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71
Star Citizen / Re: Star Citizen Dev Progress Watch
« Last post by dsmart on March 09, 2021, 05:22:42 PM »
I truly don't think they care anymore. I stopped following Star Citizen, but I get a chuckle every now and then when I see something dumb.
72
Star Citizen / Re: Star Citizen Citizenship
« Last post by Judge_dolly_OG on February 26, 2021, 03:07:35 AM »
A little storm in a teacup in the SC world. The citizens are kicking up a fuss as CIG have apparently confirmed that ship names must be unique per ship class. Some commandos are upset as they will not be able to call their ships Rocinate or Millenium Falcon and have to come up with an original name like M1ll3nium F4lc0n. Apparently though there will be some super smart tech to prevent naming ships like this :D

I'm imagining something so clever that naming your ship after the British town of Scunthorpe will be blocked :D

73
Star Citizen / Re: Star Citizen Dev Progress Watch
« Last post by Aya Reiko on February 12, 2021, 01:46:33 AM »
Just look at that AMAZING flight model...

74
Star Citizen / Re: Star Citizen Dev Progress Watch
« Last post by DemonInvestor on February 05, 2021, 03:02:31 AM »
Know the sad part? That anyone reading that will think you were just trolling and that it's not based on actual facts (which it is).

The sad part imo is that even when at some time the plug is pulled, like when SC no longer looks just sligthly graphically dated in comparison to current year games, people will still talk about the potential this game had and make up all kinds of excuses as to why it couldn't become a reality or something... instead of realizing that CRoberts Marketing was way beyond all other overpromising Marketing in the last 2 decades.
Forget about CDPR and CP2077 (which certainly has weaknesses but a solid basis), forget about Molyneaux and Black&White/Fable, Demis Hassabis and Republic (a real interesting sidenote about him in history), Sean Murray and No Mans Sky... CRoberts takes the top.
75
Star Citizen / Re: Star Citizen Dev Progress Watch
« Last post by dsmart on February 03, 2021, 12:27:46 PM »
Some significant progress this week! Daymar and Levski have been removed as "testing has been completed". They will go to their home in the unreleased Pyro system that is unlikely to land any time soon, if ever.

Further great progress has occurred where the server population cap has been increased by -10 to 40 from 50! The hard work they have been putting in to performance is really paying off!

Word is they wanted to run their "Xenothreat" live event but found that the servers shat themselves, who could have foreseen it! Removing content and dropping the pop is the only way they can run the event.

Why they are running live events in an early days pre-alpha is beyond me. Oh yeah, it's because CIG now consider it to be a released and playable game.

Know the sad part? That anyone reading that will think you were just trolling and that it's not based on actual facts (which it is).
76
Star Citizen / Re: Star Citizen Media Musings
« Last post by dsmart on February 03, 2021, 12:25:38 PM »
Warning: it's not what you think. I'm not even sure where to begin with this one, except to LOL.

This. is. nuts.
77
Star Citizen / Re: Star Citizen Media Musings
« Last post by Judge_dolly_OG on January 25, 2021, 03:04:05 AM »
Warning: it's not what you think. I'm not even sure where to begin with this one, except to LOL.

Jesus. Only get scammed by the authentic Roberts & Co. When he says about accepting the "longer road to concierge" when spending money on the grey market  :rolleyes:, the normalisation of big spending on an unreleased game is amazing.
78
Star Citizen / Re: Star Citizen Media Musings
« Last post by N0mad on January 24, 2021, 11:15:31 AM »
Warning: it's not what you think. I'm not even sure where to begin with this one, except to LOL.

79
Star Citizen / Re: Star Citizen Dev Progress Watch
« Last post by wiser3754 on January 23, 2021, 11:43:52 PM »
Let's not forget rivers are coming! They add . . . Ah. Roleplaying?
80
Star Citizen / Re: Star Citizen Dev Progress Watch
« Last post by Judge_dolly_OG on January 23, 2021, 03:39:03 PM »
Some significant progress this week! Daymar and Levski have been removed as "testing has been completed". They will go to their home in the unreleased Pyro system that is unlikely to land any time soon, if ever.

Further great progress has occurred where the server population cap has been increased by -10 to 40 from 50! The hard work they have been putting in to performance is really paying off!

Word is they wanted to run their "Xenothreat" live event but found that the servers shat themselves, who could have foreseen it! Removing content and dropping the pop is the only way they can run the event.

Why they are running live events in an early days pre-alpha is beyond me. Oh yeah, it's because CIG now consider it to be a released and playable game.
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