Author Topic: Star Citizen Lies, Ramblings, Jpegs, and Bullshit  (Read 99152 times)

dsmart

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Re: Star Citizen Lies, Ramblings, Jpegs, and Bullshit
« Reply #375 on: June 04, 2020, 07:20:09 AM »
I just got the extremely long winded email about sq42 etc from CI, filled with so much development BS its really hard to fathom.

Yes, me too. The hilarious part?



After promising a new video update, then saying it was totally not happening, the link in that newsletter image is to the 2019 spliced together footage:


And it just so happens that Frontier released a video of Odyssey (space legs!)
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

jwh1701

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Re: Star Citizen Lies, Ramblings, Jpegs, and Bullshit
« Reply #376 on: June 04, 2020, 08:30:32 AM »
Yes, me too. The hilarious part?


Some of the stuff in the email is just lol, they really topped themselves with the engineering jargon.

AI:
Work on the bartender and wider vendor behaviors have helped the team bring more stability to slotting and routing functionalities, as these scenarios heavily stress the usable system on every functionality it offers.


During the upcoming sprints, the team will start replacing the legacy nodes for target selection with the new TTS system to give them finer control over NPC target choices, whether they’re on-foot or airborne.

They should added bartender as 200mill extended goal with so much attention.

Work continued on capital ship operator seats, bar patrons, bartender animations, and holo-globe actions too.


Engineering:

Engineering submitted the first version of Gen12 brush rendering, continued work on the render graph to schedule passes and bound resources, and unified handling and control over texture anisotropy. Shader items were moved to the resource container too. Shader parsing bug fixes were made and the vertex format reflection and setup were simplified.


They also fixed a jitter offset computation error with unified raymarching so that it works in harmony with the guided filter denoiser, and added transmittance-weighted depth-computation, which controls the width of the denoise kernel tin guided filtering and raymarching up-sampling results.


Motion matching R&D is currently underway, which involves dynamic blendspaces and improvements to the stride adjustment via motion matching.


Graphics

The work on the Gen12 renderer continues, as do improvements to the automated testing framework and organic shader mentioned last month. The render-to-texture system was also integrated into the texture streaming system.

N0mad

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Re: Star Citizen Lies, Ramblings, Jpegs, and Bullshit
« Reply #377 on: June 04, 2020, 09:09:51 AM »
So I guess it's all marketing BS to hide the fact that they've made zero progress on anything to do with SQ42.

MadAmishman

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Re: Star Citizen Lies, Ramblings, Jpegs, and Bullshit
« Reply #378 on: June 04, 2020, 11:25:39 AM »
Some of the stuff in the email is just lol, they really topped themselves with the engineering jargon.

AI:
Work on the bartender and wider vendor behaviors have helped the team bring more stability to slotting and routing functionalities, as these scenarios heavily stress the usable system on every functionality it offers.


During the upcoming sprints, the team will start replacing the legacy nodes for target selection with the new TTS system to give them finer control over NPC target choices, whether they’re on-foot or airborne.

They should added bartender as 200mill extended goal with so much attention.

Work continued on capital ship operator seats, bar patrons, bartender animations, and holo-globe actions too.


Engineering:

Engineering submitted the first version of Gen12 brush rendering, continued work on the render graph to schedule passes and bound resources, and unified handling and control over texture anisotropy. Shader items were moved to the resource container too. Shader parsing bug fixes were made and the vertex format reflection and setup were simplified.


They also fixed a jitter offset computation error with unified raymarching so that it works in harmony with the guided filter denoiser, and added transmittance-weighted depth-computation, which controls the width of the denoise kernel tin guided filtering and raymarching up-sampling results.


Motion matching R&D is currently underway, which involves dynamic blendspaces and improvements to the stride adjustment via motion matching.


Graphics

The work on the Gen12 renderer continues, as do improvements to the automated testing framework and organic shader mentioned last month. The render-to-texture system was also integrated into the texture streaming system.


I take it as this:

People have been very vocal about more transparency within the project. So, they gave what people asked for. And their answer to that when the statement is made "We don't understand it" will be "Not our fault you don't understand our processes. We gave you what you wanted, and you complain about that. This is why we were not sharing all the information before".

It seems that the folks at CIG seem to think that they don't have to share information with people. I'm not a game developer, but when it comes to the business side, I can only imagine that the traditional method of a Developer getting money from investors and a Publisher is, they have to provide updates on where the money is being spent and how. And there would be internal milestones that have to be met or money stops flowing.

