Author Topic: Star Citizen - General  (Read 431633 times)

dsmart

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Re: Star Citizen - The Game
« Reply #1440 on: November 09, 2017, 08:30:32 AM »
« Last Edit: November 09, 2017, 10:24:52 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Greggy_D

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Re: Star Citizen - The Game
« Reply #1441 on: November 09, 2017, 10:21:06 AM »
Derek, is there a CitizenCon 2017 roundup coming from you?

dsmart

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Re: Star Citizen - The Game
« Reply #1442 on: November 09, 2017, 10:25:15 AM »
Derek, is there a CitizenCon 2017 roundup coming from you?

I just wrote about that actually. See my previous post.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Game
« Reply #1443 on: November 10, 2017, 08:12:48 AM »
For those of you without access to SomethingAwful, I wrote this (updated below).



Quote
As a quick question to you and others here that DO KNOW this stuff. Does Amazon's Lumber Yard do well with networking? In other words, is it Lumberyard being choked by CIG's Frankenengine or is it an incompatibility with it?

Nobody knows, since there are currently NO RELEASED GAMES that use LumberYard. The engine, as a whole, is all very experimental - and still in Beta.

What I do know is that the CryEngine networking layer was always rubbish; and isn't something that they were actively interested in improving because most of the games the engine targeted, were simple 16-player games, with lobbies. Forget about fucking MMOs. The only decent CryEngine MMO on record, Archeage, had to toss out and re-write the entire networking layer. And then they built the game from the ground up as an MMO. And it's instance/shard concept.

And in the latest LY build, AMZ even deprecated the entire CryEngine network layer in favor of their own. Which makes sense, since AWS is network-centric and they would have top tier network engineers there.

The LumberYard engine was never designed for MMO games. At all. Even AMZ states this clearly in their docs and faqs about what the engine is designed to do, and the limitations/strengths of the networking component.

Whoever wants to use LY for MMO games, without reading the fine print, or starting from scratch, is an incompetent moron

I suspect that in the switch from CE3.x to LY, they ended up using the LY implementation, which would require them to strip the now deprecated CE3.x networking layer they were using in their Frankenengine.

There was also indication that they were either using, or planning to use this experimental bullshit (in comparison to SDKs like RakNet or ReplicaNet) call yojimbo which they were Golden backers of. If they did end up using it, fucking :laffo: because it explains everything.

Star Citizen was never designed to be an MMO. They have missed that boat. They're never - ever - going to get there because it's too late now. And the premise of them even attempting it, would mean a code/maintenance freeze of maybe TWO FUCKING YEARS to re-jigger everything. When you consider that the last 2.6.3 patch was in April, and 3.0 is now almost a year late - and will be more than that eventually - it's easy to see how completely and totally FUCKED they are.

As I wrote here, an MMO architecture is not the sort of thing you just tack on at any time during development. The best they could have even got away with, was how Elite Dangerous - which isn't an MMO - did it. And that was a phenomenal fit of engineering, given how it works, the world size etc. AND it has a ton of caveats, regardless.

If they are now testing 60 client sessions, it's not because they magically came up with new networking tech (note that it's not listed anywhere in the dev schedule) at the spur of the moment. It's because they have realized that the AWS instances (these are the different tiers) they were usingvfor severs, are simply incapable of handling the additional shit that 3.0 is now throwing at it. Unfortunately for them, moving to higher tier AWS instances is not only going to cost them money, but it's also NOT going to solve the networking/connectivity problem. It's just going to solve the server's ability to just fuck off and die at some point. And it was doing just that - CONSISTENTLY - in the tests they just had.

To get a better understanding of what it takes to build an MMO using cloud tech - the dumbest thing to do since we elected a moron as POTUS - is to read these resources.

Using the cloud to build a MMORPG <-- This is theoretical and shows you what's possible, not that it's possible for a real-time game, with high fidelity visuals etc

Building a World in the Clouds: MMO Architecture on AWS (MBL304) | AWS <-- This is how Firefall did it. Multiplayer was pure shit. And the game died. As did the company.



Above is how Frontier did it. And they don't even try to do anything more than 32 clients within a "bubble/island"

They're completely and utterly fucked; and Star Citizen will never - ever - be an MMO. Backers should just pray that they are one day able to play with 32 of their friends in a session. Fucking :lol: if they all have multi-crew ships.

« Last Edit: November 10, 2017, 03:54:19 PM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

FredBloggs

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Re: Star Citizen - The Game
« Reply #1444 on: November 10, 2017, 08:34:04 AM »
They're completely and utterly fucked; and Star Citizen will never - ever - be an MMO. Backers should just pray that they are one day able to play with 32 of their friends in a session. Fucking :lol: if they all have multi-crew ships.

