Author Topic: Star Citizen General BS  (Read 2243818 times)

JoeBloggs

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Re: Star Citizen - The Game
« Reply #1380 on: October 22, 2017, 05:11:40 PM »

LOL, Derek. After you posted that, nobody else posted about game-engines.


JoeBloggs

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Re: Star Citizen - The Game
« Reply #1381 on: October 22, 2017, 05:17:35 PM »

Memory leaks are easy to fix.

Does CIG buy memory-leak checkers for their staff?

See:
https://stackoverflow.com/questions/6261201/how-to-find-memory-leak-in-a-c-code-project

The original CryEngine doesn't have any memory leaks. They have two versions - Debug and Release build. Are they shipping debug builds?

Does CIG have build Star Citizen with Cry's built-in bug reporter, crash reporter tools?

Does CIG hire developers with proficiency to hunt-down bugs?, profile the code?


I have a hunch they hire these interns or very junior developers who make good presentation videos and poor code.



Spunky Munkee

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Re: Star Citizen - The Game
« Reply #1382 on: October 23, 2017, 04:03:01 AM »
All they need is one of those code readers that you plug into your car and it will run the problems down for you. It's the perfect took for finding  all the lines of faulty code. It tells you what line was at fault and tells you what to replace it with.

Robbers ought to hold one in his hands at the convention and claim that CIG invented it. It will just take another 20 million to put it into production in his new plant in China. All backers who buy a $2500 package will get their very own in the mail............... once the game is completed.

Aya Reiko

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Re: Star Citizen - The Game
« Reply #1383 on: October 23, 2017, 10:37:37 AM »
All they need is one of those code readers that you plug into your car and it will run the problems down for you. It's the perfect took for finding  all the lines of faulty code. It tells you what line was at fault and tells you what to replace it with.

Robbers ought to hold one in his hands at the convention and claim that CIG invented it. It will just take another 20 million to put it into production in his new plant in China. All backers who buy a $2500 package will get their very own in the mail............... once the game is completed.
It's one thing to break the scale, however that thing would melt on its first use when looking at CRobert's code.

Motto

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Re: Star Citizen - The Game
« Reply #1384 on: October 23, 2017, 11:55:40 PM »
This week in Star Citizen:

With that, lets see what’s going on this week:

Earlier today we released the newest episode of Citizens of the Stars! Twitch streamer Grakees talks about breaking the game for fun and hugs. Then Paul Vaden gets his chance to unseat Mike Jones as the Quantum Question champion. Catch the latest episode here.

On Tuesday, the writers will release their weekly Lore Post. These in-fiction stories help to give life to the living, breathing universe we aim to create.

Later this week, Loremakers Guide to the Galaxy returns. Which system will they take us to this Wednesday? Keep an eye on our playlist for the newest episode here

Then on Thursday, a new episode of Around the Verse and the most up-to-date bug count on Burndown!

Last, but certainly not least is Citizen Con 2947! We have an entire day of panels, demos, Q&A sessions and more. We’re also streaming it all on our Twitch Channel for those who can’t make it out to Frankfurt to join us in person. Be sure to check out everything we have in store by visiting our Citizen Con Details page.


My God, this looks like a fucking Tv Guide. Hey Guys, you're supposed to be making a videogame. Clearly you're focusing on the wrong half of that word. It's the game part that should have the emphasis!

nightfire

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Re: Star Citizen - The Game
« Reply #1385 on: October 24, 2017, 02:40:10 AM »
On Tuesday, the writers will release their weekly Lore Post. These in-fiction stories help to give life to the living, breathing universe we aim to create.

Maybe focus less on writing stories, and focus more on writing code? I’m sure that would help to give life to the universe much more.

N0mad

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Re: Star Citizen - The Game
« Reply #1386 on: October 24, 2017, 03:03:34 AM »
On Tuesday, the writers will release their weekly Lore Post. These in-fiction stories help to give life to the living, breathing universe we aim to create.

Maybe focus less on writing stories, and focus more on writing code? I’m sure that would help to give life to the universe much more.

That's now the main business of Star Citizen, it's a giant JPEG selling PR machine designed to keep the hype train going for as long as possible. They'll never be able to make a game which can meet any of the unrealistic expectations they've encouraged all the backers to have. Never mind the fact that they seem unable to make anything which doesn't crash at the moment.