I don't understand why they thought that relationship would change when the public is throwing money at it. But, people are still throwing money at it, and it's still going. I just tell people to treat it like gambling if they want to play it. Only spend what you can afford to lose. And you have to be ok with spending money and then if they shutter tomorrow, it's gone and you're never getting it back...

But glad they are working on Bartender loops in Capital ships when they still have NPC's T-Posing in every location in the game...

MadAmishman

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Re: Star Citizen Lies, Ramblings, Jpegs, and Bullshit
« Reply #379 on: June 04, 2020, 11:35:24 AM »
BTW..totally forgot about this until this moment, but has anyone ever publicly asked Tyler Witkin what he meant back in 2016 when he said on camera that he had played all the missions in SQ 42? Curious what the spin on that statement would be...

Plus I did find the timing odd, he made that statement in the video and then seconds after, Lando's phone was getting hit with texts. And his face didn't look like he was getting updates about his father in surgery. And don't know if Tylers reaction of looking at his phone was just a general human reflex, or if he got a text or two also. But that's just conspiracy level stuff and won't ever be proven.

krylite

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Re: Star Citizen Lies, Ramblings, Jpegs, and Bullshit
« Reply #380 on: June 07, 2020, 03:04:19 PM »


 :emot-lol:

It won't help CIG when the lesser whales looking for an escape all migrate over to ED when Odyssey arrives. Hopefully this will mean far less whale funding enough to stop this scamshow from lasting another year, so the whole project and CIG can finally die and the class-action and clawbacks can finally ensue.

Silly they can't even get the fake planet in the distance at the correct spot. Just another singular crylevel. Once most realize in Odyssey, you can set up spacelegs vistas and scenes in ED's on countless planets with atmosphere in ED's already game stable playing 64bit galactic modeling, while SC is stuck on one system. lol.
« Last Edit: June 07, 2020, 03:06:58 PM by krylite »

N0mad

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Re: Star Citizen Lies, Ramblings, Jpegs, and Bullshit
« Reply #381 on: June 07, 2020, 03:39:59 PM »
It won't help CIG when the lesser whales looking for an escape all migrate over to ED when Odyssey arrives. Hopefully this will mean far less whale funding enough to stop this scamshow from lasting another year, so the whole project and CIG can finally die and the class-action and clawbacks can finally ensue.

Nah, they'll all play Odyssey but then criticise every aspect of it on Reddit and collectively decide that Star Citizen has much more potential as a game overall. They'll carry on whaling regardless, whilst spending more time playing Elite than Star Citizen - but they'll never admit it.

At this point it's a cult. Realistically all CIG have to do is sack most of the dev teams and just keep the art team to make adverts. As long as they show some minimal progress, talk about a new amazing tech they're working on and occasionally build a ship they sold a few years back - then the whales will keep spending.

krylite

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Re: Star Citizen Lies, Ramblings, Jpegs, and Bullshit
« Reply #382 on: June 07, 2020, 05:47:32 PM »
They'll carry on whaling regardless, whilst spending more time playing Elite than Star Citizen - but they'll never admit it.

A decent point. ED has plenty of activity by players, and rarely gets praise even from long time players and plenty of criticism , often unjustified, from the impatient naysaying bandwagon even while they still hypocritically quietly play it, the most openly unappreciated bar-setting spacesim in our day and age. The whales never admitting they were wrong about SC and DSmart is a cult obsession, even an aspect of their life identity where admitting their sunk cost is just personally intolerable so some will keep paying for it each year, so hateful or mental the silly motivation. That said, I still think the release of Odyssey will be a major dent. If the big investors see that Frontier surpasses them on all the 'bdsse' front , with the real space model, no less, I'd doubt they'll continue to contribute the investment lifesavers and one of these years, it'll finally collapse or someone eventually will start the class action lawsuit and petitions and gain traction also encouraging long term holdouts to jump ship.
« Last Edit: June 07, 2020, 05:54:21 PM by krylite »

N0mad

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Re: Star Citizen Lies, Ramblings, Jpegs, and Bullshit
« Reply #383 on: June 07, 2020, 11:27:21 PM »
Check out the reddit discussion about that fan made trailer.

By far the best comment:
Quote
"ED is never going to come even close to what SC already is, it just ain't possible for them, they'd have to remake the whole engine and the way it works.
Things might look similar, but SC is way ahead on technical levels."

