Author Topic: Star Citizen Dev Progress Watch  (Read 295061 times)

dsmart

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Re: Star Citizen 3.x Progress Watch
« Reply #90 on: July 09, 2018, 11:14:08 AM »
As a gamer, usually even with performance settings, devs usually do their optimizations, then leave in settings for those with high end machines to mess with.

What seems to have happened in 3.2 is that instead of exposing those settings and making them the default, CIG has made them at engine level as the default. This means that no matter what you change in the config file, it can't override what they did at engine level.

I saw a post on another forum where someone was comparing the default config settings in 3.1 to those in 3.2; and there were no meaningful changes there. If CIG had made the changes to the engine settings, they would be in the config file and used as defaults. Typically things like LOD stages aren't easily exposed in config files. So that, as well as the removal of some NPC units, can't be controlled in config files.

Even though it's in alpha, 7 yrs into development, that they are taking these steps now - when they don't even have 1/100th of the game's world built - is a huge Red flag that they've already hit a bottleneck they can't squeeze through with meaningful results. I am going to say it again, those who think that network bind culling and object containing streaming are going to make that much of a difference, don't have a clue.

For all intent and purposes, at this stage, Star Citizen is barely a proof of concept; and is nowhere near being a vertical slice of the game they promised. This is why, aside from their ability to build the game promised, I have seen no reason to believe that they will ever get an MMO out of this shit-show.

I forgot to add a link to this Reddit thread where somebody claims to have found a way to restore some of the settings back to 3.1.4 state.

That's not going to solve the issue of the reduced LOD or removed NPC units though.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #91 on: July 21, 2018, 10:20:14 AM »
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

N0mad

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Re: Star Citizen Dev Progress Watch
« Reply #92 on: July 21, 2018, 10:25:26 AM »
I guess they're doing the "if it isn't ready for the quarterly release then we'll postpone it till next time" excuse for 3.3 release. There's no way Hurston or any of the Gameplay features (other than an Escort beacon) gets into the 3.3 patch.

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #93 on: July 21, 2018, 11:00:32 AM »
I guess they're doing the "if it isn't ready for the quarterly release then we'll postpone it till next time" excuse for 3.3 release. There's no way Hurston or any of the Gameplay features (other than an Escort beacon) gets into the 3.3 patch.

It will all get pushed into 3.4. :emot-lol:
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

N0mad

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Re: Star Citizen Dev Progress Watch
« Reply #94 on: July 21, 2018, 11:30:20 AM »
LOL

Just noticed 3.5 Liquid/Gas Exploration. Does that mean we can expect an oil & gas drilling ship concept sale next?

Darklegend1

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Re: Star Citizen Dev Progress Watch
« Reply #95 on: July 24, 2018, 01:14:05 AM »
LOL

Just noticed 3.5 Liquid/Gas Exploration. Does that mean we can expect an oil & gas drilling ship concept sale next?

LOL!! Liquid and gas extraction in no pressure/gravity scenario will be fun to watch...U have to catch bubbles of oil floating around with your mechanized extruding straw onboard a new yet to be sold limited quantity ship!!! :cool:

Darklegend1

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Re: Star Citizen Dev Progress Watch
« Reply #96 on: July 24, 2018, 01:21:45 AM »
June 20th dev roadmap

https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen



Hmm...Why is there no percentage in most of the features and content...I wonder.... :azn: :azn:

kaylani.larelli

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Re: Star Citizen Dev Progress Watch
« Reply #97 on: July 24, 2018, 06:28:18 AM »
Hmm, with the current "progression from last week" numbers, it would seem that if development continues at a similar rate then there will be practically zero new content ready for the 3.3 update. There are only 13-14 weeks in a quarter so they need to be making 5-10% progress every week on a majority of the bullet points. A handful of a percent on a few items is nowhere near enough.

Maybe this will be like a bad Windows progress bar and there will be sudden unexpected huge jumps. Maybe  :grin:

N0mad

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Re: Star Citizen Dev Progress Watch
« Reply #98 on: July 24, 2018, 07:07:33 AM »
Maybe this will be like a bad Windows progress bar and there will be sudden unexpected huge jumps. Maybe  :grin:

Yes, lots of features will jump from 3.3 to 3.4

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #99 on: July 24, 2018, 03:27:40 PM »
State of the chariots

Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #100 on: July 25, 2018, 09:10:19 AM »
LOL!!

Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #101 on: July 26, 2018, 06:22:10 AM »
The most hilarious thing you will read today. They've basically screwed up the flight dynamics and weapons systems - again.

https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/future-ship-weapon-changes-aka-semi-auto-cannon-de

RED ALERT!!

Quote
In addition the longer we spend patching up 3.2.x is more time spent not fixing other things in our main branch for 3.3 and the developers doing this have many tasks to do across all areas of the games balance so we'd rather spend the time there getting them all ready to go out in one patch alongside other complementary changes.

Which means they're not going to change/fix it.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

Motto

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Re: Star Citizen Dev Progress Watch
« Reply #102 on: July 26, 2018, 06:38:53 AM »
Well, since Next Patch +1 will fix it all, I eagerly await the next patch  :cool:

jwh1701

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Re: Star Citizen Dev Progress Watch
« Reply #103 on: July 26, 2018, 10:29:33 AM »
The most hilarious thing you will read today. They've basically screwed up the flight dynamics and weapons systems - again.

https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/future-ship-weapon-changes-aka-semi-auto-cannon-de

RED ALERT!!

Which means they're not going to change/fix it.


LOL least they are holding on to the seat and sticking to their guns on this.

Things are looking up though.

https://twitter.com/AlexDoubleUill/status/1021911555619872768/video/1

Spunky Munkee

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Re: Star Citizen Dev Progress Watch
« Reply #104 on: July 26, 2018, 09:35:39 PM »
DOn't they realize that when they complain about the loadout changes they invite another round of rework. This provides another bulliten point to the roadmap that is just fluff work. Didnt need to be done and the rework is very simple since none of it has to really work properly towards balance. It just creates justification for Devs time and more delays.

 

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