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Amazon Lumberyard: A Scream of Anguish
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JoeBloggs:
https://news.ycombinator.com/item?id=17488762
Goes to
https://www.viva64.com/en/b/0574/
Video games are among the most popular software products. Now a new game engine, Amazon Lumberyard, has joined this huge industry. The project is currently in the beta phase and still has time to get rid of the bugs and improve. Its authors have a lot of work to do to make sure they don't disappoint millions of gamers and game developers in the nearest future.
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Introduction
Amazon Lumberyard is a free cross-platform triple-A game engine developed by Amazon and based on the architecture of CryEngine, which was licensed from Crytek in 2015. I already checked CryEngine twice, in august 2016 and april 2017, and I'm sorry to say it, but the code quality had decreased since the first check. I was wondering the other day how Amazon had used the engine and took a look at the new product. I must admit they did make a great environment. The user documentation and environment deployment software are really awesome too. But the code is messed up again! I hope Amazon can afford to allocate much more resources for that project and will start caring about code quality at last. By writing this review I hope to draw their attention to this problem and persuade them to take a new approach to the development process. The code's current state is so bad that I had to change the title and the featured image of the article several times as I was going through the analysis report. The first version of the image was less emotional:
The source files under analysis refer to the latest Amazon Lumberyard version, 1.14.0.1, and were downloaded from the Github repository. Star Citizen is one of the first games to be built on the Lumberyard engine. If you are looking to play it, then welcome to take a peek under the hood with me.
dsmart:
Yeah, I posted this in my Twitter feed about a week ago.
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