Author Topic: Star Citizen Analytics Project  (Read 360947 times)

dsmart

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Re: Star Citizen Analytics Project
« Reply #60 on: September 25, 2017, 03:31:10 PM »
Where is this consistent money coming from? It can't be subscriptions surely. Even in the most optimistic scenario nobody is consistently buying that many ships anymore either.  :catstare:

It's all bullshit designed to show health and interest in the project.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen Analytics Project
« Reply #61 on: September 29, 2017, 07:22:58 AM »
So it looks like the latest X1 concept sale is a bust. I guess not every backer whale bought a horrid space bike JPEG for a game mechanic that doesn't exist in a game that's nowhere near complete. $35 bux. LOL!!

https://robertsspaceindustries.com/comm-link/transmission/16139-The-New-Definition-Of-Performance



Also, 2017 funding has dipped below 2014 levels



« Last Edit: September 29, 2017, 07:49:25 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Meowz

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Re: Star Citizen Analytics Project
« Reply #62 on: September 29, 2017, 07:43:23 AM »
How much can these even be believed though? Do you feel they are padded so possibly performing even worse than reported, or just completely fake in which case why would they post false poor data lol.

dsmart

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Re: Star Citizen Analytics Project
« Reply #63 on: September 29, 2017, 07:44:19 AM »
How much can these even be believed though? Do you feel they are padded so possibly performing even worse than reported, or just completely fake in which case why would they post false poor data lol.

We're using the fake data because it's what we have access to based on their data. And even fake data can show trends, regardless of how fake they are.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Greggy_D

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Re: Star Citizen Analytics Project
« Reply #64 on: September 29, 2017, 09:12:36 AM »
I can't believe people are still giving this train wreck $30k a day.

dsmart

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Re: Star Citizen Analytics Project
« Reply #65 on: September 30, 2017, 08:08:18 AM »
Yup, that's another flop. I guess the whales aren't spite pledging enough. Hey guyz!! Please go show your support and buy the 3-pack X1!!



Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen Analytics Project
« Reply #66 on: October 03, 2017, 06:05:33 AM »
Yeah, that's not looking good, is it?

Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen Analytics Project
« Reply #67 on: October 03, 2017, 06:06:20 AM »
Our analytical Goon, bovis, has his new stats

Quote
Total EA module usage drops below 40!

Star Marine: 14.9
Arena Commander: 20.3
Murray Cup: 2.4

Total: 37.5

The interval covered by this report was Sep 25 through October 2.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Motto

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Re: Star Citizen Analytics Project
« Reply #68 on: October 03, 2017, 06:38:02 AM »
Oh, but you just wait and see when 3.0 is released. Then they'll all be racing for hours and hours on the moon like it's Super Mario Kart a space sim.

dsmart

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Re: Star Citizen Analytics Project
« Reply #69 on: October 03, 2017, 06:42:20 AM »
Oh, but you just wait and see when 3.0 is released. Then they'll all be racing for hours and hours on the moon like it's Super Mario Kart a space sim.

Yeah, it's going to be hilarious when they glitch through the terrain and end up in the void.

To be honest, 3.0 can't come soon enough.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Motto

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Re: Star Citizen Analytics Project
« Reply #70 on: October 03, 2017, 07:08:57 AM »
I agree. I'm betting on CIG not showing up at Gamescom 2018 so the sooner 3.0 hits the streets, the better for me  :D

Motto

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Re: Star Citizen Analytics Project
« Reply #71 on: October 07, 2017, 02:10:29 PM »
Did anybody notice, the fake funding tracker went up yesterday. In celebration with the first 3.0 build going out there of course. Boy, did they miss the actual sentiment upon receiving there  :lol:

Backer42

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Re: Star Citizen Analytics Project
« Reply #72 on: October 07, 2017, 02:17:59 PM »
They already hid the whale packages. When are they going to hide the fake fund tracker?

Motto

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Re: Star Citizen Analytics Project
« Reply #73 on: October 07, 2017, 02:26:27 PM »
Oh, I don't think they actually dare to do that. That would be a very clear and open sign that there is/was something wrong with it - why else remove it? - and that would bring up the obvious follow up question how much was actually true of it all those years. No, that part of the scam most likely will continu "as normal". Even showing real decline in funding could (will) be interpreted as a sign that things are amiss. No, Chris will go on the same old happy merry way. Nothing wrong here folks, carry on...

Motto

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Re: Star Citizen Analytics Project
« Reply #74 on: October 25, 2017, 12:20:46 PM »
The 2016 filings are in, and explained in this post

 

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