Author Topic: 3.0 Progress Watch  (Read 228548 times)

dsmart

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3.0 Progress Watch
« on: November 23, 2017, 04:25:23 AM »
Patch Notes

3.0 released to PTU

I just cannot believe they did this. And they went with "breaking news" too  :laugh: https://twitter.com/RobertsSpaceInd/status/933573200964878336

They must be really desperate for money. NOBODY in ETF is happy that they did this. It was just not ready.

For the record, this is my Road To 3.0 timeline. Remember back when sources told me 3.0 was horribly broken, a performance nightmare etc? Here we are.

My "Road To 3.0" timeline post has been 100% spot-on. Note the date/time I proclaimed that it was a performance nightmare, flat-out broken etc. Oh, and that it didn't actually exist back when croberts was promoting it as coming on or before Dec 19 2016.

I had also said that they simply couldn't afford to delay this into 2018. But what surprises me is that they released it now, instead of around the time of the Dec livestream. They must really be desperate.

You have to watch some of the streamers. It's incredibly bad.

https://www.twitch.tv/videos/203571771?t=04h24m48s

https://www.twitch.tv/videos/203571771?t=03h25m47s

https://www.twitch.tv/videos/203563336?t=04h04m00s

https://clips.twitch.tv/LongCredulousAirGuitarKappaWealth

https://clips.twitch.tv/FlaccidGloriousToothDancingBanana

https://clips.twitch.tv/ElatedPlainTurnipNinjaGrumpy

https://clips.twitch.tv/AcceptableArborealBottleKappa

https://clips.twitch.tv/JollyVibrantSparrowTBCheesePull

https://clips.twitch.tv/AcceptableArborealBottleKappa

https://www.twitch.tv/theastropub

https://www.twitch.tv/wtfosaurus

https://www.twitch.tv/deejayknight
« Last Edit: March 08, 2018, 03:28:33 PM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: 3.0 Released To PTU
« Reply #1 on: November 23, 2017, 05:19:53 AM »
Fidelitious shopping (Hint: There's nothing there)







Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: 3.0 Released To PTU
« Reply #2 on: November 23, 2017, 05:35:08 AM »
SomethingJones over on SA



Something Jones 3.0 Live Blog

https://www.twitch.tv/theastropub

The buildings to the left and right of the flight path as he lands at Levski are 2d sprites - you can see them sliding around, they aren't attached to the ground. Shadows are baked on. It's quite obvious. e: if someone can grab this that'd be amazing, it's a live stream and I don't know what I'm doing.

So the seamless planetary landing is:
1: You fly to a waypoint in orbit
2: You fly down to the waypoint on the ground

It's a pre-determined flight path.

The travel between planetary bodies is pre-determined as well.

Performance-wise it is running like utter piss, it's really bad.

Mocap NPC at Levski, his hands clip through his body as he emotes, that's allegedly the problem with all of the SQ42 mocap

Single digit frames inside Levski base everywhere

BPM monitor on HUD and Mobiglass don't match

"This game is early access, if you aren't interested in early access it ain't for you"

11-14 fps in Levski pretty much consistently

Background music stuttering badly, .5s gaps of silence in the bg music

"50 players per server now, this has also decreased the fps"

Miles Eckhart NPC not working, wasn't able to interact, "there's really no point in going to Levski right now, you can't do missions right now"


PLAYER TWO HAS ENTERED!
Another player has arrived at Levski, let's see how this works. They arrange to meet at the 14fps statue...

Music is stuttering and skipping with a vengeance now

PLAYER 1 is waiting at the bar, PLAYER 2 is coming down the stairs now...

"Can I live with 15fps? No of course I can't live with 15fps"

PLAYER 3 on chat "It's just crashed on me, I'm gonna leave it there"

PLAYER 2 "It's so laggy it's hard to tell what the fuck I'm looking at"

PLAYER 2 arrives at bar, PLAYER 1 can't see him
PLAYER 2 on voice chat "Scam! Get a refund!"

PLAYER 2 is trying to interact with Miles Eckhart, PLAYER 1 can see Eckhart interacting but can't see PLAYER 2

Aaaaaand PLAYER 1 exits the game


- end of live blog thanks for listening get a refund -



I don't think there's anything stopping a player from moving off the pre-determined path, but it sort of railroads you by the quantum jump taking you to point A which is a point above the surface. Now when you select Levski as your target you are pointed toward a waypoint at point B which is Levski base itself.

So if you fly down toward POINT B represented by a reticule in your HUD and this takes you down a 30 degree slope toward the base. As you descend you will see mountain ranges to the left and right and Levski base in the distance in the middle. Dotted along those mountain ranges are towers and buildings which are 2d sprites. Only when you arrive at Levski do you see actual 3d buildings.

Towers and buildings are placed along the route laid out by the waypoints. The game is expecting you to follow the waypoints.

If the player is able to quantum jump to any point they choose then they could fly their own path but I didn't realise you could do that. I thought you selected a point and jumped to it, and the way they've laid out all these little wobbly sprites along the route makes it look that they're expecting you to do just that.
« Last Edit: November 23, 2017, 05:58:35 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: 3.0 Released To PTU
« Reply #3 on: November 23, 2017, 05:52:39 AM »
Who remembers my Oct 2016, and July 2017 posts about seamless transitions, procedural terrain etc?  :smuggo:
« Last Edit: November 23, 2017, 05:54:43 AM by dsmart »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

N0mad

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Re: 3.0 Released To PTU
« Reply #4 on: November 23, 2017, 07:34:58 AM »
I can't believe that they've released it BEFORE the sale.

