Author Topic: Star Citizen General BS  (Read 2121722 times)

dsmart

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Re: Star Citizen - The Game
« Reply #135 on: January 26, 2017, 12:06:22 PM »
oh-oh. over at CIG/F42, a dozen devs cried out in fear

http://www.develop-online.net/news/amazon-unveils-amazon-lumberyard-1-7-beta/0228846

remember back when I wrote that their use of Lumberyard in 2.6 was restricted to it's implementation of AWS/S3, hence the need to display the logo?

https://docs.aws.amazon.com/lumberyard/latest/releasenotes/lumberyard-v1.7.html

section:  Updated AWS SDK

listing: Amazon S3


Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Game
« Reply #136 on: January 26, 2017, 04:02:03 PM »
Today's AtV is live. It's mostly about AI and rendered planets.


Meanwhile, over there...



I'm shocked.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Darklegend1

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Re: Star Citizen - The Game
« Reply #137 on: January 26, 2017, 10:34:50 PM »
oh-oh. over at CIG/F42, a dozen devs cried out in fear

http://www.develop-online.net/news/amazon-unveils-amazon-lumberyard-1-7-beta/0228846

remember back when I wrote that their use of Lumberyard in 2.6 was restricted to it's implementation of AWS/S3, hence the need to display the logo?

https://docs.aws.amazon.com/lumberyard/latest/releasenotes/lumberyard-v1.7.html

section:  Updated AWS SDK

listing: Amazon S3



This is not fair play DS this image has been edited. Its not that i didnt like it :laugh: but you shoukd mention that this is a joke.

dsmart

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Re: Star Citizen - The Game
« Reply #138 on: January 27, 2017, 02:30:51 PM »
I have no idea what you're talking about.  :laugh:
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Game
« Reply #139 on: January 27, 2017, 02:31:53 PM »
Reading the latest newsletter

Quote
This week the Star Citizen dev team made solid strides toward our goals for the 2.6.1 patch, as outlined last week in the revised production schedule report. Meanwhile, others devs that have been locked down to focus on specific tasks and features have continued making progress on elements of the game that will appear further down the road in 3.0 and Squadron 42.

I can't help but remember that time when...

November 2, 2016
http://dereksmart.com/forums/topic/sc-scoop/#post-4757

Quote
When it comes to the 3.0 patch, backers may as well just reconcile the fact that they were lied to – again. It’s not even a case of a missed schedule. He basically came up with a list of features (none of which, according to sources, exists or in a form that would have lent any credibility to his “end of year” promise) he knew backers would fall for, then put it out there as “coming soon”; thus – like the demos at GamesCom and CitizenCon – raising money from the few whales who are still dumb enough to keep giving him money.
...
Rumors and source leaks aside, the writing is on the wall. They are either going to move 2.6 into 2017 – as indeed they should if it’s not ready for test release – or they will try to push some interim 2.5.x minor branch out in order to quash some of the dissent. But the fact remains, waiting until the last minute, or at a time when the bad news won’t affect the anniversary stream, is just another dishonest plan, and one which has become a staple for them.
...
3.0 status: sources say all are still laughing at this one. It simple does NOT exist as was communicated to backers. It was basically a wishlist of items they wanted to see in a point release; and which Roberts when on the record (again) as saying was coming by “year end, and not on Dec 19th like last year“.

September 22, 2016
http://dereksmart.com/forums/topic/sc-scoop/#post-4493

Quote
While it does not absolve them of the liability of breaking an NDA, it’s easy to see why it makes sense to the people doing it. Especially in light of the fact that this latest leak has clearly shown that not only is the 2.6 patch most likely not coming in Oct; but that given that the test pattern has a lengthy period from “limited Evocati –> wide testing –> live“, it means that it probably won’t be out until sometime in the Nov/Dec time frame. And that, my friends, all but guarantees that the much touted 3.0 (aka the Jesus Patch) which Chris was heavily promoting at GamesCom as coming by end of the year, is not being released this year. At all. Yeah, I know – shocking. Note that there isn’t even a 2.7 patch. It was once talked about, then came GamesCom and Chris saying that after 2.5 (current), there will be 2.6, and then it’s onto 3.0 – the Jesus Patch which fixes everything, and includes all of the latest promises.

Meanwhile, over there: After yesterday's AtV it has become clear to me we probably won't see any significant news on this game anytime soon
« Last Edit: January 28, 2017, 06:04:19 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Narrenbart

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Re: Star Citizen - The Game
« Reply #140 on: January 27, 2017, 09:54:37 PM »
CIG Speak:
The Subsumption AI is navigating lifelike through the Megamap in various Physic Grids.

What do they mean:
My NPC is standing on an Elevator while the assets are streaming.

