Author Topic: Game Engines Tech and Demos  (Read 1308 times)

jwh1701

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Game Engines Tech and Demos
« on: March 28, 2019, 03:41:46 PM »
I wanted to start a thread with some of the amazing work that is being done.


Unreal and Quixel Landscapes



Unreal Destruction Physics



Unity Mega City Demo



Dual Universe Unigine Engine

Dual Universe | 30,000 simulated players in a continuous single shard


jwh1701

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Re: Game Engines Tech and Demos
« Reply #1 on: March 29, 2019, 07:12:26 PM »
Extremely amazing:

Behind Rebirth: 60 FPS photoreal gameplay in UE4

krylite

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Re: Game Engines Tech and Demos
« Reply #2 on: April 02, 2019, 12:11:44 AM »
That's amazingly spectacular. Like when tv and monitors first became HD. I'd bet a decent publisher could come up with a game in two years with that engine exceeding all that's been done with CIG's demos for a 20th or less than the wasted millions.

jwh1701

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Re: Game Engines Tech and Demos
« Reply #3 on: April 02, 2019, 01:24:37 PM »
That's amazingly spectacular. Like when tv and monitors first became HD. I'd bet a decent publisher could come up with a game in two years with that engine exceeding all that's been done with CIG's demos for a 20th or less than the wasted millions.

It really is amazing looking what Dual Universe has done with so much less money. Looking at unreal an unity demos is very exciting and I  hope they get implemented. I still play defiance with awful graphics boarding on ps2 era but the gameplay is fun which Chris does not understand.

 

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