Author Topic: Star Citizen Dev Progress Watch  (Read 295147 times)

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #585 on: July 21, 2020, 05:05:28 AM »
If the roadmap shrinks any further, they will be able to release Star Citizen by year end.

Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Judge_dolly_OG

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Re: Star Citizen Dev Progress Watch
« Reply #586 on: July 21, 2020, 06:53:14 AM »
If the roadmap shrinks any further, they will be able to release Star Citizen by year end.

Stopping the S42 roadmap has gone so well for them I guess they wanted to try it with the SC one. They are definitely running out of road.

N0mad

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Re: Star Citizen Dev Progress Watch
« Reply #587 on: July 21, 2020, 10:59:33 AM »
So are we getting Pyro this year or not?

Because the zealots are going to be mighty pissed if they don't.

wiser3754

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Re: Star Citizen Dev Progress Watch
« Reply #588 on: July 21, 2020, 07:09:55 PM »
So are we getting Pyro this year or not?

Because the zealots are going to be mighty pissed if they don't.

Seriously? Pyro? Crusader and Port Orrison were supposed to be included in 3.9 at one point. The current progress on 3.11 is abysmal and seeing how long it took 3 10 to get out there is no way Pyro is coming.
Not to mention Pyro will be just as barren as Stanton so the wait won't be worth it.

N0mad

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Re: Star Citizen Dev Progress Watch
« Reply #589 on: July 22, 2020, 01:53:15 AM »
Thinking some more about this: for Pyro to work they'd have to have it running on a separate server (because the server will have to load in everything in the system to keep track of all the players). This would involve loading up pyro in the background on the client whilst they do the wormhole thingy (which shouldn't be a problem), but also moving the client to a different server as well, loading their ship, position, inventory etc into the other server. Hell, they don't even need to have landable planets yet, just pretty visuals and a few NPCs to fight.  It sounds like it should be possible but all sorts of things can go wrong, especially since CIG have a track record of being unable to do any network coding.

So is the lack of Pyro down to Chris demanding that they have high fidelity bartenders working as a priority, or because there's a technical hurdle that they can't overcome or, perhaps, they'll just surprise everyone with Pyro at the next CitizenCon?

Oh yes, and what happened to Theatres of War?

Judge_dolly_OG

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Re: Star Citizen Dev Progress Watch
« Reply #590 on: July 22, 2020, 05:45:43 AM »
So is the lack of Pyro down to Chris demanding that they have high fidelity bartenders working as a priority, or because there's a technical hurdle that they can't overcome or, perhaps, they'll just surprise everyone with Pyro at the next CitizenCon?
If they are finding that a technical hurdle, then I have no idea how they are going to be able to do server meshing!

Oh yes, and what happened to Theatres of War?

Theatres of What? Never heard of it....  :lipsrsealed:

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #591 on: July 22, 2020, 08:02:40 AM »
Thinking some more about this: for Pyro to work they'd have to have it running on a separate server (because the server will have to load in everything in the system to keep track of all the players). This would involve loading up pyro in the background on the client whilst they do the wormhole thingy (which shouldn't be a problem), but also moving the client to a different server as well, loading their ship, position, inventory etc into the other server. Hell, they don't even need to have landable planets yet, just pretty visuals and a few NPCs to fight.  It sounds like it should be possible but all sorts of things can go wrong, especially since CIG have a track record of being unable to do any network coding.

So is the lack of Pyro down to Chris demanding that they have high fidelity bartenders working as a priority, or because there's a technical hurdle that they can't overcome or, perhaps, they'll just surprise everyone with Pyro at the next CitizenCon?

Oh yes, and what happened to Theatres of War?

None of that is going to happen. Pyro means a new starsystem. Besides, those 3K dropout errors are going to be spectacular when you have to start from scratch again :)
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

wiser3754

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Re: Star Citizen Dev Progress Watch
« Reply #592 on: July 26, 2020, 07:23:27 PM »
Looking at an article seen on N4G, Star Citizen just passed $306,000,000. However, looking at a previous article, Star Citizen passed $300,000,000 49 days ago. $6,000,000 raised in 49 days?

