Author Topic: Star Citizen Citizenship  (Read 833280 times)

jwh1701

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Re: Star Citizen - The Citizenship
« Reply #855 on: March 26, 2018, 07:00:06 AM »
Gorf also does a good job in exposing the sham. Hindsight is always interesting as going back and watching the old vids now its so much easier to see the problems.

dsmart

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Re: Star Citizen - The Citizenship
« Reply #856 on: March 26, 2018, 12:39:08 PM »
Gorf also does a good job in exposing the sham. Hindsight is always interesting as going back and watching the old vids now its so much easier to see the problems.

Indeed. And yes, the past videos and statements are a treasure trove of hilarity and proof that this was a scam.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Citizenship
« Reply #857 on: March 27, 2018, 03:47:19 AM »
3.1 is looking good!  :emot-ughh:

Quote from: G0RF" post="482551783

STATE OF THE GAME: WTFO EDITION
(or “WTFO meets ‘the worst Uber driver ever’, an Existential Horror Story”)

I was checking out recent streams, curious how the 3.1 testing was going, and saw WTFO testing out Service Beacons, which went from non-functional to functional in a recent update. Given that Roberts was hyping player-generated missions as bringing a new dynamism to the ‘Verse, i was eager to see how it worked in practical terms.

At the link above, he’s sending out the request for a $100 Uber ride to Grimhex. By 28:25, his driver has arrived but floats a couple hundred meters off of the landing zone. WTFO’s annoyance was so visceral it almost felt like a real life cab had parked 2 football fields away from him and expected him to close the remaining distance.

“Is HE going to make me fly, fuckin’ EVA over to HIM?!”

He has to EVA out but you can see the gears turning as he’s planning his one star review for the pilot.

Eventually, against the sputtering backdrop of the server, he reaches the Terrapin and doubts he’ll be able to enter. However, he manages to open the side door and fly in, then closes the door and seats himself. He has a view of the pilot, skittering about at 6 FPS before he seats himself.

WTFO grouses yet again about about the “worst Uber driver ever” making him have to EVA over to the ship, an action which required him to depress one key on his keyboard for less than ten seconds.

He is now secured in his passenger seat with a military tech babytray locking him in position. His view of space is only a tiny slideshow glimpsed past the pilot he can not communicate with, who is far, far ahead of him in the Terrapin cockpit.

“Let’s see if he figures out where we need to go...”

After nearly a minute of 4 FPS action, it seems all hope is lost. (31:05) WTFO assumes the server has crashed. But wait! What’s this? The pilot is turning around... 20 degrees at a time. He gets out of his seat. Stands, and after an awkward pause begins moving down the corridor in a fashion so comically terrifying it can’t be described, only seen to never be unseen again.

WTFO is, however, trapped in his military tech babychair, restrained by the tray. The macabre dance as the pilot moves closer foreshadows pending death and even WTFO can sense it nearing.

From chat: “He is going to come and shoot you...”

WTFO braces for the inevitable as the pilot spaz-a-jigs up beside him. The end is so obviously near, with the hope of a crashing server seeming our surly bearded hero’s only chance of escape.

At 32:00 in, the Pilot starts a stuttering, slow-motion fall that under better conditions might have looked like a man crumpling to his death. But this is not such a circumstance.

“He just killed himself... and I can’t get out of the thing.”

His “worst Uber driver ever” now dead, his spacedoll trapped in his military spec babychair, WTFO has no choice but to quit as well. Yet the show must go on, so he returns as he so often does, to the mundane miseries of another Star Marine session. It will last three hours that surely feel like six.

At least he’s not stuck playing Sea of Thieves. It doesn’t have half the gameplay of Chris Roberts’ Star Citizen.

Start around the 00:15 mark.
« Last Edit: March 27, 2018, 03:56:02 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

StanTheMan

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Re: Star Citizen - The Citizenship
« Reply #858 on: March 27, 2018, 07:03:51 AM »
LOL.

