Author Topic: Star Citizen Dev Progress Watch  (Read 159550 times)

wiser3754

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Re: Star Citizen Dev Progress Watch
« Reply #645 on: December 03, 2020, 06:11:57 PM »
There's the new tractor beam gameplay. It pulls in stuff much like the marketing team at CIG which is pulling in cash hand over fist.

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #646 on: December 13, 2020, 09:24:20 AM »
Oddly, Derek tweeted this and I can't view it. Twitter says the account hold can linits on who can view them.

Not sure why. My feed is public.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

wiser3754

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Re: Star Citizen Dev Progress Watch
« Reply #647 on: December 17, 2020, 03:30:14 PM »
https://www.reddit.com/r/starcitizen_refunds/comments/kety8u/you_all_joked_about_those_elevator_panel_updates/?utm_source=share&utm_medium=mweb

Just when the elevator fidelity couldn't get worse, stuff like this happens. How long until elevator panel tech is implemented properly?

N0mad

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Re: Star Citizen Dev Progress Watch
« Reply #648 on: December 24, 2020, 05:17:02 AM »
LOL, so all the Star Citizen zealots get for Christmas is a shiny new roadmap. No in game event, no SQ42 teaser. Just a roadmap showing that any progress is being kicked into the long grass.

Still, all that SC Reddit seems to care about is when the Jpegs get converted into ships.

Judge_dolly_OG

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Re: Star Citizen Dev Progress Watch
« Reply #649 on: December 24, 2020, 07:30:28 AM »
LOL, so all the Star Citizen zealots get for Christmas is a shiny new roadmap. No in game event, no SQ42 teaser. Just a roadmap showing that any progress is being kicked into the long grass.

Still, all that SC Reddit seems to care about is when the Jpegs get converted into ships.

It really is just a ship collecting game now.

Aya Reiko

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Re: Star Citizen Dev Progress Watch
« Reply #650 on: December 24, 2020, 07:45:55 PM »
It really is just a jpg collecting game now.
Fixed that for ya.

Judge_dolly_OG

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Re: Star Citizen Dev Progress Watch
« Reply #651 on: January 23, 2021, 03:39:03 PM »
Some significant progress this week! Daymar and Levski have been removed as "testing has been completed". They will go to their home in the unreleased Pyro system that is unlikely to land any time soon, if ever.

Further great progress has occurred where the server population cap has been increased by -10 to 40 from 50! The hard work they have been putting in to performance is really paying off!

Word is they wanted to run their "Xenothreat" live event but found that the servers shat themselves, who could have foreseen it! Removing content and dropping the pop is the only way they can run the event.

Why they are running live events in an early days pre-alpha is beyond me. Oh yeah, it's because CIG now consider it to be a released and playable game.

wiser3754

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Re: Star Citizen Dev Progress Watch
« Reply #652 on: January 23, 2021, 11:43:52 PM »
Let's not forget rivers are coming! They add . . . Ah. Roleplaying?

dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #653 on: February 03, 2021, 12:27:46 PM »
Some significant progress this week! Daymar and Levski have been removed as "testing has been completed". They will go to their home in the unreleased Pyro system that is unlikely to land any time soon, if ever.

Further great progress has occurred where the server population cap has been increased by -10 to 40 from 50! The hard work they have been putting in to performance is really paying off!

Word is they wanted to run their "Xenothreat" live event but found that the servers shat themselves, who could have foreseen it! Removing content and dropping the pop is the only way they can run the event.

Why they are running live events in an early days pre-alpha is beyond me. Oh yeah, it's because CIG now consider it to be a released and playable game.

Know the sad part? That anyone reading that will think you were just trolling and that it's not based on actual facts (which it is).
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

DemonInvestor

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Re: Star Citizen Dev Progress Watch
« Reply #654 on: February 05, 2021, 03:02:31 AM »
Know the sad part? That anyone reading that will think you were just trolling and that it's not based on actual facts (which it is).

The sad part imo is that even when at some time the plug is pulled, like when SC no longer looks just sligthly graphically dated in comparison to current year games, people will still talk about the potential this game had and make up all kinds of excuses as to why it couldn't become a reality or something... instead of realizing that CRoberts Marketing was way beyond all other overpromising Marketing in the last 2 decades.
Forget about CDPR and CP2077 (which certainly has weaknesses but a solid basis), forget about Molyneaux and Black&White/Fable, Demis Hassabis and Republic (a real interesting sidenote about him in history), Sean Murray and No Mans Sky... CRoberts takes the top.

Aya Reiko

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Re: Star Citizen Dev Progress Watch
« Reply #655 on: February 12, 2021, 01:46:33 AM »
Just look at that AMAZING flight model...


dsmart

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Re: Star Citizen Dev Progress Watch
« Reply #656 on: March 09, 2021, 05:22:42 PM »
I truly don't think they care anymore. I stopped following Star Citizen, but I get a chuckle every now and then when I see something dumb.
Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically "This is Spinal Tap" - except people think the band is real.

wiser3754

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Re: Star Citizen Dev Progress Watch
« Reply #657 on: May 17, 2021, 01:46:03 PM »
Still in development and still utterly broken. The "fidelity" on full display in this reddit post.

https://www.reddit.com/r/starcitizen_refunds/comments/nejgy0/star_citizen_fidelity_showcase/?utm_source=share&utm_medium=mweb

wiser3754

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Re: Star Citizen Dev Progress Watch
« Reply #658 on: May 24, 2021, 04:43:56 PM »

 

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