Author Topic: Star Citizen Citizenship  (Read 1015178 times)

Backer42

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Re: Star Citizen - The Citizenship
« Reply #945 on: May 04, 2018, 01:50:21 AM »
The paragraph which has been quoted here multiple times now is obviously carefully crafted marketing drivel. The "outstanding dumbass" who creates psychologically optimized language like this doesn't exist, because their existence is implausible.

The reality is very simple: CIG/RSI is filling their own and other forums with fake posts by fake backers to convince the few dozen remaining whales to stay faithful to their "dreams". Which are not their own dreams but the boilerplate you quoted most likely created by CIG's VP of marketing.

There is nothing more to it, it's completely pointless to bother with these posts. Don't fall for their tricks.
« Last Edit: May 04, 2018, 01:55:36 AM by Backer42 »

dsmart

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Re: Star Citizen - The Citizenship
« Reply #946 on: May 04, 2018, 10:04:10 AM »
This was what backers believed in 2014, and was completely debunked in 2015. Ask any game developer, they will give advise not unlike what Derek wrote before. You have to be an outstanding dumbass to still believe this in 2018, assuming this isn't a conspiracy. Backers once had the same dream have already got their refund by all means, read the writing on the wall, moron.

These guys are beyond saving. They're the True Believers who will cling onto the last breath of hope, right before the whole thing collapses.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Citizenship
« Reply #947 on: May 04, 2018, 10:07:01 AM »
The paragraph which has been quoted here multiple times now is obviously carefully crafted marketing drivel. The "outstanding dumbass" who creates psychologically optimized language like this doesn't exist, because their existence is implausible.

The reality is very simple: CIG/RSI is filling their own and other forums with fake posts by fake backers to convince the few dozen remaining whales to stay faithful to their "dreams". Which are not their own dreams but the boilerplate you quoted most likely created by CIG's VP of marketing.

There is nothing more to it, it's completely pointless to bother with these posts. Don't fall for their tricks.

Yeah, we've known about this for some time now; and this latest Reddit thread is even more evidence of that.

https://www.reddit.com/r/starcitizen/comments/8govrg/it_seems_to_me_the_calls_of_this_game_is_a_scam/dydlybd/?context=3
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Citizenship
« Reply #948 on: May 05, 2018, 07:15:27 AM »
« Last Edit: May 07, 2018, 05:42:26 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Citizenship
« Reply #950 on: May 05, 2018, 09:40:46 AM »
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Because the dirty little secret is that CIG used the CCU system to sell ships, back before Warbonds became the big thing. You see if a ship was CCU'd to a bigger ship and the original ship had LTI, the new ship inherited that LTI. Back when LTI was a mysterious but very important thing.

CIG knew this. That's how the space bikes got started. You'd see sales, trades, entire marketplaces of people selling cheap ships as LTI mules, then trading upwards to get that precious big beastie with LTI on it. People would hoard particularly valuable ship-to-ship CCU tokens in anticipation of sales, knowing they'd be able to sell them to other backers who bought the cheap ship of the day solely to upgrade it into something else.

When CIG decided to pull the plug on that, it was the death knell for the grey market.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Citizenship
« Reply #951 on: May 06, 2018, 05:26:49 AM »
Damage control!

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/deeply-disappointed-with-possible-solution/1142726

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As mentioned when this change was brought up with the Origin 100 series, LTI is included on Warbond versions to reward those who are helping fund ongoing development. We originally communicated this after it was heavily requested back in 2014. (Specifically, jump to the Lifetime Insurance section - https://robertsspaceindustries.com/comm-link/transmission/14159-Future-Concept-Sale-Plans)

We've updated Warbonds to support exactly that: reward those who are helping fund ongoing development.

I appreciate you all taking the time to provide this feedback - I'll take it all back to the team.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Citizenship
« Reply #952 on: May 07, 2018, 05:48:53 AM »
GORF is typing...

https://www.reddit.com/r/starcitizen/comments/8hbf64/comment/dyjnan6/?st=JGV521Z8&sh=fd0f1dae



You’re wrong on several points.

The total count of actual paying customers is approximately half of the backer count. So your two million count is more like one. Sorry if the marketing from CIG mislead you into thinking the customer base was twice as large as it is but the market for hard realism Space Sims built for high RAM, new processor, SSD including PC rigs isn’t going to ever be two million people.

If CIG wants 2 to 5 million plus PC customers, they better dial back the realism and fidelity and crank up the fun because that’s the only way to break through to a bigger audience. The massive success of an MMO juggernaut like WoW was built on the back of Joe and Jill Gamer having a blast playing on their potato rigs. That means goodbye ultracomplex keybindings, goodbye 20 minute landing times, goodbye super high poly assets. But that’s not going to happen, we know it’s not going to happen, so either resign yourself to a market size that’s not going to grow to 2 million customers or start arguing the case for the compromises that will make it possible and get ready for a non-stop assault from the majority of the backer base that backed the game because they wanted a premium space sim experience built for power rigs and elite players.

Next point.

Funding isn’t the primary issue, it’s CIG’s fixed costs, and everyone paying attention is quite aware that CIG’s fixed overhead costs with 400+ employees in five studios worldwide are much higher than they were 2-3 years ago when funding levels were quite high yet fixed costs were considerably lower. If fixed expenses exceed income, cash reserves deplete. CIG is behaving in such a manner as to suggest depleting cash reserves.