There is some fun to be had for those thousands of $ and all these years ...but it is free fun if you watch other peoples vids.

dsmart

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Re: Star Citizen - The Citizenship
« Reply #859 on: March 27, 2018, 07:24:56 AM »
LOL.

There is some fun to be had for those thousands of $ and all these years ...but it is free fun if you watch other peoples vids.

It's crazy to me how some of those guys are still looking at this game, and truly believing that it's ever going to get done.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

David-2

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Re: Star Citizen - The Citizenship
« Reply #860 on: March 27, 2018, 07:52:08 AM »
I'm thinking about the gameplay of this "transport/taxi" mechanic, and how, when it is ultimately completed to CR's vision (ha ha), it will be fun.

And in my imagination I'm comparing:  Paying money to be the taxi driver in a simulated spaceship vs getting money to be the taxi driver in an actual car.  Also, paying money to be the taxi passenger in a simulated spaceship while sitting on your ass in a chair in your parent's basement vs paying money to be the taxi passenger in a real car and actually going somewhere to do something.

Conclusion:  Anyone who thinks the "space taxi" version is will be more fun than real life ... deserves it.  Or maybe deserves pity.  (But not from me, sorry, I'm brutal that way.)

dsmart

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Re: Star Citizen - The Citizenship
« Reply #861 on: March 27, 2018, 10:21:30 AM »
I'm thinking about the gameplay of this "transport/taxi" mechanic, and how, when it is ultimately completed to CR's vision (ha ha), it will be fun.

And in my imagination I'm comparing:  Paying money to be the taxi driver in a simulated spaceship vs getting money to be the taxi driver in an actual car.  Also, paying money to be the taxi passenger in a simulated spaceship while sitting on your ass in a chair in your parent's basement vs paying money to be the taxi passenger in a real car and actually going somewhere to do something.

Conclusion:  Anyone who thinks the "space taxi" version is will be more fun than real life ... deserves it.  Or maybe deserves pity.  (But not from me, sorry, I'm brutal that way.)

You're overthinking it. This is supposed to be for stranded players. Which doesn't make any fucking sense since every Sperg has a ship. But whatever.

That stream was was horrific and hilarious at the same time. I have no fucking clue why the pilot even has to get the fuck up and out of his seat. That should be an NPC. I mean, seriously, how hard is it to do proper AI? Fucking hell, back in 2000 I had NPC aircraft show up, land, everyone piles in, you take off. Done. In my latest stream where I was playing All Aspect Warfare, I had my team follow me around - even when they decided to make decisions on their own - we piled into vehicles, aircraft etc, flew from A to B, deployed, shot up shit etc.

This shit isn't hard if you have the tech and experienced people. It's just so embarrassing right now tbh.
« Last Edit: March 27, 2018, 10:25:53 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Citizenship
« Reply #862 on: March 27, 2018, 10:22:28 AM »
Meanwhile, back at the ranch, 30 fps is the new benchmark. PC gaming is finally saved.

https://www.reddit.com/r/starcitizen/comments/87f53p/wave_2_testers_are_cleared_for_31_ptu_go_break/dwcgf8b/

Quote
So far I'm hearing a lot of people in chat getting near 40fps in Olisar. I was also in Austin servers as US and EU servers were experiencing bad fps. I actually managed to get 35-40 on average while at Olisar and in space. Once I Qted to a moon my FPS dropped to about 10-15. The closer I got the worse it got. It seems this is common for most of the people in that server.

Have to say I'm really excited. They're testing out certain features throughout the PTU, and so far 40 fps for me is a massive jump. I was seeing 10-15 3.0 ptu. 20 max in 3.0.1. 25-30 first wave subs 3.1PTU and now 35-40 without Reclaimer spawn and PU hasn't even dropped. A constant 30 is all I'm asking and it's looking like we're going to get it.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Motto

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Re: Star Citizen - The Citizenship
« Reply #863 on: March 27, 2018, 03:02:19 PM »
The only reason FPS is going up is because there are fewer and fewer players...

dsmart

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Re: Star Citizen - The Citizenship
« Reply #864 on: March 27, 2018, 05:49:28 PM »
The only reason FPS is going up is because there are fewer and fewer players...

