Author Topic: Star Citizen General BS  (Read 780936 times)

Phraccy

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Re: Star Citizen - The Game
« Reply #300 on: May 26, 2017, 01:59:19 AM »
Disco Lando mentioned that Private Servers are the last thing they will look into and that some of us will be probably dead before it will be released ...
On top of that ... with all this planned server cluster structure in an AWS cloud, it's pretty impossible to make it local, furthermore if you are planning to have local servers you need to think of them from day one ... you can not tack them on ...

Thanks.
Yeah that was the biggest question mark for me too, if they want to ue the cloud structure how the fuck do you implement private servers into that??

nightfire

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Re: Star Citizen - The Game
« Reply #301 on: May 26, 2017, 12:39:56 PM »
@dsmart in your recent article, you mentioned that private servers are out? Tried searching for any news on that but came up empty. Could you provide a link?

Thanks!

As Narrenbart said.

For reference, here's the original source:

dsmart

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Re: Star Citizen - The Game
« Reply #302 on: May 30, 2017, 09:18:23 AM »
I just saw this post in an OSC thread (in response to my latest article on networking & instancing) on Reddit

Quote
Related:

10FTC Episode 42 Question 9

Question: "Other large MMO games - especially "single server" sorts of universes - have historically seen large groups of players banding together in the name of "disruptive" behavior. This can take the form of denying an area of the game to other players, controlling the economy, or just generally causing havoc. What are your plans for the Star Citizen universe to accommodate the lone freelance miner caught up in the madness?

Chris Roberts: "even the largest player group in a given area will make up less than 10%. The other issue is, because we have such high fidelity, we can't have too many people in one particular instance, like in AC the limit at the moment it's only 8 people, with 1.0 we'll have some new tech that we've made that allows much greater player numbers in one instance, but even with a best case scenario at the moment of 50-100 players, there are only so many people that can be crammed into one instance. Matchmaking will help limit these things, like say an organisation might only be able to occupy a certain portion of an instance, there will be slots reserved for friends of other players in that instance as well. It won't be a case where a thousand people can get together and control an area anyway, even if they fill that instance, there could be another instance of the same space that matchmaking might put you into because you're unrelated to whatever activity is going on there."

10FTC Episode 43 Question 8

Chris Roberts:"Most planets have instanced space around them, it's not unique. So if there's a planet and you got 50 people in orbit and our limit is 50 people per instance, the 51st and 52nd player that enter that orbit get put into a second instance around the planet again, they just don't see the other 50 people etc etc"
« Last Edit: May 30, 2017, 09:20:07 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

StanTheMan

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Re: Star Citizen - The Game
« Reply #303 on: May 30, 2017, 09:30:03 AM »
I just saw this post in an OSC thread (in response to my latest article on networking & instancing) on Reddit

Quote
Related:

10FTC Episode 42 Question 9

Question: "Other large MMO games - especially "single server" sorts of universes - have historically seen large groups of players banding together in the name of "disruptive" behavior. This can take the form of denying an area of the game to other players, controlling the economy, or just generally causing havoc. What are your plans for the Star Citizen universe to accommodate the lone freelance miner caught up in the madness?

Chris Roberts: "even the largest player group in a given area will make up less than 10%. The other issue is, because we have such high fidelity, we can't have too many people in one particular instance, like in AC the limit at the moment it's only 8 people, with 1.0 we'll have some new tech that we've made that allows much greater player numbers in one instance, but even with a best case scenario at the moment of 50-100 players, there are only so many people that can be crammed into one instance. Matchmaking will help limit these things, like say an organisation might only be able to occupy a certain portion of an instance, there will be slots reserved for friends of other players in that instance as well. It won't be a case where a thousand people can get together and control an area anyway, even if they fill that instance, there could be another instance of the same space that matchmaking might put you into because you're unrelated to whatever activity is going on there."

