Author Topic: Star Citizen - The E.L.E.  (Read 1137387 times)

FredBloggs

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Re: Star Citizen - The E.L.E.
« Reply #1650 on: November 10, 2017, 01:05:08 PM »
Interesting.

All I can think about is: Star Citizen - the game about making a game, where you actually make no game.  :laugh:

N0mad

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Re: Star Citizen - The E.L.E.
« Reply #1651 on: November 10, 2017, 04:04:27 PM »
So the Production schedule is out. Seems as though they've given up with charts so we just get the number of bugs & tasks remaining with a vague percentage progress.

The general rule seems to be that the % progress is about the same compared to last week, but the number of Tasks / Bugs has generally increased.

Apparently Performance and Stability is 100% complete and the 60 player server tests "went well"  :vince:

dsmart

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Re: Star Citizen - The E.L.E.
« Reply #1652 on: November 10, 2017, 04:24:13 PM »
I remember just before CitizenCon when the bugs were almost zero  :bahgawd:

Now we find out that it's all been bullshit. Shocking, really.

Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

StanTheMan

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Re: Star Citizen - The E.L.E.
« Reply #1653 on: November 10, 2017, 07:49:15 PM »


Apparently ....the 60 player server tests "went well"  :vince:

It is all relative...

Spunky Munkee

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Re: Star Citizen - The E.L.E.
« Reply #1654 on: November 10, 2017, 11:51:02 PM »
They were expecting the servers to erupt into a Pyroclastic flow. When only a small bit of fire came forth Robbers extinguished it with his Latte he then declared that it went well as it lasted 12 seconds. Progress!

dsmart

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Re: Star Citizen - The E.L.E.
« Reply #1655 on: November 11, 2017, 05:41:16 AM »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

StanTheMan

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Re: Star Citizen - The E.L.E.
« Reply #1656 on: November 12, 2017, 06:37:07 PM »
They were expecting the servers to erupt into a Pyroclastic flow. When only a small bit of fire came forth Robbers extinguished it with his Latte he then declared that it went well as it lasted 12 seconds. Progress!

I think most CIG employees have seen more than enough of Chris Roberts "Latte", don't you ?

N0mad

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Re: Star Citizen - The E.L.E.
« Reply #1657 on: November 16, 2017, 03:04:27 PM »
So this week's ATV has dropped early again. Really interesting this week.

They now have 197 "Must fix issues" before PTU release across all categories. The production schedule from last week had a total of 352 issues, I guess we'll have to wait for the update tomorrow to see how these figures all compare - I find it hard to believe they've fixed 155 bugs in a single week.



They talk a lot about PTU release, but in the same breath mention triage of bugs - translation: we're going to leave loads of bugs in the PTU release.

But the most interesting part was the interview with Todd Papy at the start:
Quote
In the next week or two I will be triaging all of the 3.0 bugs that we're currently focused on and making sure that we can refine that to as small a list and as concise a list of what we would consider minimal viable product and to put that out to PTU and to live

Seems official now - 3.0 will be the MVP:

:siren: DEREK SMART WAS RIGHT :siren:

Update: seems like the guys over on reddit have picked up on the MVP issue and are bracing themselves for the onslaught
« Last Edit: November 16, 2017, 03:29:24 PM by N0mad »

StanTheMan

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Re: Star Citizen - The E.L.E.
« Reply #1658 on: November 17, 2017, 03:17:40 AM »
They were expecting the servers to erupt into a Pyroclastic flow. When only a small bit of fire came forth Robbers extinguished it with his Latte he then declared that it went well as it lasted 12 seconds. Progress!

In the army, I was taught to put out a fire by pissing on it rather than waste drinking water.

Quote
hostlyshade 5 points 10 hours ago
As someone who manages several dev teams for my own Health IT company, this MVP FUD is the dumbest fucking thing I've ever heard.

https://www.reddit.com/r/starcitizen/comments/7devzi/star_citizen_around_the_verse_the_process_of/

in relation to this comment in the same thread

CIG is going to call 3.0 the Minimum Viable Product, and use that label as a blanket excuse to stop issuing refunds, would call the game "done", stop development, and walk away with the money.

This shows you how deluded seemingly capable people are over this project.

Assuming this guy is who he says he is, he doesn't have any significant evidence to back up his position and a mountain of evidence that undermines it.   

