and in my almost 7 years that I've been working here, I have worked on 22 released games (and still working on unannounced games as I speak).
Seeing CIG struggelling with their animations (I will only speak of what I know about), that kind of scares me a bit for the release of the game. They have been working on female animations for what, 2-3 years now and it just came out. In the last 2-3 Years I had the time to release multipple tripple A games that contains tons of animaions. I never understood their approach on the mocap sessions for the gameplay (Navigations). Here, when we need gameplay animations, we shoot both genders at the same time or so, meaning that we get all we need from the start.
CIG chose to Retarget their male animations to the female rig, which is wayyyyyyyy more work than simply suiting up an actress, clean the data (tracking) and retarget the data on a female rig. You get all the proper animations, especially for the hips compared to a male hip subtile movement. Also, you have less bulkyness to fix in your animations. To me, it's a total waste of time for the employees and in the end, a loss of money, a lot of money.
In the end the game looks good but judging of what I know (animation wise), I fear all the departments are managed the same way, which might be bad for the project itself in the long term.
Again, that was my opinion, maybe i'm completly worng on their management, I'm not working there but from what I see here, I'm sceptic of the management, even more when I see stuff being reported over and over again.
I love how people who don’t even work in the industry are trying to tell a guy who actually physically works in game development how game development works.
You guys are making fools of yourselves. You have no expertise and you’re trying to tell an expert how to do his job.
The Forbes Fallout (https://www.forbes.com/sites/mattperez/2019/05/01/exclusive-the-saga-of-star-citizen-a-video-game-that-raised-300-millionbut-may-never-be-ready-to-play/#10d41a1a5ac9)
https://metro.co.uk/2019/05/06/star-citizen-incompetence-mismanagement-galactic-scale-claims-report-9418989/
https://www.nag.co.za/2019/05/06/star-citizen-is-in-a-lot-of-trouble-if-you-didnt-know-that-already/
https://screenrant.com/star-citizen-trouble-damning-report/
https://www.vg247.com/2019/05/05/star-citizen-burned-through-crowdfunded-240m/
https://playcrazygame.com/2019/05/04/star-citizen-development-problems-due-to-poor-money-management/
https://www.gamesindustry.biz/articles/2019-05-03-star-citizen-development-reportedly-troubled-by-mishandled-money-micromanagement
https://sparkchronicles.com/star-citizen-funding-collected-so-far-almost-exhausted/
https://www.gametruth.com/editorials/the-cult-of-star-citizen-heralded-our-current-dystopian-internet/
https://techraptor.net/content/star-citizens-complaints-to-federal-trade-commission-are-rooted-in-development-mismanagement
https://www.denofgeek.com/us/games/star-citizen/280875/star-citizen-report-money-chris-roberts-scam
https://variety.com/2019/gaming/news/star-citizen-chaotic-report-1203205859/
https://www.techspot.com/news/79953-report-claims-star-citizen-development-trouble-most-288.html
https://www.gamepur.com/news/40327-star-citizen-development-update-worrying.html
Haha it's even in the Metro! Hopefully it will make the print version this week.
Because it’s Forbes and all those cowards who wouldn’t dare print Derek Smart’s propaganda FUD, suddenly have a reason to jump on the bandwagon of a mainstream publication posting something we already knew, but which required the likes of Forbes to give credibility to.
Has Joe Blobers already been spotted on all those forums?