You don't understand Game development. Buy an Idris!

FredBloggs

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Re: Star Citizen - The Game
« Reply #1445 on: November 10, 2017, 01:11:32 PM »
So... how long until Star Citizen has Loot-boxes implemented?

dsmart

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Re: Star Citizen - The Game
« Reply #1446 on: November 10, 2017, 03:16:32 PM »
So... how long until Star Citizen has Loot-boxes implemented?

As soon as they run out of JPEG ships  :laugh:
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

nightfire

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Re: Star Citizen - The Game
« Reply #1447 on: November 10, 2017, 03:37:40 PM »
So... how long until Star Citizen has Loot-boxes implemented?

Congratulations – you've just helped to delay 3.0 by a couple more months  :cripes:

N0mad

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Re: Star Citizen - The Game
« Reply #1448 on: November 10, 2017, 03:45:52 PM »
So... how long until Star Citizen has Loot-boxes implemented?

First they'll have a loot box concept sale so you can pick up limited edition loot box Jpegs.

dsmart

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Re: Star Citizen - The Game
« Reply #1449 on: November 10, 2017, 05:12:12 PM »
So the latest Star Citizen dev schedule is out. With yet a new format that hides as many bugs/issues as it shows. Now they're blaming Chris Roberts.

Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Game
« Reply #1450 on: November 10, 2017, 05:34:45 PM »


LOL!!! six fucking years later, and they keep moving the goal post

https://robertsspaceindustries.com/schedule-report

Quote
Finally, as you may have heard during the final presentation at CitizenCon, we are going to switch over to a quarterly release schedule for the PU in order to provide content drops on a more consistent basis. To that end, we will be modifying the Beyond 3.0 Overview section to a new PU Roadmap that will show you exactly where the various features and additions will fall in our quarterly release schedule. If a feature requires more work, then it will transition into the next release. This roadmap will be posted once 3.0.0 goes Live.

I am calling it right now, 3.0 is the MVP. They haven't released a patch since 2.6.3 in April 2017. Now, they're going to a quarterly release? Which means all the bugs and issues are going to be unfixed for a WHOLE QUARTER

:laffo:

#neverforget


« Last Edit: November 12, 2017, 06:53:12 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Ghostmaker

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Re: Star Citizen - The Game
« Reply #1451 on: November 10, 2017, 07:11:28 PM »
So... how long until Star Citizen has Loot-boxes implemented?
*snorts* Maybe they could get Perfect World to help them with their coding?

(I admit it's nice to play D&D again with Neverwinter, but holy hell I hate those loot box drops with a burning passion)

David-2

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Re: Star Citizen - The Game
« Reply #1452 on: November 10, 2017, 08:13:10 PM »
From the intro to the new schedule:

Quote
One question that came up often was the difference between a ‘task’ and a ‘bug.’ A task can be anything from crafting a feature to refining a game mechanic to improve the player experience.

So here it is for the benefit of the fanboys, what all of us software developers already knew: Their massive increase in tasks during the last few weeks of testing includes a large amount of new work that wasn't there before.  They're still building 3.0 - a shockingly large amount of 3.0 - as they claim to be "polishing" it.

You know, in the kind of software development I've been doing for the last 40 years we have a state known as "code complete" in each product milestone (now, each sprint).  After that the testing for that milestone/sprint starts (before that the testers are preparing their test plans and trying to write automated tests) and all that's supposed to go in until ship/deploy are bug fixes.  If something is missing then that task/card/story/whatever was not code complete and you've got some explaining to do.

Motto

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Re: Star Citizen - The Game
« Reply #1453 on: November 11, 2017, 04:09:59 AM »
Besides running out of money, CIG is now also running out of ways to tell the backers that there is no progress in developing the game and that it will not be released ever. As soon as they don't have any other way of suggesting some form of progress, they will push out 3.0 and file for bankruptcy. I wonder if there is a developer left who actually believes this game will make it. They're probably all just working for their paycheck and applying for a new job left right and center.

dsmart

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Re: Star Citizen - The Game
« Reply #1454 on: November 11, 2017, 05:42:36 AM »
Besides running out of money, CIG is now also running out of ways to tell the backers that there is no progress in developing the game and that it will not be released ever. As soon as they don't have any other way of suggesting some form of progress, they will push out 3.0 and file for bankruptcy. I wonder if there is a developer left who actually believes this game will make it. They're probably all just working for their paycheck and applying for a new job left right and center.

That's basically it.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

 

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