Author Topic: Star Citizen Dev Progress Watch  (Read 311580 times)

dsmart

  • Supreme Cmdr
  • Administrator
  • Hero Member
  • *****
  • Posts: 4915
    • Smart Speak Blog
Re: Star Citizen Dev Progress Watch
« Reply #540 on: April 22, 2020, 09:40:09 AM »
« Last Edit: April 22, 2020, 10:09:04 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

wiser3754

  • Sr. Member
  • ****
  • Posts: 258
Re: Star Citizen Dev Progress Watch
« Reply #541 on: April 22, 2020, 04:36:20 PM »
Too bad there isn't a feature on that roadmap called 'CRoberts : Acting director'. Anyone think that'll be "removed" at some point?

Xanatus

  • Newbie
  • *
  • Posts: 2
Re: Star Citizen Dev Progress Watch
« Reply #542 on: April 23, 2020, 07:28:08 AM »
I also love the comparison to when 3.9 was first added to the roadmap.

dsmart

  • Supreme Cmdr
  • Administrator
  • Hero Member
  • *****
  • Posts: 4915
    • Smart Speak Blog
Re: Star Citizen Dev Progress Watch
« Reply #543 on: April 23, 2020, 07:45:16 AM »
Yeah, I saw that comparison yesterday. Pretty crazy stuff.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

  • Supreme Cmdr
  • Administrator
  • Hero Member
  • *****
  • Posts: 4915
    • Smart Speak Blog
Re: Star Citizen Dev Progress Watch
« Reply #544 on: April 23, 2020, 07:58:56 AM »
A succulent barbecue of meltdown drama as Star Citizens are told the first star system's completion is delayed 8+ months (yet again)

For context, in Sept 22, 2018, I wrote a blog in which I mentioned that they promised 106 star systems through pledges.



By the end of 2020, they wouldn’t have delivered a SINGLE one.

Remember the tool they claimed to have created and which would speed up the creation of the star systems? Yup. That was 2.5 yrs ago.

« Last Edit: April 23, 2020, 08:54:26 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

  • Supreme Cmdr
  • Administrator
  • Hero Member
  • *****
  • Posts: 4915
    • Smart Speak Blog
Re: Star Citizen Dev Progress Watch
« Reply #545 on: April 23, 2020, 03:05:29 PM »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

N0mad

  • Hero Member
  • *****
  • Posts: 597
Re: Star Citizen Dev Progress Watch
« Reply #546 on: April 23, 2020, 03:15:26 PM »
3.9 looking good

Star Citizen really is the gift that keeps on giving. Every time you think they can't screw things up even more they go and make it worse.

It's almost as though they don't actually want people playing the game at all.

Judge_dolly_OG

  • Sr. Member
  • ****
  • Posts: 261
Re: Star Citizen Dev Progress Watch
« Reply #547 on: April 23, 2020, 04:57:13 PM »
3.9 looking good


All the missing core gameplay, and they come out with prison gameplay. Why the fuck is this a priority 😂

wiser3754

  • Sr. Member
  • ****
  • Posts: 258
Re: Star Citizen Dev Progress Watch
« Reply #548 on: April 23, 2020, 07:16:33 PM »
3.9 looking good


Goes out exploring on Clio with a cree mate. Quantums into the ocean killing his crew mate due to a bug in quantum travel. Gets a grade 3 crime stat and sent to prison. Hand mines 50 rocks to hand in to offset time served. Terminal to hand in rocks doesn't work.

So CIG gave just disincentivised multi crew gameplay due to this vapid law and punishment system which doesn't work despite the team during an AMA staring such glitches and bugs wouldn't happen.

dsmart

  • Supreme Cmdr
  • Administrator
  • Hero Member
  • *****
  • Posts: 4915
    • Smart Speak Blog
Re: Star Citizen Dev Progress Watch
« Reply #549 on: April 24, 2020, 05:29:23 AM »
Goes out exploring on Clio with a cree mate. Quantums into the ocean killing his crew mate due to a bug in quantum travel. Gets a grade 3 crime stat and sent to prison. Hand mines 50 rocks to hand in to offset time served. Terminal to hand in rocks doesn't work.

So CIG gave just disincentivised multi crew gameplay due to this vapid law and punishment system which doesn't work despite the team during an AMA staring such glitches and bugs wouldn't happen.

That's what happens when scope creep hits a project. Not only do you create useless gameplay, but also new game-breaking bugs. But this is fine though; Shitizens said so.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

  • Supreme Cmdr
  • Administrator
  • Hero Member
  • *****
  • Posts: 4915
    • Smart Speak Blog
Re: Star Citizen Dev Progress Watch
« Reply #550 on: April 24, 2020, 10:03:03 AM »
So 3.9 is out. The patch notes are a doozy.

Note that prison gameplay was new scope creep that came out of nowhere and which nobody asked for. As these things go, not only is it broken, but it's introduced a whole slew of problems - which have to be fixed at some point.

Known Issues

- Ships spawned at Area18 immediately explode. W/A: Avoid Area18.
- All ships are loadout locked and can't be customized. W/A: Ships can be customized in the hangar and persist into the universe.
- Missiles and Torpedoes launched beyond 1000 meters may not reach their target.
- Players can get stuck in a loading screen upon leaving prison or entering a second time.
- Prison suit loadouts are saved after the player exits prison.
- Prison suit loadouts can be saved if a user exits the PU and enters the hangar.
- The KC Trending shop keeper stands idly and doesn't not interact with the player.
- Karoby energy bars are missing from all locations.
- Ships outside of New Deal lack interaction prompts.
- Ground vehicles can not be spawned from ASOP terminals.
- Changes to the character model do not always persist into the PU.
- An extra, static train may appear at Area18, Lorville, or New Babbage.
- Unmanned turrets do not fire at the player if they have a crimestat.
- All Platinum bay outposts are missing ASOP terminals.
- Its possible to get the contact notification window stuck behind the main menu.
- Being in a large party causes markers to not display correctly while inside a ship.
« Last Edit: April 24, 2020, 10:05:23 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

  • Supreme Cmdr
  • Administrator
  • Hero Member
  • *****
  • Posts: 4915
    • Smart Speak Blog
Re: Star Citizen Dev Progress Watch
« Reply #551 on: April 24, 2020, 02:35:12 PM »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

  • Supreme Cmdr
  • Administrator
  • Hero Member
  • *****
  • Posts: 4915
    • Smart Speak Blog
Re: Star Citizen Dev Progress Watch
« Reply #552 on: April 25, 2020, 07:37:57 AM »
Right. Space cows are coming @ 4:25

Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

jwh1701

  • Guest
Re: Star Citizen Dev Progress Watch
« Reply #553 on: April 25, 2020, 12:37:29 PM »
Right. Space cows are coming @ 4:25

When I think back to the basic KS and how excited I was and now see how far removed that is from reality.  :negativeman-55f:

Xanatus

  • Newbie
  • *
  • Posts: 2
Re: Star Citizen Dev Progress Watch
« Reply #554 on: April 26, 2020, 01:59:08 AM »
Right. Space cows are coming @ 4:25


The only thing coming are the bugs.
And maybe Crobbers for seeing people buying more Jpegs cause they believe in this shit.

 

SMF spam blocked by CleanTalk