Author Topic: Star Citizen Dev Progress Watch  (Read 588927 times)

StanTheMan

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Re: Star Citizen Dev Progress Watch
« Reply #360 on: December 05, 2018, 05:33:19 PM »
I was wondering about them doing their own implementation of something like this, to enable those 1000 player space battles they were talking about. Though I think I saw something about them walking back from that statement recently to be honest.

Would having one server per system actually improve anything anyway? They are basically doing that now (without even a full system).

We were told we could have NPC crew .. to add into that mix.

Judge_dolly_OG

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Re: Star Citizen Dev Progress Watch
« Reply #361 on: December 06, 2018, 05:13:55 AM »
We were told we could have NPC crew .. to add into that mix.

A thousand whales, each in a capital ship, crewed by NPCs, WE SHALL BLOT OUT THE SUN.

StanTheMan

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Re: Star Citizen Dev Progress Watch
« Reply #362 on: December 06, 2018, 06:20:11 AM »
SC is a fantasy Bell Enders game.


jwh1701

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Re: Star Citizen Dev Progress Watch
« Reply #363 on: December 06, 2018, 07:45:47 AM »
We were told we could have NPC crew .. to add into that mix.

Right now most of the npc's have joined the suicide cult at lorville as the keep gathering in the
train tracks. I wonder what method of quick death the npc crewmates will come up with on the ship.


https://www.reddit.com/r/starcitizen/comments/a3c2io/came_across_a_suicide_cult_on_my_way_to_gate_04/
« Last Edit: December 06, 2018, 09:40:02 AM by jwh1701 »

David-2

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Re: Star Citizen Dev Progress Watch
« Reply #364 on: December 06, 2018, 08:24:33 AM »
Right now most of the npc's have joined the suicide cult at lorville as the keep gathering in the
train tracks. I wonder what method of quick death the npc cremates will come up with on the ship.


https://www.reddit.com/r/starcitizen/comments/a3c2io/came_across_a_suicide_cult_on_my_way_to_gate_04/

That's funny!  This is what I'm looking for when I check this forum daily before going to work: A quick pick-me-up to make me happy on the drive to the office!

Video links from the thread for your convenience:




[How many different fails does this represent? It can't just be a confluence of serendipitous bad design/code.  At this late stage I'm beginning to suspect that some CIG developers are actually in on the joke and deliberately putting these Easter eggs in for the lulz!]
« Last Edit: December 06, 2018, 08:28:15 AM by David-2 »

jwh1701

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Re: Star Citizen Dev Progress Watch
« Reply #365 on: December 06, 2018, 10:20:06 AM »
That's funny!  This is what I'm looking for when I check this forum daily before going to work: A quick pick-me-up to make me happy on the drive to the office!


Lol missed the last vid, looks like something out of ghost busters.

krylite

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Re: Star Citizen Dev Progress Watch
« Reply #366 on: December 07, 2018, 05:17:42 AM »
That's funny!  This is what I'm looking for when I check this forum daily before going to work: A quick pick-me-up to make me happy on the drive to the office!

[How many different fails does this represent? It can't just be a confluence of serendipitous bad design/code.  At this late stage I'm beginning to suspect that some CIG developers are actually in on the joke and deliberately putting these Easter eggs in for the lulz!]

The "Matrix" subway station scene came to mind. Except Neo & AgentSmith didn't make it off the tracks due to the buggy world, and got stuck on the train floor..
« Last Edit: December 07, 2018, 05:19:45 AM by krylite »

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #367 on: December 08, 2018, 09:39:42 AM »


https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen

Hold on a goddam minute! How is 3.4 in Evocati and it's not even 60% completed?
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

David-2

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Re: Star Citizen Dev Progress Watch
« Reply #368 on: December 08, 2018, 06:14:40 PM »
https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen

Hold on a goddam minute! How is 3.4 in Evocati and it's not even 60% completed?

Because: 12/8/2018.  Time's a-wastin'.

Judge_dolly_OG

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Re: Star Citizen Dev Progress Watch
« Reply #369 on: December 08, 2018, 06:20:13 PM »


https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen

Hold on a goddam minute! How is 3.4 in Evocati and it's not even 60% completed?

Well, at least they are being realistic about what they can deliver.

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #370 on: December 09, 2018, 10:26:17 AM »
Yeah, OCS + NBC are very successful



Meanwhile, back at the ranch in a $210M "game"

Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

jwh1701

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Re: Star Citizen Dev Progress Watch
« Reply #371 on: December 09, 2018, 03:17:03 PM »
Yeah, OCS + NBC are very successful


I find the elevator scene so funny, could give simple rundown and why that is happening?

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #372 on: December 09, 2018, 03:20:42 PM »
I find the elevator scene so funny, could give simple rundown and why that is happening?

It's just problematic networking. The server is trying to sync all those players at that location while they are IN the elevator that is MOVING.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

jwh1701

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Re: Star Citizen Dev Progress Watch
« Reply #374 on: December 09, 2018, 04:02:37 PM »
Farking :emot-lol::emot-lol::emot-lol:

It's totally not P2W though :negativeman-55f:


That is totally crazy, I no idea if they will even get there but I cannot wait to see what the average CR per hour will be.

 

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