CitizenCon this year will be the make or break IMO, if they pull off an amazing (fake) tech demo then they can keep the backers fooled for another year. If they try and show off 3.0 as it is now (which I believe is the current plan) then all the zealots are going to realise that their expensive Jpegs are never going to make it into the game and stop buying.

Motto

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Re: Star Citizen - The Game
« Reply #1387 on: October 24, 2017, 03:31:56 AM »
As the schedule already pointed out, they have nothing to show for. The final Shitizen Con is about selling yet another - very pricy - concept ship and announcing the Intel SSD promotion. There is absolutely nothing of interest and attending it will be a drag. As the livestream will show. Let's hope the backers keep their wallets closed so this whole scam will finally come to an end.

StanTheMan

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Re: Star Citizen - The Game
« Reply #1388 on: October 24, 2017, 04:41:07 AM »
On Tuesday, the writers will release their weekly Lore Post. These in-fiction stories help to give life to the living, breathing universe we aim to create.

Maybe focus less on writing stories, and focus more on writing code? I’m sure that would help to give life to the universe much more.

That's now the main business of Star Citizen, it's a giant JPEG selling PR machine designed to keep the hype train going for as long as possible. They'll never be able to make a game which can meet any of the unrealistic expectations they've encouraged all the backers to have. Never mind the fact that they seem unable to make anything which doesn't crash at the moment.

CitizenCon this year will be the make or break IMO, if they pull off an amazing (fake) tech demo then they can keep the backers fooled for another year. If they try and show off 3.0 as it is now (which I believe is the current plan) then all the zealots are going to realise that their expensive Jpegs are never going to make it into the game and stop buying.

Yep and they haven't learnt the lesson (or can't) because they are still peddling stuff they know is not getting into SC even if they could get to a release.

nightfire

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Re: Star Citizen - The Game
« Reply #1389 on: October 24, 2017, 09:41:35 AM »
As the schedule already pointed out, they have nothing to show for. The final Shitizen Con is about selling yet another - very pricy - concept ship and announcing the Intel SSD promotion. There is absolutely nothing of interest and attending it will be a drag. As the livestream will show. Let's hope the backers keep their wallets closed so this whole scam will finally come to an end.

Even over there, a few cultists plan on not wasting their lifetime watching the livestream. And I always thought that the "fun of following development" was one of the reasons cited for pledging…

dsmart

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Re: Star Citizen - The Game
« Reply #1390 on: October 25, 2017, 04:50:39 AM »
With ShitizenCon barely three days away, we have evidence of people making shit up on the fly. No doubt trying to rope people to putting money into this dumpster fire.

It's bullshit.

We get the inside scoop around the clock on my Discord channel. It's still shit all the way. And my sources were right. No way in hell 3.0 is ready inside of 6 months.

Right now, the only reason it goes above 20 fps is if you're ALONE and playing with yourself in an instance.

Heck, we even get info directly from ETF. Everything is broken. Completely. And the performance issues aren't going away. The server gets progressively worse over time, until it croaks and drops everyone.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

StanTheMan

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Re: Star Citizen - The Game
« Reply #1391 on: October 25, 2017, 06:41:21 AM »
if you're ALONE and playing with yourself in an instance.



This is a feature is going to be popular amoungst certain male backers.   

It has also inspired  in game products that aid fidelity and were initially launched in the real world Japanese market.

You will be able to buy these special cups in the game's vending machines soon.   

They may well be working on a Hello Kitty co branded version too.

« Last Edit: October 25, 2017, 06:55:41 AM by StanTheMan »

dsmart

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Re: Star Citizen - The Game
« Reply #1392 on: October 26, 2017, 05:06:13 AM »
After $160m and 6yrs, this is the 3.0 Evocati build as of a few days ago. Have fun.

http://www.dailymotion.com/video/x666ggn
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

FredBloggs

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Re: Star Citizen - The Game
« Reply #1393 on: October 26, 2017, 06:33:53 PM »
After $160m and 6yrs, this is the 3.0 Evocati build as of a few days ago. Have fun.

http://www.dailymotion.com/video/x666ggn

It's already been REDACTED. Was this the octopus commando I've seen elsewhere?

Spunky Munkee

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Re: Star Citizen - The Game
« Reply #1394 on: October 26, 2017, 10:09:43 PM »
You guys need alt accounts so you can repost this stuff as often as possible. Any chance the video file can be safely downloaded? Would that place this website in jeopardy if it was somehow loaded here?

 

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