I think the hype has just come off this hype train. Not to mention the gravy train has pulled in for maintenence.

Dorcey

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Re: Star Citizen Dev Progress Watch
« Reply #593 on: July 27, 2020, 10:44:46 PM »
Star Citizen is now the most expensive video game ever developed (in both actual dollar amount and adjusted for inflation) at least according to the other games listed here:  https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #594 on: July 28, 2020, 03:25:15 PM »
Star Citizen is now the most expensive video game ever developed (in both actual dollar amount and adjusted for inflation) at least according to the other games listed here:  https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

A lot of people are gonna be so pissed when this dies. 90 days - tops. :D
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

jwh1701

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« Last Edit: July 29, 2020, 09:45:29 AM by jwh1701 »

Judge_dolly_OG

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Re: Star Citizen Dev Progress Watch
« Reply #596 on: July 29, 2020, 02:34:40 AM »
Sq42 all fear have been resolved.

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/squadron-42-roadmap-update/3260782

OOF! Articles are written and CIG suddenly respond :D

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So, we ended up deciding to re-shoot the entire episode with our usual quality standards.

But Lesnick watched the whole video, right?

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The new Roadmap is something we hinted at in March but because that is still very much in development
Oh good, so the roadmap should land by the end of your internal beta maybe? Because you are still on target to meet that right? Correct me if I'm wrong but you haven't given any indication that that has changed apart from silence and past performance.

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We took the time to explore options for how we could better represent our progress, and I believe we are getting close to landing in a pretty great spot.
AKA we have worked out how to put lipstick on a pig.

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After all, we don’t like to make excuses.
....I don't know what to say....

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    1. Give an explanation of the goals of our new Roadmap and what to expect from it
    2. Show a rough mockup of the proposed new Roadmap
    3. Share a work in progress version of the Roadmap for at least one of our core teams
    4. And then finally transition to this new Roadmap
Fucking hell, is it really that difficult? Let me guess, got to get a few ship sales in before you drop the bad news?

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With all SQ42 updates, our goal has been to find balance in sharing SQ42 content while minimally impacting the development team so they can focus on what matters most: finishing the game.
So we can expect neither now, as you certainly aren't finishing the game.

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we get endless complaints when that’s what we deliver
Bad backers, naughty backers. You got the press involved now, and we will have to be strict, no more Idris' for you!

wiser3754

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Re: Star Citizen Dev Progress Watch
« Reply #597 on: July 29, 2020, 06:06:15 AM »
The dissent in the comments from backers is just astounding. This is probably the backers' trigger which made their eyes slam wide open and admit to themselves of how much of a joke this project has been.

Seriously, if this trend continues the way it is now, early next year CIG will be desperate. And the backers will simply close their wallets for the final time.

Judge_dolly_OG

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Re: Star Citizen Dev Progress Watch
« Reply #598 on: July 29, 2020, 06:26:39 AM »
The dissent in the comments from backers is just astounding. This is probably the backers' trigger which made their eyes slam wide open and admit to themselves of how much of a joke this project has been.

Seriously, if this trend continues the way it is now, early next year CIG will be desperate. And the backers will simply close their wallets for the final time.

Love this comment :D
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Honestly, WTF did I just read. Are you seriously implementing a roadmap for the roadmap.

N0mad

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Re: Star Citizen Dev Progress Watch
« Reply #599 on: July 29, 2020, 08:05:05 AM »
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    1. Give an explanation of the goals of our new Roadmap and what to expect from it
    2. Show a rough mockup of the proposed new Roadmap
    3. Share a work in progress version of the Roadmap for at least one of our core teams
    4. And then finally transition to this new Roadmap

LOL

As excuses go this is pretty lame: CIG clearly have no intention of publishing a roadmap for SQ42. I think they're just trolling the backers now.

I'd love to know what's going on behind the scenes. With so little progress but so much funding (if you believe the metrics) I'm beginning to come over to the money laundering theory.

 

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