The Forbes Fallout (https://www.forbes.com/sites/mattperez/2019/05/01/exclusive-the-saga-of-star-citizen-a-video-game-that-raised-300-millionbut-may-never-be-ready-to-play/#10d41a1a5ac9)
https://metro.co.uk/2019/05/06/star-citizen-incompetence-mismanagement-galactic-scale-claims-report-9418989/
https://www.nag.co.za/2019/05/06/star-citizen-is-in-a-lot-of-trouble-if-you-didnt-know-that-already/
https://screenrant.com/star-citizen-trouble-damning-report/
https://www.vg247.com/2019/05/05/star-citizen-burned-through-crowdfunded-240m/
https://playcrazygame.com/2019/05/04/star-citizen-development-problems-due-to-poor-money-management/
https://www.gamesindustry.biz/articles/2019-05-03-star-citizen-development-reportedly-troubled-by-mishandled-money-micromanagement
https://sparkchronicles.com/star-citizen-funding-collected-so-far-almost-exhausted/
https://www.gametruth.com/editorials/the-cult-of-star-citizen-heralded-our-current-dystopian-internet/
https://techraptor.net/content/star-citizens-complaints-to-federal-trade-commission-are-rooted-in-development-mismanagement
https://www.denofgeek.com/us/games/star-citizen/280875/star-citizen-report-money-chris-roberts-scam
https://variety.com/2019/gaming/news/star-citizen-chaotic-report-1203205859/
https://www.techspot.com/news/79953-report-claims-star-citizen-development-trouble-most-288.html
https://www.gamepur.com/news/40327-star-citizen-development-update-worrying.html
https://gamerant.com/star-citizen-budget-development/
https://www.altchar.com/games-news/595728/star-citizen-funding-almost-depleted-with-no-final-product
The largest German mag weighs in
https://de.statista.com/statistik/daten/studie/73448/umfrage/auflage-der-ueberregionalen-tageszeitungen/
Followed by our German shills, who didn't even mention the Forbes article - yet pointing to their 2018 "Everything is OK!" shill article
https://www.gamestar.de/artikel/star-citizen-release-squadron-42,3343684.html
Today's batch
Years ago, most games media was still showing great enthusiasm and support for SC despite clear signs of what was going on. Some speculated that at some point, the media would flip its attitude. The Kotaku UK and Escapist articles didn't manage to trigger that. Obvious signs of non-viability didn't do it either. But it looks that this critical article in a big non-game magazine achieved it.
Nonetheless, much of what Derek Smart wrote on Twitter and his blog over the years is an indispensable source of material for journalists' own research. Many of his allegations now seem to be substantiated by independent reviews by Forbes colleagues.
You know you done goof when you've lost the Germans :emot-lol:
https://www.heise.de/newsticker/meldung/Weltraumsimulation-Star-Citizen-Traum-und-Wirklichkeit-4418035.html
You know you done goof when you've lost the Germans :emot-lol:
https://www.heise.de/newsticker/meldung/Weltraumsimulation-Star-Citizen-Traum-und-Wirklichkeit-4418035.html
Space Simulation Star Citizen: Dream and Reality
The largest crowd-funding project in history is accused of mismanagement, nepotism and waste. What is the criticism about? An analysis.
The ambitious project is already in its eighth year of development, taking into account the year chief developer Chris Roberts claims to have spent prior to the Kickstarter campaign developing design prototypes.
[...] because the name of chief developer Chris Roberts stands for two things in the gaming industry: great visions and problems in their implementation.
In 1996, he left Origin and founded his own studio, Digital Anvil, with his brother Erin Roberts. And here the story took its course, which also seems to repeat itself again in Star Citizen: Robert's vision for the ultimate space game was spelling doom for the Project.
This project [Freelancer] was something like the Proto-Star Citizen: Roberts had set it in his mind to develop a space simulation in which the player could move around freely and make all of their own decisions.
Former colleagues of Roberts from that time have repeatedly reported how detailed their former boss wanted to micro-manage even the smallest decisions of the involved coders and designers .
The Evil Publishers
With Star Citizen, Roberts claims to have freed himself from the pressure of the publishers who have always prevented him, so he says, from getting his version of a perfect space game. But it was those publishers who had previously forced Roberts to eventually deliver a more or less finished product.
And indeed, after eight years of development, there is no sign of a finished game.
However, more serious allegations that have been heard over the last few years in the context of the project have also been alleged by the Forbes journalists: Roberts and his leadership team at Cloud Imperium Games squander the crowd funding money for pointless expenses that have little to do with the actual development of the game.
Holy shit this is 4 pages long. In depth article
@thedereksmart is mentioned too.