Perhaps they really need to get the "MVP" out now so people can't sue them when they run out of money after the Anniversary sale?

-fatcat-

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Re: 3.0 Released To PTU
« Reply #5 on: November 23, 2017, 07:48:00 AM »
i'm loving all the wandering npcs that immediately start jogging in place every time the camera turns to them  :D

-fatcat-

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Re: 3.0 Released To PTU
« Reply #6 on: November 23, 2017, 07:57:43 AM »
To me the 'seamless' planetary landing seems just a masked loading screen that triggers the loading of the actual planet's assets only when you select the planet orbit's waypoint and activate warp there. Someone should just try to pick a direction from the spawn point towards a planet and see if you can actually fly there and land without having to use any waypoint. This ofc assuming the game won't crash at any random point during the trip...

dsmart

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Re: 3.0 Released To PTU
« Reply #7 on: November 23, 2017, 10:57:41 AM »
wth? That's some serious delusion going on there.  :magical:

Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: 3.0 Released To PTU
« Reply #8 on: November 23, 2017, 11:12:11 AM »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

randomness

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Re: 3.0 Released To PTU
« Reply #9 on: November 23, 2017, 11:17:00 AM »
Hmm well this makes sense for them.
Wasn't the whole point of the avocados to help them bugfix the game to a "playable" state to enhance popular perception?
With the ever escalating wave of salt and FUD, they decided to cut their losses and release the 3.0 as is when they realized the scope of the bugfixing. That and the big ship sale being tomorrow.
I'm guessing they hope they can stall it out until after the sale.
From what I see on twitch streams, it runs worse than their last version.
I'm guessing once people settle down , you'll see the inevitable thread on reddit:
Quote
"So what the  :nws:  was the purpose of the Evocati and the NDA if this is still a barely playable piece of  :nws: ???!!!!"

I dunno man. I was considering getting an Aurora when  this comes out , but this is pretty wretched . Guess it's back to Subnautica.

N0mad

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Re: 3.0 Released To PTU
« Reply #10 on: November 23, 2017, 11:24:29 AM »
Perhaps they released it to stimulate ship sales, since the zealots will forgive the bugs and crappy framerate and be more forthcoming with the cash now that 3.0 is a reality. Otherwise all the salty backers may have been reluctant to part with cash. It does feel like a last minute desperate attempt to make more sales.

At the end of the day it's all about how much backer money ends up in Chris's wallet.

Motto

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Re: 3.0 Released To PTU
« Reply #11 on: November 23, 2017, 12:47:47 PM »
My best guess is that they are so strapped for cash at the moment that they didn't have a choice anymore. Release 3.0 to the backers to show that progress is being made in the hopes that the shit it is doesn't weigh up to the hype so people will buy more jpegs in the sale.

The fact that they are willing to take this risc probably means they don't have a choice. This will be the final act in the ELE

jcrg99

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Re: 3.0 Released To PTU
« Reply #12 on: November 23, 2017, 02:26:46 PM »
But what surprises me is that they released it now, instead of around the time of the Dec livestream. They must really be desperate.

Obvious reason. It's their entire week of ship sales which starts tomorrow, with Black Friday. A lot of people waits this moment to spend money. They have limited number of actual supporters and they don't want to miss their money to others.
It's a good play to release for "some" people, to motivate people to subscribe and to give people that won't have access the feeling of "around the corner", hopefully convincing some of them to spend money in these ship sales this week.
As the people with access are usuallly big supporters, the trend too is they get a lot of them doing edited propaganda to help them this week too.

It was clearly a marketing decision above of a development decision. And clearly that was made THIS week. Just look how they were saying that had hundreds of bugs last week and now are saying that have cleared "enough" bugs to release to PTU but not saying how many (see latest AtV when the guy mention this at the end of that show).

Additionally, I am sure they preferred to release this now to boost these sales, since they probably are considering to release a Squadron 42 trailer or related material in the end of the year, and possibly, releasing 3.0 to everyone (regardless stability) to motivate people who already bought into this and are delusional to spend more.

Of course, all this won't prevent their eventual colapse, but they know that for a while already and are just trying to maximize their personal profit before that happens, and of course, trying their best to keep the show for longer even been just for a very tiny audience.
« Last Edit: November 23, 2017, 02:28:47 PM by jcrg99 »

Motto

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Re: 3.0 Released To PTU
« Reply #13 on: November 23, 2017, 03:31:18 PM »
There is also the chance that they just don't have anything to show for/about SQ42. If people are holding back on spending until the highly anticipated news about SQ42 and then that news is just another big (almost) nothing, people won't spend their money at the Holiday Sales. Better try to grab that money now.

N0mad

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Re: 3.0 Released To PTU
« Reply #14 on: November 23, 2017, 04:21:38 PM »
I love the live streams, it's like watching Goat Simulator but in a serious space game.

Just been watching Sgt Gamble try to land at a mission site in a Prospector. He's been at it for about 5 minutes, every time he lands and tries to power down the ship janks around, flies backwards and he can't do anything.

He's given up now and flown off   :laugh:

 

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