He must have Clients that change the spec of systems his company develops, events that come along that no one saw coming that impact projects, he ought to know that software develeopment is littered with failures, he should understand the pressure on businesses and how they can fail quickly in the face of overheads and falling income etc etc ..Nevermind that he has not remotely considered that CRoberts is capable of lining his own pockets and has a history of failure.....the guy is completely blinkered...

« Last Edit: November 17, 2017, 03:58:16 AM by StanTheMan »

dsmart

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Re: Star Citizen - The E.L.E.
« Reply #1659 on: November 17, 2017, 06:41:44 AM »
Gorf's latest...



Quote
"...definitely been challenges going through this, SHOPKEEPERS has been... you know... that's generally our first usage of the SUBSUMPTION engine in general, so getting to know that has been a challenge, the shopkeepers... although... what you're going to see is fairly simple compared to the overall AI you're gonna see, ah... in the LONG RUN is... still just a good learning experience just for us... ahm... getting... getting... some of the other bugs worked out of the system, you know, INTERACTIONS with objects, getting the camera to sit right on the thing you're trying to focus on and trying on... things like that, it's kinda dialing in the knobs so to speak... it's taken its toll and taken its time"
- Robert Reininger - senior tech designer Texas since aug 2016

That quote had me groaning aloud and I’m glad you transcribed it, S.J. “Shopkeeper talk” is second only in annoyance to CIG  babble about female player characters on the “Grating Bullcrap They’ve Been Talking About Ineffectually for Years” list.

I mean, dayemn — they’ve been futzing around with Shopkeepers unsuccessfully forever, and to no productive end.

What happened to all the exciting work we heard about in early 2016? The highly detailed animations of ship hawking, TV monitor gawking and champagne dreams? The showfloor buzz, the meta-spectacle of in-game ship fetishizing by NPC hucksters in AstroArmada?

Oh, that’s right... All that work that came out of the Great CIG Management Brain Trust Gathering of early 2016 didn’t go into the game... Not that it was wasted, though.

At the time it seemed pretty alarming to hear them openly admitting they didn’t really know what their development priorities for the year were — because they didn’t have a master plan stretching across years, they pretty much reset their development priorities at the start of each new year and at the time of filming, the big wigs hadn’t decided yet.

Then it seemed even more damning after the Brain Trust Get Together in California that Priority One was “let’s get our shopkeeper NPCs in the game loaded up with some highly detailed ship hawking movements so the ship showroom in game at least feels abuzz with excitement...” In a space sim without Mining, Bounty Hunting, Trade, Mercenary work, an Economy, Female Players, a satisfying Flight Model or any kind of combat AI...

But as we now know, it was even worse than that. At this point it’s more plausible that the CIG Brain Trust got together to set their priorities for the year and most of it was about the sort of sizzle reel material they needed to start working on for Q4’s big sales push. And the only things that look remotely like what Jake Ross described in that January of 2016 we’re animations and assets later redeployed for a ship sale commercial in a series of year-end commercials to sell yet more ships in a space sim Mining, Bounty Hunting, Trade, Mercenary work, an Economy, Female Players, a satisfying Flight Model or any kind of combat AI...

And now it’s over a year and a half later, and the AI we’ve heard about for years yet hardly encountered in game is proving a big challenge to implement for Shopkeepers — the benign, passive, generally stationary non-entities that are the absolute flotsam and jetsam of MMO-dom...



Just give up, Chris. You lost the plot and with more money than you deserved in a dozen lifetimes you’re fighting for your life to salvage something, anything playable amidst the debris field of the once soaring opportunity fortune granted you. You’ve saturated your potential niche market, milked the hell out of the most gullible, and the deflation of the hope bubble is so violent now it sounds like a 130 decibel whoopy cushion eruption under the ass of the god of folly.

The spectacle of you and Sandi trying to be cutesy in your lead-in to Burndown every week is absolutely nauseating. The very need to have a weekly show dedicated to ongoing excuse-making as to why you STILL can’t deliver on a nearly year-overdue update on your Year 5 pre-Alpha is bad enough without the glib, chatty wink-winks that kick it off. Each new installment only adds another chapter to the epic tome “Why Chris Roberts is a terrible game developer, project manager and company leader.” If you lack the awareness to not be embarrassed with each new delay and lack the humility to not be ashamed, plant two other people in that chair who might and use you and Sandi’s time in ways more likely to help the project. Like year long vacations or joint resignations.



