Author Topic: Star Citizen Analytics Project  (Read 86328 times)

Motto

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Re: Star Citizen Analytics Project
« Reply #120 on: November 30, 2017, 01:10:19 PM »
It would be a lot easier to just "adjust" the funding tracker. Nobody from the inner circle will be putting money back into CIG. They know that they will never see it back if they do.

Motto

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Re: Star Citizen Analytics Project
« Reply #121 on: November 30, 2017, 03:50:09 PM »

dsmart

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Re: Star Citizen Analytics Project
« Reply #122 on: December 01, 2017, 02:34:37 PM »

Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen Analytics Project
« Reply #123 on: December 04, 2017, 07:43:46 AM »
The last desperate cash grab is underway. They extended the sale to Dec 11th

2013 Anniversary Sale Day Count: 10 Days (11-18 through 11-27)
2014 Anniversary Sale Day Count: 11 Days (11-22 through 12-02)
2015 Anniversary Sale Day Count: 12 Days (11-20 through 12-01)
2016 Anniversary Sale Day Count: 12 Days (11-19 through 11-30)
2017 Anniversary Sale Day Count: 18 Days (11-24 through 12-11)

Code: [Select]
First Day Star Citizen Anniversary Sale Funding 2017: $434,735
First Day Star Citizen Anniversary Sale Funding 2016: $1,302,326
First Day Star Citizen Anniversary Sale Funding 2015: $633,883
First Day Star Citizen Anniversary Sale Funding 2014: $665,676
First Day Star Citizen Anniversary Sale Funding 2013: $242,069

For all you playing at home, the funding tracker for the 24th is complete at $434,735. That's an $867,591 decrease from last year or a 66.6% decline in first day sales, making it the worst opening anniversary sale day since 2013
« Last Edit: December 04, 2017, 07:45:34 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Greggy_D

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Re: Star Citizen Analytics Project
« Reply #124 on: December 04, 2017, 08:47:25 AM »
Day 1 was bad, but look at the chart.  Objectively you have to say this year's sale has been a rousing success for CIG.

I just can't understand why, at this point, people are still throwing millions at CIG.  It defies logic.  The whales' funds aren't unlimited and their credit lines have to be approaching max.  Where is all of this recent money coming from?

Motto

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Re: Star Citizen Analytics Project
« Reply #125 on: December 04, 2017, 08:51:50 AM »
From nowhere. Having a very bad sale doesn't improve the success feeling amongst the backers. So to keep up appearances and to show the world that the 3.0 release actually lifted the spirits, they are faking the funding tracker. Hoping the false positive will have an effect on the market. Were they to show the real numbers, that would have had a very bad impact on morale.
« Last Edit: December 04, 2017, 05:46:10 PM by Motto »

dsmart

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Re: Star Citizen Analytics Project
« Reply #126 on: December 04, 2017, 05:06:36 PM »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Greggy_D

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Re: Star Citizen Analytics Project
« Reply #127 on: December 04, 2017, 06:41:49 PM »
3 million dollars in 4 days?  No fucking way.

The heydays were back in '13 and '14 when the hype was in overdrive.  They were pulling in 3M a month then.  You cannot tell me they surpassed those Glory Days in 4 fucking days when the outlook is at an all-time low amongst backers.
« Last Edit: December 04, 2017, 06:44:07 PM by Greggy_D »

Meowz

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Re: Star Citizen Analytics Project
« Reply #128 on: December 04, 2017, 06:59:41 PM »
I agree it all seems EXTREMELY fishy to me. We have reasons to doubt the funding tracker, simple fact they don't deduct refunds being one of them, but this makes me question any of it even if it is "padded".

Soulmatic

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Re: Star Citizen Analytics Project
« Reply #129 on: December 04, 2017, 07:29:07 PM »
Does anyone have a public source for estimates of CIG's annual expenses? I remember seeing some estimates floating around the web based on the public data on their FTEs.

I would like to build out an expenses vs. revenue forecast to try and estimate when they will go broke. 

dsmart

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Re: Star Citizen Analytics Project
« Reply #130 on: December 05, 2017, 06:39:44 AM »
Does anyone have a public source for estimates of CIG's annual expenses? I remember seeing some estimates floating around the web based on the public data on their FTEs.

I would like to build out an expenses vs. revenue forecast to try and estimate when they will go broke.

These were already linked here before. Do a search for gamasutra

http://www.gamasutra.com/blogs/MattBrady/20170817/303892/Star_Citizen_Has_a_Huge_Development_Cost_Problem.php

https://www.gamasutra.com/blogs/MattBrady/20170901/304964/Star_Citizen_A_Close_Look_at_the_Cash.php

Also, from the financial analysis of the F42-UK, the largest studio, some info can also be extrapolated.

http://dereksmart.com/forums/reply/5973/

http://www.dereksmart.com/forum/index.php?topic=53.msg5384#msg5384
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

StanTheMan

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Re: Star Citizen Analytics Project
« Reply #131 on: December 05, 2017, 07:10:33 AM »
Does anyone have a public source for estimates of CIG's annual expenses? I remember seeing some estimates floating around the web based on the public data on their FTEs.

I would like to build out an expenses vs. revenue forecast to try and estimate when they will go broke.

These were already linked here before. Do a search for gamasutra

http://www.gamasutra.com/blogs/MattBrady/20170817/303892/Star_Citizen_Has_a_Huge_Development_Cost_Problem.php

https://www.gamasutra.com/blogs/MattBrady/20170901/304964/Star_Citizen_A_Close_Look_at_the_Cash.php

Also, from the financial analysis of the F42-UK, the largest studio, some info can also be extrapolated.

http://dereksmart.com/forums/reply/5973/

http://www.dereksmart.com/forum/index.php?topic=53.msg5384#msg5384

and the way the Shitizens tie themselves in knots to try and explain it all away when all that is need is to ask yourself if Croberts is a lying incompetent who should have published his accounts.

dsmart

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Re: Star Citizen Analytics Project
« Reply #132 on: December 05, 2017, 07:19:53 AM »
and the way the Shitizens tie themselves in knots to try and explain it all away when all that is need is to ask yourself if Croberts is a lying incompetent who should have published his accounts.

Remember, these are the same guys who didn't blink when CIG removed that requirement (to show accounts) from the June 2016 TOS.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen Analytics Project
« Reply #133 on: December 07, 2017, 04:32:30 AM »
Look at this bullshit. If nothing else, in desperation, they've tipped their hand and given the most credible evidence to date, that the funding chart is pure bullshit.

Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Greggy_D

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Re: Star Citizen Analytics Project
« Reply #134 on: December 07, 2017, 08:48:18 AM »
Coincidentally, the 30th matches the 3rd as well as the 1st matching the 2nd.  Then it falls off a cliff.  Total BS.

 

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