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Star Citizen / Re: Star Citizen Media Articles
« Last post by Scruffpuff on Today at 11:43:21 AM »
This was the first in a series of sweeps intended to reassert control over the Star Citizen narrative and minimize the ability for new potential backers to realize what a scam it is.

I'll give you three guesses as to who initiated this, and why.
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Star Citizen / Re: Star Citizen Media Articles
« Last post by dsmart on Today at 08:00:24 AM »
Where there's smoke, there's usually a fire. So I have started looking into this.

Basically, it recently came to my attention that Defy Media, which owns The Escapist, pulled a 2yr old story that was highly critical of Star Citizen, and which had prompted a highly defamatory, and legally actionable diatribe by Chris Roberts, CEO of CIG and creator of the project.

I wrote a brief about it on Fri; but I am hearing that there is more to this than just two sides agreeing to take down their articles. So, naturally, I have started digging.

Note that there are no lawsuits, court orders, or anything of the sort which would have prompted this. So they probably settled it somehow; as the only leverage CIG would have had, is money to outspend a small fringe media company. They really should try that shit with me.

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Star Citizen / Re: Star Citizen - The Game
« Last post by Lir on Today at 05:49:49 AM »
[...] complex stuff will fuck up your flowgraph to a mess in no time ... [...]


Indeed; But we're talking about Star Citizen here  :D
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Star Citizen / Re: Star Citizen - The Game
« Last post by Narrenbart on March 24, 2017, 04:46:31 PM »
/>
Wait a moment ... they are using flowgraphs to create their game???
I can understand using flowgraphs for macro stuff like AI behaviour or Shader but ... game mechanics? This is valid for Tetronimo games but complex stuff will fuck up your flowgraph to a mess in no time ...

Well on the other hand it could be just a show off for the compentence level of their programmers flowgraph designers ...
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Star Citizen / Re: Star Citizen Media Articles
« Last post by dsmart on March 24, 2017, 12:07:22 PM »
Something major (remember, you were warned that the project could never been developed as pitched) is currently underway related to the Star Citizen project, and I have a blog in the works waiting to drop. So I didn't want to write another blog about this media article being pulled. Hence the reason for my writing it here.



So, it looks like the CIG/RSI v Defy Media fiasco has been resolved quietly.

Back in 2015, at the height of the Star Citizen fiasco, The Escapist (owned by Defy Media) published an article "Star Citizen Controversy Reaches Boiling Point" (archive) by Liz Finnegan. That article sparked a highly inflammatory response (archive) from Chris Roberts; after which a threat of legal action by Ortwin (co-founder and media attorney for the project) followed. We all just laughed.

According to archives, the last data capture for The Escapist article was Mar 9th, 2017; and the last data capture for the CIG response, was Jan 19th, 2017. Which means that CIG pulled theirs first; months earlier.

I think everyone can agree that Chris's response was the most inflammatory and ridiculous rant so far in this whole farce. Defamation aside - and which I had vowed to sue both Chris and CIG over when the time was right - many backers (present and those who have asked for a refund) agree that it was the turning point in this discourse. It showed the sort of people we were dealing with. That aside from all the other shenanigans related to funding (the funding chart is a lie), the promises being walked back and taken away via the ToS, the many lies about the state of the project etc. Two years later, all of it has come to a head; and the time to pay the piper is fast approaching.

It's all so hilarious to me considering that (as I wrote here a few weeks ago) all of this could very well have been avoided back in 2015 when I spent my own money on legal fees to ask CIG - nicely - to do right by backers. Had they done that, most of what has played out, and which ended up being the subject of my blogs and writings, as well as on-going media fodder, would quite possibly have died down by now.

But instead, Chris foolishly decided to make this whole thing about me, Ortwin in a momentary lapse of judgment decided to pick on that one person who regards the notion of "...come at me, bro" as permission to wage war, some members of their toxic (which makes sense, considering that the previous CIG community manager, the now sidelined Ben Lesnick, is no better) community decided to wage an all-out proxy war of attrition because some guy was writing bad stuff about a frigging video game.

Now, aside from being on the verge of collapse, the whole project (not to mention the community at large) is so very toxic, that it's more of a meme, than it is a project that's worthy of note.
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Star Citizen / Re: Star Citizen - The E.L.E.
« Last post by dsmart on March 24, 2017, 11:15:04 AM »
It's just TheAgent taking the piss.  Indications:

Yeah, most definitely the case. I mentioned that on Discord last night. It's hilarious.  :lol:
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Star Citizen / Re: Star Citizen - The E.L.E.
« Last post by Narrenbart on March 24, 2017, 08:25:47 AM »
It's just TheAgent taking the piss. [...]
most likely this ^ :)
But if true we've got a 2nd DNF
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Star Citizen / Re: Star Citizen - The E.L.E.
« Last post by AlsoSmart on March 24, 2017, 07:42:17 AM »
The Agent (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=832#post470635538)
Quote
What we are rolling out now is a complete rewrite of core and branched systems. It has nothing to do with Lumberyard integration. Early 2016 the decision was made to scrap almost our entire codebase and start anew. Whilst this means years of potential new coding, our animation and art teams have continued to refine and refactor. What they produce now is purely and simply momentous. No other studio has the capacity for such amazing work. There has been thousands of custom animations and facial expressions that rival the top Hollywood computer graphics companies.