(And now an elliptical, stimperial message for Chris from L.A. space rockers Autolux...)
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Scruffpuff

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Re: Star Citizen - The E.L.E.
« Reply #1660 on: November 17, 2017, 11:44:00 AM »
I find it hard to believe they've fixed 155 bugs in a single week.

It's easy when you simply remove the feature the bug was linked to.

dsmart

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Re: Star Citizen - The E.L.E.
« Reply #1661 on: November 17, 2017, 12:14:27 PM »
Quote
They are going to cultivate the ambiguity around the MVP in order to not admit this is their SC "1.0" release.

They have absolutely no incentive on ever acknowledging a release. It wouldn't make sense from a business perspective (they'd have to stop selling their virtual ships since it was only supposed to fund development until the release).

It wouldn't make sense from a PR perspective (masses of fans being disapointed in the state of the game at launch). It wouldn't make sense from a legal perspective (I bought that ship in 2015, game is released, why isn't it in it ?).

Reading between the lines in their interviews, they're preparing their community for the MVP. It's all there in the verbiage.

And when someone will point out that the game is full of bugs / unstable / lack feature X, their community's response will inevitably be "but it's a WIP, it's not released yet". Win and win.

They've litterally invented a new paradigm that allows them to get away with everything and their fans are applauding with their two hands. If that isn't genius, I dunno what it is.

Yes. That's why when croberts uttered the words "Early Access" a few months ago, I wrote a whole article about it.

At Gamescom we’re getting a good look at Star Citizen version 3.0. Are you in a state now that you’d term beta? What’s next?

The term beta in terms of Star Citizen – with 3.0 the game is moving into a phase akin to Early Access. It’ll build and grow from there, and then you could say ‘well, it’s not really Early Access anymore’. The price will probably go up a little bit and it will have much more of the features and content going on.

Where do you draw a line in the sand between alpha, beta, Early Access? Are they just labels?

I feel like they’re just labels – people still think of the old way [of making games], like my past games. We’d talk about a game for years, we’d show it, but no one would have their hands on it ’til it was out. There was an obsession with ‘when will it get released’. Even with those [traditional boxed] games now, they get patched, they add things, make things better over time. The way I look at it is, if you’ve supported Star Citizen you can download and play 2.63 which is a mini, early-stage version of this universe and play around.

They are interchanging MVP and Early Access now; despite the fact that they have been fully funded to deliver two complete games since Nov 2014.

Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

N0mad

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« Last Edit: November 19, 2017, 06:23:49 AM by dsmart »

StanTheMan

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Re: Star Citizen - The E.L.E.
« Reply #1663 on: November 19, 2017, 05:20:32 PM »
Quote

And now it’s over a year and a half later, and the AI we’ve heard about for years yet hardly encountered in game is proving a big challenge to implement for Shopkeepers — the benign, passive, generally stationary non-entities that are the absolute flotsam and jetsam of MMO-dom...



Just give up, Chris. You lost the plot and with more money than you deserved in a dozen lifetimes you’re fighting for your life to salvage something, anything playable amidst the debris field of the once soaring opportunity fortune granted you. You’ve saturated your potential niche market, milked the hell out of the most gullible, and the deflation of the hope bubble is so violent now it sounds like a 130 decibel whoopy cushion eruption under the ass of the god of folly.

The spectacle of you and Sandi trying to be cutesy in your lead-in to Burndown every week is absolutely nauseating. The very need to have a weekly show dedicated to ongoing excuse-making as to why you STILL can’t deliver on a nearly year-overdue update on your Year 5 pre-Alpha is bad enough without the glib, chatty wink-winks that kick it off. Each new installment only adds another chapter to the epic tome “Why Chris Roberts is a terrible game developer, project manager and company leader.” If you lack the awareness to not be embarrassed with each new delay and lack the humility to not be ashamed, plant two other people in that chair who might and use you and Sandi’s time in ways more likely to help the project. Like year long vacations or joint resignations.


Yep.

krylite

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Re: Star Citizen - The E.L.E.
« Reply #1664 on: November 20, 2017, 01:39:42 AM »
« Last Edit: November 20, 2017, 02:02:39 AM by krylite »

 

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