The Cause of Derek Smart
Most of the points raised [in the Frobes article] have been known to longtime observers of the Star Citizen project for years. This is mainly due to independent game developer Derek Smart, who has been tirelessly digging out facts and rumors about Chris Roberts and his project since Star Citizen's crowd-funding campaign on Twitter began.
Smart is anything but objective and says himself that he has a vendetta against Chris Roberts and Cloud Imperium Games and wants to prevent him from collecting more backer money.
some more about unrealistsic development and how Derek says it became personal etc. Pretty objective reporting.
Star Citizen and the Freedom of Press
The Forbes article is particularly relevant because for the first time it picks up many of the allegations that Smart originally made public. Smart is not mentioned in the report at all [...] In addition, Cloud Imperium Games has in the past suppressed press releases that refer to Smart as the source. Among other things, the journalist Liz Finnegan was targeted for this [...]
@thedereksmart vidicated by German Magazine?
Nonetheless, much of what Derek Smart wrote on Twitter and his blog over the years is an indispensable source of material for journalists. Many of his allegations now seem to be substantiated by independent reviews by Forbes colleagues.
Re-built spaceship doors and a mansion
Some of the allegations against Roberts are relatively easy to check. For example, videos and financial reports published by Cloud Imperium Games make it relatively clear that hundreds of thousands of dollars have been spent on the decorative interior design of the company's five developer studios. In addition to art prints, futuristic furniture and detailed spaceship models Roberts has included, among other things, a detailed, full-size replica of an airlock installed in one of the offices of the company.
Whether Roberts bought his nearly $ 5 million property in Los Angeles's Pacific Palisades luxury district last year from funds sourced from Star Citizen backers is hard to verify. Above all, because Cloud Imperium Games, despite the voluntary release of much of their financial data, still does not reveal how high the company owners, including Roberts and his wife Sandi Gardiner salary is. However, one can confidently assume that this is a significant amount. After repeated inquiry with a press representatives the sum was not made public.
Sunk Cost Galaxy 7 is online!
Yeah this latest one is pretty good too. Meanwhile, over there...
https://www.reddit.com/r/starcitizen/comments/dbyjro/sunk_cost_galaxy_chapter_7_the_lady_macbeth/
I'm very surprised that is was not bombarded to the ground.I think even the cultists are getting disillusioned with broken promise after broken promise. It's like each layer are starting to peel away until the rotten, stinking core is all that remains.
Sunk Cost Galaxy 7 is online!
I think even the cultists are getting disillusioned with broken promise after broken promise. It's like each layer are starting to peel away until the rotten, stinking core is all that remains.
Quote from: Aya Reiko on October 03, 2019, 10:24:01 PM
I think even the cultists are getting disillusioned with broken promise after broken promise. It's like each layer are starting to peel away until the rotten, stinking core is all that remains.
Yup. They know the end is nigh; and that with each day that goes by the chances of them ever seeing the game(s) they were promised back in 2012 (!) erodes.
Sunk Cost Galaxy 7 is online!
As the star citizen super fan I have gone into that thread as asked everyone to love pledge to get the funding tracker over 300m.
Yup. They know the end is nigh; and that with each day that goes by the chances of them ever seeing the game(s) they were promised back in 2012 (!) erodes.
The next video is the one I'm mostly looking forward to. In the next chapter Bootcha dissects the Frankenstein engine powering this project. A glitch and bug riddled compilation is sure to be included.
The next silver bullet to be loaded into this revolver of a project, SSOCS or socs for short, is now being teased for the unveiling lf Microtech at CitizenCon. Croberts has stated before that he'll not release anymore planets unless this piece of core tech is implemented at an experimental level at the least.
lmao
10 Stories About The Weirdest Video Game Production Ever
(https://www.cracked.com/blog/10-stories-about-weirdest-video-game-production-ever/)
o.0
http://nymag.com/intelligencer/2019/11/star-citizen-creator-chris-roberts-on-the-future-of-gaming.html