10FTC Episode 43 Question 8

Chris Roberts:"Most planets have instanced space around them, it's not unique. So if there's a planet and you got 50 people in orbit and our limit is 50 people per instance, the 51st and 52nd player that enter that orbit get put into a second instance around the planet again, they just don't see the other 50 people etc etc"

It is not a game worth playing if you want an MMO type experience.  Far too few players can influence your gameplay -and thats if it ran well - which it isnt going to do.   It is almost pointless owning anything worth anything in this type of game because you are going to have no lasting impact on the game world and can only hope to acquire assets from a very small number of other players.

it will be far far more "fun" working out how to steal or destroy the assets of those that have them than to try and preserve assets you have spent a lot of $$ on whilst doing something with them (other than holding them in a hangar to pull yourself off over)
« Last Edit: May 30, 2017, 09:33:03 AM by StanTheMan »

dsmart

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Re: Star Citizen - The Game
« Reply #304 on: May 30, 2017, 09:42:46 AM »

It is not a game worth playing if you want an MMO type experience.  Far too few players can influence your gameplay -and thats if it ran well - which it isnt going to do.   It is almost pointless owning anything worth anything in this type of game because you are going to have no lasting impact on the game world and can only hope to acquire assets from a very small number of other players.

it will be far far more "fun" working out how to steal or destroy the assets of those that have them than to try and preserve assets you have spent a lot of $$ on whilst doing something with them (other than holding them in a hangar to pull yourself off over)

Yeah. And that's going to be their problem soon because since they can't build an MMO, it is going to remain a session based game. And with those games, there is no way to save a game's state, only player stats and items.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

StanTheMan

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Re: Star Citizen - The Game
« Reply #305 on: May 30, 2017, 10:13:30 AM »
I suppose there is always going to be a percent of players who will enjoy collecting ships to use in this very limited way, just as there are people that collect cars and hide them away in private garages. 

That's not the vast majority of the player base and in that type of system the thing has to work extremely well with sufficient gameplay. 

The assets have to hold their value (even appreciate) which simply isn't going to be the case if the game is released. 

So that aspect is screwed too.
« Last Edit: May 30, 2017, 12:35:08 PM by StanTheMan »

dsmart

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Re: Star Citizen - The Game
« Reply #306 on: May 30, 2017, 12:21:22 PM »
Everspace just beat them to the planetoids in space.

Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Motto

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Re: Star Citizen - The Game
« Reply #307 on: May 31, 2017, 03:44:17 PM »
And Take-Two Interactive beats them by buying another game (company). All hail the Kerbal  :woop:

dsmart

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Re: Star Citizen - The Game
« Reply #308 on: May 31, 2017, 03:57:59 PM »
And Take-Two Interactive beats them by buying another game (company). All hail the Kerbal  :woop:

Yeah I saw that this morning. It's great for those guys!
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Game
« Reply #309 on: June 01, 2017, 05:45:13 PM »
Star Citizen quality degradation continues. In today's ATV showing Miles Eckhart NPC


« Last Edit: June 02, 2017, 03:35:37 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Game
« Reply #310 on: June 03, 2017, 06:54:39 AM »
So the latest 3.0 schedule is out. Here is a diff between previous and current versions.

Looks like a bunch of things are delayed but up to 3 weeks. A bunch of others are now TBD. Which means they're likely to be cut from the schedule.

At this rate, they will be lucky to have 3.0 out by Gamescom (Aug 22-26). Which means they're probably going to make it the highlight of their fundraising.





Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Game
« Reply #311 on: June 03, 2017, 08:53:01 AM »




Schedule began 7 weeks ago on April 14th 2017

  • 77 = Total tasks
  • 27 (35%) = Tasks completed
  • 11 (14%) = Tasks in-progress, not-delayed-yet
  • 32 (42%) = Tasks in-progress, delayed
  • 7 (9%) = Tasks in-progress, postponed/TBD
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Game
« Reply #312 on: June 04, 2017, 07:33:20 AM »
2017 is a bust. $150 million & this schedule, means another 2yrs + >$28m to finish the project

Latest stats from https://starcitizentracker.github.io/

« Last Edit: June 04, 2017, 07:37:09 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Flashwit

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Re: Star Citizen - The Game
« Reply #313 on: June 05, 2017, 09:18:20 AM »
In a strange sort of way I'm impressed at their progress on 3.0. I expected even more delays than this.

So that's something I guess.

dsmart

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Re: Star Citizen - The Game
« Reply #314 on: June 06, 2017, 11:21:09 AM »
In a strange sort of way I'm impressed at their progress on 3.0. I expected even more delays than this.

So that's something I guess.

Define "progress".
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

 

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