What have they done to CryEngine to break it in such a fundamental way?
IThe problem was/ is that this engine is poorly suited to create the massive MMO style game he wants to build. It required heavy modification. Ill refer back to what I had been told and paraphrase. They start patching here and there, hundreds of changes, then thousands. Eventually you come to a point where the code is like a jenga tower. Change one more thing and it breaks a few others. It appears that to have the game as he wishes he can only have a few players in an instance (correct term?) because the game is so (data, pixel) intensive that as you approach 16 players it will crash.
Roberts wants it so when joe and biff are in a shootout in Space Marine it is happening in real time on the same space station you are flying past, no separation between the various modules and the rest of the persistant universe. Add in all the miscellaneous bullshit nobody cares about like face over IP ( I think he needs a shaving minigame and a dental hygiene simulator, whaddya think?)and you have a nightmare that is nearly impossible to build and very few are actually interested in playing. ITS NOT FUN. he hasn't figured out that his game is BORING.
Time is running out. His suddenly deciding to remove a shitload of bugs from the list to push out this super buggy ultra condensed version of 3.0 is a sign of desperation to keep more players from requesting refunds. Personally I think this will be their coffin nail. If I'm wrong they are still so far from a complete game that there will be many chances to fail or run out of money to continue with their huge staff. They spend more than they take in now.
Anybody have a funding chart for dummies that is updated to show the latest pixel sale?