They are sending unambiguous signals about the urgency of real cash money income that are openly admitted by their employees, obvious from their marketing, and discussed by the community even as recently as the most recent Space Bro Show, featuring CIG/Intel-sponsored streamer and all around nice guy Mitauchi and friends openly discussing market saturation problems, the open and obvious efforts on CIG marketing’s part to get more cash in the door to fund the completion of two releasable games.

Matt Sherman, in chat on Redacted a couple weeks back, spoke of their real need to sustain revenues in the face of increased costs. Zylow’s comment is of the same spirit and even if employees weren’t stating it directly, even if streamers weren’t openly acknowledging it, we see the signs of an accelerated squeeze everywhere.

Contrast the amiable goofy strolls through weekly community news that came from Around the Verse in 2015-2016 with what we have today. Ship Shape, formerly hosted by Lisa Ohanian, was a few minutes spent in simple updates on upcoming releases. Ship Shape today is a half hour program starting up to a half dozen employees from the UK to LA, with Lando shucking and jiving while a ginormous ship production pipeline is key in behind him.

The end of older ATVs were silly jokes, deleted bloopers and other casual business yet today, it’s usually Sandi and her co-host once again making a call to action to take advantage of some sale that’s soon to end.

CIG is so eager to incentivize cash purchases over melt that they’re throwing in free tonks for those spending actually money and pushing price points around in confusing manners.

This year saw the introduction of Premium seating at CitizenCon which itself sent pretty clear messages. They knew some subset would pay more simply for whatever package offered the “best” experience. So here too we see marketing is stratifying the community, creating different classes, in pursuit of a little more cash. “Old money vs. New money”, “Premium tickets vs. Standard”, it’s all reinforcing the same signal.

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Melting CCUs are how entitled min/maxxers build their virtual fleets with absolutely no regard to supporting the game

Is this a joke? CIG was given $185 million by customers. There is no company in gaming history who has ever been shown more generosity and trust from their community in the absence of a finished game. Are they entitled to the games they were promised? How much more do they have to give to deserve those games and prove their support? Does Chris need half a billion to make this game? Is that really what it’s going to take? How much money has to be given to merit the respect Chris Roberts promised them in his famous Pledge letter from 2012? Obviously, so far as you’re concerned, we haven’t made it there yet, even though at the time it was written CIG had been given 1/30th the amount they’ve been given through now.

The bad news for you, even though you haven’t figured it out yet, is that the best way for CIG to finish building the road to completion will be in treating those “entitled” backers who got them this far like they actually are entitled to something — respect. If, as you model, the goal from here forward is just to gripe at them for not spending even more and write them off, well, guess what is going to happen to a lot of them? They’re going to get motivated to trash talk the game and dissuade new people from buying in.

It’s already harder to find new people to buy in because the games are 4 years late and still in technical pre-Alpha despite the record breaking funds raised. From one Skeptic to a Zealot, it will be harder still if former Believers and Evangelists turn into Heretics and Haters.
« Last Edit: May 07, 2018, 05:50:55 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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« Last Edit: May 07, 2018, 07:09:00 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Citizenship
« Reply #954 on: May 07, 2018, 10:42:53 AM »
I don't even know if I should lol,  just do a standard lmao, or go full tilt nuts with rotflmao.

This is one of their more prolific backers weighing in on the warbonds fiasco.

https://clips.twitch.tv/BigCalmJackalDuDudu
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Citizenship
« Reply #955 on: May 07, 2018, 11:29:13 AM »
That’s the guy who “liquidated” $500 worth of ships for store credits, only to find that he couldn’t use them to buy the latest Hercules chariot.

I can’t even stop laughing while I’m typing this.

Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

StanTheMan

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Re: Star Citizen - The Citizenship
« Reply #956 on: May 07, 2018, 06:20:53 PM »
That’s the guy who “liquidated” $500 worth of ships for store credits, only to find that he couldn’t use them to buy the latest Hercules chariot.

I can’t even stop laughing while I’m typing this.


He liquidised his shit -- thats Star Citizen diarrhoea he created right there...

Backer42

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Re: Star Citizen - The Citizenship
« Reply #957 on: May 08, 2018, 03:57:35 AM »
That’s the guy who “liquidated” $500 worth of ships for store credits, only to find that he couldn’t use them to buy the latest Hercules chariot.

I can’t even stop laughing while I’m typing this.

For financial reasons of keeping the lights on their system now has to favor people who bought in later. Despite inflation "later" money is worth more than "early" money. The former has already been spend and is useless now.

In case of Star Citizen it's a classic case of bait and switch.

Of course, for any future Kickstarter-type projects depending on some brave people going in early this is the death sentence.

dsmart

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Re: Star Citizen - The Citizenship
« Reply #958 on: May 08, 2018, 07:38:41 AM »
Well, Star Citizen streamers are writing blogs now too. @badnewsbaron has written before - never once adding the disclaimer that he is over $15K invested in the project, and has an on-going working relationship with the company.

UPDATE:

LOL!! Well that's new. Didn't mention the $15K yet though. Let's give him time.

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"I’ll be honest: I agonized over releasing this article. These are murky, passionately contended waters, and by wading in I risk my working relationship with Cloud Imperium as a content creator."

« Last Edit: May 08, 2018, 07:51:56 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Motto

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Re: Star Citizen - The Citizenship
« Reply #959 on: May 08, 2018, 07:46:33 AM »
Yo Matt! You know you are fucked, right?

 

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