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Star Citizen Dev Progress Watch

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dsmart:
It has been released to Evocati for testing.

Patch notes contains some hilarious gems.

- A target ship despawning will cause the player to crash
- Implemented service beacons (Currently disabled, but below is how it should work)
- 40014 will cause a client crash. W/A: If this occurs, wait 10 minutes and relaunch
- ESP is currently not behaving as intended and IFCS fixes are still pending

LOL! The stuff they have yet to implement, is about half the notes  :emot-laffo:

This is what they said is coming out end of Q1/18

Yeah, that doesn't look quite right





dsmart:
So Star Citizen, that $180m scam that's always touting "open development", released 3.1 patch to internal testing. And they watermarked it to prevent screen shot leaks.

We leak all the things. Come at me bro.

That Reclaimer. They think they have performance issues now?  :emot-laffo:

dsmart:
:emot-laffo:



"At Citizen Con we announced that we are moving to a quarterly release schedule that is less feature bound and more focused on regular updates. The release of 3.0 is the first step in that strategy. We could have spent a few more weeks dialing in performance and bugs before going "Live" after we returned from the Holiday break but as most of the company won't return until the second week of January (as we worked a week deeper into 2017 than we did in 2016) we would then not be going Live until the beginning of February. Considering that for us to hit the Q1 release date we need to be going to Evocati in the middle of February, it would put us in the same situation as this year where we ran late as we were focusing on features versus dates. Going live with 3.0 allows us to merge back into our main development branch, continue the performance and optimization work (which will be a big part of future releases) and deliver it with solid testing for Q1 2018. So while it may be frustrating that there are some performance issues and bugs, 3.0 is a step along the way in the Star Citizen journey that will get better and more polished as we go."

 - Chris Roberts, Dec 24, 2017

dsmart:
Here we thought 3.1 was going to be huge boost in performance.

https://www.dualshockers.com/star-citizens-alpha-3-1-performance/

Star Citizen: Reverse the Verse LIVE - Alpha 3.0 Q&A
Published on Jan 12, 2018

https://www.youtube.com/watch?time_continue=1722&v=t2o1bJQQIXE

Erin @28:46: So 3.1 is uh, we're very much focusing on.. <brief mini stroke word salad> this is a lot to do with uh think we got the 3.0 out want to get out there get the feed back. So 3.1 is all about a big drive to solidify all that stuff [the 3.0 release], as well as one or two new features we're going to push for. Uhm, but mostly its about... biggest one, and we're focusing it on already, which is a big thing, is performance. so you know getting all of the 3.0 stuff, all the different base checks(?) all the current stuff just getting the features working is a massive deal. And now we're taking.. and what we're doing is now we've got some of our more senior guys really taking the time out to basically now go in and do these huge optimization passes.

So we basically know.... we we we...... we know where we need to optimize. theres a lot of stuff which is stuff, we just, you know, when your doing the feature (crush inside?) you, you know, then thats focu, neeeyy neey knoww its supposed to foptimization. so thats a big one. so the plan for 3.1 is that uhm, it should be much faster than 3.0 is. and so it should be <garbled> experience, much better experience for the community." - Erin Roberts, Jan 12, 2018

dsmart:
Evocati 3.1

This is from an $180M train wreck.





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