Darklegend1

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Re: Star Citizen - The Game
« Reply #141 on: January 28, 2017, 01:53:01 AM »
oh-oh. over at CIG/F42, a dozen devs cried out in fear

http://www.develop-online.net/news/amazon-unveils-amazon-lumberyard-1-7-beta/0228846

remember back when I wrote that their use of Lumberyard in 2.6 was restricted to it's implementation of AWS/S3, hence the need to display the logo?

https://docs.aws.amazon.com/lumberyard/latest/releasenotes/lumberyard-v1.7.html

section:  Updated AWS SDK

listing: Amazon S3



This is not fair play DS this image has been edited. Its not that i didnt like it :laugh: but you shoukd mention that this is a joke.

I was reffering to the "Star Citizen :Everthing is broken" point that was added by someone via photoshop or something to give false information. again i say not that i dont like it but you should mention that this is a edited image as the link you posted shows this in known issues.
« Last Edit: January 28, 2017, 01:55:49 AM by Darklegend1 »

Lir

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Re: Star Citizen - The Game
« Reply #142 on: January 28, 2017, 04:57:53 AM »
I liked the joke here. Plus, well it is true, SC is broken :)
Honnestly I like anything that can troll crobart and the shitizens.

dsmart

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Re: Star Citizen - The Game
« Reply #143 on: January 28, 2017, 06:02:52 AM »
I was reffering to the "Star Citizen :Everthing is broken" point that was added by someone via photoshop or something to give false information. again i say not that i dont like it but you should mention that this is a edited image as the link you posted shows this in known issues.

That's how the Internet works. It was a joke/meme; and doesn't require any clarification.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Stan

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Re: Star Citizen - The Game
« Reply #144 on: January 29, 2017, 09:26:48 PM »
I liked the joke here. Plus, well it is true, SC is broken :)
Honnestly I like anything that can troll crobart and the shitizens.

Yes and it wasn't exactly difficult to go check the source material either. 

Padrepapp

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Re: Star Citizen - The Game
« Reply #145 on: January 30, 2017, 02:14:14 AM »
EVE Online background used for Star Citizen concept art:

https://www.reddit.com/r/Eve/comments/5qkci4/eve_online_nebula_used_in_star_citizen_concept_art/

Although many argue this is normal for concept art, but just for the laughs the EVE online community has=)

dsmart

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Re: Star Citizen - The Game
« Reply #146 on: January 30, 2017, 10:55:56 AM »
EVE Online background used for Star Citizen concept art:

https://www.reddit.com/r/Eve/comments/5qkci4/eve_online_nebula_used_in_star_citizen_concept_art/

Although many argue this is normal for concept art, but just for the laughs the EVE online community has=)

Yeah, we've been following that. Also, the station is similar to the one from the Destiny art as well.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen - The Game
« Reply #147 on: January 31, 2017, 04:24:09 PM »
Just as I said in 2 blogs, VR is never - ever - coming to Star Citizen. Now confirmed by Ben Parry.



Kickstarter campaign promise



Star Citizen’s long-promised virtual reality support arrives in 2016

Lest we forget, here is our patsy at SXSW 2015 promising VR in a CE build that didn't even have VR support.

UPDATE2

Following my notifying Star Citizen backers of another dumped feature (VR), official CIG spokesman, Ben Parry, is still putting out fires (1, 2, 3).

It's hilarious that a dev working on what's now the biggest scam in video game history, is being vilified for telling the truth.





UPDATE1

LMAO!! Ben Parry backpedaled on his comment after I tweeted about it.  :laugh:

https://twitter.com/dsmart/status/826575777605021697

https://twitter.com/dsmart/status/826519107633823748

New version: https://forums.robertsspaceindustries.com/discussion/comment/7499539/#Comment_7499539

7:05PM

Quote
Hi @SaturnSquared. Sorry to say, do not hold your breath for this. Ignoring the render tech for VR itself (which given the work we've done, would definitely be a read-and-rewrite job, not a merge-this-file job), making a game properly VR compliant takes a lot of work at the design and testing level regardless of the engine used. We'd probably need to get the framerate up a bit higher too, come to think of it.

10:32PM

Quote
Sorry for any misunderstanding, my point was that some of the key obstacles to VR support aren't about whether the engine has the technical capability for it. That kind of thinking leads to, well, this guy explains it better than I do. I'd prefer we don't accidentally and permanently ruin anyone's ability to enjoy VR.
« Last Edit: February 01, 2017, 08:32:19 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Scruffpuff

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Re: Star Citizen - The Game
« Reply #148 on: January 31, 2017, 04:57:01 PM »
If VR isn't designed and implemented as a core feature from day 1, then it's permanently relegated to one of two states:

1)  Complete impossibility
2)  Hacked-on pseudo-vr where the headset does nothing more than mimic mouselook with a pseudo-3D environment

Every action in the Star Citizen "game" that takes away control from your first-person viewpoint will break the illusion and induce motion sickness.  Guess how often they do this for the sake of "immersion"?

I don't even know why VR is even a talking point at this stage.  They have no game, no plans for a game, no design, no ideas, no gameplay loop, no documentation, no functioning engine, no flight physics, and no path forward.  All they have is motion capture and a devastatingly autistic CEO.

Stan

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Re: Star Citizen - The Game
« Reply #149 on: January 31, 2017, 10:10:09 PM »
This news needs a higher profile.

 

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