Author Topic: Squadron 42 Dev Progress Watch  (Read 250020 times)

N0mad

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Re: Squadron 42 Dev Progress Watch
« Reply #105 on: December 25, 2018, 03:56:40 AM »
Thinking about it, if Chris was prepared to put up all the SQ42 assets as collateral for a small loan from Coutts, then what has he given away to get actual money from an investor?

Owning 10%, with Chris still being the majority share holder, would mean that if it all goes south then the investors aren't going to be on the hook for any compensation from angry whales. Instead they will be the first ones out the door carrying anything of value away: which I can only imagine would be SQ42 art and assets (inc all the ships!) at this point.

The only certainty from all this is that as long as Chris remains in charge he'll continue to burn through cash with nothing to show.

dsmart

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Re: Squadron 42 Dev Progress Watch
« Reply #106 on: December 25, 2018, 06:28:16 AM »
You don't give away any specific thing to get money from investors. They are investing in the entire company. Also, they may have even paid off the loan in 2018.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Squadron 42 Dev Progress Watch
« Reply #107 on: December 31, 2018, 01:39:08 PM »
LOL!! This is from 2016. It's what SQ42 has to beat in 2020. They're so screwed. :emot-lol:


« Last Edit: January 01, 2019, 10:27:31 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

David-2

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Re: Squadron 42 Dev Progress Watch
« Reply #108 on: December 31, 2018, 04:30:32 PM »
LOL!! This is from 2016. It's what SQ42 has to beat in 2020. They're so screwed. :elot-lol:

That was very exciting.

One thing that I noticed about it right away:  All the soldier walking and running movement animations were totally in sync with the ground.  There was none of the totally ubiquitous sliding and gliding that I see in 100% of the SC captures.  And certainly none of the soldiers were doing the usual SC dance steps or moon walking.  Of all the things that "break immersion" when I'm watching SC captures, that's the most painfully obvious.

Now, I could be comparing apples and oranges:  a scripted COD trailer vs captured gameplay.  Does anyone know if the real COD animations work properly like this video shows?

dsmart

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Re: Squadron 42 Dev Progress Watch
« Reply #109 on: January 01, 2019, 10:28:20 AM »
That's not a scripted gameplay trailer. It was an actual play through. I have played the game, and it's exactly like that.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

krylite

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Re: Squadron 42 Dev Progress Watch
« Reply #110 on: January 08, 2019, 01:57:41 PM »
LOL!! This is from 2016. It's what SQ42 has to beat in 2020. They're so screwed. :emot-lol:


It's a shame how the influence of CIG's shenanigans has fooled or confused many about trailer lies vs. gameplay reality. How hilarious COD-IW had already been there done that where now the industry doesn't even need to make fake gameplay or scripted engine trailers anymore, something that CR pioneered with cutscenes of actors then tried to market those show trailers long past the obsolete practice. CR has long run out of "groundbreaking innovation" claims in light of what other games have already done. SQ42 or SC will never be ground-breaking or innovative in anything in the games industry except some bs foip gaffs & embarassing console-edit engine script citizen-con shows and putting an infamous black mark on crowdfunding and game dev history after it all boils over.
« Last Edit: January 08, 2019, 02:04:03 PM by krylite »

dsmart

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Re: Squadron 42 Dev Progress Watch
« Reply #111 on: January 08, 2019, 05:56:53 PM »
It's a shame how the influence of CIG's shenanigans has fooled or confused many about trailer lies vs. gameplay reality. How hilarious COD-IW had already been there done that where now the industry doesn't even need to make fake gameplay or scripted engine trailers anymore, something that CR pioneered with cutscenes of actors then tried to market those show trailers long past the obsolete practice. CR has long run out of "groundbreaking innovation" claims in light of what other games have already done. SQ42 or SC will never be ground-breaking or innovative in anything in the games industry except some bs foip gaffs & embarassing console-edit engine script citizen-con shows and putting an infamous black mark on crowdfunding and game dev history after it all boils over.

Just wait for 2020 when backers find out that everything they were shown about SQ42, were just trailers, and the game looks and plays nothing like the trailers. There will be blood. :emot-lol:
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Squadron 42 Dev Progress Watch
« Reply #112 on: January 13, 2019, 10:08:20 AM »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Squadron 42 Dev Progress Watch
« Reply #113 on: January 19, 2019, 05:40:10 PM »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

kaylani.larelli

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Re: Squadron 42 Dev Progress Watch
« Reply #114 on: January 21, 2019, 06:19:00 AM »
It really makes absolutely no sense, considering the supposed size of these development teams, how little progress they seem to make over the course of an entire week. Especially when they start going backwards. It's almost like whoever is putting out these progress reports is trying to tell us something. It's a cry for help!

dsmart

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Re: Squadron 42 Dev Progress Watch
« Reply #115 on: January 21, 2019, 06:21:25 AM »
It really makes absolutely no sense, considering the supposed size of these development teams, how little progress they seem to make over the course of an entire week. Especially when they start going backwards. It's almost like whoever is putting out these progress reports is trying to tell us something. It's a cry for help!

Clearly we know nothing about game development.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

David-2

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Re: Squadron 42 Dev Progress Watch
« Reply #116 on: January 21, 2019, 06:37:49 AM »
It really makes absolutely no sense, considering the supposed size of these development teams, how little progress they seem to make over the course of an entire week. Especially when they start going backwards. It's almost like whoever is putting out these progress reports is trying to tell us something. It's a cry for help!

Well, some guy did manage to write and check in a particle lighting shader.  And it got code reviewed.  So there's that.

(It's their third try at it.  Maybe this one will be the one that CR accepts.  And then this guy can move on to something else.)

dsmart

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Re: Squadron 42 Dev Progress Watch
« Reply #117 on: January 21, 2019, 09:04:10 AM »
Now we know that everything in these 2016 slides were false.



https://imgur.com/gallery/MV2PM
« Last Edit: January 22, 2019, 04:21:32 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

jwh1701

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Re: Squadron 42 Dev Progress Watch
« Reply #118 on: January 21, 2019, 02:41:58 PM »
Now we know that everything in these 2016 slides were false.

https://imgur.com/gallery/MV2PM

Per the spectrum and reddit guys it was all true but they decided to redo all of it to make it better. I'm already asking them where is the wisdom in redoing sq42 for the 3rd time technically counting illfonics.

Caveat Emptor

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Re: Squadron 42 Dev Progress Watch
« Reply #119 on: January 21, 2019, 02:45:43 PM »
It really makes absolutely no sense, considering the supposed size of these development teams, how little progress they seem to make over the course of an entire week. Especially when they start going backwards. It's almost like whoever is putting out these progress reports is trying to tell us something. It's a cry for help!

I've been conducting some analysis, and have found that if the differencial between subsequent progress reports is calculated, and the results then converted into Morse, the following message is revealed:

"HELP. SEND CODE"

 

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