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1
Star Citizen / Re: Star Citizen - The Game
« Last post by dsmart on Today at 10:35:45 AM »
I knew that Nox bike they put up for sale, looked familiar. Those fuckers at CIG are Archering us now it looks like :D



All Aspect Warfare, circa 2009 (!)

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Star Citizen / Re: Star Citizen - The Game
« Last post by Narrenbart on Today at 07:52:36 AM »
Almost as good as this $15 Unity script :D
https://www.assetstore.unity3d.com/en/#!/content/42607
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Star Citizen / Re: Star Citizen - The E.L.E.
« Last post by StanTheMan on Today at 07:32:38 AM »
Meanwhile, over there...I am honestly done with giving a shit.

Quote
We all know it. Some of us don't want to admit it.
Star Citizen will be amazing.
But the amount of delays, and the amount of constant "PR" and "sales" happening is making me lose my appetite for Star Citizen.
I am getting tired of having jay-pegs of various things shoved in my face, with an implicit statement of "Buy this shiny thing with all the shiny exclusive things that come with it, and support our project!"
I am getting tired of the frequent, tone-deaf flubs by the PR team.
I am getting tired of waiting for the Banu Merchantman and the Carrack.
I am getting tired of waiting for something tangible to come of Squadron 42's development.
I am tired of Chris Roberts giving us estimated time frames and then missing them like how a fascist misses the broad side of a barn with his Luger.
I am tired of Star Citizen.
I would take a break, but I am a victim of the "sunken cost" fallacy, and therefore am far too invested in seeing this game become a success.
Honestly, I would be happy if CIG would just dial back their PR instead of maintaining their constant "hype" in a clearly monetized approach to maintain a revenue stream.
I'm just gonna say this:
CIG seems to be forgetting that their main means of "marketing" is their original and veteran backers, as well as their intermediate-term backers. With the moves they've done to start adding "forum badges" to pre-sale purchases, in addition to other exclusives (skins for the Eclipse, anyone?), and their failure to consider possibly retroactively updating prior original concept sale ships to have these kinds of perks tells me that they aren't thinking all that much.
Regardless. I'm just tired of all this hype and waiting. If I were in CR's shoes, I'd refocus the "PR" on Squadron 42. Start putting out trailers, show us the gameplay.
I'm tired of hearing about 3.0.
This has been your monthly rant from your neighborly tired as hell guy.
Edit: And no, deliberately making us wait for the better part of a year for decent content drops is not a sound strategy, what with Gamescom coming in August. We've had that routine for four years. Enough.

It is a serious point.

For many it seems like backing star Citizen has been a bit like masterbating over the picture of a sexy woman. 

There are only so many times you can keep coming back for more before you get bored and slightly disgusted.    If she were to materialise in your bedroom you might very well ask her to leave because you have moved on.   

http://www.investopedia.com/terms/l/lawofdiminishingmarginalreturn.asp

4
Star Citizen / Re: Star Citizen - The Game
« Last post by StanTheMan on Today at 07:20:55 AM »
So in today's AtV where they were flogging the latest concept ship/bike, they also had a segment (FF to 26:46) about SolEd. Their solar system editor.

It's hilarious that they are showing a tool - outside of the CryEditor that's basically barebones for entity placement. So they've moved away from the procedural worlds now and shown that they have to build the entire game world - by hand. In an editor. Q.E.D.



They use the word "tool" a lot and then there is the mention of the "heavy internal push at 28.40.

Now we are getting to the truth.
5
Star Citizen / Re: Star Citizen - The E.L.E.
« Last post by dsmart on June 22, 2017, 06:19:05 PM »
Meanwhile, over there...I am honestly done with giving a shit.

Quote
We all know it. Some of us don't want to admit it.
Star Citizen will be amazing.
But the amount of delays, and the amount of constant "PR" and "sales" happening is making me lose my appetite for Star Citizen.
I am getting tired of having jay-pegs of various things shoved in my face, with an implicit statement of "Buy this shiny thing with all the shiny exclusive things that come with it, and support our project!"
I am getting tired of the frequent, tone-deaf flubs by the PR team.
I am getting tired of waiting for the Banu Merchantman and the Carrack.
I am getting tired of waiting for something tangible to come of Squadron 42's development.
I am tired of Chris Roberts giving us estimated time frames and then missing them like how a fascist misses the broad side of a barn with his Luger.
I am tired of Star Citizen.
I would take a break, but I am a victim of the "sunken cost" fallacy, and therefore am far too invested in seeing this game become a success.
Honestly, I would be happy if CIG would just dial back their PR instead of maintaining their constant "hype" in a clearly monetized approach to maintain a revenue stream.
I'm just gonna say this:
CIG seems to be forgetting that their main means of "marketing" is their original and veteran backers, as well as their intermediate-term backers. With the moves they've done to start adding "forum badges" to pre-sale purchases, in addition to other exclusives (skins for the Eclipse, anyone?), and their failure to consider possibly retroactively updating prior original concept sale ships to have these kinds of perks tells me that they aren't thinking all that much.
Regardless. I'm just tired of all this hype and waiting. If I were in CR's shoes, I'd refocus the "PR" on Squadron 42. Start putting out trailers, show us the gameplay.
I'm tired of hearing about 3.0.
This has been your monthly rant from your neighborly tired as hell guy.
Edit: And no, deliberately making us wait for the better part of a year for decent content drops is not a sound strategy, what with Gamescom coming in August. We've had that routine for four years. Enough.
6
Star Citizen / Re: Star Citizen - The Game
« Last post by dsmart on June 22, 2017, 06:02:27 PM »
So in today's AtV where they were flogging the latest concept ship/bike, they also had a segment (FF to 26:46) about SolEd. Their solar system editor.

