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Star Citizen / Re: Star Citizen - The Citizenship
« Last post by Aya Reiko on Today at 12:04:06 PM »
I'm laughing so hard right now

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/cad-insurance-time-countdown-clarification/1252985
He still doesn't get that things that can be done in an instant in ED could potentially take hours to do in his game and the "fun things to do" are likely not what the players want to do while the game dicks around are not what any sane player wants at all.  Only the mindless zealots would think this is a good idea.
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Star Citizen / Re: Star Citizen - The Citizenship
« Last post by dsmart on Today at 11:44:47 AM »
I'm laughing so hard right now

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/cad-insurance-time-countdown-clarification/1252985

Quote
Hey everyone. I just wanted to maybe clarify something that I maybe didn't make clear on my Calling All Devs about this topic.

Insurance prices, like many other things in the game that will require time to elapse for services/renting habs/getting repairs done/etc to elapse, will be real world time whether you're logged in or not. IE, if you go to a location with a large load of cargo to unload and it is scheduled to take 30 minutes, you could potentially be logged out and this will still happen while you're offline. (Even though our goal is to have more than enough fun things to do while these timers are elapsing...)

This will be true of things like insurance as well AND WILL BE PRICED ACCORDINGLY for anyone that is concerned with that. Ultimately that is what I believe matters here for players. "AKA, am i getting my money's worth for whatever I'm spending my hard earned UEC for?" I understand that many things have been said in the past about all sorts of topics, but like many things as we move forward, things like this are evolving as we develop the game more and more. Star Citizen is a very unique game in the sense that it has not had a set budget like the majority of games out there, so we have the ability to evolve the game much more freely as we go to make, what we think, is a better experience for the players. I hope this clears this topic up a bit for you guys.
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Star Citizen / Re: Star Citizen 3.x Progress Watch
« Last post by dsmart on Today at 11:44:18 AM »
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Star Citizen / Re: Star Citizen - The Citizenship
« Last post by Aya Reiko on Today at 11:43:34 AM »
I wonder how he's going to handle it when the whole scam implodes.
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Star Citizen / Re: Star Citizen - The Citizenship
« Last post by dsmart on Today at 11:31:28 AM »
He's trying to use the theory of convergent evolution to justify the similarities in sci-fi space computer game ship concepts? Wow... I can't believe people bite off on this crap...

He's quite literally - insane.
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Star Citizen / Re: Star Citizen - The Citizenship
« Last post by Meowz on Today at 11:17:37 AM »
He's trying to use the theory of convergent evolution to justify the similarities in sci-fi space computer game ship concepts? Wow... I can't believe people bite off on this crap...
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Star Citizen / Re: Star Citizen - The Citizenship
« Last post by N0mad on Today at 10:56:14 AM »
So Montoya has waded into the Drake Vulture hilarity:


There's also a dig at us at the start.
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Star Citizen / Re: Star Citizen - The Citizenship
« Last post by Backer42 on June 20, 2018, 09:15:08 PM »
Certainly makes the SC kickstarter an lol
Did you mean: a scam?
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Star Citizen / Re: Star Citizen - The Citizenship
« Last post by jwh1701 on June 20, 2018, 03:34:18 PM »
So yeah, he converted to Legatus. Putting this hear for posterity - and lols


I wondering if you buy the legatus pack is there enough left over in the game to get to 54k? If not would you not be upset at spending 1k+27k-54k=26k more than you need? If not would you not be the least upset of the almost double the cost before the legatus was released? Maybe he went upgrade crazy to get to that number.

Certainly makes the SC kickstarter an lol

Real quick, Star Citizen is:

    A rich universe focused on epic space adventure, trading and dogfighting in first person.
    Single Player Offline or Online(Drop in / Drop out co-op play)
    Persistent Universe (hosted by US)
    Mod-able multiplayer (hosted by YOU)
    No Subscriptions
    No Pay to Win
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