Recent Posts

Pages: [1] 2 3 ... 10
1
Star Citizen / Re: Star Citizen Media Articles
« Last post by dsmart on Today at 03:24:15 PM »
The Mittani: EXCLUSIVE INTERVIEW: STAR CITIZEN'S CHRIS ROBERTS

Quote
"Really it is all about constant iteration from launch. The whole idea is to be constantly updating. It isn’t like the old days where you had to have everything and the kitchen sink in at launch because you weren’t going to come back to it for awhile. We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale."

So this is why Star Citizen is stale now. Such a visionary! He got it right all along!  :bahgawd:
3
Star Citizen / Re: Star Citizen Media Articles
« Last post by dsmart on Today at 01:43:27 PM »
Yeah, that entire thread is a Platinum mine of hilarity. My favorite

4
Star Citizen / Re: Star Citizen Media Articles
« Last post by Flashwit on Today at 12:13:26 PM »
I haven't fired up anything Star Citizen related in well over a year so it's good to see that I'm not actually missing out on anything.

There was only one cultist in the comments on that last article and he was getting pretty slammed. They really aren't used to what reality is like outside their subreddit echo chamber.
5
Star Citizen / Re: Star Citizen Media Articles
« Last post by dsmart on Today at 11:48:59 AM »
PC Invasion : Star Citizen Star Marine Impressions

Brutal:

Quote
After enduring Star Marine I have come to the conclusion that Star Marine is probably not worth looking at again for a long time. Anyone thinking it’s worth trying Star Citizen for this FPS module would be better off looking at something else. Anything, in fact. Anything would be better than what I have just experienced.

1yr ago:

Gamerant: Star Citizen Will Have ‘More Lethal’ FPS Gameplay Than Call of Duty
6
Star Citizen / Re: Star Citizen - The E.L.E.
« Last post by dsmart on Today at 10:46:12 AM »


So who wants to claim $5K on my behalf, and donate it to charity?

Chris Roberts clearly stated that 3.0 was planned to come out end of year; and not on Dec 19th, as with 2.0

I wrote about that over here. Excerpt:

Chris Robert's statements on video (@ 23:36).


Chris Robert's video statement transcript:

Quote
“..so, it’s our big end of the year release. er so er yeah, so we’re gonna get it out the end of the year; hopefully not on December 19th but, er, like last year….but it is a big one, so, not making er, I got shot for making promises, but er, that’s our goal.”

It takes a special kind of talent - and stupidity - to twist that into "oh no, he didn't promise 3.0 at all end of 2016"





7
Star Citizen / Re: Star Citizen - The Game
« Last post by dsmart on Today at 10:41:56 AM »
I'm questionning here the Ben Parry's skills; I mean either he's got absolute shit skills hence why he works at CIG (and would that mean a significant part of the non-execs devs at CIG are unskilled(?), as we know the lead devs are noobs anyway (hey Forrest) or have quit ), or he's been kept in the dark and fed with the Cult mentality all along -sounds like it too; OR he's been part of Croberts scam head crew and know very much he's been coning people. I'm not so much for the later. I guess the first 2 options are viable though.
 What's your thoughts about?

Neither. He's just a low level programmer peon who knows nothing about anything outside his bubble. Plus he hates that I keep engaging and running circles around him.

What does his Resume look like ?

Ben Parry on LinkedIn
8
Star Citizen / Re: Star Citizen - The Game
« Last post by Stan on January 22, 2017, 07:50:27 PM »
I'm questionning here the Ben Parry's skills; I mean either he's got absolute shit skills hence why he works at CIG (and would that mean a significant part of the non-execs devs at CIG are unskilled(?), as we know the lead devs are noobs anyway (hey Forrest) or have quit ), or he's been kept in the dark and fed with the Cult mentality all along -sounds like it too; OR he's been part of Croberts scam head crew and know very much he's been coning people. I'm not so much for the later. I guess the first 2 options are viable though.
 What's your thoughts about?

Neither. He's just a low level programmer peon who knows nothing about anything outside his bubble. Plus he hates that I keep engaging and running circles around him.

What does his Resume look like ?

9
Star Citizen / Re: Star Citizen - The Game
« Last post by dsmart on January 22, 2017, 05:01:07 PM »
I'm questionning here the Ben Parry's skills; I mean either he's got absolute shit skills hence why he works at CIG (and would that mean a significant part of the non-execs devs at CIG are unskilled(?), as we know the lead devs are noobs anyway (hey Forrest) or have quit ), or he's been kept in the dark and fed with the Cult mentality all along -sounds like it too; OR he's been part of Croberts scam head crew and know very much he's been coning people. I'm not so much for the later. I guess the first 2 options are viable though.
 What's your thoughts about?

Neither. He's just a low level programmer peon who knows nothing about anything outside his bubble. Plus he hates that I keep engaging and running circles around him.
10
Star Citizen / Re: Star Citizen - The Game
« Last post by Lir on January 22, 2017, 01:53:15 PM »
After so much arguing with Ben Parry over the fact that CryEngine/StarEngine/Lumberyard all use the concept of "levels" - and him denying it and trying to hand wave the concept, here is Sean Tracy - again - in a recent stream saying that they are in fact levels. Oh and "Megamap" isn't really "mega". So there's that.

Listen from 39:11 again because, to me, he clearly lumped StarEngine in that "level". The only difference being that their "MegaMap" concept doesn't do any pre-loading like a traditional level does. Instead, it streams in what's needed around the player. So, it is still a level - albeit a container. - But while a standard level includes everything in it and requires preloading, their MegaMap doesn't preload anything. Instead it is "demand loaded" (he calls it streaming, which is still a fancy word for loading).

You know the hilarious part? This is what I did in all my Battlecruiser/Universal Combat games. In fact, I described it in detail right here. My tech doesn't have the concept of "levels", but an empty object/blob/scene is still a level, except that there's nothing in it but placeholders which determine what gets loaded/streamed when that area is "in scope".

So they basically - again - took an old concept, gave it fancy name, while confusing the entire premise. Which is why Ben Parry swears up and down that they're not "levels" per se.

They did the same shit with 64-Bit positioning, visual stabilization etc

The point is that, time and time again, they have obfuscated various technical terms and usage in a bid to mislead and lie. this is part of the problem when you go digging, only to find out that they're not doing anything new or revolutionary. they try to give off that illusion in order to keep the scam going, while justify having blown over $140m of backer money on cookie cutter bullshit. they did the same shit over the 64-Bit positioning nonsense, until I called them out on it and people started asking questions.

They don't have ANY groundbreaking tech - at all.

And they just did the same shit by lying about the LumberYard switch - though they hadn't actually done it.

I'm questionning here the Ben Parry's skills; I mean either he's got absolute shit skills hence why he works at CIG (and would that mean a significant part of the non-execs devs at CIG are unskilled(?), as we know the lead devs are noobs anyway (hey Forrest) or have quit ), or he's been kept in the dark and fed with the Cult mentality all along -sounds like it too; OR he's been part of Croberts scam head crew and know very much he's been coning people. I'm not so much for the later. I guess the first 2 options are viable though.
 What's your thoughts about?
Pages: [1] 2 3 ... 10