It's hilarious that they are showing a tool - outside of the CryEditor that's basically barebones for entity placement. So they've moved away from the procedural worlds now and shown that they have to build the entire game world - by hand. In an editor. Q.E.D.



7
Star Citizen / Re: Star Citizen - The E.L.E.
« Last post by dsmart on June 22, 2017, 05:15:13 PM »
According to TheAgent, they have hired the guy who did the combined arms series on YT, as a junior cinematic designer at F42-UK.

UPDATE: it has been confirmed on Reddit.



Also...

Quote from: TheAgent
so in a part of that huge dump I got the other day and who even knows or cares if its real but

hello

  • continued funding through Amazon and other partners (??) is contingent on several major milestone releases in the next 18 months
  • full commercial release of Star Citizen in 2018
  • "It's a promise we can't keep. We all know it."
  • sq42 prelude was supposed to hit early this year and is now listed internally as N/A
  • "We are going to focus on making the best MMO experience possible and that means integrating all our hard work and ideas [from SQ42] into it."
  • first half of the year, travel expenses over $400,000
  • "They are using backer funds like airline miles."
  • strains between upper management and employees "at a boiling point"
  • "I think things were all smiles until [our investors] started asking where the money was going."
  • (rehash) almost all the old mocap data is severely unusable, 10s of thousands more man hours to get it into a working state
  • expect a large trailer for new content for SQ42 now called Star Citizen: Squadron 42 / Star Citizen: First Strike
  • NPCs and questgivers will include full SQ42 cast
  • "That's our NPE (new player experience), that's it. You come in, you play [what was called SQ42], you're in our universe already, it's an easy transition. Credits roll and you're at your ship and suddenly with all these other players and it opens up and you say, 'Wow.'"
  • Turbulent taking large percentage of backer funds
  • Turbulent contract renegotiated to now include SC 2017 releases as "MVP" or "EA commercial release" as some monies are tied to that

Quote
First thing we are told is, "Shut the fuck up about your job." Everything is treated like we're discussing troop locations. Make a tweet or share a picture? Gotta go through [one of the CS team members]. It's all very carefully coordinated.

Quote
It's madness. We're kicking down the foundations of everything that's been built over the last two years. Coming in and seeing what [outside contractor] did with the AI was amazing. I thought, "Did they have no oversight? No direction?" It was a jumbled mess. We're the janitors trying to clean it up by burning the house down. I don't know if it's going to work.

Quote
The new [Item 2.0] is a disaster [for the art and design teams]. We are rebuilding entire cockpits for ships that haven't been touched in years. Then someone new, it's always someone new, says, "Hey, this ship looks a bit dated, you think?" and we all immediately shut the fuck up because the next thing you know the entire ship is being redesigned, again. Or maybe for the fourth time. Meanwhile we still have to design all the new elements directly into the cockpit. How can you do that when the entire ship comes back and everything is in a different place?


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Star Citizen / Re: Star Citizen - The Game
« Last post by dsmart on June 22, 2017, 05:13:41 PM »
Yeah. Apparently it's a "finished" model. Though there's nothing to do with it. My guess is they are trying to sell it as part of the 3.0 hype for moon racing.  :laugh:
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Star Citizen / Re: Star Citizen - The Game
« Last post by Narrenbart on June 22, 2017, 01:50:11 PM »
CIG decided to start scheduled 06/23 concept sale ($45!) today. No doubt in response to my earlier tweets about tomorrow's 3.0 schedule.
Small ugly racer after they dropped the CCU stuff ... guess this will be another 50k like fathers day .... and many hours more engineering debt
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Star Citizen / Re: Star Citizen - The Game
« Last post by dsmart on June 22, 2017, 01:10:37 PM »
CIG decided to start scheduled 06/23 concept sale ($45!) today. No doubt in response to my earlier tweets about tomorrow's 3.0 schedule.
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