Author Topic: Star Citizen - The E.L.E.  (Read 1903043 times)

dsmart

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Re: Star Citizen - The E.L.E.
« Reply #1770 on: February 04, 2018, 08:13:31 AM »
Nobody is talking about Squadron 42 - at all.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Kyrt

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Re: Star Citizen - The E.L.E.
« Reply #1771 on: February 04, 2018, 06:30:57 PM »
Nobody is talking about Squadron 42 - at all.

Is there any reason to?

It is, in many ways, just a single player version of SC. Same assets, same engine, same flaws...ok, mostly the same. Talk about one and odds are you talk about the other as well.

Outside the lawsuits, S42 won't be worth talking about as its own thing until it's closer to release.

Penny579

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Re: Star Citizen - The E.L.E.
« Reply #1772 on: February 04, 2018, 10:18:56 PM »
Voxel based mining would be fantastic - imagine what would happen to the frame rates when all the clients start to receive voxel object updates from every mined asteroid on the server.

You just know Chris wants to do this.

No they will have there culled object network of container streams by then and it should all work smoothly.

Or they will have to make up some more technical words to fix it, and get board gamer to repeat them so we know they are legit.



N0mad

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Re: Star Citizen - The E.L.E.
« Reply #1773 on: February 05, 2018, 03:47:54 AM »
No they will have there culled object network of container streams by then and it should all work smoothly.

Or they will have to make up some more technical words to fix it, and get board gamer to repeat them so we know they are legit.

 :laugh:

My suggestion to CIG is that they need to refactor the item 2.0 object container streaming with 64 bit network subsumption bind culling - then it should all work fine.

dsmart

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Re: Star Citizen - The E.L.E.
« Reply #1774 on: February 05, 2018, 04:47:42 AM »
:laugh:

My suggestion to CIG is that they need to refactor the item 2.0 object container streaming with 64 bit network subsumption bind culling - then it should all work fine.

Agreed.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

 

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