He's not even trolling, he's serious.
« Last Edit: June 07, 2020, 11:32:12 PM by N0mad »

wiser3754

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Re: Star Citizen Lies, Ramblings, Jpegs, and Bullshit
« Reply #384 on: June 08, 2020, 11:50:37 PM »
"They'd have to remake the whole engine". *Facepalm*. Derek's been saying that about Star Citizen for how long? Since July, 2015?

dsmart

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Re: Star Citizen Lies, Ramblings, Jpegs, and Bullshit
« Reply #385 on: June 09, 2020, 10:02:12 AM »
The Star Citizen "Legatus Pack" is live. For the low - low - prices of $35K


ps: Totally not a money laudering op though. At all.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

krylite

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Re: Star Citizen Lies, Ramblings, Jpegs, and Bullshit
« Reply #386 on: June 11, 2020, 02:14:52 PM »
"They'd have to remake the whole engine". *Facepalm*. Derek's been saying that about Star Citizen for how long? Since July, 2015?

Check out the reddit discussion about that fan made trailer.

By far the best comment:
He's not even trolling, he's serious.

It's just amazing how they try to take potshots at ED, when spacelegs and atmospherics had always been part of the ten year planning. Even trying to throw back the engine question to ED, when the cobra
engine was made to be easier updated later to include spacelegs, signs of which can be seen in the holo-me modeling , the internal inertia of the bobbleheads, and the variable
gravity worlds and the change in gravity effects of objects accordingly. Meanwhile , CIG/CRob can't admit they should have changed the engine after Derek pointed out the problems,
but now it's too late to do so where they would have to admit hundreds of millions of dollars had been wasted already in the over five years since.

And then more laughable yet sad and pathetic yt videos by the holdout sillyzens and probably some of the usual shilling in the videos and in the comments with some of them attempting to distract by dissing ED. The sunk cost delusion is so incredible. Also the ignorant comments about ED's progress and its engine capabilities and other made up nonsense attempting to gaslight ED and Frontier's reputation and proven integrity.


can't really compare as they are different games video tries to say . nope, one of them isn't even a game.


"(ED odyssey) can turn a lot of players off and make them migrate(??? yt guy read my post on the 7th here?? :emot-laugh: ) to Star Citizen for good"

yeah?  'migrate' as in more (newer?) players of Elite are going to somehow want to fund the next ponzi year of SC??  :emot-lol:

They're scared, that the ponzi is going to end sooner as the funding whaling no longer works, it'll blow up and be completely exposed for the scam it is, and everyone will know they were the last holdouts of their sunk-cost delusion and denial. Good riddance to SC. This shitshow needs to end with all the damage it's already caused including misinformed impatience of ED and FDev. Other dev firms not run by CR nor whaled by shitizens or fooled investors, will be making the current and future premiere spacesims.



« Last Edit: June 11, 2020, 02:47:42 PM by krylite »

wiser3754

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Re: Star Citizen Lies, Ramblings, Jpegs, and Bullshit
« Reply #387 on: June 11, 2020, 04:39:24 PM »

"What new features does the Star Engine have?"

- It can start a lawsuit leading into discovery and a settlement. It also seems to keep shills in ignorance as it's still Cryengine 3.8, not Lumberyard!

-It seems to crash more often!

-It shows how it can't hold 50 player servers when an enormous amount of new players join during a free fly event.

dsmart

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Re: Star Citizen Lies, Ramblings, Jpegs, and Bullshit
« Reply #388 on: June 13, 2020, 11:03:31 AM »
yeah, but they *totally* switched to Lumberyard though

"Having so many bespoke changes would make integrating changes from Lumberyard very difficult, if not impossible in some cases. There would need to be a careful evaluation of whether the gain outweighed the effort required or it would be easier/better to develop our own solution. As far as I am aware we haven't integrated anything new from Lumberyard."  CIG Lead Dev

https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/cryengine-vs-starengine/3135340
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

N0mad

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Re: Star Citizen Lies, Ramblings, Jpegs, and Bullshit
« Reply #389 on: June 13, 2020, 11:57:05 AM »

"Having so many bespoke changes would make integrating changes from Lumberyard very difficult, if not impossible in some cases. There would need to be a careful evaluation of whether the gain outweighed the effort required or it would be easier/better to develop our own solution. As far as I am aware we haven't integrated anything new from Lumberyard."  CIG Lead Dev


LOL

I guess they can say things like that now that they've given Crytek a lot of money.

 

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