It's not going up at all. It's been this way since 3.0. The issue is that on a empty server, you get decent fps. Other clients join, and hilarity ensues.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

DemonInvestor

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Re: Star Citizen - The Citizenship
« Reply #865 on: March 28, 2018, 12:32:43 AM »
@Derek

Reading how often CRoberts and Co. spoke about ship insurances, rescue missions and passenger transport, i'd question how long every sperg would own a ship. It sounds as if they want to let people get stranded and telling them to sort it out themselves ingame, touting the horn of it being a simulation for the top cream of players, ...... or pay with real money to have CIG do something about it.
How all of the things are supposed to play together and keep people interested? No one knows, and as most of it will (most likely) never enter the 'game' it doesn't matter.

N0mad

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Re: Star Citizen - The Citizenship
« Reply #866 on: March 28, 2018, 01:20:22 AM »
most of it will (most likely) never enter the 'game' it doesn't matter.

Yeah - that bit. As though we need any more evidence that they can't make this game.

The crying shame is that if CRoberts had set his sights lower, maybe a concentrating on a single player game without planetary landings, he might have been able to pull it all off by now. I almost wonder whether the decision to concentrate on the PU was to justify selling expensive ships. Since if these were being sold for a single player game then any 14 yr old would be able to hack the game to spawn in a ship they hadn't paid for (or steal it from an NPC in game) - in a server controlled game then that's not possible (not without being noticed and banned anyway).

Penny579

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Re: Star Citizen - The Citizenship
« Reply #867 on: March 28, 2018, 02:03:53 AM »
I think Chris must be spending to much time with the legal team to be around to micromanage and keep progress going sideways or backwards, because fuck me it looks like CIG are about to hit their first deadline ever and release 3.1. on time. 

Before we crack out the bubbly at this great success, let's not forget that this was self-imposed deadline, that they could take tasks in and out on a whim, still doesn't bring 3.0 up to anything like what was promised for last year. Really it is not possible to set the hurdle any lower. Also keep in mind CIG have stuffed up so badly that many times before we still can't be sure this is not just a fluke. 

If you loved watching the spectacle of this $180 million dollar train smash i would not fret, There is a good chance of the lawyers kicking him back into the studio, as unlike jpeg artists they don't have to tolerate incompetent micromanaging.   

I'm sure in CR in all his brilliance will manage a better way to run the project without the need for sensible plans, and come up with some way to undo this short period of success in the name of higher fidelity.

N0mad

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Re: Star Citizen - The Citizenship
« Reply #868 on: March 28, 2018, 03:20:20 AM »
Bear in mind that there was minimal content in 3.1 - probably stuff which was in the works anyway but wasn't already promised for 3.0.

The really interesting bit will be whether they can implement planetary mining / escort service beacons / refuel / repair / prospecting / refining / selling mined resources / salvage scanning / salvage extraction / salvage processing / salvage selling / manual Repair / fuel trading / fuel transfer and weapon wear & tear for 3.2 - ie in 3 months time !!!

As with everything CIG could opt to do it an easy way: fire a mining / repair / scanning / salvage / refuel beam at a ship / planet / asteroid until finished then sell the resources / salvage for a set price. That would be relatively quick and simple to implement. But this is Chris Roberts who needs to over complicate everything. So we'd be lucky to see any of it by the end of the year, if ever.

dsmart

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Re: Star Citizen - The Citizenship
« Reply #869 on: March 28, 2018, 04:40:52 AM »
Bear in mind that there was minimal content in 3.1 - probably stuff which was in the works anyway but wasn't already promised for 3.0.

They also moved items like network bind culling out of 3.1. So they pared down the released, and are about to dump it with major problems which apparently are worse than those they supposedly fixed for 3.0.

It's going to be hilarious. But don't worry though, it's only pre-Alpha.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

 

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