Then what is heading back to redesign? I used refactor the correct way, before I get poo poo for that. Everything you see currently is gone. 2.6 no longer exists. The beta we are getting out this year, and I mean this year, is a total rebuild -- not refactor, har -- of code. Flight models, first person feel, networking, persistence, items; all of what's in 2.6 is completely gone.

The foundations and creative tools for new content are in place are nearly complete. They are decades ahead of what other companies have, even AAA studios. Chris bet big on big ideas and now our entire team is starting to see that investment pay off.

I'm not afraid to say 2020 or later is release. I'm unafraid because our backers are unafraid; every single one of them continue to walk-the-walk and not just talk-the-talk. Chris made the right call to wipe out what was previously in place. Things were too fractured; now everything is under one house, one rule, one idea. No more outsourcing. No more wondering what company added or subtracted.

Beta is a turning point for the entire project. I won't comment on Amazon. The air here is different. The feel of the company is different. Progress, rapid progress, is being made now, more than ever before. Designers are putting in systems and testing them within the same week. If I can sum up in one word what we all feel: joy. To not only be a part of this project but to truly go where no one has gone before.

You don't post positives, not from what I've seen. Maybe this will be different.

If this is just even partly true then  :lol:

But the best part from a psychologycal/rhetorical point is IMO:
"I'm not afraid to say 2020 or later is release. I'm unafraid because our backers are unafraid; every single one of them continue to walk-the-walk and not just talk-the-talk. "



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Star Citizen / Re: Star Citizen - The E.L.E.
« Last post by Scruffpuff on March 24, 2017, 07:19:32 AM »
It's just TheAgent taking the piss.  Indications:

- 2 separate claims directly referencing Chris's "vision" (wiping out old code, betting on "big ideas" - the kinds of decisions actual developers make every day)

- The claim that the studio is "decades ahead" of other studios - a literal impossibility without a time machine, since every developer in the world has been butting up against current hardware limitations since gaming began

- "No other studio has the capacity for such amazing work" - provably false, since CIG has bled all but the bottom-of-the-barrel talent - nearly every other studio is superior to CIG in nearly every way

- "animations and facial expressions that rival the top Hollywood computer graphics companies." - This one sealed the deal for me that this was a fake post.  "Hollywood Computer Graphics Companies" is not what any game developer would call CGI workshops - ever.  "Hollywood" has nothing to do with CGI.  They use it, sure - but they aren't the best, nor do they represent a high water mark for quality.  This is a callout to the common belief that Chris Roberts is simply trying to get back into Hollywood.
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Star Citizen / Re: Star Citizen - The E.L.E.
« Last post by Narrenbart on March 23, 2017, 05:53:18 PM »
The Agent (https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=832#post470635538)
Quote
What we are rolling out now is a complete rewrite of core and branched systems. It has nothing to do with Lumberyard integration. Early 2016 the decision was made to scrap almost our entire codebase and start anew. Whilst this means years of potential new coding, our animation and art teams have continued to refine and refactor. What they produce now is purely and simply momentous. No other studio has the capacity for such amazing work. There has been thousands of custom animations and facial expressions that rival the top Hollywood computer graphics companies.

Then what is heading back to redesign? I used refactor the correct way, before I get poo poo for that. Everything you see currently is gone. 2.6 no longer exists. The beta we are getting out this year, and I mean this year, is a total rebuild -- not refactor, har -- of code. Flight models, first person feel, networking, persistence, items; all of what's in 2.6 is completely gone.

The foundations and creative tools for new content are in place are nearly complete. They are decades ahead of what other companies have, even AAA studios. Chris bet big on big ideas and now our entire team is starting to see that investment pay off.

I'm not afraid to say 2020 or later is release. I'm unafraid because our backers are unafraid; every single one of them continue to walk-the-walk and not just talk-the-talk. Chris made the right call to wipe out what was previously in place. Things were too fractured; now everything is under one house, one rule, one idea. No more outsourcing. No more wondering what company added or subtracted.

Beta is a turning point for the entire project. I won't comment on Amazon. The air here is different. The feel of the company is different. Progress, rapid progress, is being made now, more than ever before. Designers are putting in systems and testing them within the same week. If I can sum up in one word what we all feel: joy. To not only be a part of this project but to truly go where no one has gone before.

You don't post positives, not from what I've seen. Maybe this will be different.

It would be hilarious if this renders to be true and not only sarcasm by The Agent.
Basically it means millions of man hours down the drain.

Dear Backers, we have started over, please donate again cause well we wasted 100Mil Dollars to learn it the hard way.
But good news everyone, the facial animations look pretty good and we have some good toolsets ... after 6 years ...
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